diff --git a/assets/debian/README.Debian b/assets/debian/README.Debian
index 4d9f067ac008e3b9ecba2ee390eaea563174b1cc..aed621c589ddf208bd711057f5139b1425289604 100644
--- a/assets/debian/README.Debian
+++ b/assets/debian/README.Debian
@@ -3,7 +3,7 @@ srb2 for Debian
 
 SRB2 Debian package!
 Hi there, to rebuild this package just use the SRB2 Makefile system, or, optionally, run
-dpkg-buildpackage in the in /bin/Resources directory. You can build these with or without a key
+dpkg-buildpackage in the in /assets directory. You can build these with or without a key
 if you want, but if you want to put these on a repo, generate your own GnuPG key as per the
 https://help.ubuntu.com/community/GnuPrivacyGuardHowto instructions and pass the -k<keyid>
 command to debuild. Make sure you export the key footprint and give them to your users to install
diff --git a/assets/debian/changelog b/assets/debian/changelog
index a316b7df73f0a0f4e865d71416464f95358d6e3f..fc306e756ae5dfb8d65811272fe1f1e306c3e89c 100644
--- a/assets/debian/changelog
+++ b/assets/debian/changelog
@@ -1,3 +1,10 @@
+srb2-data (2.1.21~1) unstable; urgency=high
+
+  * Updated for SRB2 v2.1.21
+
+ -- Marco Zafra <marco.a.zafra@gmail.com> on Mon, 26 Nov 2018 14:31:00 -0500
+
+
 srb2-data (2.1.14~1) unstable; urgency=low
 
   * Updated for SRB2 v2.1.14
diff --git a/assets/debian/control b/assets/debian/control
index 123b58429cd5306897688b5809cfc3bd851237e8..271522cdfad04cf417616f28e10e6acfd408cfb6 100644
--- a/assets/debian/control
+++ b/assets/debian/control
@@ -3,7 +3,7 @@
 Source: srb2-data
 Section: games
 Priority: extra
-Maintainer: Callum Dickinson <gcfreak_ag20@hotmail.com>
+Maintainer: Sonic Team Junior <stjr@srb2.org>
 Build-Depends: debhelper (>= 7.0.50~)
 Standards-Version: 3.8.4
 Homepage: http://www.srb2.org
@@ -15,8 +15,7 @@ Description: A cross-platform 3D Sonic fangame
  fangame built using a modified version of the Doom Legacy
  port of Doom. SRB2 is closely inspired by the original
  Sonic games from the Sega Genesis, and attempts to recreate
- the design in 3D. While SRB2 isn't fully completed, it already
- features tons of levels, enemies, speed, and quite a lot
- of the fun that the original Sonic games provided.
+ the design in 3D. It features tons of levels, enemies, speed,
+ and quite a lot of the fun that the original Sonic games provided.
  This is the data package that provides the data files that
- SRB2 requires to run, it will not work without it.
+ SRB2 requires to run; it will not work without it.
diff --git a/assets/debian/copyright b/assets/debian/copyright
index 8a87051901174db490161b4b7588b2e9aae1bfbd..85026223fc2bc97818bb8aea583e0b8d95b96dcb 100644
--- a/assets/debian/copyright
+++ b/assets/debian/copyright
@@ -1,6 +1,6 @@
 This work was packaged for Debian by:
 
-    Callum Dickinson <gcfreak_ag20@hotmail.com> on Fri, 26 Nov 2010 15:19:16 +1300
+    Marco Zafra <marco.a.zafra@gmail.com> on Mon, 26 Nov 2018 14:31:00 -0500
 
 It was downloaded from:
 
@@ -12,7 +12,7 @@ Upstream Author(s):
 
 Copyright:
 
-    Copyright (C) 1998-2010 Sonic Team Junior
+    Copyright (C) 1998-2018 Sonic Team Junior
 
 License:
 
@@ -21,6 +21,7 @@ License:
 The Debian packaging is:
 
