From 0e1a91c655f8996aae3c1f715ab4f6efc3e7cea9 Mon Sep 17 00:00:00 2001 From: Lonsfor <827632-Lonsfor@users.noreply.gitlab.com> Date: Wed, 1 Sep 2021 18:57:37 -0400 Subject: [PATCH] Separate deadzones for players 2 3 and 4 --- src/d_netcmd.c | 9 ++-- src/g_game.c | 140 +++++++++++++++++++++++++++++++++---------------- src/g_game.h | 6 +-- 3 files changed, 103 insertions(+), 52 deletions(-) diff --git a/src/d_netcmd.c b/src/d_netcmd.c index 2bd45b114..057bdf2a2 100644 --- a/src/d_netcmd.c +++ b/src/d_netcmd.c @@ -914,9 +914,12 @@ void D_RegisterClientCommands(void) CV_RegisterVar(&cv_driftaxis4); CV_RegisterVar(&cv_xdeadzone); CV_RegisterVar(&cv_ydeadzone); - CV_RegisterVar(&cv_deadzone2); - CV_RegisterVar(&cv_deadzone3); - CV_RegisterVar(&cv_deadzone4); + CV_RegisterVar(&cv_xdeadzone2); + CV_RegisterVar(&cv_ydeadzone2); + CV_RegisterVar(&cv_xdeadzone3); + CV_RegisterVar(&cv_ydeadzone3); + CV_RegisterVar(&cv_xdeadzone4); + CV_RegisterVar(&cv_ydeadzone4); // filesrch.c CV_RegisterVar(&cv_addons_option); diff --git a/src/g_game.c b/src/g_game.c index d125f2652..404e233da 100644 --- a/src/g_game.c +++ b/src/g_game.c @@ -503,7 +503,8 @@ consvar_t cv_aimaxis2 = {"joyaxis2_aim", "Y-Axis", CV_SAVE, joyaxis_cons_t, NULL consvar_t cv_lookaxis2 = {"joyaxis2_look", "None", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}; consvar_t cv_fireaxis2 = {"joyaxis2_fire", "None", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}; consvar_t cv_driftaxis2 = {"joyaxis2_drift", "None", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}; -consvar_t cv_deadzone2 = {"joy2_deadzone", "0.5", CV_FLOAT|CV_SAVE, deadzone_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}; +consvar_t cv_xdeadzone2 = {"joy2_xdeadzone", "0.3", CV_FLOAT|CV_SAVE, deadzone_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}; +consvar_t cv_ydeadzone2 = {"joy2_ydeadzone", "0.5", CV_FLOAT|CV_SAVE, deadzone_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}; consvar_t cv_turnaxis3 = {"joyaxis3_turn", "X-Axis", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}; consvar_t cv_moveaxis3 = {"joyaxis3_move", "None", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}; @@ -512,7 +513,8 @@ consvar_t cv_aimaxis3 = {"joyaxis3_aim", "Y-Axis", CV_SAVE, joyaxis_cons_t, NULL consvar_t cv_lookaxis3 = {"joyaxis3_look", "None", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}; consvar_t cv_fireaxis3 = {"joyaxis3_fire", "None", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}; consvar_t cv_driftaxis3 = {"joyaxis3_drift", "None", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}; -consvar_t cv_deadzone3 = {"joy3_deadzone", "0.5", CV_FLOAT|CV_SAVE, deadzone_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}; +consvar_t cv_xdeadzone3 = {"joy3_xdeadzone", "0.3", CV_FLOAT|CV_SAVE, deadzone_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}; +consvar_t cv_ydeadzone3 = {"joy3_ydeadzone", "0.5", CV_FLOAT|CV_SAVE, deadzone_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}; consvar_t cv_turnaxis4 = {"joyaxis4_turn", "X-Axis", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}; consvar_t cv_moveaxis4 = {"joyaxis4_move", "None", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}; @@ -521,7 +523,8 @@ consvar_t cv_aimaxis4 = {"joyaxis4_aim", "Y-Axis", CV_SAVE, joyaxis_cons_t, NULL consvar_t cv_lookaxis4 = {"joyaxis4_look", "None", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}; consvar_t cv_fireaxis4 = {"joyaxis4_fire", "None", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}; consvar_t cv_driftaxis4 = {"joyaxis4_drift", "None", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}; -consvar_t cv_deadzone4 = {"joy4_deadzone", "0.5", CV_FLOAT|CV_SAVE, deadzone_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}; +consvar_t cv_xdeadzone4 = {"joy4_xdeadzone", "0.3", CV_FLOAT|CV_SAVE, deadzone_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}; +consvar_t cv_ydeadzone4 = {"joy4_ydeadzone", "0.5", CV_FLOAT|CV_SAVE, deadzone_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}; #if MAXPLAYERS > 16 @@ -964,7 +967,7 @@ static INT32 Joy1Axis(axis_input_e axissel) if (flp) retaxis = -retaxis; //flip it around return retaxis; } - } +} #ifdef _arch_dreamcast skipDC: @@ -1025,32 +1028,47 @@ static INT32 Joy2Axis(axis_input_e axissel) { axisval /= 2; retaxis = joy2xmove[axisval]; + + if (retaxis < (-JOYAXISRANGE)) + retaxis = -JOYAXISRANGE; + if (retaxis > (+JOYAXISRANGE)) + retaxis = +JOYAXISRANGE; + if (!Joystick2.bGamepadStyle && axissel < AXISDEAD) + { + const INT32 jdeadzone = ((JOYAXISRANGE-1) * cv_xdeadzone2.value) >> FRACBITS; + if (-jdeadzone < retaxis && retaxis < jdeadzone) + return 0; + } + if (flp) retaxis = -retaxis; //flip it around + return retaxis; + } else { axisval--; axisval /= 2; retaxis = joy2ymove[axisval]; + + if (retaxis < (-JOYAXISRANGE)) + retaxis = -JOYAXISRANGE; + if (retaxis > (+JOYAXISRANGE)) + retaxis = +JOYAXISRANGE; + if (!Joystick2.bGamepadStyle && axissel < AXISDEAD) + { + const INT32 jdeadzone = ((JOYAXISRANGE-1) * cv_ydeadzone2.value) >> FRACBITS; + if (-jdeadzone < retaxis && retaxis < jdeadzone) + return 0; + } + if (flp) retaxis = -retaxis; //flip it around + return retaxis; + } +} #ifdef _arch_dreamcast skipDC: #endif - if (retaxis < (-JOYAXISRANGE)) - retaxis = -JOYAXISRANGE; - if (retaxis > (+JOYAXISRANGE)) - retaxis = +JOYAXISRANGE; - if (!Joystick2.bGamepadStyle && axissel < AXISDEAD) - { - const INT32 jdeadzone = ((JOYAXISRANGE-1) * cv_deadzone2.value) >> FRACBITS; - if (-jdeadzone < retaxis && retaxis < jdeadzone) - return 0; - } - if (flp) retaxis = -retaxis; //flip it around - return retaxis; -} - static INT32 Joy3Axis(axis_input_e axissel) { INT32 retaxis; @@ -1106,32 +1124,47 @@ static INT32 Joy3Axis(axis_input_e axissel) { axisval /= 2; retaxis = joy3xmove[axisval]; + + if (retaxis < (-JOYAXISRANGE)) + retaxis = -JOYAXISRANGE; + if (retaxis > (+JOYAXISRANGE)) + retaxis = +JOYAXISRANGE; + if (!Joystick3.bGamepadStyle && axissel < AXISDEAD) + { + const INT32 jdeadzone = ((JOYAXISRANGE-1) * cv_xdeadzone3.value) >> FRACBITS; + if (-jdeadzone < retaxis && retaxis < jdeadzone) + return 0; + } + if (flp) retaxis = -retaxis; //flip it around + return retaxis; + } else { axisval--; axisval /= 2; retaxis = joy3ymove[axisval]; + + if (retaxis < (-JOYAXISRANGE)) + retaxis = -JOYAXISRANGE; + if (retaxis > (+JOYAXISRANGE)) + retaxis = +JOYAXISRANGE; + if (!Joystick3.bGamepadStyle && axissel < AXISDEAD) + { + const INT32 jdeadzone = ((JOYAXISRANGE-1) * cv_ydeadzone3.value) >> FRACBITS; + if (-jdeadzone < retaxis && retaxis < jdeadzone) + return 0; + } + if (flp) retaxis = -retaxis; //flip it around + return retaxis; + } +} #ifdef _arch_dreamcast skipDC: #endif - if (retaxis < (-JOYAXISRANGE)) - retaxis = -JOYAXISRANGE; - if (retaxis > (+JOYAXISRANGE)) - retaxis = +JOYAXISRANGE; - if (!Joystick3.bGamepadStyle && axissel < AXISDEAD) - { - const INT32 jdeadzone = ((JOYAXISRANGE-1) * cv_deadzone3.value) >> FRACBITS; - if (-jdeadzone < retaxis && retaxis < jdeadzone) - return 0; - } - if (flp) retaxis = -retaxis; //flip it around - return retaxis; -} - static INT32 Joy4Axis(axis_input_e axissel) { INT32 retaxis; @@ -1186,32 +1219,47 @@ static INT32 Joy4Axis(axis_input_e axissel) { axisval /= 2; retaxis = joy4xmove[axisval]; + + if (retaxis < (-JOYAXISRANGE)) + retaxis = -JOYAXISRANGE; + if (retaxis > (+JOYAXISRANGE)) + retaxis = +JOYAXISRANGE; + if (!Joystick4.bGamepadStyle && axissel < AXISDEAD) + { + const INT32 jdeadzone = ((JOYAXISRANGE-1) * cv_xdeadzone4.value) >> FRACBITS; + if (-jdeadzone < retaxis && retaxis < jdeadzone) + return 0; + } + if (flp) retaxis = -retaxis; //flip it around + return retaxis; + } else { axisval--; axisval /= 2; retaxis = joy4ymove[axisval]; + + if (retaxis < (-JOYAXISRANGE)) + retaxis = -JOYAXISRANGE; + if (retaxis > (+JOYAXISRANGE)) + retaxis = +JOYAXISRANGE; + if (!Joystick4.bGamepadStyle && axissel < AXISDEAD) + { + const INT32 jdeadzone = ((JOYAXISRANGE-1) * cv_ydeadzone4.value) >> FRACBITS; + if (-jdeadzone < retaxis && retaxis < jdeadzone) + return 0; + } + if (flp) retaxis = -retaxis; //flip it around + return retaxis; + } +} #ifdef _arch_dreamcast skipDC: #endif - if (retaxis < (-JOYAXISRANGE)) - retaxis = -JOYAXISRANGE; - if (retaxis > (+JOYAXISRANGE)) - retaxis = +JOYAXISRANGE; - if (!Joystick4.bGamepadStyle && axissel < AXISDEAD) - { - const INT32 jdeadzone = ((JOYAXISRANGE-1) * cv_deadzone4.value) >> FRACBITS; - if (-jdeadzone < retaxis && retaxis < jdeadzone) - return 0; - } - if (flp) retaxis = -retaxis; //flip it around - return retaxis; -} - boolean InputDown(INT32 gc, UINT8 p) { switch (p) diff --git a/src/g_game.h b/src/g_game.h index 05225164a..0dcc69c39 100644 --- a/src/g_game.h +++ b/src/g_game.h @@ -119,9 +119,9 @@ extern consvar_t cv_invertmouse2/*, cv_alwaysfreelook2, cv_chasefreelook2, cv_mo extern consvar_t cv_useranalog, cv_useranalog2, cv_useranalog3, cv_useranalog4; extern consvar_t cv_analog, cv_analog2, cv_analog3, cv_analog4; extern consvar_t cv_turnaxis,cv_moveaxis,cv_brakeaxis,cv_aimaxis,cv_lookaxis,cv_fireaxis,cv_driftaxis,cv_xdeadzone,cv_ydeadzone; -extern consvar_t cv_turnaxis2,cv_moveaxis2,cv_brakeaxis2,cv_aimaxis2,cv_lookaxis2,cv_fireaxis2,cv_driftaxis2,cv_deadzone2; -extern consvar_t cv_turnaxis3,cv_moveaxis3,cv_brakeaxis3,cv_aimaxis3,cv_lookaxis3,cv_fireaxis3,cv_driftaxis3,cv_deadzone3; -extern consvar_t cv_turnaxis4,cv_moveaxis4,cv_brakeaxis4,cv_aimaxis4,cv_lookaxis4,cv_fireaxis4,cv_driftaxis4,cv_deadzone4; +extern consvar_t cv_turnaxis2,cv_moveaxis2,cv_brakeaxis2,cv_aimaxis2,cv_lookaxis2,cv_fireaxis2,cv_driftaxis2,cv_xdeadzone2,cv_ydeadzone2; +extern consvar_t cv_turnaxis3,cv_moveaxis3,cv_brakeaxis3,cv_aimaxis3,cv_lookaxis3,cv_fireaxis3,cv_driftaxis3,cv_xdeadzone3,cv_ydeadzone3; +extern consvar_t cv_turnaxis4,cv_moveaxis4,cv_brakeaxis4,cv_aimaxis4,cv_lookaxis4,cv_fireaxis4,cv_driftaxis4,cv_xdeadzone4,cv_ydeadzone4; extern consvar_t cv_ghost_besttime, cv_ghost_bestlap, cv_ghost_last, cv_ghost_guest, cv_ghost_staff; typedef enum -- GitLab