diff --git a/src/k_kart.c b/src/k_kart.c index 9e10f297fece669c95f234ab90db0573e9f332da..0a0b0ea44b43b17f48c60c65a7a421f62d010728 100644 --- a/src/k_kart.c +++ b/src/k_kart.c @@ -6405,7 +6405,7 @@ void K_CheckSpectateStatus(void) } // Reset the match if you're in an empty server - if (!mapreset && gamestate == GS_LEVEL && (previngame < 2 && numingame >= 2)) + if (!mapreset && gamestate == GS_LEVEL && (leveltime > introtime) && (previngame < 2 && numingame >= 2)) { S_ChangeMusicInternal("chalng", false); // COME ON mapreset = 3*TICRATE; // Even though only the server uses this for game logic, set for everyone for HUD