     Copyright (C) 2010 Callum Dickinson <gcfreak_ag20@hotmail.com>
+    Copyright (C) 2010-2018 Sonic Team Junior <stjr@srb2.org>
 
 and is licensed under the GPL version 2,
 see "/usr/share/common-licenses/GPL-2".
diff --git a/assets/debian/rules b/assets/debian/rules
index d86f92af2f81a8f63755431b95911ee2c2dfd204..d8681a86a35d8fe21f7984a1eba01d6344ba2782 100755
--- a/assets/debian/rules
+++ b/assets/debian/rules
@@ -37,7 +37,7 @@ RM	:= rm -rf
 DIR	:= $(shell pwd)
 
 PACKAGE := $(shell cat $(DIR)/debian/control | grep 'Package:' | sed -e 's/Package: //g')
-DATAFILES := srb2.srb zones.dta player.dta rings.dta music.dta
+DATAFILES := srb2.srb zones.dta player.dta rings.dta music.dta patch.dta README.txt LICENSE.txt LICENSE-3RD-PARTY.txt
 
 DATADIR	:= usr/games/SRB2
 RESOURCEDIR := .
@@ -48,7 +48,7 @@ build:
 	# This will need to be updated every time SRB2 official version is
 	# Copy data files to their install locations, and add data files to include-binaries
 	for file in $(DATAFILES); do \
-		$(WGET) http://alam.srb2.org/SRB2/2.1.14-Final/Resources/$$file; \
+		$(WGET) http://alam.srb2.org/SRB2/2.1.21-Final/Resources/$$file; \
 		if test "$$file" = "srb2.wad"; then \
 			$(INSTALL) $(RESOURCEDIR)/$$file $(DIR)/debian/tmp/$(DATADIR)/srb2.srb; \
 		else \
@@ -101,6 +101,7 @@ clean:
 	$(RM) $(RESOURCEDIR)/*.wpn
 	$(RM) $(RESOURCEDIR)/*.srb
 	$(RM) $(RESOURCEDIR)/*.dll
+	$(RM) $(RESOURCEDIR)/*.txt
 	$(RM) $(DIR)/debian/tmp/*
 	$(RM) $(DIR)/debian/$(PACKAGE).install
 	$(RM) $(DIR)/debian/files
diff --git a/debian/README.source b/debian/README.source
index ff2dddd41ca2c88c56206f5b26d0da2c195bf7ba..f63a42cac60d685306c740792907b39dae522b0d 100644
--- a/debian/README.source
+++ b/debian/README.source
@@ -22,6 +22,10 @@ Build instructions:
 
 make -C src LINUX=1
 
+Build instructions for non-X86 devices (such as X64):
+
+make -C src LINUX=1 NONX86=1
+
 Build instructions to build for Wii Linux/SRB2Wii on a PowerPC system,
 follow cross-compiling instructions for cross-compiling on a x86 system:
 
diff --git a/debian/control b/debian/control
index a9d6ed5da2bbbd39c7bf7217d535053fb453195c..420468b82a21439a7c5bef12a03f94ce179d6f0e 100644
--- a/debian/control
+++ b/debian/control
@@ -3,7 +3,7 @@
 Source: srb2
 Section: games
 Priority: extra
-Maintainer: Callum Dickinson <gcfreak_ag20@hotmail.com>
+Maintainer: Sonic Team Junior <stjr@srb2.org>
 Build-Depends: debhelper (>= 7.0.50~),
  libsdl2-dev,
  libsdl2-mixer-dev,
@@ -18,27 +18,26 @@ Homepage: http://www.srb2.org
 
 Package: srb2
 Architecture: any
-Depends: ${shlibs:Depends}, ${misc:Depends}, srb2-data (= 2.1.14)
+Depends: ${shlibs:Depends}, ${misc:Depends}, srb2-data (>= 2.1.15), srb2-data (<= 2.1.21)
 Description: A cross-platform 3D Sonic fangame
  Sonic Robo Blast 2 is a 3D open-source Sonic the Hedgehog
  fangame built using a modified version of the Doom Legacy
  port of Doom. SRB2 is closely inspired by the original
  Sonic games from the Sega Genesis, and attempts to recreate
- the design in 3D. While SRB2 isn't fully completed, it already
- features tons of levels, enemies, speed, and quite a lot
- of the fun that the original Sonic games provided.
+ the design in 3D. It features tons of levels, enemies, speed,
+ and quite a lot of the fun that the original Sonic games provided.
+
 
 Package: srb2-dbg
 Architecture: any
 # FIXME: should be Depends: ${shlibs:Depends}, ${misc:Depends}, srb2-data (= 2.1.14), srb2 but dh_shlibdeps is being an asshat
-Depends: libc6, ${misc:Depends}, srb2-data (= 2.1.14), srb2
+Depends: libc6, ${misc:Depends}, srb2-data (>= 2.1.15), srb2-data (<= 2.1.21), srb2
 Description: A cross-platform 3D Sonic fangame
  Sonic Robo Blast 2 is a 3D open-source Sonic the Hedgehog
  fangame built using a modified version of the Doom Legacy
  port of Doom. SRB2 is closely inspired by the original
  Sonic games from the Sega Genesis, and attempts to recreate
- the design in 3D. While SRB2 isn't fully completed, it already
- features tons of levels, enemies, speed, and quite a lot
- of the fun that the original Sonic games provided.
- This is a debug binary, its symbols will be loaded by gdb
+ the design in 3D. It features tons of levels, enemies, speed,
+ and quite a lot of the fun that the original Sonic games provided.
+ This is a debug binary; its symbols will be loaded by gdb
  when the user starts the game with gdb for debugging.
diff --git a/debian/copyright b/debian/copyright
index b17abf20da09e143c2641aa5f4263b9376978336..85026223fc2bc97818bb8aea583e0b8d95b96dcb 100644
--- a/debian/copyright
+++ b/debian/copyright
@@ -1,6 +1,6 @@
 This work was packaged for Debian by:
 
-    Callum Dickinson <gcfreak_ag20@hotmail.com> on Fri, 26 Nov 2010 15:19:16 +1300
+    Marco Zafra <marco.a.zafra@gmail.com> on Mon, 26 Nov 2018 14:31:00 -0500
 
 It was downloaded from:
 
@@ -21,6 +21,7 @@ License:
 The Debian packaging is:
 
     Copyright (C) 2010 Callum Dickinson <gcfreak_ag20@hotmail.com>
+    Copyright (C) 2010-2018 Sonic Team Junior <stjr@srb2.org>
 
 and is licensed under the GPL version 2,
 see "/usr/share/common-licenses/GPL-2".
diff --git a/debian/rules b/debian/rules
index 83a4f9ef81dde8a90e32f5c2720a6039823ff28d..bbaace8bb1c1e5fcb647f98f9af5740b49da1aa0 100755
--- a/debian/rules
+++ b/debian/rules
@@ -57,7 +57,7 @@ SECTION = Games/Action
 EXENAME = srb2
 DBGNAME	= debug/$(EXENAME)
 
-PKGDIR	= usr/games
+PKGDIR	= usr/games/SRB2
 DBGDIR	= usr/lib/debug/$(PKGDIR)
 PIXMAPS_DIR = usr/share/pixmaps
 DESKTOP_DIR = usr/share/applications
@@ -71,7 +71,7 @@ MENUFILE2 = title="$(TITLE)" command="/$(PKGDIR)/$(PACKAGE)"
 export PKG_CONFIG_LIBDIR = /usr/lib/$(CROSS_COMPILE_HOST)/pkgconfig
 BINDIR :=  $(DIR)/bin/Linux/Release
 LDFLAGS += "-Wl,-rpath=/usr/lib/$(CROSS_COMPILE_HOST)"
-# FIXME libgme-dev on debian doesn't use pkg-config yet, so put in the linker flag ourselves
+# FIXME some libgme-dev packages don't use pkg-config yet, so include the linker flag ourselves
 MAKEARGS += LIBGME_LDFLAGS=-lgme
 
 build: