diff --git a/src/d_clisrv.c b/src/d_clisrv.c
index d8ce0f963777de5bc44f4684abc04e51f1bbf2f7..b79d2ba0b2e23f1ca729cb6b04ad548bf6a1f6ab 100644
--- a/src/d_clisrv.c
+++ b/src/d_clisrv.c
@@ -2369,7 +2369,7 @@ static void CL_ConnectToServer(boolean viams)
 #endif
 	DEBFILE(va("Synchronisation Finished\n"));
 
-	displayplayer = consoleplayer;
+	displayplayers[0] = consoleplayer;
 }
 
 #ifndef NONET
@@ -2717,8 +2717,8 @@ void CL_RemovePlayer(INT32 playernum, INT32 reason)
 		RemoveAdminPlayer(playernum); // don't stay admin after you're gone
 	}
 
-	if (playernum == displayplayer && !demo.playback)
-		displayplayer = consoleplayer; // don't look through someone's view who isn't there
+	if (playernum == displayplayers[0] && !demo.playback)
+		displayplayers[0] = consoleplayer; // don't look through someone's view who isn't there
 
 #ifdef HAVE_BLUA
 	LUA_InvalidatePlayer(&players[playernum]);
@@ -3448,6 +3448,7 @@ static void Got_AddPlayer(UINT8 **p, INT32 playernum)
 {
 	INT16 node, newplayernum;
 	UINT8 splitscreenplayer = 0;
+	UINT8 i;
 
 	if (playernum != serverplayer && !IsPlayerAdmin(playernum))
 	{
@@ -3481,34 +3482,19 @@ static void Got_AddPlayer(UINT8 **p, INT32 playernum)
 	if (node == mynode)
 	{
 		playernode[newplayernum] = 0; // for information only
+
 		if (splitscreenplayer)
 		{
-			if (splitscreenplayer == 1)
-			{
-				secondarydisplayplayer = newplayernum;
-				DEBFILE("spawning my brother\n");
-				if (botingame)
-					players[newplayernum].bot = 1;
-				// Same goes for player 2 when relevant
-			}
-			else if (splitscreenplayer == 2)
-			{
-				thirddisplayplayer = newplayernum;
-				DEBFILE("spawning my sister\n");
-			}
-			else if (splitscreenplayer == 3)
-			{
-				fourthdisplayplayer = newplayernum;
-				DEBFILE("spawning my trusty pet dog\n");
-			}
+			displayplayers[splitscreenplayer] = newplayernum;
+			DEBFILE(va("spawning one of my sister number %d\n", splitscreenplayer));
+			if (splitscreenplayer == 1 && botingame)
+				players[newplayernum].bot = 1;
 		}
 		else
 		{
 			consoleplayer = newplayernum;
-			displayplayer = newplayernum;
-			secondarydisplayplayer = newplayernum;
-			thirddisplayplayer = newplayernum;
-			fourthdisplayplayer = newplayernum;
+			for (i = 0; i < MAXSPLITSCREENPLAYERS; i++)
+				displayplayers[i] = newplayernum;
 			DEBFILE("spawning me\n");
 		}
 		D_SendPlayerConfig();
diff --git a/src/d_main.c b/src/d_main.c
index 6feedb18ed2220313b172ba3408f73d649f358ed..b3ae0adea7afd89420f08529c55ef53bb9e0174d 100644
--- a/src/d_main.c
+++ b/src/d_main.c
@@ -118,14 +118,8 @@ boolean devparm = false; // started game with -devparm
 boolean singletics = false; // timedemo
 boolean lastdraw = false;
 
-postimg_t postimgtype = postimg_none;
-INT32 postimgparam;
-postimg_t postimgtype2 = postimg_none;
-INT32 postimgparam2;
-postimg_t postimgtype3 = postimg_none;
-INT32 postimgparam3;
-postimg_t postimgtype4 = postimg_none;
-INT32 postimgparam4;
+postimg_t postimgtype[MAXSPLITSCREENPLAYERS];
+INT32 postimgparam[MAXSPLITSCREENPLAYERS];
 
 // These variables are only true if
 // whether the respective sound system is disabled
@@ -280,6 +274,7 @@ static void D_Display(void)
 	boolean forcerefresh = false;
 	static boolean wipe = false;
 	INT32 wipedefindex = 0;
+	UINT8 i;
 
 	if (dedicated)
 		return;
@@ -428,110 +423,76 @@ static void D_Display(void)
 		// draw the view directly
 		if (cv_renderview.value && !automapactive)
 		{
-			if (players[displayplayer].mo || players[displayplayer].playerstate == PST_DEAD)
+			for (i = 0; i <= splitscreen; i++)
 			{
-				viewwindowy = 0;
-				viewwindowx = 0;
-
-				topleft = screens[0] + viewwindowy*vid.width + viewwindowx;
-				objectsdrawn = 0;
-#ifdef HWRENDER
-				if (rendermode != render_soft)
-					HWR_RenderPlayerView(0, &players[displayplayer]);
-				else
-#endif
-				if (rendermode != render_none)
-					R_RenderPlayerView(&players[displayplayer]);
-			}
-
-			// render the second screen
-			if (splitscreen && players[secondarydisplayplayer].mo)
-			{
-#ifdef HWRENDER
-				if (rendermode != render_soft)
-					HWR_RenderPlayerView(1, &players[secondarydisplayplayer]);
-				else
-#endif
-				if (rendermode != render_none)
+				if (players[displayplayers[i]].mo || players[displayplayers[i]].playerstate == PST_DEAD)
 				{
-					if (splitscreen > 1)
+					if (i == 0) // Initialize for P1
 					{
-						viewwindowx = viewwidth;
 						viewwindowy = 0;
-					}
-					else
-					{
 						viewwindowx = 0;
-						viewwindowy = viewheight;
-					}
-
-					M_Memcpy(ylookup, ylookup2, viewheight*sizeof (ylookup[0]));
-
-					topleft = screens[0] + viewwindowy*vid.width + viewwindowx;
 
-					R_RenderPlayerView(&players[secondarydisplayplayer]);
-
-					viewwindowy = 0;
-					M_Memcpy(ylookup, ylookup1, viewheight*sizeof (ylookup[0]));
-				}
-			}
+						topleft = screens[0] + viewwindowy*vid.width + viewwindowx;
+						objectsdrawn = 0;
+					}
 
-			// render the third screen
-			if (splitscreen > 1 && players[thirddisplayplayer].mo)
-			{
 #ifdef HWRENDER
-				if (rendermode != render_soft)
-					HWR_RenderPlayerView(2, &players[thirddisplayplayer]);
-				else
+					if (rendermode != render_soft)
+						HWR_RenderPlayerView(i, &players[displayplayers[i]]);
+					else
 #endif
-				if (rendermode != render_none)
-				{
-					viewwindowx = 0;
-					viewwindowy = viewheight;
-					M_Memcpy(ylookup, ylookup3, viewheight*sizeof (ylookup[0]));
-
-					topleft = screens[0] + viewwindowy*vid.width + viewwindowx;
-
-					R_RenderPlayerView(&players[thirddisplayplayer]);
-
-					viewwindowy = 0;
-					M_Memcpy(ylookup, ylookup1, viewheight*sizeof (ylookup[0]));
+					if (rendermode != render_none)
+					{
+						if (i > 0) // Splitscreen-specific
+						{
+							switch (i) 
+							{
+								case 1:
+									if (splitscreen > 1)
+									{
+										viewwindowx = viewwidth;
+										viewwindowy = 0;
+									}
+									else
+									{
+										viewwindowx = 0;
+										viewwindowy = viewheight;
+									}
+									M_Memcpy(ylookup, ylookup2, viewheight*sizeof (ylookup[0]));
+									break;
+								case 2:
+									viewwindowx = 0;
+									viewwindowy = viewheight;
+									M_Memcpy(ylookup, ylookup3, viewheight*sizeof (ylookup[0]));
+									break;
+								case 3:
+									viewwindowx = viewwidth;
+									viewwindowy = viewheight;
+									M_Memcpy(ylookup, ylookup4, viewheight*sizeof (ylookup[0]));
+								default:
+									break;
+							}
+
+							
+							topleft = screens[0] + viewwindowy*vid.width + viewwindowx;
+						}
+
+						R_RenderPlayerView(&players[displayplayers[i]]);
+
+						if (i > 0)
+							M_Memcpy(ylookup, ylookup1, viewheight*sizeof (ylookup[0]));
+					}
 				}
 			}
 
-			if (splitscreen > 2 && players[fourthdisplayplayer].mo) // render the fourth screen
+			if (rendermode == render_soft)
 			{
-#ifdef HWRENDER
-				if (rendermode != render_soft)
-					HWR_RenderPlayerView(3, &players[fourthdisplayplayer]);
-				else
-#endif
-				if (rendermode != render_none)
+				for (i = 0; i <= splitscreen; i++)
 				{
-					viewwindowx = viewwidth;
-					viewwindowy = viewheight;
-					M_Memcpy(ylookup, ylookup4, viewheight*sizeof (ylookup[0]));
-
-					topleft = screens[0] + viewwindowy*vid.width + viewwindowx;
-
-					R_RenderPlayerView(&players[fourthdisplayplayer]);
-
-					viewwindowy = 0;
-					M_Memcpy(ylookup, ylookup1, viewheight*sizeof (ylookup[0]));
+					if (postimgtype[i])
+						V_DoPostProcessor(i, postimgtype[i], postimgparam[i]);
 				}
 			}
-
-			if (rendermode == render_soft)
-			{
-				if (postimgtype)
-					V_DoPostProcessor(0, postimgtype, postimgparam);
-				if (postimgtype2)
-					V_DoPostProcessor(1, postimgtype2, postimgparam2);
-				if (postimgtype3)
-					V_DoPostProcessor(2, postimgtype3, postimgparam3);
-				if (postimgtype4)
-					V_DoPostProcessor(3, postimgtype4, postimgparam4);
-			}
 		}
 
 		if (lastdraw)
@@ -750,7 +711,7 @@ void D_SRB2Loop(void)
 				M_DoScreenShot();
 		}
 
-		// consoleplayer -> displayplayer (hear sounds from viewpoint)
+		// consoleplayer -> displayplayers (hear sounds from viewpoint)
 		S_UpdateSounds(); // move positional sounds
 
 		// check for media change, loop music..
@@ -829,7 +790,8 @@ void D_StartTitle(void)
 	maptol = 0;
 
 	gameaction = ga_nothing;
-	displayplayer = consoleplayer = 0;
+	memset(displayplayers, 0, sizeof(displayplayers));
+	consoleplayer = 0;
 	//demosequence = -1;
 	gametype = GT_RACE; // SRB2kart
 	paused = false;
diff --git a/src/d_netcmd.c b/src/d_netcmd.c
index 36774a80f2818ef1deabd0dc2b350debaca402e6..76f72dd94a366588b048d1c40cb6afebf55e2ca6 100644
--- a/src/d_netcmd.c
+++ b/src/d_netcmd.c
@@ -1145,11 +1145,11 @@ static void CleanupPlayerName(INT32 playernum, const char *newname)
 	// spaces may have been removed
 	if (playernum == consoleplayer)
 		CV_StealthSet(&cv_playername, tmpname);
-	else if (playernum == secondarydisplayplayer || (!netgame && playernum == 1))
+	else if (playernum == displayplayers[1] || (!netgame && playernum == 1))
 		CV_StealthSet(&cv_playername2, tmpname);
-	else if (playernum == thirddisplayplayer || (!netgame && playernum == 2))
+	else if (playernum == displayplayers[2] || (!netgame && playernum == 2))
 		CV_StealthSet(&cv_playername3, tmpname);
-	else if (playernum == fourthdisplayplayer || (!netgame && playernum == 3))
+	else if (playernum == displayplayers[3] || (!netgame && playernum == 3))
 		CV_StealthSet(&cv_playername4, tmpname);
 	else I_Assert(((void)"CleanupPlayerName used on non-local player", 0));
 
@@ -1257,11 +1257,11 @@ static void ForceAllSkins(INT32 forcedskin)
 		{
 			if (i == consoleplayer)
 				CV_StealthSet(&cv_skin, skins[forcedskin].name);
-			else if (i == secondarydisplayplayer)
+			else if (i == displayplayers[1])
 				CV_StealthSet(&cv_skin2, skins[forcedskin].name);
-			else if (i == thirddisplayplayer)
+			else if (i == displayplayers[2])
 				CV_StealthSet(&cv_skin3, skins[forcedskin].name);
-			else if (i == fourthdisplayplayer)
+			else if (i == displayplayers[3])
 				CV_StealthSet(&cv_skin4, skins[forcedskin].name);
 		}
 	}
@@ -1396,8 +1396,8 @@ static void SendNameAndColor2(void)
 	if (splitscreen < 1 && !botingame)
 		return; // can happen if skin2/color2/name2 changed
 
-	if (secondarydisplayplayer != consoleplayer)
-		secondplaya = secondarydisplayplayer;
+	if (displayplayers[1] != consoleplayer)
+		secondplaya = displayplayers[1];
 	else if (!netgame) // HACK
 		secondplaya = 1;
 
@@ -1446,7 +1446,7 @@ static void SendNameAndColor2(void)
 		CleanupPlayerName(secondplaya, cv_playername2.zstring);
 		strcpy(player_names[secondplaya], cv_playername2.zstring);
 
-		// don't use secondarydisplayplayer: the second player must be 1
+		// don't use displayplayers[1]: the second player must be 1
 		players[secondplaya].skincolor = cv_playercolor2.value;
 		if (players[secondplaya].mo)
 			players[secondplaya].mo->color = players[secondplaya].skincolor;
@@ -1485,14 +1485,14 @@ static void SendNameAndColor2(void)
 	snac2pending++;
 
 	// Don't change name if muted
-	if (cv_mute.value && !(server || IsPlayerAdmin(secondarydisplayplayer)))
-		CV_StealthSet(&cv_playername2, player_names[secondarydisplayplayer]);
+	if (cv_mute.value && !(server || IsPlayerAdmin(displayplayers[1])))
+		CV_StealthSet(&cv_playername2, player_names[displayplayers[1]]);
 	else // Cleanup name if changing it
-		CleanupPlayerName(secondarydisplayplayer, cv_playername2.zstring);
+		CleanupPlayerName(displayplayers[1], cv_playername2.zstring);
 
 	// Don't change skin if the server doesn't want you to.
-	if (!CanChangeSkin(secondarydisplayplayer))
-		CV_StealthSet(&cv_skin2, skins[players[secondarydisplayplayer].skin].name);
+	if (!CanChangeSkin(displayplayers[1]))
+		CV_StealthSet(&cv_skin2, skins[players[displayplayers[1]].skin].name);
 
 	// check if player has the skin loaded (cv_skin2 may have
 	// the name of a skin that was available in the previous game)
@@ -1519,8 +1519,8 @@ static void SendNameAndColor3(void)
 	if (splitscreen < 2)
 		return; // can happen if skin3/color3/name3 changed
 
-	if (thirddisplayplayer != consoleplayer)
-		thirdplaya = thirddisplayplayer;
+	if (displayplayers[2] != consoleplayer)
+		thirdplaya = displayplayers[2];
 	else if (!netgame) // HACK
 		thirdplaya = 2;
 
@@ -1561,7 +1561,7 @@ static void SendNameAndColor3(void)
 		CleanupPlayerName(thirdplaya, cv_playername3.zstring);
 		strcpy(player_names[thirdplaya], cv_playername3.zstring);
 
-		// don't use thirddisplayplayer: the third player must be 2
+		// don't use displayplayers[2]: the third player must be 2
 		players[thirdplaya].skincolor = cv_playercolor3.value;
 		if (players[thirdplaya].mo)
 			players[thirdplaya].mo->color = players[thirdplaya].skincolor;
@@ -1600,14 +1600,14 @@ static void SendNameAndColor3(void)
 	snac3pending++;
 
 	// Don't change name if muted
-	if (cv_mute.value && !(server || IsPlayerAdmin(thirddisplayplayer)))
-		CV_StealthSet(&cv_playername3, player_names[thirddisplayplayer]);
+	if (cv_mute.value && !(server || IsPlayerAdmin(displayplayers[2])))
+		CV_StealthSet(&cv_playername3, player_names[displayplayers[2]]);
 	else // Cleanup name if changing it
-		CleanupPlayerName(thirddisplayplayer, cv_playername3.zstring);
+		CleanupPlayerName(displayplayers[2], cv_playername3.zstring);
 
 	// Don't change skin if the server doesn't want you to.
-	if (!CanChangeSkin(thirddisplayplayer))
-		CV_StealthSet(&cv_skin3, skins[players[thirddisplayplayer].skin].name);
+	if (!CanChangeSkin(displayplayers[2]))
+		CV_StealthSet(&cv_skin3, skins[players[displayplayers[2]].skin].name);
 
 	// check if player has the skin loaded (cv_skin3 may have
 	// the name of a skin that was available in the previous game)
@@ -1634,8 +1634,8 @@ static void SendNameAndColor4(void)
 	if (splitscreen < 3)
 		return; // can happen if skin4/color4/name4 changed
 
-	if (fourthdisplayplayer != consoleplayer)
-		fourthplaya = fourthdisplayplayer;
+	if (displayplayers[3] != consoleplayer)
+		fourthplaya = displayplayers[3];
 	else if (!netgame) // HACK
 		fourthplaya = 3;
 
@@ -1684,7 +1684,7 @@ static void SendNameAndColor4(void)
 		CleanupPlayerName(fourthplaya, cv_playername4.zstring);
 		strcpy(player_names[fourthplaya], cv_playername4.zstring);
 
-		// don't use fourthdisplayplayer: the second player must be 4
+		// don't use displayplayers[3]: the second player must be 4
 		players[fourthplaya].skincolor = cv_playercolor4.value;
 		if (players[fourthplaya].mo)
 			players[fourthplaya].mo->color = players[fourthplaya].skincolor;
@@ -1723,14 +1723,14 @@ static void SendNameAndColor4(void)
 	snac4pending++;
 
 	// Don't change name if muted
-	if (cv_mute.value && !(server || IsPlayerAdmin(fourthdisplayplayer)))
-		CV_StealthSet(&cv_playername4, player_names[fourthdisplayplayer]);
+	if (cv_mute.value && !(server || IsPlayerAdmin(displayplayers[3])))
+		CV_StealthSet(&cv_playername4, player_names[displayplayers[3]]);
 	else // Cleanup name if changing it
-		CleanupPlayerName(fourthdisplayplayer, cv_playername4.zstring);
+		CleanupPlayerName(displayplayers[3], cv_playername4.zstring);
 
 	// Don't change skin if the server doesn't want you to.
-	if (!CanChangeSkin(fourthdisplayplayer))
-		CV_StealthSet(&cv_skin4, skins[players[fourthdisplayplayer].skin].name);
+	if (!CanChangeSkin(displayplayers[3]))
+		CV_StealthSet(&cv_skin4, skins[players[displayplayers[3]].skin].name);
 
 	// check if player has the skin loaded (cv_skin4 may have
 	// the name of a skin that was available in the previous game)
@@ -1760,12 +1760,12 @@ static void Got_NameAndColor(UINT8 **cp, INT32 playernum)
 #endif
 
 	if (playernum == consoleplayer)
-		snacpending--;
-	else if (playernum == secondarydisplayplayer)
+		snacpending--; // TODO: make snacpending an array instead of 4 separate vars?
+	else if (playernum == displayplayers[1])
 		snac2pending--;
-	else if (playernum == thirddisplayplayer)
+	else if (playernum == displayplayers[2])
 		snac3pending--;
-	else if (playernum == fourthdisplayplayer)
+	else if (playernum == displayplayers[3])
 		snac4pending--;
 
 #ifdef PARANOIA
@@ -1788,8 +1788,8 @@ static void Got_NameAndColor(UINT8 **cp, INT32 playernum)
 	demo_extradata[playernum] |= DXD_COLOR;
 
 	// normal player colors
-	if (server && (p != &players[consoleplayer] && p != &players[secondarydisplayplayer]
-		&& p != &players[thirddisplayplayer] && p != &players[fourthdisplayplayer]))
+	if (server && (p != &players[consoleplayer] && p != &players[displayplayers[1]]
+		&& p != &players[displayplayers[2]] && p != &players[displayplayers[3]]))
 	{
 		boolean kick = false;
 
@@ -1826,11 +1826,11 @@ static void Got_NameAndColor(UINT8 **cp, INT32 playernum)
 
 		if (playernum == consoleplayer)
 			CV_StealthSet(&cv_skin, skins[forcedskin].name);
-		else if (playernum == secondarydisplayplayer)
+		else if (playernum == displayplayers[1])
 			CV_StealthSet(&cv_skin2, skins[forcedskin].name);
-		else if (playernum == thirddisplayplayer)
+		else if (playernum == displayplayers[2])
 			CV_StealthSet(&cv_skin3, skins[forcedskin].name);
-		else if (playernum == fourthdisplayplayer)
+		else if (playernum == displayplayers[3])
 			CV_StealthSet(&cv_skin4, skins[forcedskin].name);
 	}
 	else
@@ -1917,7 +1917,7 @@ void D_SendPlayerConfig(void)
 // Only works for displayplayer, sorry!
 static void Command_ResetCamera_f(void)
 {
-	P_ResetCamera(&players[displayplayer], &camera);
+	P_ResetCamera(&players[displayplayers[0]], &camera[0]);
 }
 
 /* Consider replacing nametonum with this */
@@ -2014,7 +2014,7 @@ static void Command_View_f(void)
 		return;
 	}
 
-	displayplayerp = G_GetDisplayplayerPtr(viewnum);
+	displayplayerp = &displayplayers[viewnum];
 
 	if (COM_Argc() > 1)/* switch to player */
 	{
@@ -2302,7 +2302,7 @@ void D_MapChange(INT32 mapnum, INT32 newgametype, boolean pencoremode, boolean r
 			{
 				//CL_AddSplitscreenPlayer();
 				botingame = true;
-				secondarydisplayplayer = 1;
+				displayplayers[1] = 1;
 				playeringame[1] = true;
 				players[1].bot = 1;
 				SendNameAndColor2();
@@ -2354,12 +2354,8 @@ void D_ModifyClientVote(SINT8 voted, UINT8 splitplayer)
 	char *p = buf;
 	UINT8 player = consoleplayer;
 
-	if (splitplayer == 1)
-		player = secondarydisplayplayer;
-	else if (splitplayer == 2)
-		player = thirddisplayplayer;
-	else if (splitplayer == 3)
-		player = fourthdisplayplayer;
+	if (splitplayer > 0)
+		player = displayplayers[splitplayer];
 
 	WRITESINT8(p, voted);
 	WRITEUINT8(p, player);
@@ -3006,11 +3002,11 @@ static void Command_Teamchange2_f(void)
 		return;
 	}
 
-	if (players[secondarydisplayplayer].spectator)
-		error = !(NetPacket.packet.newteam || (players[secondarydisplayplayer].pflags & PF_WANTSTOJOIN));
+	if (players[displayplayers[1]].spectator)
+		error = !(NetPacket.packet.newteam || (players[displayplayers[1]].pflags & PF_WANTSTOJOIN));
 	else if (G_GametypeHasTeams())
-		error = (NetPacket.packet.newteam == (unsigned)players[secondarydisplayplayer].ctfteam);
-	else if (G_GametypeHasSpectators() && !players[secondarydisplayplayer].spectator)
+		error = (NetPacket.packet.newteam == (unsigned)players[displayplayers[1]].ctfteam);
+	else if (G_GametypeHasSpectators() && !players[displayplayers[1]].spectator)
 		error = (NetPacket.packet.newteam == 3);
 #ifdef PARANOIA
 	else
@@ -3097,11 +3093,11 @@ static void Command_Teamchange3_f(void)
 		return;
 	}
 
-	if (players[thirddisplayplayer].spectator)
-		error = !(NetPacket.packet.newteam || (players[thirddisplayplayer].pflags & PF_WANTSTOJOIN));
+	if (players[displayplayers[2]].spectator)
+		error = !(NetPacket.packet.newteam || (players[displayplayers[2]].pflags & PF_WANTSTOJOIN));
 	else if (G_GametypeHasTeams())
-		error = (NetPacket.packet.newteam == (unsigned)players[thirddisplayplayer].ctfteam);
-	else if (G_GametypeHasSpectators() && !players[thirddisplayplayer].spectator)
+		error = (NetPacket.packet.newteam == (unsigned)players[displayplayers[2]].ctfteam);
+	else if (G_GametypeHasSpectators() && !players[displayplayers[2]].spectator)
 		error = (NetPacket.packet.newteam == 3);
 #ifdef PARANOIA
 	else
@@ -3188,11 +3184,11 @@ static void Command_Teamchange4_f(void)
 		return;
 	}
 
-	if (players[fourthdisplayplayer].spectator)
-		error = !(NetPacket.packet.newteam || (players[fourthdisplayplayer].pflags & PF_WANTSTOJOIN));
+	if (players[displayplayers[3]].spectator)
+		error = !(NetPacket.packet.newteam || (players[displayplayers[3]].pflags & PF_WANTSTOJOIN));
 	else if (G_GametypeHasTeams())
-		error = (NetPacket.packet.newteam == (unsigned)players[fourthdisplayplayer].ctfteam);
-	else if (G_GametypeHasSpectators() && !players[fourthdisplayplayer].spectator)
+		error = (NetPacket.packet.newteam == (unsigned)players[displayplayers[3]].ctfteam);
+	else if (G_GametypeHasSpectators() && !players[displayplayers[3]].spectator)
 		error = (NetPacket.packet.newteam == 3);
 #ifdef PARANOIA
 	else
@@ -3589,8 +3585,8 @@ static void Got_Teamchange(UINT8 **cp, INT32 playernum)
 		HU_AddChatText(va("\x82*%s became a spectator.", player_names[playernum]), false); // "entered the game" text was moved to P_SpectatorJoinGame
 
 	//reset view if you are changed, or viewing someone who was changed.
-	if (playernum == consoleplayer || displayplayer == playernum)
-		displayplayer = consoleplayer;
+	if (playernum == consoleplayer || displayplayers[0] == playernum)
+		displayplayers[0] = consoleplayer;
 
 	if (G_GametypeHasTeams())
 	{
@@ -3598,11 +3594,11 @@ static void Got_Teamchange(UINT8 **cp, INT32 playernum)
 		{
 			if (playernum == consoleplayer) //CTF and Team Match colors.
 				CV_SetValue(&cv_playercolor, NetPacket.packet.newteam + 5);
-			else if (playernum == secondarydisplayplayer)
+			else if (playernum == displayplayers[1])
 				CV_SetValue(&cv_playercolor2, NetPacket.packet.newteam + 5);
-			else if (playernum == thirddisplayplayer)
+			else if (playernum == displayplayers[2])
 				CV_SetValue(&cv_playercolor3, NetPacket.packet.newteam + 5);
-			else if (playernum == fourthdisplayplayer)
+			else if (playernum == displayplayers[3])
 				CV_SetValue(&cv_playercolor4, NetPacket.packet.newteam + 5);
 		}
 	}
@@ -5208,13 +5204,13 @@ static void Got_PickVotecmd(UINT8 **cp, INT32 playernum)
 	Y_SetupVoteFinish(pick, level);
 }
 
-/** Prints the number of the displayplayer.
+/** Prints the number of displayplayers[0].
   *
   * \todo Possibly remove this; it was useful for debugging at one point.
   */
 static void Command_Displayplayer_f(void)
 {
-	CONS_Printf(M_GetText("Displayplayer is %d\n"), displayplayer);
+	CONS_Printf(M_GetText("Displayplayer is %d\n"), displayplayers[0]);
 }
 
 /** Quits a game and returns to the title screen.
@@ -5425,7 +5421,7 @@ static void Name2_OnChange(void)
 	if (cv_mute.value) //Secondary player can't be admin.
 	{
 		CONS_Alert(CONS_NOTICE, M_GetText("You may not change your name when chat is muted.\n"));
-		CV_StealthSet(&cv_playername2, player_names[secondarydisplayplayer]);
+		CV_StealthSet(&cv_playername2, player_names[displayplayers[1]]);
 	}
 	else
 		SendNameAndColor2();
@@ -5436,7 +5432,7 @@ static void Name3_OnChange(void)
 	if (cv_mute.value) //Third player can't be admin.
 	{
 		CONS_Alert(CONS_NOTICE, M_GetText("You may not change your name when chat is muted.\n"));
-		CV_StealthSet(&cv_playername3, player_names[thirddisplayplayer]);
+		CV_StealthSet(&cv_playername3, player_names[displayplayers[2]]);
 	}
 	else
 		SendNameAndColor3();
@@ -5447,7 +5443,7 @@ static void Name4_OnChange(void)
 	if (cv_mute.value) //Secondary player can't be admin.
 	{
 		CONS_Alert(CONS_NOTICE, M_GetText("You may not change your name when chat is muted.\n"));
-		CV_StealthSet(&cv_playername4, player_names[fourthdisplayplayer]);
+		CV_StealthSet(&cv_playername4, player_names[displayplayers[3]]);
 	}
 	else
 		SendNameAndColor4();
@@ -5488,12 +5484,12 @@ static void Skin2_OnChange(void)
 	if (!Playing() || !splitscreen)
 		return; // do whatever you want
 
-	if (CanChangeSkin(secondarydisplayplayer) && !P_PlayerMoving(secondarydisplayplayer))
+	if (CanChangeSkin(displayplayers[1]) && !P_PlayerMoving(displayplayers[1]))
 		SendNameAndColor2();
 	else
 	{
 		CONS_Alert(CONS_NOTICE, M_GetText("You can't change your skin at the moment.\n"));
-		CV_StealthSet(&cv_skin2, skins[players[secondarydisplayplayer].skin].name);
+		CV_StealthSet(&cv_skin2, skins[players[displayplayers[1]].skin].name);
 	}
 }
 
@@ -5502,12 +5498,12 @@ static void Skin3_OnChange(void)
 	if (!Playing() || splitscreen < 2)
 		return; // do whatever you want
 
-	if (CanChangeSkin(thirddisplayplayer) && !P_PlayerMoving(thirddisplayplayer))
+	if (CanChangeSkin(displayplayers[2]) && !P_PlayerMoving(displayplayers[2]))
 		SendNameAndColor3();
 	else
 	{
 		CONS_Alert(CONS_NOTICE, M_GetText("You can't change your skin at the moment.\n"));
-		CV_StealthSet(&cv_skin3, skins[players[thirddisplayplayer].skin].name);
+		CV_StealthSet(&cv_skin3, skins[players[displayplayers[2]].skin].name);
 	}
 }
 
@@ -5516,12 +5512,12 @@ static void Skin4_OnChange(void)
 	if (!Playing() || splitscreen < 3)
 		return; // do whatever you want
 
-	if (CanChangeSkin(fourthdisplayplayer) && !P_PlayerMoving(fourthdisplayplayer))
+	if (CanChangeSkin(displayplayers[3]) && !P_PlayerMoving(displayplayers[3]))
 		SendNameAndColor4();
 	else
 	{
 		CONS_Alert(CONS_NOTICE, M_GetText("You can't change your skin at the moment.\n"));
-		CV_StealthSet(&cv_skin4, skins[players[fourthdisplayplayer].skin].name);
+		CV_StealthSet(&cv_skin4, skins[players[displayplayers[3]].skin].name);
 	}
 }
 
@@ -5562,7 +5558,7 @@ static void Color2_OnChange(void)
 	if (!Playing() || !splitscreen)
 		return; // do whatever you want
 
-	if (!P_PlayerMoving(secondarydisplayplayer))
+	if (!P_PlayerMoving(displayplayers[1]))
 	{
 		// Color change menu scrolling fix is no longer necessary
 		SendNameAndColor2();
@@ -5570,7 +5566,7 @@ static void Color2_OnChange(void)
 	else
 	{
 		CV_StealthSetValue(&cv_playercolor2,
-			players[secondarydisplayplayer].skincolor);
+			players[displayplayers[1]].skincolor);
 	}
 }
 
@@ -5579,7 +5575,7 @@ static void Color3_OnChange(void)
 	if (!Playing() || splitscreen < 2)
 		return; // do whatever you want
 
-	if (!P_PlayerMoving(thirddisplayplayer))
+	if (!P_PlayerMoving(displayplayers[2]))
 	{
 		// Color change menu scrolling fix is no longer necessary
 		SendNameAndColor3();
@@ -5587,7 +5583,7 @@ static void Color3_OnChange(void)
 	else
 	{
 		CV_StealthSetValue(&cv_playercolor3,
-			players[thirddisplayplayer].skincolor);
+			players[displayplayers[2]].skincolor);
 	}
 }
 
@@ -5596,7 +5592,7 @@ static void Color4_OnChange(void)
 	if (!Playing() || splitscreen < 3)
 		return; // do whatever you want
 
-	if (!P_PlayerMoving(fourthdisplayplayer))
+	if (!P_PlayerMoving(displayplayers[3]))
 	{
 		// Color change menu scrolling fix is no longer necessary
 		SendNameAndColor4();
@@ -5604,7 +5600,7 @@ static void Color4_OnChange(void)
 	else
 	{
 		CV_StealthSetValue(&cv_playercolor4,
-			players[fourthdisplayplayer].skincolor);
+			players[displayplayers[3]].skincolor);
 	}
 }
 
diff --git a/src/dehacked.c b/src/dehacked.c
index 20c2964b77a8a9912938853dbbee5d6e65e63a42..b0052c6c6c62909decab7eaa6df12898de95723f 100644
--- a/src/dehacked.c
+++ b/src/dehacked.c
@@ -9799,7 +9799,7 @@ static inline int lib_getenum(lua_State *L)
 
 	// DYNAMIC variables too!!
 	// Try not to add anything that would break netgames or timeattack replays here.
-	// You know, like consoleplayer, displayplayer, secondarydisplayplayer, or gametime.
+	// You know, like consoleplayer, displayplayers, or gametime.
 	if (fastcmp(word,"gamemap")) {
 		lua_pushinteger(L, gamemap);
 		return 1;
diff --git a/src/doomstat.h b/src/doomstat.h
index 834b3a7cf12d058c61b7b9381392f1d3bacb5423..4c4270bec00a2c5272bf9209423a0ef3982c3afc 100644
--- a/src/doomstat.h
+++ b/src/doomstat.h
@@ -106,14 +106,8 @@ extern UINT8 window_notinfocus; // are we in focus? (backend independant -- hand
 extern boolean nodrawers;
 extern boolean noblit;
 extern boolean lastdraw;
-extern postimg_t postimgtype;
-extern INT32 postimgparam;
-extern postimg_t postimgtype2;
-extern INT32 postimgparam2;
-extern postimg_t postimgtype3;
-extern INT32 postimgparam3;
-extern postimg_t postimgtype4;
-extern INT32 postimgparam4;
+extern postimg_t postimgtype[MAXSPLITSCREENPLAYERS];
+extern INT32 postimgparam[MAXSPLITSCREENPLAYERS];
 
 extern INT32 viewwindowx, viewwindowy;
 extern INT32 viewwidth, scaledviewwidth;
@@ -122,10 +116,7 @@ extern boolean gamedataloaded;
 
 // Player taking events, and displaying.
 extern INT32 consoleplayer;
-extern INT32 displayplayer;
-extern INT32 secondarydisplayplayer; // for splitscreen
-extern INT32 thirddisplayplayer;
-extern INT32 fourthdisplayplayer;
+extern INT32 displayplayers[MAXSPLITSCREENPLAYERS];
 
 // Maps of special importance
 extern INT16 spstage_start;
diff --git a/src/g_game.c b/src/g_game.c
index 85077c7bfde19b5320b0addd0e6dc55d029dd96b..109c2baa54692c21aec1c87606d3a567e0cc6ef2 100644
--- a/src/g_game.c
+++ b/src/g_game.c
@@ -112,10 +112,7 @@ boolean addedtogame;
 player_t players[MAXPLAYERS];
 
 INT32 consoleplayer; // player taking events and displaying
-INT32 displayplayer; // view being displayed
-INT32 secondarydisplayplayer; // for splitscreen
-INT32 thirddisplayplayer;
-INT32 fourthdisplayplayer;
+INT32 displayplayers[MAXSPLITSCREENPLAYERS]; // view being displayed
 
 tic_t gametic;
 tic_t levelstarttic; // gametic at level start
@@ -1220,9 +1217,9 @@ INT32 JoyAxis(axis_input_e axissel, UINT8 p)
 //
 // set secondaryplayer true to build player 2's ticcmd in splitscreen mode
 //
-INT32 localaiming, localaiming2, localaiming3, localaiming4;
-angle_t localangle, localangle2, localangle3, localangle4;
-boolean camspin, camspin2, camspin3, camspin4;
+INT32 localaiming[MAXSPLITSCREENPLAYERS]; // TODO: convert these 3 into MAXSPLITSCREENPLAYERS arrays
+angle_t localangle[MAXSPLITSCREENPLAYERS];
+boolean camspin[MAXSPLITSCREENPLAYERS];
 
 static fixed_t forwardmove[2] = {25<<FRACBITS>>16, 50<<FRACBITS>>16};
 static fixed_t sidemove[2] = {2<<FRACBITS>>16, 4<<FRACBITS>>16};
@@ -1239,53 +1236,36 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer)
 	camera_t *thiscam;
 	angle_t lang;
 
-	static INT32 turnheld, turnheld2, turnheld3, turnheld4; // for accelerative turning
-	static boolean keyboard_look, keyboard_look2, keyboard_look3, keyboard_look4; // true if lookup/down using keyboard
-	static boolean resetdown, resetdown2, resetdown3, resetdown4; // don't cam reset every frame
+	static INT32 turnheld[MAXSPLITSCREENPLAYERS]; // for accelerative turning
+	static boolean keyboard_look[MAXSPLITSCREENPLAYERS]; // true if lookup/down using keyboard
+	static boolean resetdown[MAXSPLITSCREENPLAYERS]; // don't cam reset every frame
 
 	if (demo.playback) return;
 
+	player = &players[displayplayers[ssplayer-1]];
+	if (ssplayer == 2)
+		thiscam = (player->bot == 2 ? &camera[0] : &camera[ssplayer-1]);
+	else
+		thiscam = &camera[ssplayer-1];
+	lang = localangle[ssplayer-1];
+	laim = localaiming[ssplayer-1];
+	th = turnheld[ssplayer-1];
+	kbl = keyboard_look[ssplayer-1];
+	rd = resetdown[ssplayer-1];
+
 	switch (ssplayer)
 	{
 		case 2:
-			player = &players[secondarydisplayplayer];
-			thiscam = (player->bot == 2 ? &camera : &camera2);
-			lang = localangle2;
-			laim = localaiming2;
-			th = turnheld2;
-			kbl = keyboard_look2;
-			rd = resetdown2;
 			G_CopyTiccmd(cmd, I_BaseTiccmd2(), 1);
 			break;
 		case 3:
-			player = &players[thirddisplayplayer];
-			thiscam = &camera3;
-			lang = localangle3;
-			laim = localaiming3;
-			th = turnheld3;
-			kbl = keyboard_look3;
-			rd = resetdown3;
 			G_CopyTiccmd(cmd, I_BaseTiccmd3(), 1);
 			break;
 		case 4:
-			player = &players[fourthdisplayplayer];
-			thiscam = &camera4;
-			lang = localangle4;
-			laim = localaiming4;
-			th = turnheld4;
-			kbl = keyboard_look4;
-			rd = resetdown4;
 			G_CopyTiccmd(cmd, I_BaseTiccmd4(), 1);
 			break;
 		case 1:
 		default:
-			player = &players[consoleplayer];
-			thiscam = &camera;
-			lang = localangle;
-			laim = localaiming;
-			th = turnheld;
-			kbl = keyboard_look;
-			rd = resetdown;
 			G_CopyTiccmd(cmd, I_BaseTiccmd(), 1); // empty, or external driver
 			break;
 	}
@@ -1576,42 +1556,12 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer)
 
 	if (!hu_stopped)
 	{
-		switch (ssplayer)
-		{
-		case 2:
-			localangle2 = lang;
-			localaiming2 = laim;
-			keyboard_look2 = kbl;
-			turnheld2 = th;
-			resetdown2 = rd;
-			camspin2 = InputDown(gc_lookback, ssplayer);
-			break;
-		case 3:
-			localangle3 = lang;
-			localaiming3 = laim;
-			keyboard_look3 = kbl;
-			turnheld3 = th;
-			resetdown3 = rd;
-			camspin3 = InputDown(gc_lookback, ssplayer);
-			break;
-		case 4:
-			localangle4 = lang;
-			localaiming4 = laim;
-			keyboard_look4 = kbl;
-			turnheld4 = th;
-			resetdown4 = rd;
-			camspin4 = InputDown(gc_lookback, ssplayer);
-			break;
-		case 1:
-		default:
-			localangle = lang;
-			localaiming = laim;
-			keyboard_look = kbl;
-			turnheld = th;
-			resetdown = rd;
-			camspin = InputDown(gc_lookback, ssplayer);
-			break;
-		}
+		localangle[ssplayer-1] = lang;
+		localaiming[ssplayer-1] = laim;
+		keyboard_look[ssplayer-1] = kbl;
+		turnheld[ssplayer-1] = th;
+		resetdown[ssplayer-1] = rd;
+		camspin[ssplayer-1] = InputDown(gc_lookback, ssplayer);
 	}
 
 	/* 	Lua: Allow this hook to overwrite ticcmd.
@@ -1631,8 +1581,8 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer)
 
 	//Reset away view if a command is given.
 	if ((cmd->forwardmove || cmd->sidemove || cmd->buttons)
-		&& displayplayer != consoleplayer && ssplayer == 1)
-		displayplayer = consoleplayer;
+		&& displayplayers[0] != consoleplayer && ssplayer == 1)
+		displayplayers[0] = consoleplayer;
 
 }
 
@@ -1784,27 +1734,24 @@ void G_DoLoadLevel(boolean resetplayer)
 	if (!resetplayer)
 		P_FindEmerald();
 
-	displayplayer = consoleplayer; // view the guy you are playing
-	if (!splitscreen && !botingame)
-		secondarydisplayplayer = consoleplayer;
-	if (splitscreen < 2)
-		thirddisplayplayer = consoleplayer;
-	if (splitscreen < 3)
-		fourthdisplayplayer = consoleplayer;
+	displayplayers[0] = consoleplayer; // view the guy you are playing
+
+	for (i = 0; i < MAXSPLITSCREENPLAYERS; i++)
+	{
+		if (i > 0 && !(i == 1 && botingame) && splitscreen < i)
+			displayplayers[i] = consoleplayer;
+	}
 
 	gameaction = ga_nothing;
 #ifdef PARANOIA
 	Z_CheckHeap(-2);
 #endif
 
-	if (camera.chase)
-		P_ResetCamera(&players[displayplayer], &camera);
-	if (camera2.chase && splitscreen)
-		P_ResetCamera(&players[secondarydisplayplayer], &camera2);
-	if (camera3.chase && splitscreen > 1)
-		P_ResetCamera(&players[thirddisplayplayer], &camera3);
-	if (camera4.chase && splitscreen > 2)
-		P_ResetCamera(&players[fourthdisplayplayer], &camera4);
+	for (i = 0; i <= splitscreen; i++)
+	{
+		if (camera[i].chase)
+			P_ResetCamera(&players[displayplayers[i]], &camera[i]);
+	}
 
 	// clear cmd building stuff
 	memset(gamekeydown, 0, sizeof (gamekeydown));
@@ -1914,7 +1861,7 @@ boolean G_Responder(event_t *ev)
 		&& (ev->data1 == KEY_F12 || ev->data1 == gamecontrol[gc_viewpoint][0] || ev->data1 == gamecontrol[gc_viewpoint][1]))
 	{
 		if (!demo.playback && (splitscreen || !netgame))
-			displayplayer = consoleplayer;
+			displayplayers[0] = consoleplayer;
 		else
 		{
 			G_AdjustView(1, 1, true);
@@ -2184,13 +2131,13 @@ boolean G_CanView(INT32 playernum, UINT8 viewnum, boolean onlyactive)
 
 	for (viewd = 1; viewd < viewnum; ++viewd)
 	{
-		displayplayerp = (G_GetDisplayplayerPtr(viewd));
+		displayplayerp = (&displayplayers[viewd-1]);
 		if ((*displayplayerp) == playernum)
 			return false;
 	}
 	for (viewd = viewnum + 1; viewd <= splits; ++viewd)
 	{
-		displayplayerp = (G_GetDisplayplayerPtr(viewd));
+		displayplayerp = (&displayplayers[viewd-1]);
 		if ((*displayplayerp) == playernum)
 			return false;
 	}
@@ -2232,17 +2179,6 @@ INT32 G_CountPlayersPotentiallyViewable(boolean active)
 	return total;
 }
 
-INT32 *G_GetDisplayplayerPtr(UINT8 viewnum)
-{
-	switch (viewnum)
-	{
-		case 2: return &secondarydisplayplayer;
-		case 3: return &thirddisplayplayer;
-		case 4: return &fourthdisplayplayer;
-	}
-	return &displayplayer;
-}
-
 //
 // G_ResetView
 // Correct a viewpoint to playernum or the next available, wraps forward.
@@ -2276,14 +2212,14 @@ void G_ResetView(UINT8 viewnum, INT32 playernum, boolean onlyactive)
 		/* Prepare extra views for G_FindView to pass. */
 		for (viewd = splits+1; viewd < viewnum; ++viewd)
 		{
-			displayplayerp = (G_GetDisplayplayerPtr(viewd));
+			displayplayerp = (&displayplayers[viewd-1]);
 			(*displayplayerp) = INT32_MAX;
 		}
 
 		R_ExecuteSetViewSize();
 	}
 
-	displayplayerp = (G_GetDisplayplayerPtr(viewnum));
+	displayplayerp = (&displayplayers[viewnum-1]);
 	olddisplayplayer = (*displayplayerp);
 
 	/* Check if anyone is available to view. */
@@ -2294,7 +2230,7 @@ void G_ResetView(UINT8 viewnum, INT32 playernum, boolean onlyactive)
 	(*displayplayerp) = playernum;
 	if ((*displayplayerp) != olddisplayplayer)
 	{
-		camerap = (P_GetCameraPtr(viewnum));
+		camerap = &camera[viewnum-1];
 		P_ResetCamera(&players[(*displayplayerp)], camerap);
 	}
 
@@ -2302,8 +2238,8 @@ void G_ResetView(UINT8 viewnum, INT32 playernum, boolean onlyactive)
 	{
 		for (viewd = splits+1; viewd < viewnum; ++viewd)
 		{
-			displayplayerp = (G_GetDisplayplayerPtr(viewd));
-			camerap = (P_GetCameraPtr(viewd));
+			displayplayerp = (&displayplayers[viewd-1]);
+			camerap = &camera[viewd];
 
 			(*displayplayerp) = G_FindView(0, viewd, onlyactive, false);
 
@@ -2312,7 +2248,7 @@ void G_ResetView(UINT8 viewnum, INT32 playernum, boolean onlyactive)
 	}
 
 	if (viewnum == 1 && demo.playback)
-		consoleplayer = displayplayer;
+		consoleplayer = displayplayers[0];
 }
 
 //
@@ -2323,7 +2259,7 @@ void G_ResetView(UINT8 viewnum, INT32 playernum, boolean onlyactive)
 void G_AdjustView(UINT8 viewnum, INT32 offset, boolean onlyactive)
 {
 	INT32 *displayplayerp, oldview;
-	displayplayerp = G_GetDisplayplayerPtr(viewnum);
+	displayplayerp = &displayplayers[viewnum-1];
 	oldview = (*displayplayerp);
 	G_ResetView(viewnum, ( (*displayplayerp) + offset ), onlyactive);
 
@@ -2864,22 +2800,22 @@ void G_PlayerReborn(INT32 player)
 		{
 			if (p == &players[consoleplayer])
 				CV_SetValue(&cv_playercolor, skincolor_redteam);
-			else if (p == &players[secondarydisplayplayer])
+			else if (p == &players[displayplayers[1]])
 				CV_SetValue(&cv_playercolor2, skincolor_redteam);
-			else if (p == &players[thirddisplayplayer])
+			else if (p == &players[displayplayers[2]])
 				CV_SetValue(&cv_playercolor3, skincolor_redteam);
-			else if (p == &players[fourthdisplayplayer])
+			else if (p == &players[displayplayers[3]])
 				CV_SetValue(&cv_playercolor4, skincolor_redteam);
 		}
 		else if (p->ctfteam == 2 && p->skincolor != skincolor_blueteam)
 		{
 			if (p == &players[consoleplayer])
 				CV_SetValue(&cv_playercolor, skincolor_blueteam);
-			else if (p == &players[secondarydisplayplayer])
+			else if (p == &players[displayplayers[1]])
 				CV_SetValue(&cv_playercolor2, skincolor_blueteam);
-			else if (p == &players[thirddisplayplayer])
+			else if (p == &players[displayplayers[2]])
 				CV_SetValue(&cv_playercolor3, skincolor_blueteam);
-			else if (p == &players[fourthdisplayplayer])
+			else if (p == &players[displayplayers[3]])
 				CV_SetValue(&cv_playercolor4, skincolor_blueteam);
 		}
 	}*/
@@ -2984,18 +2920,18 @@ void G_SpawnPlayer(INT32 playernum, boolean starpost)
 		if (nummapthings)
 		{
 			if (playernum == consoleplayer
-				|| (splitscreen && playernum == secondarydisplayplayer)
-				|| (splitscreen > 1 && playernum == thirddisplayplayer)
-				|| (splitscreen > 2 && playernum == fourthdisplayplayer))
+				|| (splitscreen && playernum == displayplayers[1])
+				|| (splitscreen > 1 && playernum == displayplayers[2])
+				|| (splitscreen > 2 && playernum == displayplayers[3]))
 				CONS_Alert(CONS_ERROR, M_GetText("No player spawns found, spawning at the first mapthing!\n"));
 			spawnpoint = &mapthings[0];
 		}
 		else
 		{
 			if (playernum == consoleplayer
-			|| (splitscreen && playernum == secondarydisplayplayer)
-			|| (splitscreen > 1 && playernum == thirddisplayplayer)
-			|| (splitscreen > 2 && playernum == fourthdisplayplayer))
+			|| (splitscreen && playernum == displayplayers[1])
+			|| (splitscreen > 1 && playernum == displayplayers[2])
+			|| (splitscreen > 2 && playernum == displayplayers[3]))
 				CONS_Alert(CONS_ERROR, M_GetText("No player spawns found, spawning at the origin!\n"));
 			//P_MovePlayerToSpawn handles this fine if the spawnpoint is NULL.
 		}
@@ -3015,9 +2951,9 @@ mapthing_t *G_FindCTFStart(INT32 playernum)
 	if (!numredctfstarts && !numbluectfstarts) //why even bother, eh?
 	{
 		if (playernum == consoleplayer
-			|| (splitscreen && playernum == secondarydisplayplayer)
-			|| (splitscreen > 1 && playernum == thirddisplayplayer)
-			|| (splitscreen > 2 && playernum == fourthdisplayplayer))
+			|| (splitscreen && playernum == displayplayers[1])
+			|| (splitscreen > 1 && playernum == displayplayers[2])
+			|| (splitscreen > 2 && playernum == displayplayers[3]))
 			CONS_Alert(CONS_WARNING, M_GetText("No CTF starts in this map!\n"));
 		return NULL;
 	}
@@ -3027,9 +2963,9 @@ mapthing_t *G_FindCTFStart(INT32 playernum)
 		if (!numredctfstarts)
 		{
 			if (playernum == consoleplayer
-				|| (splitscreen && playernum == secondarydisplayplayer)
-				|| (splitscreen > 1 && playernum == thirddisplayplayer)
-				|| (splitscreen > 2 && playernum == fourthdisplayplayer))
+				|| (splitscreen && playernum == displayplayers[1])
+				|| (splitscreen > 1 && playernum == displayplayers[2])
+				|| (splitscreen > 2 && playernum == displayplayers[3]))
 				CONS_Alert(CONS_WARNING, M_GetText("No Red Team starts in this map!\n"));
 			return NULL;
 		}
@@ -3042,9 +2978,9 @@ mapthing_t *G_FindCTFStart(INT32 playernum)
 		}
 
 		if (playernum == consoleplayer
-			|| (splitscreen && playernum == secondarydisplayplayer)
-			|| (splitscreen > 1 && playernum == thirddisplayplayer)
-			|| (splitscreen > 2 && playernum == fourthdisplayplayer))
+			|| (splitscreen && playernum == displayplayers[1])
+			|| (splitscreen > 1 && playernum == displayplayers[2])
+			|| (splitscreen > 2 && playernum == displayplayers[3]))
 			CONS_Alert(CONS_WARNING, M_GetText("Could not spawn at any Red Team starts!\n"));
 		return NULL;
 	}
@@ -3053,9 +2989,9 @@ mapthing_t *G_FindCTFStart(INT32 playernum)
 		if (!numbluectfstarts)
 		{
 			if (playernum == consoleplayer
-				|| (splitscreen && playernum == secondarydisplayplayer)
-				|| (splitscreen > 1 && playernum == thirddisplayplayer)
-				|| (splitscreen > 2 && playernum == fourthdisplayplayer))
+				|| (splitscreen && playernum == displayplayers[1])
+				|| (splitscreen > 1 && playernum == displayplayers[2])
+				|| (splitscreen > 2 && playernum == displayplayers[3]))
 				CONS_Alert(CONS_WARNING, M_GetText("No Blue Team starts in this map!\n"));
 			return NULL;
 		}
@@ -3067,9 +3003,9 @@ mapthing_t *G_FindCTFStart(INT32 playernum)
 				return bluectfstarts[i];
 		}
 		if (playernum == consoleplayer
-			|| (splitscreen && playernum == secondarydisplayplayer)
-			|| (splitscreen > 1 && playernum == thirddisplayplayer)
-			|| (splitscreen > 2 && playernum == fourthdisplayplayer))
+			|| (splitscreen && playernum == displayplayers[1])
+			|| (splitscreen > 1 && playernum == displayplayers[2])
+			|| (splitscreen > 2 && playernum == displayplayers[3]))
 			CONS_Alert(CONS_WARNING, M_GetText("Could not spawn at any Blue Team starts!\n"));
 		return NULL;
 	}
@@ -3090,17 +3026,17 @@ mapthing_t *G_FindMatchStart(INT32 playernum)
 				return deathmatchstarts[i];
 		}
 		if (playernum == consoleplayer
-			|| (splitscreen && playernum == secondarydisplayplayer)
-			|| (splitscreen > 1 && playernum == thirddisplayplayer)
-			|| (splitscreen > 2 && playernum == fourthdisplayplayer))
+			|| (splitscreen && playernum == displayplayers[1])
+			|| (splitscreen > 1 && playernum == displayplayers[2])
+			|| (splitscreen > 2 && playernum == displayplayers[3]))
 			CONS_Alert(CONS_WARNING, M_GetText("Could not spawn at any Deathmatch starts!\n"));
 		return NULL;
 	}
 
 	if (playernum == consoleplayer
-		|| (splitscreen && playernum == secondarydisplayplayer)
-		|| (splitscreen > 1 && playernum == thirddisplayplayer)
-		|| (splitscreen > 2 && playernum == fourthdisplayplayer))
+		|| (splitscreen && playernum == displayplayers[1])
+		|| (splitscreen > 1 && playernum == displayplayers[2])
+		|| (splitscreen > 2 && playernum == displayplayers[3]))
 		CONS_Alert(CONS_WARNING, M_GetText("No Deathmatch starts in this map!\n"));
 	return NULL;
 }
@@ -3166,17 +3102,17 @@ mapthing_t *G_FindRaceStart(INT32 playernum)
 		//return playerstarts[0];
 
 		if (playernum == consoleplayer
-			|| (splitscreen && playernum == secondarydisplayplayer)
-			|| (splitscreen > 1 && playernum == thirddisplayplayer)
-			|| (splitscreen > 2 && playernum == fourthdisplayplayer))
+			|| (splitscreen && playernum == displayplayers[1])
+			|| (splitscreen > 1 && playernum == displayplayers[2])
+			|| (splitscreen > 2 && playernum == displayplayers[3]))
 			CONS_Alert(CONS_WARNING, M_GetText("Could not spawn at any Race starts!\n"));
 		return NULL;
 	}
 
 	if (playernum == consoleplayer
-		|| (splitscreen && playernum == secondarydisplayplayer)
-		|| (splitscreen > 1 && playernum == thirddisplayplayer)
-		|| (splitscreen > 2 && playernum == fourthdisplayplayer))
+		|| (splitscreen && playernum == displayplayers[1])
+		|| (splitscreen > 1 && playernum == displayplayers[2])
+		|| (splitscreen > 2 && playernum == displayplayers[3]))
 		CONS_Alert(CONS_WARNING, M_GetText("No Race starts in this map!\n"));
 	return NULL;
 }
@@ -3268,14 +3204,11 @@ void G_DoReborn(INT32 playernum)
 			if (player->starpostnum) // SRB2kart
 				starpost = true;
 
-			if (camera.chase)
-				P_ResetCamera(&players[displayplayer], &camera);
-			if (camera2.chase && splitscreen > 0)
-				P_ResetCamera(&players[secondarydisplayplayer], &camera2);
-			if (camera3.chase && splitscreen > 1)
-				P_ResetCamera(&players[thirddisplayplayer], &camera3);
-			if (camera4.chase && splitscreen > 2)
-				P_ResetCamera(&players[fourthdisplayplayer], &camera4);
+			for (i = 0; i <= splitscreen; i++)
+			{
+				if (camera[i].chase)
+					P_ResetCamera(&players[displayplayers[i]], &camera[i]);
+			}
 
 			// clear cmd building stuff
 			memset(gamekeydown, 0, sizeof (gamekeydown));
@@ -3297,8 +3230,8 @@ void G_DoReborn(INT32 playernum)
 
 			if (botingame)
 			{ // Bots respawn next to their master.
-				players[secondarydisplayplayer].playerstate = PST_REBORN;
-				G_SpawnPlayer(secondarydisplayplayer, false);
+				players[displayplayers[1]].playerstate = PST_REBORN;
+				G_SpawnPlayer(displayplayers[1], false);
 			}
 		}
 		else
@@ -4418,7 +4351,7 @@ static void M_ForceLoadGameResponse(INT32 ch)
 	//set cursaveslot to -1 so nothing gets saved.
 	cursaveslot = -1;
 
-	displayplayer = consoleplayer;
+	displayplayers[0] = consoleplayer;
 	multiplayer = false;
 	splitscreen = 0;
 	SplitScreen_OnChange(); // not needed?
@@ -4508,7 +4441,7 @@ void G_LoadGame(UINT32 slot, INT16 mapoverride)
 
 //	gameaction = ga_nothing;
 //	G_SetGamestate(GS_LEVEL);
-	displayplayer = consoleplayer;
+	displayplayers[0] = consoleplayer;
 	multiplayer = false;
 	splitscreen = 0;
 	SplitScreen_OnChange(); // not needed?
@@ -4573,7 +4506,7 @@ void G_SaveGame(UINT32 savegameslot)
 //
 // G_DeferedInitNew
 // Can be called by the startup code or the menu task,
-// consoleplayer, displayplayer, playeringame[] should be set.
+// consoleplayer, displayplayers[], playeringame[] should be set.
 //
 void G_DeferedInitNew(boolean pencoremode, const char *mapname, INT32 pickedchar, UINT8 ssplayers, boolean FLS)
 {
@@ -5167,12 +5100,12 @@ void G_ReadDemoTiccmd(ticcmd_t *cmd, INT32 playernum)
 	G_CopyTiccmd(cmd, &oldcmd[playernum], 1);
 
 	// SRB2kart: Copy-pasted from ticcmd building, removes that crappy demo cam
-	if (((players[displayplayer].mo && players[displayplayer].speed > 0) // Moving
+	if (((players[displayplayers[0]].mo && players[displayplayers[0]].speed > 0) // Moving
 		|| (leveltime > starttime && (cmd->buttons & BT_ACCELERATE && cmd->buttons & BT_BRAKE)) // Rubber-burn turn
-		|| (players[displayplayer].kartstuff[k_respawn]) // Respawning
-		|| (players[displayplayer].spectator || objectplacing)) // Not a physical player
-		&& !(players[displayplayer].kartstuff[k_spinouttimer] && players[displayplayer].kartstuff[k_sneakertimer])) // Spinning and boosting cancels out spinout
-		localangle += (cmd->angleturn<<16);
+		|| (players[displayplayers[0]].kartstuff[k_respawn]) // Respawning
+		|| (players[displayplayers[0]].spectator || objectplacing)) // Not a physical player
+		&& !(players[displayplayers[0]].kartstuff[k_spinouttimer] && players[displayplayers[0]].kartstuff[k_sneakertimer])) // Spinning and boosting cancels out spinout
+		localangle[0] += (cmd->angleturn<<16);
 
 	if (!(demoflags & DF_GHOST) && *demo_p == DEMOMARKER)
 	{
@@ -6073,7 +6006,7 @@ void G_PreviewRewind(tic_t previewtime)
 	}
 
 	for (i = splitscreen+1; i > 0; i--)
-		P_ResetCamera(&players[(*G_GetDisplayplayerPtr(i))], P_GetCameraPtr(i));
+		P_ResetCamera(&players[displayplayers[i]], &camera[i]);
 }
 
 void G_ConfirmRewind(tic_t rewindtime)
@@ -6081,7 +6014,7 @@ void G_ConfirmRewind(tic_t rewindtime)
 	tic_t i;
 	boolean oldmenuactive = menuactive, oldsounddisabled = sound_disabled;
 
-	INT32 olddp1 = displayplayer, olddp2 = secondarydisplayplayer, olddp3 = thirddisplayplayer, olddp4 = fourthdisplayplayer;
+	INT32 olddp1 = displayplayers[0], olddp2 = displayplayers[1], olddp3 = displayplayers[2], olddp4 = displayplayers[3];
 	UINT8 oldss = splitscreen;
 
 	menuactive = false; // Prevent loops
@@ -6113,15 +6046,15 @@ void G_ConfirmRewind(tic_t rewindtime)
 	COM_BufInsertText("renderview on\n");
 
 	splitscreen = oldss;
-	displayplayer = olddp1;
-	secondarydisplayplayer = olddp2;
-	thirddisplayplayer = olddp3;
-	fourthdisplayplayer = olddp4;
+	displayplayers[0] = olddp1;
+	displayplayers[1] = olddp2;
+	displayplayers[2] = olddp3;
+	displayplayers[3] = olddp4;
 	R_ExecuteSetViewSize();
 	G_ResetViews();
 
 	for (i = splitscreen+1; i > 0; i--)
-		P_ResetCamera(&players[(*G_GetDisplayplayerPtr(i))], P_GetCameraPtr(i));
+		P_ResetCamera(&players[displayplayers[i]], &camera[i]);
 }
 
 void G_ReadMetalTic(mobj_t *metal)
@@ -7407,7 +7340,8 @@ void G_DoPlayDemo(char *defdemoname)
 		// didn't start recording right away.
 		demo.deferstart = false;
 
-		displayplayer = consoleplayer = 0;
+		consoleplayer = 0;
+		memset(displayplayers, 0, sizeof(displayplayers));
 		memset(playeringame, 0, sizeof(playeringame));
 		playeringame[0] = true;
 
@@ -7457,13 +7391,14 @@ void G_DoPlayDemo(char *defdemoname)
 /*#ifdef HAVE_BLUA
 	LUAh_MapChange(gamemap);
 #endif*/
-	displayplayer = consoleplayer = 0;
+	displayplayers[0] = consoleplayer = 0;
 	memset(playeringame,0,sizeof(playeringame));
 
 	// Load players that were in-game when the map started
 	p = READUINT8(demo_p);
 
-	secondarydisplayplayer = thirddisplayplayer = fourthdisplayplayer = INT32_MAX;
+	for (i = 1; i < MAXSPLITSCREENPLAYERS; i++);
+		displayplayers[i] = INT32_MAX;
 
 	while (p != 0xFF)
 	{
@@ -7499,8 +7434,8 @@ void G_DoPlayDemo(char *defdemoname)
 			return;
 		}
 
-		if (!playeringame[displayplayer] || players[displayplayer].spectator)
-			displayplayer = consoleplayer = serverplayer = p;
+		if (!playeringame[displayplayers[0]] || players[displayplayers[0]].spectator)
+			displayplayers[0] = consoleplayer = serverplayer = p;
 
 		playeringame[p] = true;
 		players[p].spectator = spectator;
diff --git a/src/g_game.h b/src/g_game.h
index 148a5e52b2722bb2a91c4143743379f424c93051..dd6eefca39888f4ec4c969c1e7897e4e81ef22d8 100644
--- a/src/g_game.h
+++ b/src/g_game.h
@@ -152,9 +152,9 @@ INT16 G_SoftwareClipAimingPitch(INT32 *aiming);
 boolean InputDown(INT32 gc, UINT8 p);
 INT32 JoyAxis(axis_input_e axissel, UINT8 p);
 
-extern angle_t localangle, localangle2, localangle3, localangle4;
-extern INT32 localaiming, localaiming2, localaiming3, localaiming4; // should be an angle_t but signed
-extern boolean camspin, camspin2, camspin3, camspin4; // SRB2Kart
+extern angle_t localangle[MAXSPLITSCREENPLAYERS];
+extern INT32 localaiming[MAXSPLITSCREENPLAYERS]; // should be an angle_t but signed
+extern boolean camspin[MAXSPLITSCREENPLAYERS]; // SRB2Kart
 
 //
 // GAME
@@ -297,8 +297,6 @@ void G_EndGame(void); // moved from y_inter.c/h and renamed
 void G_Ticker(boolean run);
 boolean G_Responder(event_t *ev);
 
-INT32 *G_GetDisplayplayerPtr(UINT8 viewnum);
-
 boolean G_CouldView(INT32 playernum);
 boolean G_CanView(INT32 playernum, UINT8 viewnum, boolean onlyactive);
 
diff --git a/src/hu_stuff.c b/src/hu_stuff.c
index d7020e8c6f24330897ea25ca8b11c88820b3775e..2368d1f21f590006c9cbbe9dde6de3f7380058e2 100644
--- a/src/hu_stuff.c
+++ b/src/hu_stuff.c
@@ -39,7 +39,7 @@
 #include "am_map.h"
 #include "d_main.h"
 
-#include "p_local.h" // camera, camera2, camera3, camera4
+#include "p_local.h" // camera[]
 #include "p_tick.h"
 
 #ifdef HWRENDER
@@ -1987,7 +1987,7 @@ static void HU_DrawChat_Old(void)
 	if (!i)
 		return;
 
-	if ((netgame || multiplayer) && players[displayplayer].spectator)
+	if ((netgame || multiplayer) && players[displayplayers[0]].spectator)
 		return;
 
 #ifdef HWRENDER
@@ -2014,7 +2014,7 @@ static inline void HU_DrawCrosshair2(void)
 	if (!i)
 		return;
 
-	if ((netgame || multiplayer) && players[secondarydisplayplayer].spectator)
+	if ((netgame || multiplayer) && players[displayplayers[1]].spectator)
 		return;
 
 #ifdef HWRENDER
@@ -2061,7 +2061,7 @@ static inline void HU_DrawCrosshair3(void)
 	if (!i)
 		return;
 
-	if ((netgame || multiplayer) && players[thirddisplayplayer].spectator)
+	if ((netgame || multiplayer) && players[displayplayers[2]].spectator)
 		return;
 
 #ifdef HWRENDER
@@ -2098,7 +2098,7 @@ static inline void HU_DrawCrosshair4(void)
 	if (!i)
 		return;
 
-	if ((netgame || multiplayer) && players[fourthdisplayplayer].spectator)
+	if ((netgame || multiplayer) && players[displayplayers[3]].spectator)
 		return;
 
 #ifdef HWRENDER
@@ -2358,16 +2358,16 @@ void HU_Drawer(void)
 	// draw the crosshair, not when viewing demos nor with chasecam
 	/*if (!automapactive && !demo.playback)
 	{
-		if (cv_crosshair.value && !camera.chase && !players[displayplayer].spectator)
+		if (cv_crosshair.value && !camera[0].chase && !players[displayplayers[0]].spectator)
 			HU_DrawCrosshair();
 
-		if (cv_crosshair2.value && !camera2.chase && !players[secondarydisplayplayer].spectator)
+		if (cv_crosshair2.value && !camera[1].chase && !players[displayplayers[1]].spectator)
 			HU_DrawCrosshair2();
 
-		if (cv_crosshair3.value && !camera3.chase && !players[thirddisplayplayer].spectator)
+		if (cv_crosshair3.value && !camera[2].chase && !players[displayplayers[2]].spectator)
 			HU_DrawCrosshair3();
 
-		if (cv_crosshair4.value && !camera4.chase && !players[fourthdisplayplayer].spectator)
+		if (cv_crosshair4.value && !camera[3].chase && !players[displayplayers[3]].spectator)
 			HU_DrawCrosshair4();
 	}*/
 
@@ -3009,7 +3009,7 @@ static void HU_DrawRankings(void)
 	// When you play, you quickly see your score because your name is displayed in white.
 	// When playing back a demo, you quickly see who's the view.
 	if (!splitscreen)
-		whiteplayer = demo.playback ? displayplayer : consoleplayer;
+		whiteplayer = demo.playback ? displayplayers[0] : consoleplayer;
 
 	scorelines = 0;
 	memset(completed, 0, sizeof (completed));
diff --git a/src/k_kart.c b/src/k_kart.c
index 3918e8f94e78e8b2e55a6cb81afd5c42df8a28f1..1237a592043e1c4fad813bee4c5c0150a8bfe394 100644
--- a/src/k_kart.c
+++ b/src/k_kart.c
@@ -1027,34 +1027,14 @@ static void K_KartItemRoulette(player_t *player, ticcmd_t *cmd)
 	}
 
 	// This makes the roulette produce the random noises.
-	if ((player->kartstuff[k_itemroulette] % 3) == 1 && P_IsLocalPlayer(player))
+	if ((player->kartstuff[k_itemroulette] % 3) == 1 && P_IsDisplayPlayer(player))
 	{
-#define PLAYROULETTESND S_StartSound(NULL, sfx_itrol1 + ((player->kartstuff[k_itemroulette] / 3) % 8));
-		if (splitscreen)
+#define PLAYROULETTESND S_StartSound(NULL, sfx_itrol1 + ((player->kartstuff[k_itemroulette] / 3) % 8))
+		for (i = 0; i <= splitscreen; i++)
 		{
-			if (players[displayplayer].kartstuff[k_itemroulette])
-			{
-				if (player == &players[displayplayer])
-					PLAYROULETTESND;
-			}
-			else if (players[secondarydisplayplayer].kartstuff[k_itemroulette])
-			{
-				if (player == &players[secondarydisplayplayer])
-					PLAYROULETTESND;
-			}
-			else if (players[thirddisplayplayer].kartstuff[k_itemroulette] && splitscreen > 1)
-			{
-				if (player == &players[thirddisplayplayer])
-					PLAYROULETTESND;
-			}
-			else if (players[fourthdisplayplayer].kartstuff[k_itemroulette] && splitscreen > 2)
-			{
-				if (player == &players[fourthdisplayplayer])
-					PLAYROULETTESND;
-			}
+			if (player == &players[displayplayers[i]] && players[displayplayers[i]].kartstuff[k_itemroulette])
+				PLAYROULETTESND;
 		}
-		else
-			PLAYROULETTESND;
 #undef PLAYROULETTESND
 	}
 
@@ -1081,7 +1061,7 @@ static void K_KartItemRoulette(player_t *player, ticcmd_t *cmd)
 		//player->kartstuff[k_itemblinkmode] = 1;
 		player->kartstuff[k_itemroulette] = 0;
 		player->kartstuff[k_roulettetype] = 0;
-		if (P_IsLocalPlayer(player))
+		if (P_IsDisplayPlayer(player))
 			S_StartSound(NULL, sfx_itrole);
 		return;
 	}
@@ -1094,7 +1074,7 @@ static void K_KartItemRoulette(player_t *player, ticcmd_t *cmd)
 		player->kartstuff[k_itemblinkmode] = 2;
 		player->kartstuff[k_itemroulette] = 0;
 		player->kartstuff[k_roulettetype] = 0;
-		if (P_IsLocalPlayer(player))
+		if (P_IsDisplayPlayer(player))
 			S_StartSound(NULL, sfx_dbgsal);
 		return;
 	}
@@ -1126,7 +1106,7 @@ static void K_KartItemRoulette(player_t *player, ticcmd_t *cmd)
 		player->kartstuff[k_itemamount] = 1;
 	}
 
-	if (P_IsLocalPlayer(player))
+	if (P_IsDisplayPlayer(player))
 		S_StartSound(NULL, ((player->kartstuff[k_roulettetype] == 1) ? sfx_itrolk : (mashed ? sfx_itrolm : sfx_itrolf)));
 
 	player->kartstuff[k_itemblink] = TICRATE;
@@ -4331,10 +4311,7 @@ static void K_UpdateEngineSounds(player_t *player, ticcmd_t *cmd)
 		if (!playeringame[i] || !players[i].mo || players[i].spectator || players[i].exiting)
 			continue;
 
-		if ((i == displayplayer)
-			|| (i == secondarydisplayplayer && splitscreen)
-			|| (i == thirddisplayplayer && splitscreen > 1)
-			|| (i == fourthdisplayplayer && splitscreen > 2))
+		if (P_IsDisplayPlayer(&players[i]))
 		{
 			volumedampen += FRACUNIT; // We already know what this is gonna be, let's not waste our time.
 			continue;
@@ -5691,13 +5668,13 @@ void K_MoveKartPlayer(player_t *player, boolean onground)
 
 				if (player->kartstuff[k_hyudorotimer] >= (1*TICRATE/2) && player->kartstuff[k_hyudorotimer] <= hyudorotime-(1*TICRATE/2))
 				{
-					if (player == &players[secondarydisplayplayer])
+					if (player == &players[displayplayers[1]])
 						player->mo->eflags |= MFE_DRAWONLYFORP2;
-					else if (player == &players[thirddisplayplayer] && splitscreen > 1)
+					else if (player == &players[displayplayers[2]] && splitscreen > 1)
 						player->mo->eflags |= MFE_DRAWONLYFORP3;
-					else if (player == &players[fourthdisplayplayer] && splitscreen > 2)
+					else if (player == &players[displayplayers[3]] && splitscreen > 2)
 						player->mo->eflags |= MFE_DRAWONLYFORP4;
-					else if (player == &players[consoleplayer])
+					else if (player == &players[displayplayers[0]])
 						player->mo->eflags |= MFE_DRAWONLYFORP1;
 					else
 						player->mo->flags2 |= MF2_DONTDRAW;
@@ -5707,8 +5684,8 @@ void K_MoveKartPlayer(player_t *player, boolean onground)
 			}
 			else
 			{
-				if (player == &players[displayplayer]
-					|| (player != &players[displayplayer] && (player->kartstuff[k_hyudorotimer] < (1*TICRATE/2) || player->kartstuff[k_hyudorotimer] > hyudorotime-(1*TICRATE/2))))
+				if (P_IsDisplayPlayer(player)
+					|| (!P_IsDisplayPlayer(player) && (player->kartstuff[k_hyudorotimer] < (1*TICRATE/2) || player->kartstuff[k_hyudorotimer] > hyudorotime-(1*TICRATE/2))))
 				{
 					if (leveltime & 1)
 						player->mo->flags2 |= MF2_DONTDRAW;
@@ -5808,7 +5785,7 @@ void K_MoveKartPlayer(player_t *player, boolean onground)
 	}
 
 	// Play the starting countdown sounds
-	if (player == &players[displayplayer]) // Don't play louder in splitscreen
+	if (player == &players[displayplayers[0]]) // Don't play louder in splitscreen
 	{
 		if ((leveltime == starttime-(3*TICRATE)) || (leveltime == starttime-(2*TICRATE)) || (leveltime == starttime-TICRATE))
 			S_StartSound(NULL, sfx_s3ka7);
@@ -6693,17 +6670,17 @@ INT32 K_calcSplitFlags(INT32 snapflags)
 	if (splitscreen == 0)
 		return snapflags;
 
-	if (stplyr != &players[displayplayer])
+	if (stplyr != &players[displayplayers[0]])
 	{
-		if (splitscreen == 1 && stplyr == &players[secondarydisplayplayer])
+		if (splitscreen == 1 && stplyr == &players[displayplayers[1]])
 		{
 			splitflags |= V_SPLITSCREEN;
 		}
 		else if (splitscreen > 1)
 		{
-			if (stplyr == &players[thirddisplayplayer] || (splitscreen == 3 && stplyr == &players[fourthdisplayplayer]))
+			if (stplyr == &players[displayplayers[2]] || (splitscreen == 3 && stplyr == &players[displayplayers[3]]))
 				splitflags |= V_SPLITSCREEN;
-			if (stplyr == &players[secondarydisplayplayer] || (splitscreen == 3 && stplyr == &players[fourthdisplayplayer]))
+			if (stplyr == &players[displayplayers[1]] || (splitscreen == 3 && stplyr == &players[displayplayers[3]]))
 				splitflags |= V_HORZSCREEN;
 		}
 	}
@@ -6965,25 +6942,25 @@ static void K_drawKartItem(void)
 	}
 
 	// pain and suffering defined below
-	if (splitscreen < 2)	// don't change shit for THIS splitscreen.
+	if (splitscreen < 2) // don't change shit for THIS splitscreen.
 	{
 		fx = ITEM_X;
 		fy = ITEM_Y;
 		fflags = K_calcSplitFlags(V_SNAPTOTOP|V_SNAPTOLEFT);
 	}
-	else				// now we're having a fun game.
+	else // now we're having a fun game.
 	{
-		if (stplyr == &players[displayplayer] || stplyr == &players[thirddisplayplayer])	// If we are P1 or P3...
+		if (stplyr == &players[displayplayers[0]] || stplyr == &players[displayplayers[2]]) // If we are P1 or P3...
 		{
 			fx = ITEM_X;
 			fy = ITEM_Y;
-			fflags = V_SNAPTOLEFT|((stplyr == &players[thirddisplayplayer]) ? V_SPLITSCREEN : V_SNAPTOTOP);	// flip P3 to the bottom.
+			fflags = V_SNAPTOLEFT|((stplyr == &players[displayplayers[2]]) ? V_SPLITSCREEN : V_SNAPTOTOP); // flip P3 to the bottom.
 		}
 		else // else, that means we're P2 or P4.
 		{
 			fx = ITEM2_X;
 			fy = ITEM2_Y;
-			fflags = V_SNAPTORIGHT|((stplyr == &players[fourthdisplayplayer]) ? V_SPLITSCREEN : V_SNAPTOTOP);	// flip P4 to the bottom
+			fflags = V_SNAPTORIGHT|((stplyr == &players[displayplayers[3]]) ? V_SPLITSCREEN : V_SNAPTOTOP); // flip P4 to the bottom
 			flipamount = true;
 		}
 	}
@@ -6996,10 +6973,10 @@ static void K_drawKartItem(void)
 	// Then, the numbers:
 	if (stplyr->kartstuff[k_itemamount] >= numberdisplaymin && !stplyr->kartstuff[k_itemroulette])
 	{
-		V_DrawScaledPatch(fx + (flipamount ? 48 : 0), fy, V_HUDTRANS|fflags|(flipamount ? V_FLIP : 0), kp_itemmulsticker[offset]);	// flip this graphic for p2 and p4 in split and shift it.
+		V_DrawScaledPatch(fx + (flipamount ? 48 : 0), fy, V_HUDTRANS|fflags|(flipamount ? V_FLIP : 0), kp_itemmulsticker[offset]); // flip this graphic for p2 and p4 in split and shift it.
 		V_DrawFixedPatch(fx<<FRACBITS, fy<<FRACBITS, FRACUNIT, V_HUDTRANS|fflags, localpatch, colmap);
 		if (offset)
-			if (flipamount)	// reminder that this is for 3/4p's right end of the screen.
+			if (flipamount) // reminder that this is for 3/4p's right end of the screen.
 				V_DrawString(fx+2, fy+31, V_ALLOWLOWERCASE|V_HUDTRANS|fflags, va("x%d", stplyr->kartstuff[k_itemamount]));
 			else
 				V_DrawString(fx+24, fy+31, V_ALLOWLOWERCASE|V_HUDTRANS|fflags, va("x%d", stplyr->kartstuff[k_itemamount]));
@@ -7226,7 +7203,7 @@ static void K_DrawKartPositionNum(INT32 num)
 	else if (splitscreen == 1)	// for this splitscreen, we'll use case by case because it's a bit different.
 	{
 		fx = POSI_X;
-		if (stplyr == &players[displayplayer])	// for player 1: display this at the top right, above the minimap.
+		if (stplyr == &players[displayplayers[0]])	// for player 1: display this at the top right, above the minimap.
 		{
 			fy = 30;
 			fflags = V_SNAPTOTOP|V_SNAPTORIGHT;
@@ -7241,11 +7218,11 @@ static void K_DrawKartPositionNum(INT32 num)
 	}
 	else
 	{
-		if (stplyr == &players[displayplayer] || stplyr == &players[thirddisplayplayer])	// If we are P1 or P3...
+		if (stplyr == &players[displayplayers[0]] || stplyr == &players[displayplayers[2]])	// If we are P1 or P3...
 		{
 			fx = POSI_X;
 			fy = POSI_Y;
-			fflags = V_SNAPTOLEFT|((stplyr == &players[thirddisplayplayer]) ? V_SPLITSCREEN|V_SNAPTOBOTTOM : 0);	// flip P3 to the bottom.
+			fflags = V_SNAPTOLEFT|((stplyr == &players[displayplayers[2]]) ? V_SPLITSCREEN|V_SNAPTOBOTTOM : 0);	// flip P3 to the bottom.
 			flipdraw = true;
 			if (num && num >= 10)
 				fx += W;	// this seems dumb, but we need to do this in order for positions above 10 going off screen.
@@ -7254,7 +7231,7 @@ static void K_DrawKartPositionNum(INT32 num)
 		{
 			fx = POSI2_X;
 			fy = POSI2_Y;
-			fflags = V_SNAPTORIGHT|((stplyr == &players[fourthdisplayplayer]) ? V_SPLITSCREEN|V_SNAPTOBOTTOM : 0);	// flip P4 to the bottom
+			fflags = V_SNAPTORIGHT|((stplyr == &players[displayplayers[3]]) ? V_SPLITSCREEN|V_SNAPTOBOTTOM : 0);	// flip P4 to the bottom
 		}
 	}
 
@@ -7580,17 +7557,17 @@ static void K_drawKartLaps(void)
 		}
 		else
 		{
-			if (stplyr == &players[displayplayer] || stplyr == &players[thirddisplayplayer])	// If we are P1 or P3...
+			if (stplyr == &players[displayplayers[0]] || stplyr == &players[displayplayers[2]])	// If we are P1 or P3...
 			{
 				fx = LAPS_X;
 				fy = LAPS_Y;
-				fflags = V_SNAPTOLEFT|((stplyr == &players[thirddisplayplayer]) ? V_SPLITSCREEN|V_SNAPTOBOTTOM : 0);	// flip P3 to the bottom.
+				fflags = V_SNAPTOLEFT|((stplyr == &players[displayplayers[2]]) ? V_SPLITSCREEN|V_SNAPTOBOTTOM : 0);	// flip P3 to the bottom.
 			}
 			else // else, that means we're P2 or P4.
 			{
 				fx = LAPS2_X;
 				fy = LAPS2_Y;
-				fflags = V_SNAPTORIGHT|((stplyr == &players[fourthdisplayplayer]) ? V_SPLITSCREEN|V_SNAPTOBOTTOM : 0);	// flip P4 to the bottom
+				fflags = V_SNAPTORIGHT|((stplyr == &players[displayplayers[3]]) ? V_SPLITSCREEN|V_SNAPTOBOTTOM : 0);	// flip P4 to the bottom
 				flipstring = true;	// make the string right aligned and other shit
 			}
 		}
@@ -7662,17 +7639,17 @@ static void K_drawKartBumpersOrKarma(void)
 
 		// we will reuse lap coords here since it's essentially the same shit.
 
-		if (stplyr == &players[displayplayer] || stplyr == &players[thirddisplayplayer])	// If we are P1 or P3...
+		if (stplyr == &players[displayplayers[0]] || stplyr == &players[displayplayers[2]])	// If we are P1 or P3...
 		{
 			fx = LAPS_X;
 			fy = LAPS_Y;
-			fflags = V_SNAPTOLEFT|((stplyr == &players[thirddisplayplayer]) ? V_SPLITSCREEN|V_SNAPTOBOTTOM : 0);	// flip P3 to the bottom.
+			fflags = V_SNAPTOLEFT|((stplyr == &players[displayplayers[2]]) ? V_SPLITSCREEN|V_SNAPTOBOTTOM : 0);	// flip P3 to the bottom.
 		}
 		else // else, that means we're P2 or P4.
 		{
 			fx = LAPS2_X;
 			fy = LAPS2_Y;
-			fflags = V_SNAPTORIGHT|((stplyr == &players[fourthdisplayplayer]) ? V_SPLITSCREEN|V_SNAPTOBOTTOM : 0);	// flip P4 to the bottom
+			fflags = V_SNAPTORIGHT|((stplyr == &players[displayplayers[3]]) ? V_SPLITSCREEN|V_SNAPTOBOTTOM : 0);	// flip P4 to the bottom
 			flipstring = true;
 		}
 
@@ -7749,7 +7726,7 @@ static void K_drawKartWanted(void)
 	UINT8 *colormap = NULL;
 	INT32 basex = 0, basey = 0;
 
-	if (stplyr != &players[displayplayer])
+	if (stplyr != &players[displayplayers[0]])
 		return;
 
 	for (i = 0; i < 4; i++)
@@ -7829,7 +7806,7 @@ static void K_drawKartPlayerCheck(void)
 	if (stplyr->awayviewtics)
 		return;
 
-	if (camspin)
+	if (camspin[0])
 		return;
 
 	for (i = 0; i < MAXPLAYERS; i++)
@@ -7975,7 +7952,7 @@ static void K_drawKartMinimap(void)
 	if (gamestate != GS_LEVEL)
 		return;
 
-	if (stplyr != &players[displayplayer])
+	if (stplyr != &players[displayplayers[0]])
 		return;
 
 	lumpnum = W_CheckNumForName(va("%sR", G_BuildMapName(gamemap)));
@@ -8049,7 +8026,7 @@ static void K_drawKartMinimap(void)
 			if (!players[i].mo || players[i].spectator)
 				continue;
 
-			if (i != displayplayer || splitscreen)
+			if (i != displayplayers[0] || splitscreen)
 			{
 				if (G_BattleGametype() && players[i].kartstuff[k_bumper] <= 0)
 					continue;
@@ -8063,7 +8040,7 @@ static void K_drawKartMinimap(void)
 				}
 			}
 
-			if (i == displayplayer || i == secondarydisplayplayer || i == thirddisplayplayer || i == fourthdisplayplayer)
+			if (P_IsDisplayPlayer(&players[i]))
 			{
 				// Draw display players on top of everything else
 				localplayers[numlocalplayers] = i;
@@ -8133,7 +8110,7 @@ static void K_drawKartFinish(void)
 		xval = (SHORT(kp_racefinish[pnum]->width)<<FRACBITS);
 		x = ((TICRATE - stplyr->kartstuff[k_cardanimation])*(xval > x ? xval : x))/TICRATE;
 
-		if (splitscreen && stplyr == &players[secondarydisplayplayer])
+		if (splitscreen && stplyr == &players[displayplayers[1]])
 			x = -x;
 
 		V_DrawFixedPatch(x + (STCD_X<<FRACBITS) - (xval>>1),
@@ -8152,9 +8129,9 @@ static void K_drawBattleFullscreen(void)
 
 	if (splitscreen)
 	{
-		if ((splitscreen == 1 && stplyr == &players[secondarydisplayplayer])
-			|| (splitscreen > 1 && (stplyr == &players[thirddisplayplayer]
-			|| (stplyr == &players[fourthdisplayplayer] && splitscreen > 2))))
+		if ((splitscreen == 1 && stplyr == &players[displayplayers[1]])
+			|| (splitscreen > 1 && (stplyr == &players[displayplayers[2]]
+			|| (stplyr == &players[displayplayers[3]] && splitscreen > 2))))
 		{
 			y = 232-(stplyr->kartstuff[k_cardanimation]/2);
 			splitflags = V_SNAPTOBOTTOM;
@@ -8166,8 +8143,8 @@ static void K_drawBattleFullscreen(void)
 		{
 			scale /= 2;
 
-			if (stplyr == &players[secondarydisplayplayer]
-				|| (stplyr == &players[fourthdisplayplayer] && splitscreen > 2))
+			if (stplyr == &players[displayplayers[1]]
+				|| (stplyr == &players[displayplayers[3]] && splitscreen > 2))
 				x = 3*BASEVIDWIDTH/4;
 			else
 				x = BASEVIDWIDTH/4;
@@ -8176,7 +8153,7 @@ static void K_drawBattleFullscreen(void)
 		{
 			if (stplyr->exiting)
 			{
-				if (stplyr == &players[secondarydisplayplayer])
+				if (stplyr == &players[displayplayers[1]])
 					x = BASEVIDWIDTH-96;
 				else
 					x = 96;
@@ -8188,7 +8165,7 @@ static void K_drawBattleFullscreen(void)
 
 	if (stplyr->exiting)
 	{
-		if (stplyr == &players[displayplayer])
+		if (stplyr == &players[displayplayers[0]])
 			V_DrawFadeScreen(0xFF00, 16);
 		if (stplyr->exiting < 6*TICRATE && !stplyr->spectator)
 		{
@@ -8218,9 +8195,9 @@ static void K_drawBattleFullscreen(void)
 		{
 			if (splitscreen > 1)
 				ty = (BASEVIDHEIGHT/4)+33;
-			if ((splitscreen == 1 && stplyr == &players[secondarydisplayplayer])
-				|| (stplyr == &players[thirddisplayplayer] && splitscreen > 1)
-				|| (stplyr == &players[fourthdisplayplayer] && splitscreen > 2))
+			if ((splitscreen == 1 && stplyr == &players[displayplayers[1]])
+				|| (stplyr == &players[displayplayers[2]] && splitscreen > 1)
+				|| (stplyr == &players[displayplayers[3]] && splitscreen > 2))
 				ty += (BASEVIDHEIGHT/2);
 		}
 		else
@@ -8273,11 +8250,11 @@ static void K_drawKartFirstPerson(void)
 	if (stplyr->spectator || !stplyr->mo || (stplyr->mo->flags2 & MF2_DONTDRAW))
 		return;
 
-	if (stplyr == &players[secondarydisplayplayer] && splitscreen)
+	if (stplyr == &players[displayplayers[1]] && splitscreen)
 		{ pn = pnum[1]; tn = turn[1]; dr = drift[1]; }
-	else if (stplyr == &players[thirddisplayplayer] && splitscreen > 1)
+	else if (stplyr == &players[displayplayers[2]] && splitscreen > 1)
 		{ pn = pnum[2]; tn = turn[2]; dr = drift[2]; }
-	else if (stplyr == &players[fourthdisplayplayer] && splitscreen > 2)
+	else if (stplyr == &players[displayplayers[3]] && splitscreen > 2)
 		{ pn = pnum[3]; tn = turn[3]; dr = drift[3]; }
 	else
 		{ pn = pnum[0]; tn = turn[0]; dr = drift[0]; }
@@ -8402,11 +8379,11 @@ static void K_drawKartFirstPerson(void)
 
 	V_DrawFixedPatch(x, y, scale, splitflags, kp_fpview[target], colmap);
 
-	if (stplyr == &players[secondarydisplayplayer] && splitscreen)
+	if (stplyr == &players[displayplayers[1]] && splitscreen)
 		{ pnum[1] = pn; turn[1] = tn; drift[1] = dr; }
-	else if (stplyr == &players[thirddisplayplayer] && splitscreen > 1)
+	else if (stplyr == &players[displayplayers[2]] && splitscreen > 1)
 		{ pnum[2] = pn; turn[2] = tn; drift[2] = dr; }
-	else if (stplyr == &players[fourthdisplayplayer] && splitscreen > 2)
+	else if (stplyr == &players[displayplayers[3]] && splitscreen > 2)
 		{ pnum[3] = pn; turn[3] = tn; drift[3] = dr; }
 	else
 		{ pnum[0] = pn; turn[0] = tn; drift[0] = dr; }
@@ -8627,7 +8604,7 @@ static void K_drawDistributionDebugger(void)
 	boolean dontforcespb = false;
 	boolean spbrush = false;
 
-	if (stplyr != &players[displayplayer]) // only for p1
+	if (stplyr != &players[displayplayers[0]]) // only for p1
 		return;
 
 	// The only code duplication from the Kart, just to avoid the actual item function from calculating pingame twice
@@ -8691,7 +8668,7 @@ static void K_drawDistributionDebugger(void)
 
 static void K_drawCheckpointDebugger(void)
 {
-	if (stplyr != &players[displayplayer]) // only for p1
+	if (stplyr != &players[displayplayers[0]]) // only for p1
 		return;
 
 	if (stplyr->starpostnum >= (numstarposts - (numstarposts/2)))
@@ -8705,20 +8682,21 @@ void K_drawKartHUD(void)
 {
 	boolean isfreeplay = false;
 	boolean battlefullscreen = false;
+	UINT8 i;
 
 	// Define the X and Y for each drawn object
 	// This is handled by console/menu values
 	K_initKartHUD();
 
 	// Draw that fun first person HUD! Drawn ASAP so it looks more "real".
-	if ((stplyr == &players[displayplayer] && !camera.chase)
-		|| ((splitscreen && stplyr == &players[secondarydisplayplayer]) && !camera2.chase)
-		|| ((splitscreen > 1 && stplyr == &players[thirddisplayplayer]) && !camera3.chase)
-		|| ((splitscreen > 2 && stplyr == &players[fourthdisplayplayer]) && !camera4.chase))
-		K_drawKartFirstPerson();
+	for (i = 0; i <= splitscreen; i++)
+	{
+		if (stplyr == &players[displayplayers[i]] && !camera[i].chase)
+			K_drawKartFirstPerson();
+	}
 
 	// Draw full screen stuff that turns off the rest of the HUD
-	if (mapreset && stplyr == &players[displayplayer])
+	if (mapreset && stplyr == &players[displayplayers[0]])
 	{
 		K_drawChallengerScreen();
 		return;
@@ -8734,7 +8712,7 @@ void K_drawKartHUD(void)
 	if (!demo.title && (!battlefullscreen || splitscreen))
 	{
 		// Draw the CHECK indicator before the other items, so it's overlapped by everything else
-		if (cv_kartcheck.value && !splitscreen && !players[displayplayer].exiting)
+		if (cv_kartcheck.value && !splitscreen && !players[displayplayers[0]].exiting)
 			K_drawKartPlayerCheck();
 
 		// Draw WANTED status
diff --git a/src/lua_consolelib.c b/src/lua_consolelib.c
index 0ea0c80979f76eaaefb9789d0f864810a5e34df4..299870e0091e1cb01e8a52fe45f9f7afec802150 100644
--- a/src/lua_consolelib.c
+++ b/src/lua_consolelib.c
@@ -118,14 +118,14 @@ void COM_Lua_f(void)
 		flags = (UINT8)lua_tointeger(gL, -1);
 	lua_pop(gL, 1); // pop flags
 
-	if (flags & 2) // flag 2: splitscreen player command.
+	if (flags & 2) // flag 2: splitscreen player command. TODO: support 4P
 	{
 		if (!splitscreen)
 		{
 			lua_pop(gL, 1); // pop command info table
 			return; // can't execute splitscreen command without player 2!
 		}
-		playernum = secondarydisplayplayer;
+		playernum = displayplayers[1];
 	}
 
 	if (netgame)
diff --git a/src/lua_hudlib.c b/src/lua_hudlib.c
index fb6814b2520451d880a0539d9d06c7edfc70f741..31beecf09d86f3151db49d880ce59edbb26ca556 100644
--- a/src/lua_hudlib.c
+++ b/src/lua_hudlib.c
@@ -797,24 +797,24 @@ void LUAh_GameHUD(player_t *stplayr)
 	lua_remove(gL, -3); // pop HUD
 	LUA_PushUserdata(gL, stplayr, META_PLAYER);
 
-	if (splitscreen > 2 && stplayr == &players[fourthdisplayplayer])
+	if (splitscreen > 2 && stplayr == &players[displayplayers[3]])
 	{
-		LUA_PushUserdata(gL, &camera4, META_CAMERA);
+		LUA_PushUserdata(gL, &camera[3], META_CAMERA);
 		camnum = 4;
 	}
-	else if (splitscreen > 1 && stplayr == &players[thirddisplayplayer])
+	else if (splitscreen > 1 && stplayr == &players[displayplayers[2]])
 	{
-		LUA_PushUserdata(gL, &camera3, META_CAMERA);
+		LUA_PushUserdata(gL, &camera[2], META_CAMERA);
 		camnum = 3;
 	}
-	else if (splitscreen && stplayr == &players[secondarydisplayplayer])
+	else if (splitscreen && stplayr == &players[displayplayers[1]])
 	{
-		LUA_PushUserdata(gL, &camera2, META_CAMERA);
+		LUA_PushUserdata(gL, &camera[1], META_CAMERA);
 		camnum = 2;
 	}
 	else
 	{
-		LUA_PushUserdata(gL, &camera, META_CAMERA);
+		LUA_PushUserdata(gL, &camera[0], META_CAMERA);
 		camnum = 1;
 	}
 
diff --git a/src/lua_mobjlib.c b/src/lua_mobjlib.c
index b56538d0f76e1009298b254e9827d3e03945b0fc..dfb344e34e119ade015873eecee69727f8163c26 100644
--- a/src/lua_mobjlib.c
+++ b/src/lua_mobjlib.c
@@ -421,13 +421,13 @@ static int mobj_set(lua_State *L)
 	case mobj_angle:
 		mo->angle = luaL_checkangle(L, 3);
 		if (mo->player == &players[consoleplayer])
-			localangle = mo->angle;
-		else if (mo->player == &players[secondarydisplayplayer])
-			localangle2 = mo->angle;
-		else if (mo->player == &players[thirddisplayplayer])
-			localangle3 = mo->angle;
-		else if (mo->player == &players[fourthdisplayplayer])
-			localangle4 = mo->angle;
+			localangle[0] = mo->angle;
+		else if (mo->player == &players[displayplayers[1]])
+			localangle[1] = mo->angle;
+		else if (mo->player == &players[displayplayers[2]])
+			localangle[2] = mo->angle;
+		else if (mo->player == &players[displayplayers[3]])
+			localangle[3] = mo->angle;
 		break;
 	case mobj_sprite:
 		mo->sprite = luaL_checkinteger(L, 3);
diff --git a/src/lua_playerlib.c b/src/lua_playerlib.c
index 73d5ecbc0a689e792d35349a6d730a3b91664a42..4921ba7a40b8328401bbd07b4db288f36dfad2b8 100644
--- a/src/lua_playerlib.c
+++ b/src/lua_playerlib.c
@@ -382,13 +382,13 @@ static int player_set(lua_State *L)
 	else if (fastcmp(field,"aiming")) {
 		plr->aiming = luaL_checkangle(L, 3);
 		if (plr == &players[consoleplayer])
-			localaiming = plr->aiming;
-		else if (plr == &players[secondarydisplayplayer])
-			localaiming2 = plr->aiming;
-		else if (plr == &players[thirddisplayplayer])
-			localaiming3 = plr->aiming;
-		else if (plr == &players[fourthdisplayplayer])
-			localaiming4 = plr->aiming;
+			localaiming[0] = plr->aiming;
+		else if (plr == &players[displayplayers[1]])
+			localaiming[1] = plr->aiming;
+		else if (plr == &players[displayplayers[2]])
+			localaiming[2] = plr->aiming;
+		else if (plr == &players[displayplayers[3]])
+			localaiming[3] = plr->aiming;
 	}
 	else if (fastcmp(field,"health"))
 		plr->health = (INT32)luaL_checkinteger(L, 3);
diff --git a/src/m_menu.c b/src/m_menu.c
index 4eb184462a2f2777ca38012bb410aeb43eba2565..cb62738ad40583fdade590ab4bc1a72504f7daf5 100644
--- a/src/m_menu.c
+++ b/src/m_menu.c
@@ -5787,7 +5787,7 @@ static void M_DrawPlaybackMenu(void)
 
 			if (splitscreen >= i - playback_view1)
 			{
-				INT32 ply = *G_GetDisplayplayerPtr(i - playback_view1 + 1);
+				INT32 ply = displayplayers[i - playback_view1 + 1];
 
 				icon = facerankprefix[players[ply].skin];
 				if (i != itemOn)
@@ -5836,19 +5836,10 @@ static void M_DrawPlaybackMenu(void)
 					break;
 
 				case playback_view1:
-					str = player_names[displayplayer];
-					break;
-
 				case playback_view2:
-					str = player_names[secondarydisplayplayer];
-					break;
-
 				case playback_view3:
-					str = player_names[thirddisplayplayer];
-					break;
-
 				case playback_view4:
-					str = player_names[fourthdisplayplayer];
+					str = player_names[displayplayers[i - playback_view1]]; // 0 to 3
 					break;
 
 				default: // shouldn't ever be reached but whatever
@@ -9472,7 +9463,7 @@ static void M_SetupMultiPlayer2(INT32 choice)
 	strcpy (setupm_name, cv_playername2.string);
 
 	// set for splitscreen secondary player
-	setupm_player = &players[secondarydisplayplayer];
+	setupm_player = &players[displayplayers[1]];
 	setupm_cvskin = &cv_skin2;
 	setupm_cvcolor = &cv_playercolor2;
 	setupm_cvname = &cv_playername2;
@@ -9484,7 +9475,7 @@ static void M_SetupMultiPlayer2(INT32 choice)
 	setupm_fakecolor = setupm_cvcolor->value;
 
 	// disable skin changes if we can't actually change skins
-	if (splitscreen && !CanChangeSkin(secondarydisplayplayer))
+	if (splitscreen && !CanChangeSkin(displayplayers[1]))
 		MP_PlayerSetupMenu[2].status = (IT_GRAYEDOUT);
 	else
 		MP_PlayerSetupMenu[2].status = (IT_KEYHANDLER | IT_STRING);
@@ -9503,7 +9494,7 @@ static void M_SetupMultiPlayer3(INT32 choice)
 	strcpy(setupm_name, cv_playername3.string);
 
 	// set for splitscreen third player
-	setupm_player = &players[thirddisplayplayer];
+	setupm_player = &players[displayplayers[2]];
 	setupm_cvskin = &cv_skin3;
 	setupm_cvcolor = &cv_playercolor3;
 	setupm_cvname = &cv_playername3;
@@ -9515,7 +9506,7 @@ static void M_SetupMultiPlayer3(INT32 choice)
 	setupm_fakecolor = setupm_cvcolor->value;
 
 	// disable skin changes if we can't actually change skins
-	if (splitscreen > 1 && !CanChangeSkin(thirddisplayplayer))
+	if (splitscreen > 1 && !CanChangeSkin(displayplayers[2]))
 		MP_PlayerSetupMenu[2].status = (IT_GRAYEDOUT);
 	else
 		MP_PlayerSetupMenu[2].status = (IT_KEYHANDLER | IT_STRING);
@@ -9534,7 +9525,7 @@ static void M_SetupMultiPlayer4(INT32 choice)
 	strcpy(setupm_name, cv_playername4.string);
 
 	// set for splitscreen fourth player
-	setupm_player = &players[fourthdisplayplayer];
+	setupm_player = &players[displayplayers[3]];
 	setupm_cvskin = &cv_skin4;
 	setupm_cvcolor = &cv_playercolor4;
 	setupm_cvname = &cv_playername4;
@@ -9546,7 +9537,7 @@ static void M_SetupMultiPlayer4(INT32 choice)
 	setupm_fakecolor = setupm_cvcolor->value;
 
 	// disable skin changes if we can't actually change skins
-	if (splitscreen > 2 && !CanChangeSkin(fourthdisplayplayer))
+	if (splitscreen > 2 && !CanChangeSkin(displayplayers[3]))
 		MP_PlayerSetupMenu[2].status = (IT_GRAYEDOUT);
 	else
 		MP_PlayerSetupMenu[2].status = (IT_KEYHANDLER | IT_STRING);
diff --git a/src/m_misc.c b/src/m_misc.c
index c95aa392ccf46a598466b57ec32b9141368a58a6..f4a4ec29116f0885d5ff740fcc9d5cc090092f9f 100644
--- a/src/m_misc.c
+++ b/src/m_misc.c
@@ -743,12 +743,12 @@ static void M_PNGText(png_structp png_ptr, png_infop png_info_ptr, PNG_CONST png
 	else
 		snprintf(lvlttltext, 48, "Unknown");
 
-	if (gamestate == GS_LEVEL && &players[displayplayer] && players[displayplayer].mo)
+	if (gamestate == GS_LEVEL && &players[displayplayers[0]] && players[displayplayers[0]].mo)
 		snprintf(locationtxt, 40, "X:%d Y:%d Z:%d A:%d",
-			players[displayplayer].mo->x>>FRACBITS,
-			players[displayplayer].mo->y>>FRACBITS,
-			players[displayplayer].mo->z>>FRACBITS,
-			FixedInt(AngleFixed(players[displayplayer].mo->angle)));
+			players[displayplayers[0]].mo->x>>FRACBITS,
+			players[displayplayers[0]].mo->y>>FRACBITS,
+			players[displayplayers[0]].mo->z>>FRACBITS,
+			FixedInt(AngleFixed(players[displayplayers[0]].mo->angle)));
 	else
 		snprintf(locationtxt, 40, "Unknown");
 
diff --git a/src/p_enemy.c b/src/p_enemy.c
index 6d5137c435907dada503358203d371e9e854aaf3..f5073deaba7df9d6a517d8f512206271935ffbef 100644
--- a/src/p_enemy.c
+++ b/src/p_enemy.c
@@ -4174,12 +4174,12 @@ void A_OverlayThink(mobj_t *actor)
 	{
 		angle_t viewingangle;
 
-		if (players[displayplayer].awayviewtics)
-			viewingangle = R_PointToAngle2(actor->target->x, actor->target->y, players[displayplayer].awayviewmobj->x, players[displayplayer].awayviewmobj->y);
-		else if (!camera.chase && players[displayplayer].mo)
-			viewingangle = R_PointToAngle2(actor->target->x, actor->target->y, players[displayplayer].mo->x, players[displayplayer].mo->y);
+		if (players[displayplayers[0]].awayviewtics)
+			viewingangle = R_PointToAngle2(actor->target->x, actor->target->y, players[displayplayers[0]].awayviewmobj->x, players[displayplayers[0]].awayviewmobj->y);
+		else if (!camera[0].chase && players[displayplayers[0]].mo)
+			viewingangle = R_PointToAngle2(actor->target->x, actor->target->y, players[displayplayers[0]].mo->x, players[displayplayers[0]].mo->y);
 		else
-			viewingangle = R_PointToAngle2(actor->target->x, actor->target->y, camera.x, camera.y);
+			viewingangle = R_PointToAngle2(actor->target->x, actor->target->y, camera[0].x, camera[0].y);
 
 		destx = actor->target->x + P_ReturnThrustX(actor->target, viewingangle, FixedMul(FRACUNIT, actor->scale));
 		desty = actor->target->y + P_ReturnThrustY(actor->target, viewingangle, FixedMul(FRACUNIT, actor->scale));
diff --git a/src/p_floor.c b/src/p_floor.c
index e11fe4030a7cfabf57865fa130a33f14c8dbe564..ccbfd6eae872e40e044af57f8237681c5883c43d 100644
--- a/src/p_floor.c
+++ b/src/p_floor.c
@@ -2536,9 +2536,9 @@ void T_CameraScanner(elevator_t *elevator)
 		lastleveltime = leveltime;
 	}
 
-	if (players[displayplayer].mo)
+	if (players[displayplayers[0]].mo)
 	{
-		if (players[displayplayer].mo->subsector->sector == elevator->actionsector)
+		if (players[displayplayers[0]].mo->subsector->sector == elevator->actionsector)
 		{
 			if (t_cam_dist == -42)
 				t_cam_dist = cv_cam_dist.value;
@@ -2564,9 +2564,9 @@ void T_CameraScanner(elevator_t *elevator)
 		}
 	}
 
-	if (splitscreen && players[secondarydisplayplayer].mo)
+	if (splitscreen && players[displayplayers[1]].mo)
 	{
-		if (players[secondarydisplayplayer].mo->subsector->sector == elevator->actionsector)
+		if (players[displayplayers[1]].mo->subsector->sector == elevator->actionsector)
 		{
 			if (t_cam2_rotate == -42)
 				t_cam2_dist = cv_cam2_dist.value;
@@ -2592,9 +2592,9 @@ void T_CameraScanner(elevator_t *elevator)
 		}
 	}
 
-	if (splitscreen > 1 && players[thirddisplayplayer].mo)
+	if (splitscreen > 1 && players[displayplayers[2]].mo)
 	{
-		if (players[thirddisplayplayer].mo->subsector->sector == elevator->actionsector)
+		if (players[displayplayers[2]].mo->subsector->sector == elevator->actionsector)
 		{
 			if (t_cam3_rotate == -42)
 				t_cam3_dist = cv_cam3_dist.value;
@@ -2620,9 +2620,9 @@ void T_CameraScanner(elevator_t *elevator)
 		}
 	}
 
-	if (splitscreen > 2 && players[fourthdisplayplayer].mo)
+	if (splitscreen > 2 && players[displayplayers[3]].mo)
 	{
-		if (players[fourthdisplayplayer].mo->subsector->sector == elevator->actionsector)
+		if (players[displayplayers[3]].mo->subsector->sector == elevator->actionsector)
 		{
 			if (t_cam4_rotate == -42)
 				t_cam4_dist = cv_cam4_dist.value;
diff --git a/src/p_inter.c b/src/p_inter.c
index f70bcf3ee4a310929cf69aeb43728cc446c039ed..e6cb199930a5752494259ab3118ab79bec9b8536 100644
--- a/src/p_inter.c
+++ b/src/p_inter.c
@@ -62,11 +62,11 @@ void P_ForceConstant(const BasicFF_t *FFInfo)
 	ConstantQuake.Magnitude = FFInfo->Magnitude;
 	if (FFInfo->player == &players[consoleplayer])
 		I_Tactile(ConstantForce, &ConstantQuake);
-	else if (splitscreen && FFInfo->player == &players[secondarydisplayplayer])
+	else if (splitscreen && FFInfo->player == &players[displayplayers[1]])
 		I_Tactile2(ConstantForce, &ConstantQuake);
-	else if (splitscreen > 1 && FFInfo->player == &players[thirddisplayplayer])
+	else if (splitscreen > 1 && FFInfo->player == &players[displayplayers[2]])
 		I_Tactile3(ConstantForce, &ConstantQuake);
-	else if (splitscreen > 2 && FFInfo->player == &players[fourthdisplayplayer])
+	else if (splitscreen > 2 && FFInfo->player == &players[displayplayers[3]])
 		I_Tactile4(ConstantForce, &ConstantQuake);
 }
 void P_RampConstant(const BasicFF_t *FFInfo, INT32 Start, INT32 End)
@@ -83,11 +83,11 @@ void P_RampConstant(const BasicFF_t *FFInfo, INT32 Start, INT32 End)
 	RampQuake.End       = End;
 	if (FFInfo->player == &players[consoleplayer])
 		I_Tactile(ConstantForce, &RampQuake);
-	else if (splitscreen && FFInfo->player == &players[secondarydisplayplayer])
+	else if (splitscreen && FFInfo->player == &players[displayplayers[1]])
 		I_Tactile2(ConstantForce, &RampQuake);
-	else if (splitscreen > 1 && FFInfo->player == &players[thirddisplayplayer])
+	else if (splitscreen > 1 && FFInfo->player == &players[displayplayers[2]])
 		I_Tactile3(ConstantForce, &RampQuake);
-	else if (splitscreen > 2 && FFInfo->player == &players[fourthdisplayplayer])
+	else if (splitscreen > 2 && FFInfo->player == &players[displayplayers[3]])
 		I_Tactile4(ConstantForce, &RampQuake);
 }
 
@@ -218,7 +218,7 @@ void P_DoNightsScore(player_t *player)
 	dummymo->fuse = 3*TICRATE;
 
 	// What?! NO, don't use the camera! Scale up instead!
-	//P_InstaThrust(dummymo, R_PointToAngle2(dummymo->x, dummymo->y, camera.x, camera.y), 3*FRACUNIT);
+	//P_InstaThrust(dummymo, R_PointToAngle2(dummymo->x, dummymo->y, camera[0].x, camera[0].y), 3*FRACUNIT);
 	dummymo->scalespeed = FRACUNIT/25;
 	dummymo->destscale = 2*FRACUNIT;
 }
@@ -1180,13 +1180,13 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
 					toucher->angle = special->angle;
 
 					if (player == &players[consoleplayer])
-						localangle = toucher->angle;
-					else if (player == &players[secondarydisplayplayer])
-						localangle2 = toucher->angle;
-					else if (player == &players[thirddisplayplayer])
-						localangle3 = toucher->angle;
-					else if (player == &players[fourthdisplayplayer])
-						localangle4 = toucher->angle;
+						localangle[0] = toucher->angle;
+					else if (player == &players[displayplayers[1]])
+						localangle[1] = toucher->angle;
+					else if (player == &players[displayplayers[2]])
+						localangle[2] = toucher->angle;
+					else if (player == &players[displayplayers[3]])
+						localangle[3] = toucher->angle;
 
 					P_ResetPlayer(player);
 
@@ -1209,7 +1209,7 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
 			}
 
 			// CECHO showing you what this item is
-			if (player == &players[displayplayer] || G_IsSpecialStage(gamemap))
+			if (player == &players[displayplayers[0]] || G_IsSpecialStage(gamemap))
 			{
 				HU_SetCEchoFlags(V_AUTOFADEOUT);
 				HU_SetCEchoDuration(4);
@@ -1231,7 +1231,7 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
 			}
 
 			// CECHO showing you what this item is
-			if (player == &players[displayplayer] || G_IsSpecialStage(gamemap))
+			if (player == &players[displayplayers[0]] || G_IsSpecialStage(gamemap))
 			{
 				HU_SetCEchoFlags(V_AUTOFADEOUT);
 				HU_SetCEchoDuration(4);
@@ -1263,7 +1263,7 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
 			}
 
 			// CECHO showing you what this item is
-			if (player == &players[displayplayer] || G_IsSpecialStage(gamemap))
+			if (player == &players[displayplayers[0]] || G_IsSpecialStage(gamemap))
 			{
 				HU_SetCEchoFlags(V_AUTOFADEOUT);
 				HU_SetCEchoDuration(4);
@@ -1293,7 +1293,7 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
 			}
 
 			// CECHO showing you what this item is
-			if (player == &players[displayplayer] || G_IsSpecialStage(gamemap))
+			if (player == &players[displayplayers[0]] || G_IsSpecialStage(gamemap))
 			{
 				HU_SetCEchoFlags(V_AUTOFADEOUT);
 				HU_SetCEchoDuration(4);
@@ -1321,7 +1321,7 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
 			}
 
 			// CECHO showing you what this item is
-			if (player == &players[displayplayer] || G_IsSpecialStage(gamemap))
+			if (player == &players[displayplayers[0]] || G_IsSpecialStage(gamemap))
 			{
 				HU_SetCEchoFlags(V_AUTOFADEOUT);
 				HU_SetCEchoDuration(4);
@@ -2324,17 +2324,17 @@ void P_KillMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source)
 				AM_Stop();
 
 			//added : 22-02-98: recenter view for next life...
-			localaiming = 0;
+			localaiming[0] = 0;
 		}
-		if (target->player == &players[secondarydisplayplayer])
+		if (target->player == &players[displayplayers[1]])
 		{
 			// added : 22-02-98: recenter view for next life...
-			localaiming2 = 0;
+			localaiming[1] = 0;
 		}
-		if (target->player == &players[thirddisplayplayer])
-			localaiming3 = 0;
-		if (target->player == &players[fourthdisplayplayer])
-			localaiming4 = 0;
+		if (target->player == &players[displayplayers[2]])
+			localaiming[2] = 0;
+		if (target->player == &players[displayplayers[3]])
+			localaiming[3] = 0;
 
 		//tag deaths handled differently in suicide cases. Don't count spectators!
 		/*if (G_TagGametype()
diff --git a/src/p_local.h b/src/p_local.h
index 21fb3ddbed9b635db436a4613fa721e6ee2f1d4e..5f7c4ef98cb607e95deca78ccd77b502274eb48b 100644
--- a/src/p_local.h
+++ b/src/p_local.h
@@ -108,7 +108,7 @@ typedef struct camera_s
 	fixed_t pan;
 } camera_t;
 
-extern camera_t camera, camera2, camera3, camera4;
+extern camera_t camera[MAXSPLITSCREENPLAYERS];
 extern consvar_t cv_cam_dist, cv_cam_still, cv_cam_height;
 extern consvar_t cv_cam_speed, cv_cam_rotate, cv_cam_rotspeed;
 
@@ -126,8 +126,6 @@ extern fixed_t t_cam2_dist, t_cam2_height, t_cam2_rotate;
 extern fixed_t t_cam3_dist, t_cam3_height, t_cam3_rotate;
 extern fixed_t t_cam4_dist, t_cam4_height, t_cam4_rotate;
 
-camera_t *P_GetCameraPtr(UINT8 viewnum);
-
 fixed_t P_GetPlayerHeight(player_t *player);
 fixed_t P_GetPlayerSpinHeight(player_t *player);
 void P_AddPlayerScore(player_t *player, UINT32 amount);
diff --git a/src/p_map.c b/src/p_map.c
index 9b0db658bd163bf1de3a3c62b96a3efce12737c8..3c2aad441a92860d032b7e7806c04dd7afbd024c 100644
--- a/src/p_map.c
+++ b/src/p_map.c
@@ -215,13 +215,13 @@ boolean P_DoSpring(mobj_t *spring, mobj_t *object)
 			if (!demo.playback || P_AnalogMove(object->player))
 			{
 				if (object->player == &players[consoleplayer])
-					localangle = spring->angle;
-				else if (object->player == &players[secondarydisplayplayer])
-					localangle2 = spring->angle;
-				else if (object->player == &players[thirddisplayplayer])
-					localangle3 = spring->angle;
-				else if (object->player == &players[fourthdisplayplayer])
-					localangle4 = spring->angle;
+					localangle[0] = spring->angle;
+				else if (object->player == &players[displayplayers[1]])
+					localangle[1] = spring->angle;
+				else if (object->player == &players[displayplayers[2]])
+					localangle[2] = spring->angle;
+				else if (object->player == &players[displayplayers[3]])
+					localangle[3] = spring->angle;
 			}
 		}
 
@@ -1267,13 +1267,13 @@ static boolean PIT_CheckThing(mobj_t *thing)
 			if (!demo.playback || P_AnalogMove(thing->player))
 			{
 				if (thing->player == &players[consoleplayer])
-					localangle = thing->angle;
-				else if (thing->player == &players[secondarydisplayplayer])
-					localangle2 = thing->angle;
-				else if (thing->player == &players[thirddisplayplayer])
-					localangle3 = thing->angle;
-				else if (thing->player == &players[fourthdisplayplayer])
-					localangle4 = thing->angle;
+					localangle[0] = thing->angle;
+				else if (thing->player == &players[displayplayers[1]])
+					localangle[1] = thing->angle;
+				else if (thing->player == &players[displayplayers[2]])
+					localangle[2] = thing->angle;
+				else if (thing->player == &players[displayplayers[3]])
+					localangle[3] = thing->angle;
 			}
 
 			return true;
@@ -2504,41 +2504,46 @@ boolean P_TryCameraMove(fixed_t x, fixed_t y, camera_t *thiscam)
 	subsector_t *s = R_PointInSubsector(x, y);
 	boolean retval = true;
 	boolean itsatwodlevel = false;
+	UINT8 i;
 
 	floatok = false;
 
-	if (twodlevel
-		|| (thiscam == &camera && players[displayplayer].mo && (players[displayplayer].mo->flags2 & MF2_TWOD))
-		|| (thiscam == &camera2 && players[secondarydisplayplayer].mo && (players[secondarydisplayplayer].mo->flags2 & MF2_TWOD))
-		|| (thiscam == &camera3 && players[thirddisplayplayer].mo && (players[thirddisplayplayer].mo->flags2 & MF2_TWOD))
-		|| (thiscam == &camera4 && players[fourthdisplayplayer].mo && (players[fourthdisplayplayer].mo->flags2 & MF2_TWOD)))
+	if (twodlevel)
 		itsatwodlevel = true;
+	else
+	{
+		for (i = 0; i <= splitscreen; i++)
+		{
+			if (thiscam == &camera[i] && players[displayplayers[i]].mo
+				&& (players[displayplayers[i]].mo->flags2 & MF2_TWOD))
+			{
+				itsatwodlevel = true;
+				break;
+			}
+		}
+	}
 
-	if (!itsatwodlevel && players[displayplayer].mo)
+	if (!itsatwodlevel && players[displayplayers[0]].mo)
 	{
 		fixed_t tryx = thiscam->x;
 		fixed_t tryy = thiscam->y;
 
+		for (i = 0; i <= splitscreen; i++)
+		{
 #ifndef NOCLIPCAM
-		if ((thiscam == &camera && (players[displayplayer].pflags & PF_NOCLIP))
-		|| (thiscam == &camera2 && (players[secondarydisplayplayer].pflags & PF_NOCLIP))
-		|| (thiscam == &camera3 && (players[thirddisplayplayer].pflags & PF_NOCLIP))
-		|| (thiscam == &camera4 && (players[fourthdisplayplayer].pflags & PF_NOCLIP))
-		|| (leveltime < introtime))
+			if ((thiscam == &camera[i] && (players[displayplayers[i]].pflags & PF_NOCLIP)) || (leveltime < introtime)) // Noclipping player camera noclips too!!
 #else
-		if ((thiscam == &camera && !(players[displayplayer].pflags & PF_TIMEOVER))
-		|| (thiscam == &camera2 && !(players[secondarydisplayplayer].pflags & PF_TIMEOVER))
-		|| (thiscam == &camera3 && !(players[thirddisplayplayer].pflags & PF_TIMEOVER))
-		|| (thiscam == &camera4 && !(players[fourthdisplayplayer].pflags & PF_TIMEOVER)))
+			if (thiscam == &camera[i] && !(players[displayplayers[i]].pflags & PF_TIMEOVER)) // Time Over should not clip through walls
 #endif
-		{ // Noclipping player camera noclips too!!
-			floatok = true;
-			thiscam->floorz = thiscam->z;
-			thiscam->ceilingz = thiscam->z + thiscam->height;
-			thiscam->x = x;
-			thiscam->y = y;
-			thiscam->subsector = s;
-			return true;
+			{
+				floatok = true;
+				thiscam->floorz = thiscam->z;
+				thiscam->ceilingz = thiscam->z + thiscam->height;
+				thiscam->x = x;
+				thiscam->y = y;
+				thiscam->subsector = s;
+				return true;
+			}
 		}
 
 		do {
diff --git a/src/p_maputl.c b/src/p_maputl.c
index c5a593d3e9ab428447628c6b294c8a067a3f64f2..355c58db85167fb09793eaee650f92e9c21fd970 100644
--- a/src/p_maputl.c
+++ b/src/p_maputl.c
@@ -339,9 +339,9 @@ void P_CameraLineOpening(line_t *linedef)
 		frontceiling = sectors[front->camsec].ceilingheight;
 #ifdef ESLOPE
 		if (sectors[front->camsec].f_slope) // SRB2CBTODO: ESLOPE (sectors[front->heightsec].f_slope)
-			frontfloor = P_GetZAt(sectors[front->camsec].f_slope, camera.x, camera.y);
+			frontfloor = P_GetZAt(sectors[front->camsec].f_slope, camera[0].x, camera[0].y);
 		if (sectors[front->camsec].c_slope)
-			frontceiling = P_GetZAt(sectors[front->camsec].c_slope, camera.x, camera.y);
+			frontceiling = P_GetZAt(sectors[front->camsec].c_slope, camera[0].x, camera[0].y);
 #endif
 
 	}
@@ -351,9 +351,9 @@ void P_CameraLineOpening(line_t *linedef)
 		frontceiling = sectors[front->heightsec].ceilingheight;
 #ifdef ESLOPE
 		if (sectors[front->heightsec].f_slope) // SRB2CBTODO: ESLOPE (sectors[front->heightsec].f_slope)
-			frontfloor = P_GetZAt(sectors[front->heightsec].f_slope, camera.x, camera.y);
+			frontfloor = P_GetZAt(sectors[front->heightsec].f_slope, camera[0].x, camera[0].y);
 		if (sectors[front->heightsec].c_slope)
-			frontceiling = P_GetZAt(sectors[front->heightsec].c_slope, camera.x, camera.y);
+			frontceiling = P_GetZAt(sectors[front->heightsec].c_slope, camera[0].x, camera[0].y);
 #endif
 	}
 	else
@@ -367,9 +367,9 @@ void P_CameraLineOpening(line_t *linedef)
 		backceiling = sectors[back->camsec].ceilingheight;
 #ifdef ESLOPE
 		if (sectors[back->camsec].f_slope) // SRB2CBTODO: ESLOPE (sectors[front->heightsec].f_slope)
-			frontfloor = P_GetZAt(sectors[back->camsec].f_slope, camera.x, camera.y);
+			frontfloor = P_GetZAt(sectors[back->camsec].f_slope, camera[0].x, camera[0].y);
 		if (sectors[back->camsec].c_slope)
-			frontceiling = P_GetZAt(sectors[back->camsec].c_slope, camera.x, camera.y);
+			frontceiling = P_GetZAt(sectors[back->camsec].c_slope, camera[0].x, camera[0].y);
 #endif
 	}
 	else if (back->heightsec >= 0)
@@ -378,9 +378,9 @@ void P_CameraLineOpening(line_t *linedef)
 		backceiling = sectors[back->heightsec].ceilingheight;
 #ifdef ESLOPE
 		if (sectors[back->heightsec].f_slope) // SRB2CBTODO: ESLOPE (sectors[front->heightsec].f_slope)
-			frontfloor = P_GetZAt(sectors[back->heightsec].f_slope, camera.x, camera.y);
+			frontfloor = P_GetZAt(sectors[back->heightsec].f_slope, camera[0].x, camera[0].y);
 		if (sectors[back->heightsec].c_slope)
-			frontceiling = P_GetZAt(sectors[back->heightsec].c_slope, camera.x, camera.y);
+			frontceiling = P_GetZAt(sectors[back->heightsec].c_slope, camera[0].x, camera[0].y);
 #endif
 	}
 	else
diff --git a/src/p_mobj.c b/src/p_mobj.c
index f31075f36d7ec280eac62888b0a247f413f397ce..102af9dca93027bb9a5623859334054bc342b2f2 100644
--- a/src/p_mobj.c
+++ b/src/p_mobj.c
@@ -1136,44 +1136,18 @@ static void P_PlayerFlip(mobj_t *mo)
 	else if (mo->player->pflags & PF_FLIPCAM)
 	{
 		mo->player->aiming = InvAngle(mo->player->aiming);
-		if (mo->player-players == displayplayer)
-		{
-			localaiming = mo->player->aiming;
-			if (camera.chase) {
-				camera.aiming = InvAngle(camera.aiming);
-				camera.z = mo->z - camera.z + mo->z;
-				if (mo->eflags & MFE_VERTICALFLIP)
-					camera.z += FixedMul(20*FRACUNIT, mo->scale);
-			}
-		}
-		else if (mo->player-players == secondarydisplayplayer)
-		{
-			localaiming2 = mo->player->aiming;
-			if (camera2.chase) {
-				camera2.aiming = InvAngle(camera2.aiming);
-				camera2.z = mo->z - camera2.z + mo->z;
-				if (mo->eflags & MFE_VERTICALFLIP)
-					camera2.z += FixedMul(20*FRACUNIT, mo->scale);
-			}
-		}
-		else if (mo->player-players == thirddisplayplayer)
-		{
-			localaiming3 = mo->player->aiming;
-			if (camera3.chase) {
-				camera3.aiming = InvAngle(camera3.aiming);
-				camera3.z = mo->z - camera3.z + mo->z;
-				if (mo->eflags & MFE_VERTICALFLIP)
-					camera3.z += FixedMul(20*FRACUNIT, mo->scale);
-			}
-		}
-		else if (mo->player-players == fourthdisplayplayer)
+
+		for (i = 0; i <= splitscreen; i++)
 		{
-			localaiming4 = mo->player->aiming;
-			if (camera4.chase) {
-				camera4.aiming = InvAngle(camera4.aiming);
-				camera4.z = mo->z - camera4.z + mo->z;
-				if (mo->eflags & MFE_VERTICALFLIP)
-					camera4.z += FixedMul(20*FRACUNIT, mo->scale);
+			if (mo->player-players == displayplayers[i])
+			{
+				localaiming[i] = mo->player->aiming;
+				if (camera[i].chase) {
+					camera[i].aiming = InvAngle(camera[i].aiming);
+					camera[i].z = mo->z - camera[i].z + mo->z;
+					if (mo->eflags & MFE_VERTICALFLIP)
+						camera[i].z += FixedMul(20*FRACUNIT, mo->scale);
+				}
 			}
 		}
 	}
@@ -3546,17 +3520,26 @@ boolean P_CameraThinker(player_t *player, camera_t *thiscam, boolean resetcalled
 {
 	boolean itsatwodlevel = false;
 	postimg_t postimg = postimg_none;
+	UINT8 i;
 
 	// This can happen when joining
 	if (thiscam->subsector == NULL || thiscam->subsector->sector == NULL)
 		return true;
 
-	if (twodlevel
-		|| (thiscam == &camera && players[displayplayer].mo && (players[displayplayer].mo->flags2 & MF2_TWOD))
-		|| (thiscam == &camera2 && players[secondarydisplayplayer].mo && (players[secondarydisplayplayer].mo->flags2 & MF2_TWOD))
-		|| (thiscam == &camera3 && players[thirddisplayplayer].mo && (players[thirddisplayplayer].mo->flags2 & MF2_TWOD))
-		|| (thiscam == &camera4 && players[fourthdisplayplayer].mo && (players[fourthdisplayplayer].mo->flags2 & MF2_TWOD)))
+	if (twodlevel)
 		itsatwodlevel = true;
+	else
+	{
+		for (i = 0; i <= splitscreen; i++)
+		{
+			if (thiscam == &camera[i] && players[displayplayers[i]].mo
+				&& (players[displayplayers[i]].mo->flags2 & MF2_TWOD))
+			{
+				itsatwodlevel = true;
+				break;
+			}
+		}
+	}
 
 	if (encoremode)
 		postimg = postimg_mirror;
@@ -3588,14 +3571,11 @@ boolean P_CameraThinker(player_t *player, camera_t *thiscam, boolean resetcalled
 
 	if (postimg != postimg_none)
 	{
-		if (splitscreen && player == &players[secondarydisplayplayer])
-			postimgtype2 = postimg;
-		else if (splitscreen > 1 && player == &players[thirddisplayplayer])
-			postimgtype3 = postimg;
-		else if (splitscreen > 2 && player == &players[fourthdisplayplayer])
-			postimgtype4 = postimg;
-		else
-			postimgtype = postimg;
+		for (i = 0; i <= splitscreen; i++)
+		{
+			if (player == &players[displayplayers[i]])
+				postimgtype[i] = postimg;
+		}
 	}
 
 	if (thiscam->momx || thiscam->momy)
@@ -3641,11 +3621,11 @@ boolean P_CameraThinker(player_t *player, camera_t *thiscam, boolean resetcalled
 				fixed_t cam_height = cv_cam_height.value;
 				thiscam->z = thiscam->floorz;
 
-				if (player == &players[secondarydisplayplayer])
+				if (player == &players[displayplayers[1]])
 					cam_height = cv_cam2_height.value;
-				if (player == &players[thirddisplayplayer])
+				if (player == &players[displayplayers[2]])
 					cam_height = cv_cam3_height.value;
-				if (player == &players[fourthdisplayplayer])
+				if (player == &players[displayplayers[3]])
 					cam_height = cv_cam4_height.value;
 				if (thiscam->z > player->mo->z + player->mo->height + FixedMul(cam_height*FRACUNIT + 16*FRACUNIT, player->mo->scale))
 				{
@@ -6101,12 +6081,12 @@ void P_RunOverlays(void)
 		{
 			angle_t viewingangle;
 
-			if (players[displayplayer].awayviewtics)
-				viewingangle = R_PointToAngle2(mo->target->x, mo->target->y, players[displayplayer].awayviewmobj->x, players[displayplayer].awayviewmobj->y);
-			else if (!camera.chase && players[displayplayer].mo)
-				viewingangle = R_PointToAngle2(mo->target->x, mo->target->y, players[displayplayer].mo->x, players[displayplayer].mo->y);
+			if (players[displayplayers[0]].awayviewtics)
+				viewingangle = R_PointToAngle2(mo->target->x, mo->target->y, players[displayplayers[0]].awayviewmobj->x, players[displayplayers[0]].awayviewmobj->y);
+			else if (!camera[0].chase && players[displayplayers[0]].mo)
+				viewingangle = R_PointToAngle2(mo->target->x, mo->target->y, players[displayplayers[0]].mo->x, players[displayplayers[0]].mo->y);
 			else
-				viewingangle = R_PointToAngle2(mo->target->x, mo->target->y, camera.x, camera.y);
+				viewingangle = R_PointToAngle2(mo->target->x, mo->target->y, camera[0].x, camera[0].y);
 
 			if (!(mo->state->frame & FF_ANIMATE) && mo->state->var1)
 				viewingangle += ANGLE_180;
@@ -6680,7 +6660,7 @@ void P_MobjThinker(mobj_t *mobj)
 				if (mobj->target && mobj->target->health
 					&& mobj->target->player && !mobj->target->player->spectator
 					&& mobj->target->player->health && mobj->target->player->playerstate != PST_DEAD
-					/*&& players[displayplayer].mo && !players[displayplayer].spectator*/)
+					/*&& players[displayplayers[0]].mo && !players[displayplayers[0]].spectator*/)
 				{
 					fixed_t scale = 3*mobj->target->scale;
 					mobj->color = mobj->target->color;
@@ -6688,7 +6668,7 @@ void P_MobjThinker(mobj_t *mobj)
 
 					if ((G_RaceGametype() || mobj->target->player->kartstuff[k_bumper] <= 0)
 #if 1 // Set to 0 to test without needing to host
-						|| ((mobj->target->player == &players[displayplayer]) || P_IsLocalPlayer(mobj->target->player))
+						|| ((mobj->target->player == &players[displayplayers[0]]) || P_IsLocalPlayer(mobj->target->player))
 #endif
 						)
 						mobj->flags2 |= MF2_DONTDRAW;
@@ -6699,10 +6679,10 @@ void P_MobjThinker(mobj_t *mobj)
 
 					mobj->angle = R_PointToAngle(mobj->x, mobj->y) + ANGLE_90; // literally only happened because i wanted to ^L^R the SPR_ITEM's
 
-					if (!splitscreen && players[displayplayer].mo)
+					if (!splitscreen && players[displayplayers[0]].mo)
 					{
-						scale = mobj->target->scale + FixedMul(FixedDiv(abs(P_AproxDistance(players[displayplayer].mo->x-mobj->target->x,
-							players[displayplayer].mo->y-mobj->target->y)), RING_DIST), mobj->target->scale);
+						scale = mobj->target->scale + FixedMul(FixedDiv(abs(P_AproxDistance(players[displayplayers[0]].mo->x-mobj->target->x,
+							players[displayplayers[0]].mo->y-mobj->target->y)), RING_DIST), mobj->target->scale);
 						if (scale > 16*mobj->target->scale)
 							scale = 16*mobj->target->scale;
 					}
@@ -6887,7 +6867,7 @@ void P_MobjThinker(mobj_t *mobj)
 				if (mobj->target && mobj->target->health && mobj->tracer
 					&& mobj->target->player && !mobj->target->player->spectator
 					&& mobj->target->player->health && mobj->target->player->playerstate != PST_DEAD
-					&& players[displayplayer].mo && !players[displayplayer].spectator)
+					&& players[displayplayers[0]].mo && !players[displayplayers[0]].spectator)
 				{
 					fixed_t scale = 3*mobj->target->scale;
 
@@ -6909,8 +6889,8 @@ void P_MobjThinker(mobj_t *mobj)
 
 					if (!splitscreen)
 					{
-						scale = mobj->target->scale + FixedMul(FixedDiv(abs(P_AproxDistance(players[displayplayer].mo->x-mobj->target->x,
-							players[displayplayer].mo->y-mobj->target->y)), RING_DIST), mobj->target->scale);
+						scale = mobj->target->scale + FixedMul(FixedDiv(abs(P_AproxDistance(players[displayplayers[0]].mo->x-mobj->target->x,
+							players[displayplayers[0]].mo->y-mobj->target->y)), RING_DIST), mobj->target->scale);
 						if (scale > 16*mobj->target->scale)
 							scale = 16*mobj->target->scale;
 					}
@@ -8296,12 +8276,12 @@ void P_MobjThinker(mobj_t *mobj)
 				angle_t viewingangle;
 				statenum_t curstate = ((mobj->tics == 1) ? (mobj->state->nextstate) : ((statenum_t)(mobj->state-states)));
 
-				if (players[displayplayer].awayviewtics)
-					viewingangle = R_PointToAngle2(mobj->target->x, mobj->target->y, players[displayplayer].awayviewmobj->x, players[displayplayer].awayviewmobj->y);
-				else if (!camera.chase && players[displayplayer].mo)
-					viewingangle = R_PointToAngle2(mobj->target->x, mobj->target->y, players[displayplayer].mo->x, players[displayplayer].mo->y);
+				if (players[displayplayers[0]].awayviewtics)
+					viewingangle = R_PointToAngle2(mobj->target->x, mobj->target->y, players[displayplayers[0]].awayviewmobj->x, players[displayplayers[0]].awayviewmobj->y);
+				else if (!camera[0].chase && players[displayplayers[0]].mo)
+					viewingangle = R_PointToAngle2(mobj->target->x, mobj->target->y, players[displayplayers[0]].mo->x, players[displayplayers[0]].mo->y);
 				else
-					viewingangle = R_PointToAngle2(mobj->target->x, mobj->target->y, camera.x, camera.y);
+					viewingangle = R_PointToAngle2(mobj->target->x, mobj->target->y, camera[0].x, camera[0].y);
 
 				if (curstate > S_THUNDERSHIELD15)
 					viewingangle += ANGLE_180;
@@ -10562,13 +10542,13 @@ void P_PrecipitationEffects(void)
 
 	// Local effects from here on out!
 	// If we're not in game fully yet, we don't worry about them.
-	if (!playeringame[displayplayer] || !players[displayplayer].mo)
+	if (!playeringame[displayplayers[0]] || !players[displayplayers[0]].mo)
 		return;
 
 	if (sound_disabled)
 		return; // Sound off? D'aw, no fun.
 
-	if (players[displayplayer].mo->subsector->sector->ceilingpic == skyflatnum)
+	if (players[displayplayers[0]].mo->subsector->sector->ceilingpic == skyflatnum)
 		volume = 255; // Sky above? We get it full blast.
 	else
 	{
@@ -10576,17 +10556,17 @@ void P_PrecipitationEffects(void)
 		fixed_t closedist, newdist;
 
 		// Essentially check in a 1024 unit radius of the player for an outdoor area.
-		yl = players[displayplayer].mo->y - 1024*FRACUNIT;
-		yh = players[displayplayer].mo->y + 1024*FRACUNIT;
-		xl = players[displayplayer].mo->x - 1024*FRACUNIT;
-		xh = players[displayplayer].mo->x + 1024*FRACUNIT;
+		yl = players[displayplayers[0]].mo->y - 1024*FRACUNIT;
+		yh = players[displayplayers[0]].mo->y + 1024*FRACUNIT;
+		xl = players[displayplayers[0]].mo->x - 1024*FRACUNIT;
+		xh = players[displayplayers[0]].mo->x + 1024*FRACUNIT;
 		closedist = 2048*FRACUNIT;
 		for (y = yl; y <= yh; y += FRACUNIT*64)
 			for (x = xl; x <= xh; x += FRACUNIT*64)
 			{
 				if (R_PointInSubsector(x, y)->sector->ceilingpic == skyflatnum) // Found the outdoors!
 				{
-					newdist = S_CalculateSoundDistance(players[displayplayer].mo->x, players[displayplayer].mo->y, 0, x, y, 0);
+					newdist = S_CalculateSoundDistance(players[displayplayers[0]].mo->x, players[displayplayers[0]].mo->y, 0, x, y, 0);
 					if (newdist < closedist)
 						closedist = newdist;
 				}
@@ -10601,7 +10581,7 @@ void P_PrecipitationEffects(void)
 		volume = 255;
 
 	if (sounds_rain && (!leveltime || leveltime % 80 == 1))
-		S_StartSoundAtVolume(players[displayplayer].mo, sfx_rainin, volume);
+		S_StartSoundAtVolume(players[displayplayers[0]].mo, sfx_rainin, volume);
 
 	if (!sounds_thunder)
 		return;
@@ -10609,7 +10589,7 @@ void P_PrecipitationEffects(void)
 	if (effects_lightning && lightningStrike && volume)
 	{
 		// Large, close thunder sounds to go with our lightning.
-		S_StartSoundAtVolume(players[displayplayer].mo, sfx_litng1 + M_RandomKey(4), volume);
+		S_StartSoundAtVolume(players[displayplayers[0]].mo, sfx_litng1 + M_RandomKey(4), volume);
 	}
 	else if (thunderchance < 20)
 	{
@@ -10617,7 +10597,7 @@ void P_PrecipitationEffects(void)
 		if (volume < 80)
 			volume = 80;
 
-		S_StartSoundAtVolume(players[displayplayer].mo, sfx_athun1 + M_RandomKey(2), volume);
+		S_StartSoundAtVolume(players[displayplayers[0]].mo, sfx_athun1 + M_RandomKey(2), volume);
 	}
 }
 
@@ -10924,15 +10904,21 @@ void P_AfterPlayerSpawn(INT32 playernum)
 {
 	player_t *p = &players[playernum];
 	mobj_t *mobj = p->mo;
+	UINT8 i;
 
 	if (playernum == consoleplayer)
-		localangle = mobj->angle;
-	else if (playernum == secondarydisplayplayer)
-		localangle2 = mobj->angle;
-	else if (playernum == thirddisplayplayer)
-		localangle3 = mobj->angle;
-	else if (playernum == fourthdisplayplayer)
-		localangle4 = mobj->angle;
+		localangle[0] = mobj->angle;
+	else if (splitscreen)
+	{
+		for (i = 1; i <= splitscreen; i++)
+		{
+			if (playernum == displayplayers[i])
+			{
+				localangle[i] = mobj->angle;
+				break;
+			}
+		}
+	}
 
 	p->viewheight = 32<<FRACBITS;
 
@@ -10954,25 +10940,13 @@ void P_AfterPlayerSpawn(INT32 playernum)
 
 	SV_SpawnPlayer(playernum, mobj->x, mobj->y, mobj->angle);
 
-	if (camera.chase)
-	{
-		if (displayplayer == playernum)
-			P_ResetCamera(p, &camera);
-	}
-	if (camera2.chase && splitscreen)
-	{
-		if (secondarydisplayplayer == playernum)
-			P_ResetCamera(p, &camera2);
-	}
-	if (camera3.chase && splitscreen > 1)
-	{
-		if (thirddisplayplayer == playernum)
-			P_ResetCamera(p, &camera3);
-	}
-	if (camera4.chase && splitscreen > 2)
+	for (i = 0; i <= splitscreen; i++)
 	{
-		if (fourthdisplayplayer == playernum)
-			P_ResetCamera(p, &camera4);
+		if (camera[i].chase)
+		{
+			if (displayplayers[i] == playernum)
+				P_ResetCamera(p, &camera[i]);
+		}
 	}
 
 	if (CheckForReverseGravity)
diff --git a/src/p_polyobj.c b/src/p_polyobj.c
index 34402f1acd6bda3fab455e372081634dd7cc8cef..9967969d3a0b70e0584c800f1731cf0f4f8669c5 100644
--- a/src/p_polyobj.c
+++ b/src/p_polyobj.c
@@ -1336,13 +1336,13 @@ static void Polyobj_rotateThings(polyobj_t *po, vertex_t origin, angle_t delta,
 					if (turnthings == 2 || (turnthings == 1 && !mo->player)) {
 						mo->angle += delta;
 						if (mo->player == &players[consoleplayer])
-							localangle = mo->angle;
-						else if (mo->player == &players[secondarydisplayplayer])
-							localangle2 = mo->angle;
-						else if (mo->player == &players[thirddisplayplayer])
-							localangle3 = mo->angle;
-						else if (mo->player == &players[fourthdisplayplayer])
-							localangle4 = mo->angle;
+							localangle[0] = mo->angle;
+						else if (mo->player == &players[displayplayers[1]])
+							localangle[1] = mo->angle;
+						else if (mo->player == &players[displayplayers[2]])
+							localangle[2] = mo->angle;
+						else if (mo->player == &players[displayplayers[3]])
+							localangle[3] = mo->angle;
 					}
 				}
 			}
diff --git a/src/p_saveg.c b/src/p_saveg.c
index c1a34b2a495372726a346c385a697c0176fe1d9a..2eb0d7edb667f555c61ef99bcf6c6c77556e74ee 100644
--- a/src/p_saveg.c
+++ b/src/p_saveg.c
@@ -2106,13 +2106,13 @@ static void LoadMobjThinker(actionf_p1 thinker)
 		mobj->player->mo = mobj;
 		// added for angle prediction
 		if (consoleplayer == i)
-			localangle = mobj->angle;
-		if (secondarydisplayplayer == i)
-			localangle2 = mobj->angle;
-		if (thirddisplayplayer == i)
-			localangle3 = mobj->angle;
-		if (fourthdisplayplayer == i)
-			localangle4 = mobj->angle;
+			localangle[0] = mobj->angle;
+		if (displayplayers[1] == i)
+			localangle[1] = mobj->angle;
+		if (displayplayers[2] == i)
+			localangle[2] = mobj->angle;
+		if (displayplayers[3] == i)
+			localangle[3] = mobj->angle;
 	}
 	if (diff & MD_MOVEDIR)
 		mobj->movedir = READANGLE(save_p);
diff --git a/src/p_setup.c b/src/p_setup.c
index 8c1c9ae72dc309897b76e1324f30b5ebf3d2c89c..c85e95307e544c98cf6d2564716cda128664e294 100644
--- a/src/p_setup.c
+++ b/src/p_setup.c
@@ -2269,7 +2269,7 @@ static void P_LevelInitStuff(void)
 
 	leveltime = 0;
 
-	localaiming = localaiming2 = localaiming3 = localaiming4 = 0;
+	memset(localaiming, 0, sizeof(localaiming));
 
 	// map object scale
 	mapobjectscale = mapheaderinfo[gamemap-1]->mobj_scale;
@@ -2536,29 +2536,29 @@ static void P_ForceCharacter(const char *forcecharskin)
 	{
 		if (splitscreen)
 		{
-			SetPlayerSkin(secondarydisplayplayer, forcecharskin);
-			if ((unsigned)cv_playercolor2.value != skins[players[secondarydisplayplayer].skin].prefcolor && !modeattacking)
+			SetPlayerSkin(displayplayers[1], forcecharskin);
+			if ((unsigned)cv_playercolor2.value != skins[players[displayplayers[1]].skin].prefcolor && !modeattacking)
 			{
-				CV_StealthSetValue(&cv_playercolor2, skins[players[secondarydisplayplayer].skin].prefcolor);
-				players[secondarydisplayplayer].skincolor = skins[players[secondarydisplayplayer].skin].prefcolor;
+				CV_StealthSetValue(&cv_playercolor2, skins[players[displayplayers[1]].skin].prefcolor);
+				players[displayplayers[1]].skincolor = skins[players[displayplayers[1]].skin].prefcolor;
 			}
 
 			if (splitscreen > 1)
 			{
-				SetPlayerSkin(thirddisplayplayer, forcecharskin);
-				if ((unsigned)cv_playercolor3.value != skins[players[thirddisplayplayer].skin].prefcolor && !modeattacking)
+				SetPlayerSkin(displayplayers[2], forcecharskin);
+				if ((unsigned)cv_playercolor3.value != skins[players[displayplayers[2]].skin].prefcolor && !modeattacking)
 				{
-					CV_StealthSetValue(&cv_playercolor3, skins[players[thirddisplayplayer].skin].prefcolor);
-					players[thirddisplayplayer].skincolor = skins[players[thirddisplayplayer].skin].prefcolor;
+					CV_StealthSetValue(&cv_playercolor3, skins[players[displayplayers[2]].skin].prefcolor);
+					players[displayplayers[2]].skincolor = skins[players[displayplayers[2]].skin].prefcolor;
 				}
 
 				if (splitscreen > 2)
 				{
-					SetPlayerSkin(fourthdisplayplayer, forcecharskin);
-					if ((unsigned)cv_playercolor4.value != skins[players[fourthdisplayplayer].skin].prefcolor && !modeattacking)
+					SetPlayerSkin(displayplayers[3], forcecharskin);
+					if ((unsigned)cv_playercolor4.value != skins[players[displayplayers[3]].skin].prefcolor && !modeattacking)
 					{
-						CV_StealthSetValue(&cv_playercolor4, skins[players[fourthdisplayplayer].skin].prefcolor);
-						players[fourthdisplayplayer].skincolor = skins[players[fourthdisplayplayer].skin].prefcolor;
+						CV_StealthSetValue(&cv_playercolor4, skins[players[displayplayers[3]].skin].prefcolor);
+						players[displayplayers[3]].skincolor = skins[players[displayplayers[3]].skin].prefcolor;
 					}
 				}
 			}
@@ -2793,7 +2793,8 @@ boolean P_SetupLevel(boolean skipprecip)
 
 	P_LevelInitStuff();
 
-	postimgtype = postimgtype2 = postimgtype3 = postimgtype4 = postimg_none;
+	for (i = 0; i <= splitscreen; i++)
+		postimgtype[i] = postimg_none;
 
 	if (mapheaderinfo[gamemap-1]->forcecharacter[0] != '\0'
 	&& atoi(mapheaderinfo[gamemap-1]->forcecharacter) != 255)
@@ -3180,19 +3181,8 @@ boolean P_SetupLevel(boolean skipprecip)
 
 	if (!dedicated)
 	{
-		P_SetupCamera(displayplayer, &camera);
-		if (splitscreen)
-		{
-			P_SetupCamera(secondarydisplayplayer, &camera2);
-			if (splitscreen > 1)
-			{
-				P_SetupCamera(thirddisplayplayer, &camera3);
-				if (splitscreen > 2)
-				{
-					P_SetupCamera(fourthdisplayplayer, &camera4);
-				}
-			}
-		}
+		for (i = 0; i <= splitscreen; i++)
+			P_SetupCamera(displayplayers[i], &camera[i]);
 
 		// Salt: CV_ClearChangedFlags() messes with your settings :(
 		/*if (!cv_cam_height.changed)
@@ -3233,7 +3223,7 @@ boolean P_SetupLevel(boolean skipprecip)
 		/*if (rendermode != render_none)
 			CV_Set(&cv_fov, cv_fov.defaultvalue);*/
 
-		displayplayer = consoleplayer; // Start with your OWN view, please!
+		displayplayers[0] = consoleplayer; // Start with your OWN view, please!
 	}
 
 	/*if (cv_useranalog.value)
@@ -3312,7 +3302,10 @@ boolean P_SetupLevel(boolean skipprecip)
 		savedata.lives = 0;
 	}
 
-	skyVisible = skyVisible1 = skyVisible2 = skyVisible3 = skyVisible4 = true; // assume the skybox is visible on level load.
+	// assume the skybox is visible on level load.
+	skyVisible = true;
+	memset(skyVisiblePerPlayer, true, sizeof(skyVisiblePerPlayer));
+
 	if (loadprecip) // uglier hack
 	{ // to make a newly loaded level start on the second frame.
 		INT32 buf = gametic % BACKUPTICS;
diff --git a/src/p_spec.c b/src/p_spec.c
index 6b5f09f6d8efd59e23cac1b426340016d692917d..eaa7fa3d62af51f5e3f8ee61dff8ca5659415845 100644
--- a/src/p_spec.c
+++ b/src/p_spec.c
@@ -2243,7 +2243,7 @@ static void P_ProcessLineSpecial(line_t *line, mobj_t *mo, sector_t *callsec)
 	I_Assert(!mo || !P_MobjWasRemoved(mo)); // If mo is there, mo must be valid!
 
 	if (mo && mo->player && botingame)
-		bot = players[secondarydisplayplayer].mo;
+		bot = players[displayplayers[1]].mo;
 
 	// note: only commands with linedef types >= 400 && < 500 can be used
 	switch (line->special)
@@ -2383,33 +2383,17 @@ static void P_ProcessLineSpecial(line_t *line, mobj_t *mo, sector_t *callsec)
 					{
 						if (bot) // This might put poor Tails in a wall if he's too far behind! D: But okay, whatever! >:3
 							P_TeleportMove(bot, bot->x + x, bot->y + y, bot->z + z);
-						if (splitscreen > 2 && mo->player == &players[fourthdisplayplayer] && camera4.chase)
-						{
-							camera4.x += x;
-							camera4.y += y;
-							camera4.z += z;
-							camera4.subsector = R_PointInSubsector(camera4.x, camera4.y);
-						}
-						else if (splitscreen > 1 && mo->player == &players[thirddisplayplayer] && camera3.chase)
-						{
-							camera3.x += x;
-							camera3.y += y;
-							camera3.z += z;
-							camera3.subsector = R_PointInSubsector(camera3.x, camera3.y);
-						}
-						else if (splitscreen && mo->player == &players[secondarydisplayplayer] && camera2.chase)
-						{
-							camera2.x += x;
-							camera2.y += y;
-							camera2.z += z;
-							camera2.subsector = R_PointInSubsector(camera2.x, camera2.y);
-						}
-						else if (camera.chase && mo->player == &players[displayplayer])
+
+						for (i = 0; i <= splitscreen; i++)
 						{
-							camera.x += x;
-							camera.y += y;
-							camera.z += z;
-							camera.subsector = R_PointInSubsector(camera.x, camera.y);
+							if (mo->player == &players[displayplayers[i]] && camera[i].chase)
+							{
+								camera[i].x += x;
+								camera[i].y += y;
+								camera[i].z += z;
+								camera[i].subsector = R_PointInSubsector(camera[i].x, camera[i].y);
+								break;
+							}
 						}
 					}
 				}
@@ -2515,8 +2499,7 @@ static void P_ProcessLineSpecial(line_t *line, mobj_t *mo, sector_t *callsec)
 				if (line->flags & ML_NOCLIMB)
 				{
 					// play the sound from nowhere, but only if display player triggered it
-					if (mo && mo->player && (mo->player == &players[displayplayer] || mo->player == &players[secondarydisplayplayer]
-						|| mo->player == &players[thirddisplayplayer] || mo->player == &players[fourthdisplayplayer]))
+					if (mo && mo->player && P_IsDisplayPlayer(mo->player))
 						S_StartSound(NULL, sfxnum);
 				}
 				else if (line->flags & ML_EFFECT4)
@@ -3837,13 +3820,13 @@ DoneSection2:
 				if (!demo.playback || P_AnalogMove(player))
 				{
 					if (player == &players[consoleplayer])
-						localangle = player->mo->angle;
-					else if (player == &players[secondarydisplayplayer])
-						localangle2 = player->mo->angle;
-					else if (player == &players[thirddisplayplayer])
-						localangle3 = player->mo->angle;
-					else if (player == &players[fourthdisplayplayer])
-						localangle4 = player->mo->angle;
+						localangle[0] = player->mo->angle;
+					else if (player == &players[displayplayers[1]])
+						localangle[1] = player->mo->angle;
+					else if (player == &players[displayplayers[2]])
+						localangle[2] = player->mo->angle;
+					else if (player == &players[displayplayers[3]])
+						localangle[3] = player->mo->angle;
 				}
 
 				if (!(lines[i].flags & ML_EFFECT4))
@@ -7845,40 +7828,40 @@ void T_Pusher(pusher_t *p)
 				{
 					if (thing->player == &players[consoleplayer])
 					{
-						if (thing->angle - localangle > ANGLE_180)
-							localangle -= (localangle - thing->angle) / 8;
+						if (thing->angle - localangle[0] > ANGLE_180)
+							localangle[0] -= (localangle[0] - thing->angle) / 8;
 						else
-							localangle += (thing->angle - localangle) / 8;
+							localangle[0] += (thing->angle - localangle[0]) / 8;
 					}
-					else if (thing->player == &players[secondarydisplayplayer])
+					else if (thing->player == &players[displayplayers[1]])
 					{
-						if (thing->angle - localangle2 > ANGLE_180)
-							localangle2 -= (localangle2 - thing->angle) / 8;
+						if (thing->angle - localangle[1] > ANGLE_180)
+							localangle[1] -= (localangle[1] - thing->angle) / 8;
 						else
-							localangle2 += (thing->angle - localangle2) / 8;
+							localangle[1] += (thing->angle - localangle[1]) / 8;
 					}
-					else if (thing->player == &players[thirddisplayplayer])
+					else if (thing->player == &players[displayplayers[2]])
 					{
-						if (thing->angle - localangle3 > ANGLE_180)
-							localangle3 -= (localangle3 - thing->angle) / 8;
+						if (thing->angle - localangle[2] > ANGLE_180)
+							localangle[2] -= (localangle[2] - thing->angle) / 8;
 						else
-							localangle3 += (thing->angle - localangle3) / 8;
+							localangle[2] += (thing->angle - localangle[2]) / 8;
 					}
-					else if (thing->player == &players[fourthdisplayplayer])
+					else if (thing->player == &players[displayplayers[3]])
 					{
-						if (thing->angle - localangle4 > ANGLE_180)
-							localangle4 -= (localangle4 - thing->angle) / 8;
+						if (thing->angle - localangle[3] > ANGLE_180)
+							localangle[3] -= (localangle[3] - thing->angle) / 8;
 						else
-							localangle4 += (thing->angle - localangle4) / 8;
+							localangle[3] += (thing->angle - localangle[3]) / 8;
 					}
 					/*if (thing->player == &players[consoleplayer])
-						localangle = thing->angle;
-					else if (thing->player == &players[secondarydisplayplayer])
-						localangle2 = thing->angle;
-					else if (thing->player == &players[thirddisplayplayer])
-						localangle3 = thing->angle;
-					else if (thing->player == &players[fourthdisplayplayer])
-						localangle4 = thing->angle;*/
+						localangle[0] = thing->angle;
+					else if (thing->player == &players[displayplayers[1]])
+						localangle[1] = thing->angle;
+					else if (thing->player == &players[displayplayers[2]])
+						localangle[2] = thing->angle;
+					else if (thing->player == &players[displayplayers[3]])
+						localangle[3] = thing->angle;*/
 				}
 			}
 
diff --git a/src/p_telept.c b/src/p_telept.c
index 24e201fc1222e9e194859371f34be7d57b4edbf4..74f9d462c8591082fd8048f4413c235503b15a24 100644
--- a/src/p_telept.c
+++ b/src/p_telept.c
@@ -36,6 +36,7 @@ void P_MixUp(mobj_t *thing, fixed_t x, fixed_t y, fixed_t z, angle_t angle,
 			INT32 flags2)
 {
 	const INT32 takeflags2 = MF2_TWOD|MF2_OBJECTFLIP;
+	UINT8 i;
 
 	// the move is ok,
 	// so link the thing into its new position
@@ -64,23 +65,25 @@ void P_MixUp(mobj_t *thing, fixed_t x, fixed_t y, fixed_t z, angle_t angle,
 
 		// absolute angle position
 		if (thing == players[consoleplayer].mo)
-			localangle = angle;
-		if (thing == players[secondarydisplayplayer].mo)
-			localangle2 = angle;
-		if (thing == players[thirddisplayplayer].mo)
-			localangle3 = angle;
-		if (thing == players[fourthdisplayplayer].mo)
-			localangle4 = angle;
+			localangle[0] = angle;
+		else if (splitscreen)
+		{
+			for (i = 1; i <= splitscreen; i++)
+			{
+				if (thing == players[displayplayers[i]].mo)
+				{
+					localangle[i] = angle;
+					break;
+				}
+			}
+		}
 
 		// move chasecam at new player location
-		if (splitscreen > 2 && camera4.chase && thing->player == &players[fourthdisplayplayer])
-			P_ResetCamera(thing->player, &camera4);
-		else if (splitscreen > 1 && camera3.chase && thing->player == &players[thirddisplayplayer])
-			P_ResetCamera(thing->player, &camera3);
-		else if (splitscreen && camera2.chase && thing->player == &players[secondarydisplayplayer])
-			P_ResetCamera(thing->player, &camera2);
-		else if (camera.chase && thing->player == &players[displayplayer])
-			P_ResetCamera(thing->player, &camera);
+		for (i = 0; i <= splitscreen; i++)
+		{
+			if (thing->player == &players[displayplayers[i]] && camera[i].chase)
+				P_ResetCamera(thing->player, &camera[i]);
+		}
 
 		// don't run in place after a teleport
 		thing->player->cmomx = thing->player->cmomy = 0;
@@ -123,6 +126,8 @@ void P_MixUp(mobj_t *thing, fixed_t x, fixed_t y, fixed_t z, angle_t angle,
 */
 boolean P_Teleport(mobj_t *thing, fixed_t x, fixed_t y, fixed_t z, angle_t angle, boolean flash, boolean dontstopmove)
 {
+	UINT8 i;
+
 	if (!P_TeleportMove(thing, x, y, z))
 		return false;
 
@@ -144,24 +149,26 @@ boolean P_Teleport(mobj_t *thing, fixed_t x, fixed_t y, fixed_t z, angle_t angle
 			thing->reactiontime = TICRATE/2; // don't move for about half a second
 
 		// absolute angle position
-		if (thing->player == &players[consoleplayer])
-			localangle = angle;
-		if (thing->player == &players[secondarydisplayplayer])
-			localangle2 = angle;
-		if (thing->player == &players[thirddisplayplayer])
-			localangle3 = angle;
-		if (thing->player == &players[fourthdisplayplayer])
-			localangle4 = angle;
+		if (thing == players[consoleplayer].mo)
+			localangle[0] = angle;
+		else if (splitscreen)
+		{
+			for (i = 1; i <= splitscreen; i++)
+			{
+				if (thing == players[displayplayers[i]].mo)
+				{
+					localangle[i] = angle;
+					break;
+				}
+			}
+		}
 
 		// move chasecam at new player location
-		if (splitscreen > 2 && camera4.chase && thing->player == &players[fourthdisplayplayer])
-			P_ResetCamera(thing->player, &camera4);
-		else if (splitscreen > 1 && camera3.chase && thing->player == &players[thirddisplayplayer])
-			P_ResetCamera(thing->player, &camera3);
-		else if (splitscreen && camera2.chase && thing->player == &players[secondarydisplayplayer])
-			P_ResetCamera(thing->player, &camera2);
-		else if (camera.chase && thing->player == &players[displayplayer])
-			P_ResetCamera(thing->player, &camera);
+		for (i = 0; i <= splitscreen; i++)
+		{
+			if (thing->player == &players[displayplayers[i]] && camera[i].chase)
+				P_ResetCamera(thing->player, &camera[i]);
+		}
 
 		// don't run in place after a teleport
 		if (!dontstopmove)
diff --git a/src/p_tick.c b/src/p_tick.c
index 038d00a2a340f4a01dccdddaba8523b3ae231c80..2502c7213f46a1a09e0250111d3d737e0e55e785 100644
--- a/src/p_tick.c
+++ b/src/p_tick.c
@@ -583,7 +583,7 @@ void P_Ticker(boolean run)
 		{
 			P_MapStart();
 			OP_ObjectplaceMovement(&players[0]);
-			P_MoveChaseCamera(&players[0], &camera, false);
+			P_MoveChaseCamera(&players[0], &camera[0], false);
 			P_MapEnd();
 			return;
 		}
@@ -601,7 +601,8 @@ void P_Ticker(boolean run)
 		return;
 	}
 
-	postimgtype = postimgtype2 = postimgtype3 = postimgtype4 = postimg_none;
+	for (i = 0; i <= splitscreen; i++)
+		postimgtype[i] = postimg_none;
 
 	P_MapStart();
 
@@ -776,14 +777,11 @@ void P_Ticker(boolean run)
 	}
 
 	// Always move the camera.
-	if (camera.chase)
-		P_MoveChaseCamera(&players[displayplayer], &camera, false);
-	if (splitscreen && camera2.chase)
-		P_MoveChaseCamera(&players[secondarydisplayplayer], &camera2, false);
-	if (splitscreen > 1 && camera3.chase)
-		P_MoveChaseCamera(&players[thirddisplayplayer], &camera3, false);
-	if (splitscreen > 2 && camera4.chase)
-		P_MoveChaseCamera(&players[fourthdisplayplayer], &camera4, false);
+	for (i = 0; i <= splitscreen; i++)
+	{
+		if (camera[i].chase)
+			P_MoveChaseCamera(&players[displayplayers[i]], &camera[i], false);
+	}
 
 	P_MapEnd();
 
@@ -799,7 +797,8 @@ void P_PreTicker(INT32 frames)
 	INT32 i,framecnt;
 	ticcmd_t temptic;
 
-	postimgtype = postimgtype2 = postimgtype3 = postimgtype4 = postimg_none;
+	for (i = 0; i <= splitscreen; i++)
+		postimgtype[i] = postimg_none;
 
 	for (framecnt = 0; framecnt < frames; ++framecnt)
 	{
diff --git a/src/p_user.c b/src/p_user.c
index 26ee9f8c4f00ac922930f2ba143a6169e8d62d0d..8d8400264212dce63ed2441244f000af5c24cecb 100644
--- a/src/p_user.c
+++ b/src/p_user.c
@@ -654,13 +654,13 @@ static void P_DeNightserizePlayer(player_t *player)
 
 	// Restore aiming angle
 	if (player == &players[consoleplayer])
-		localaiming = 0;
-	else if (player == &players[secondarydisplayplayer])
-		localaiming2 = 0;
-	else if (player == &players[thirddisplayplayer])
-		localaiming3 = 0;
-	else if (player == &players[fourthdisplayplayer])
-		localaiming4 = 0;
+		localaiming[0] = 0;
+	else if (player == &players[displayplayers[1]])
+		localaiming[1] = 0;
+	else if (player == &players[displayplayers[2]])
+		localaiming[2] = 0;
+	else if (player == &players[displayplayers[3]])
+		localaiming[3] = 0;
 
 	if (player->mo->tracer)
 		P_RemoveMobj(player->mo->tracer);
@@ -1154,25 +1154,25 @@ boolean P_EndingMusic(player_t *player)
 	// Check for if this is valid or not
 	if (splitscreen)
 	{
-		if (!((players[displayplayer].exiting || (players[displayplayer].pflags & PF_TIMEOVER))
-			|| (players[secondarydisplayplayer].exiting || (players[secondarydisplayplayer].pflags & PF_TIMEOVER))
-			|| ((splitscreen < 2) && (players[thirddisplayplayer].exiting || (players[thirddisplayplayer].pflags & PF_TIMEOVER)))
-			|| ((splitscreen < 3) && (players[fourthdisplayplayer].exiting || (players[fourthdisplayplayer].pflags & PF_TIMEOVER)))))
+		if (!((players[displayplayers[0]].exiting || (players[displayplayers[0]].pflags & PF_TIMEOVER))
+			|| (players[displayplayers[1]].exiting || (players[displayplayers[1]].pflags & PF_TIMEOVER))
+			|| ((splitscreen < 2) && (players[displayplayers[2]].exiting || (players[displayplayers[2]].pflags & PF_TIMEOVER)))
+			|| ((splitscreen < 3) && (players[displayplayers[3]].exiting || (players[displayplayers[3]].pflags & PF_TIMEOVER)))))
 			return false;
 
-		bestlocalplayer = &players[displayplayer];
-		bestlocalpos = ((players[displayplayer].pflags & PF_TIMEOVER) ? MAXPLAYERS+1 : players[displayplayer].kartstuff[k_position]);
+		bestlocalplayer = &players[displayplayers[0]];
+		bestlocalpos = ((players[displayplayers[0]].pflags & PF_TIMEOVER) ? MAXPLAYERS+1 : players[displayplayers[0]].kartstuff[k_position]);
 #define setbests(p) \
 	if (((players[p].pflags & PF_TIMEOVER) ? MAXPLAYERS+1 : players[p].kartstuff[k_position]) < bestlocalpos) \
 	{ \
 		bestlocalplayer = &players[p]; \
 		bestlocalpos = ((players[p].pflags & PF_TIMEOVER) ? MAXPLAYERS+1 : players[p].kartstuff[k_position]); \
 	}
-		setbests(secondarydisplayplayer);
+		setbests(displayplayers[1]);
 		if (splitscreen > 1)
-			setbests(thirddisplayplayer);
+			setbests(displayplayers[2]);
 		if (splitscreen > 2)
-			setbests(fourthdisplayplayer);
+			setbests(displayplayers[3]);
 #undef setbests
 	}
 	else
@@ -1253,12 +1253,12 @@ void P_RestoreMusic(player_t *player)
 		else if (players[p].kartstuff[k_invincibilitytimer] > bestlocaltimer) \
 		{ wantedmus = 1; bestlocaltimer = players[p].kartstuff[k_invincibilitytimer]; } \
 	}
-			setbests(displayplayer);
-			setbests(secondarydisplayplayer);
+			setbests(displayplayers[0]);
+			setbests(displayplayers[1]);
 			if (splitscreen > 1)
-				setbests(thirddisplayplayer);
+				setbests(displayplayers[2]);
 			if (splitscreen > 2)
-				setbests(fourthdisplayplayer);
+				setbests(displayplayers[3]);
 #undef setbests
 		}
 		else
@@ -1516,10 +1516,39 @@ fixed_t P_GetPlayerSpinHeight(player_t *player)
 //
 boolean P_IsLocalPlayer(player_t *player)
 {
-	return ((splitscreen > 2 && player == &players[fourthdisplayplayer])
-		|| (splitscreen > 1 && player == &players[thirddisplayplayer])
-		|| (splitscreen && player == &players[secondarydisplayplayer])
-		|| player == &players[consoleplayer]);
+	UINT8 i;
+
+	if (player == &players[consoleplayer])
+		return true;
+	else if (splitscreen)
+	{
+		for (i = 1; i <= splitscreen; i++) // Skip P1
+		{
+			if (player == &players[displayplayers[i]])
+				return true;
+		}
+	}
+
+	return false;
+}
+
+//
+// P_IsDisplayPlayer
+//
+// Returns true if player is
+// currently being watched.
+//
+boolean P_IsDisplayPlayer(player_t *player)
+{
+	UINT8 i;
+
+	for (i = 0; i <= splitscreen; i++) // DON'T skip P1
+	{
+		if (player == &players[displayplayers[i]])
+			return true;
+	}
+
+	return false;
 }
 
 //
@@ -1772,11 +1801,7 @@ void P_DoPlayerExit(player_t *player)
 	if (player->exiting || mapreset)
 		return;
 
-	if ((player == &players[consoleplayer]
-		|| (splitscreen && player == &players[secondarydisplayplayer])
-		|| (splitscreen > 1 && player == &players[thirddisplayplayer])
-		|| (splitscreen > 2 && player == &players[fourthdisplayplayer]))
-		&& (!player->spectator && !demo.playback))
+	if (P_IsLocalPlayer(player) && (!player->spectator && !demo.playback))
 		legitimateexit = true;
 
 	if (G_RaceGametype()) // If in Race Mode, allow
@@ -2515,8 +2540,7 @@ static void P_DoPlayerHeadSigns(player_t *player)
 		// If you're "IT", show a big "IT" over your head for others to see.
 		if (player->pflags & PF_TAGIT)
 		{
-			if (!(player == &players[consoleplayer] || player == &players[displayplayer] || player == &players[secondarydisplayplayer]
-				|| player == &players[thirddisplayplayer] || player == &players[fourthdisplayplayer])) // Don't display it on your own view.
+			if (!P_IsDisplayPlayer(player)) // Don't display it on your own view.
 			{
 				if (!(player->mo->eflags & MFE_VERTICALFLIP))
 					P_SpawnMobj(player->mo->x, player->mo->y, player->mo->z + player->mo->height, MT_TAG);
@@ -3004,13 +3028,13 @@ static void P_DoClimbing(player_t *player)  // SRB2kart - unused
 	}
 
 	if (player == &players[consoleplayer])
-		localangle = player->mo->angle;
-	else if (player == &players[secondarydisplayplayer])
-		localangle2 = player->mo->angle;
-	else if (player == &players[thirddisplayplayer])
-		localangle3 = player->mo->angle;
-	else if (player == &players[fourthdisplayplayer])
-		localangle4 = player->mo->angle;
+		localangle[0] = player->mo->angle;
+	else if (player == &players[displayplayers[1]])
+		localangle[1] = player->mo->angle;
+	else if (player == &players[displayplayers[2]])
+		localangle[2] = player->mo->angle;
+	else if (player == &players[displayplayers[3]])
+		localangle[3] = player->mo->angle;
 
 	if (player->climbing == 0)
 		P_SetPlayerMobjState(player->mo, S_PLAY_ATK1);
@@ -3675,13 +3699,13 @@ void P_DoJump(player_t *player, boolean soundandstate)
 		player->mo->angle = player->mo->angle - ANGLE_180; // Turn around from the wall you were climbing.
 
 		if (player == &players[consoleplayer])
-			localangle = player->mo->angle; // Adjust the local control angle.
-		else if (player == &players[secondarydisplayplayer])
-			localangle2 = player->mo->angle;
-		else if (player == &players[thirddisplayplayer])
-			localangle3 = player->mo->angle;
-		else if (player == &players[fourthdisplayplayer])
-			localangle4 = player->mo->angle;
+			localangle[0] = player->mo->angle; // Adjust the local control angle.
+		else if (player == &players[displayplayers[1]])
+			localangle[1] = player->mo->angle;
+		else if (player == &players[displayplayers[2]])
+			localangle[2] = player->mo->angle;
+		else if (player == &players[displayplayers[3]])
+			localangle[3] = player->mo->angle;
 
 		player->climbing = 0; // Stop climbing, duh!
 		P_InstaThrust(player->mo, player->mo->angle, FixedMul(6*FRACUNIT, player->mo->scale)); // Jump off the wall.
@@ -4365,14 +4389,14 @@ boolean P_AnalogMove(player_t *player)
 	fixed_t tempx = 0, tempy = 0;
 	angle_t tempangle, origtempangle;
 
-	if (splitscreen > 2 && player == &players[fourthdisplayplayer])
-		thiscam = &camera4;
-	else if (splitscreen > 1 && player == &players[thirddisplayplayer])
-		thiscam = &camera3;
-	else if (splitscreen && player == &players[secondarydisplayplayer])
-		thiscam = &camera2;
+	if (splitscreen > 2 && player == &players[displayplayers[3]])
+		thiscam = &camera[3];
+	else if (splitscreen > 1 && player == &players[displayplayers[2]])
+		thiscam = &camera[2];
+	else if (splitscreen && player == &players[displayplayers[1]])
+		thiscam = &camera[1];
 	else
-		thiscam = &camera;
+		thiscam = &camera[0];
 
 	if (!cmd->forwardmove && !cmd->sidemove)
 		return 0;
@@ -4513,13 +4537,13 @@ static void P_2dMovement(player_t *player)
 	}
 
 	if (player == &players[consoleplayer])
-		localangle = player->mo->angle;
-	else if (player == &players[secondarydisplayplayer])
-		localangle2 = player->mo->angle;
-	else if (player == &players[thirddisplayplayer])
-		localangle3 = player->mo->angle;
-	else if (player == &players[fourthdisplayplayer])
-		localangle4 = player->mo->angle;
+		localangle[0] = player->mo->angle;
+	else if (player == &players[displayplayers[1]])
+		localangle[1] = player->mo->angle;
+	else if (player == &players[displayplayers[2]])
+		localangle[2] = player->mo->angle;
+	else if (player == &players[displayplayers[3]])
+		localangle[3] = player->mo->angle;
 
 	if (player->pflags & PF_GLIDING)
 		movepushangle = player->mo->angle;
@@ -6049,13 +6073,13 @@ static void P_NiGHTSMovement(player_t *player)
 		P_SetMobjStateNF(player->mo->tracer, leveltime & 1 ? flystate : flystate+1);
 
 	if (player == &players[consoleplayer])
-		localangle = player->mo->angle;
-	else if (player == &players[secondarydisplayplayer])
-		localangle2 = player->mo->angle;
-	else if (player == &players[thirddisplayplayer])
-		localangle3 = player->mo->angle;
-	else if (player == &players[fourthdisplayplayer])
-		localangle4 = player->mo->angle;
+		localangle[0] = player->mo->angle;
+	else if (player == &players[displayplayers[1]])
+		localangle[1] = player->mo->angle;
+	else if (player == &players[displayplayers[2]])
+		localangle[2] = player->mo->angle;
+	else if (player == &players[displayplayers[3]])
+		localangle[3] = player->mo->angle;
 
 	if (still)
 	{
@@ -6082,13 +6106,13 @@ static void P_NiGHTSMovement(player_t *player)
 		movingangle = InvAngle(movingangle);
 
 	if (player == &players[consoleplayer])
-		localaiming = movingangle;
-	else if (player == &players[secondarydisplayplayer])
-		localaiming2 = movingangle;
-	else if (player == &players[thirddisplayplayer])
-		localaiming3 = movingangle;
-	else if (player == &players[fourthdisplayplayer])
-		localaiming4 = movingangle;
+		localaiming[0] = movingangle;
+	else if (player == &players[displayplayers[1]])
+		localaiming[1] = movingangle;
+	else if (player == &players[displayplayers[2]])
+		localaiming[2] = movingangle;
+	else if (player == &players[displayplayers[3]])
+		localaiming[3] = movingangle;
 
 	player->mo->tracer->angle = player->mo->angle;
 
@@ -6352,7 +6376,7 @@ static void P_MovePlayer(player_t *player)
 		{
 			if (G_IsSpecialStage(gamemap))
 			{
-				if (player == &players[displayplayer]) // only play the sound for yourself landing
+				if (player == &players[displayplayers[0]]) // only play the sound for yourself landing
 					S_StartSound(NULL, sfx_s3k6a);
 				for (i = 0; i < MAXPLAYERS; i++)
 					if (playeringame[i])
@@ -6865,13 +6889,13 @@ static void P_MovePlayer(player_t *player)
 
 		// Update the local angle control.
 		if (player == &players[consoleplayer])
-			localangle = player->mo->angle;
-		else if (player == &players[secondarydisplayplayer])
-			localangle2 = player->mo->angle;
-		else if (player == &players[thirddisplayplayer])
-			localangle3 = player->mo->angle;
-		else if (player == &players[fourthdisplayplayer])
-			localangle4 = player->mo->angle;
+			localangle[0] = player->mo->angle;
+		else if (player == &players[displayplayers[1]])
+			localangle[1] = player->mo->angle;
+		else if (player == &players[displayplayers[2]])
+			localangle[2] = player->mo->angle;
+		else if (player == &players[displayplayers[3]])
+			localangle[3] = player->mo->angle;
 	}
 #endif
 
@@ -7193,13 +7217,13 @@ static void P_DoZoomTube(player_t *player)
 		player->mo->angle = R_PointToAngle2(player->mo->x, player->mo->y, player->mo->tracer->x, player->mo->tracer->y);
 
 		if (player == &players[consoleplayer])
-			localangle = player->mo->angle;
-		else if (player == &players[secondarydisplayplayer])
-			localangle2 = player->mo->angle;
-		else if (player == &players[thirddisplayplayer])
-			localangle3 = player->mo->angle;
-		else if (player == &players[fourthdisplayplayer])
-			localangle4 = player->mo->angle;
+			localangle[0] = player->mo->angle;
+		else if (player == &players[displayplayers[1]])
+			localangle[1] = player->mo->angle;
+		else if (player == &players[displayplayers[2]])
+			localangle[2] = player->mo->angle;
+		else if (player == &players[displayplayers[3]])
+			localangle[3] = player->mo->angle;
 	}
 #if 0
 	if (player->mo->state != &states[S_KART_SPIN])
@@ -7589,13 +7613,13 @@ void P_HomingAttack(mobj_t *source, mobj_t *enemy) // Home in on your target
 	if (source->player)
 	{
 		if (source->player == &players[consoleplayer])
-			localangle = source->angle;
-		else if (source->player == &players[secondarydisplayplayer])
-			localangle2 = source->angle;
-		else if (source->player == &players[thirddisplayplayer])
-			localangle3 = source->angle;
-		else if (source->player == &players[fourthdisplayplayer])
-			localangle4 = source->angle;
+			localangle[0] = source->angle;
+		else if (source->player == &players[displayplayers[1]])
+			localangle[1] = source->angle;
+		else if (source->player == &players[displayplayers[2]])
+			localangle[2] = source->angle;
+		else if (source->player == &players[displayplayers[3]])
+			localangle[3] = source->angle;
 	}
 
 	// change slope
@@ -7728,7 +7752,7 @@ notrealplayer:
 // P_MoveCamera: make sure the camera is not outside the world and looks at the player avatar
 //
 
-camera_t camera, camera2, camera3, camera4; // Four cameras, three for splitscreen
+camera_t camera[MAXSPLITSCREENPLAYERS]; // Four cameras, three for splitscreen
 
 static void CV_CamRotate_OnChange(void)
 {
@@ -7809,17 +7833,6 @@ fixed_t t_cam4_rotate = -42;
 
 #define MAXCAMERADIST 140*FRACUNIT // Max distance the camera can be in front of the player (2D mode)
 
-camera_t *P_GetCameraPtr(UINT8 viewnum)
-{
-	switch (viewnum)
-	{
-		case 2: return &camera2;
-		case 3: return &camera3;
-		case 4: return &camera4;
-	}
-	return &camera;
-}
-
 void P_ResetCamera(player_t *player, camera_t *thiscam)
 {
 	tic_t tries = 0;
@@ -7844,10 +7857,10 @@ void P_ResetCamera(player_t *player, camera_t *thiscam)
 	thiscam->y = y;
 	thiscam->z = z;
 
-	if (!(thiscam == &camera && (cv_cam_still.value || cv_analog.value))
-		&& !(thiscam == &camera2 && (cv_cam2_still.value || cv_analog2.value))
-		&& !(thiscam == &camera3 && (cv_cam3_still.value || cv_analog3.value))
-		&& !(thiscam == &camera4 && (cv_cam4_still.value || cv_analog4.value)))
+	if (!(thiscam == &camera[0] && (cv_cam_still.value || cv_analog.value))
+		&& !(thiscam == &camera[1] && (cv_cam2_still.value || cv_analog2.value))
+		&& !(thiscam == &camera[2] && (cv_cam3_still.value || cv_analog3.value))
+		&& !(thiscam == &camera[3] && (cv_cam4_still.value || cv_analog4.value)))
 	{
 		thiscam->angle = player->mo->angle;
 		thiscam->aiming = 0;
@@ -7905,31 +7918,32 @@ boolean P_MoveChaseCamera(player_t *player, camera_t *thiscam, boolean resetcall
 		if (player->spectator) // force cam off for spectators
 			return true;
 
-		if (!cv_chasecam.value && thiscam == &camera)
+		if (!cv_chasecam.value && thiscam == &camera[0])
 			return true;
 
-		if (!cv_chasecam2.value && thiscam == &camera2)
+		if (!cv_chasecam2.value && thiscam == &camera[1])
 			return true;
 
-		if (!cv_chasecam3.value && thiscam == &camera3)
+		if (!cv_chasecam3.value && thiscam == &camera[2])
 			return true;
 
-		if (!cv_chasecam4.value && thiscam == &camera4)
+		if (!cv_chasecam4.value && thiscam == &camera[3])
 			return true;
 	}
 
 	if (!thiscam->chase && !resetcalled)
 	{
 		if (player == &players[consoleplayer])
-			focusangle = localangle;
-		else if (player == &players[secondarydisplayplayer])
-			focusangle = localangle2;
-		else if (player == &players[thirddisplayplayer])
-			focusangle = localangle3;
-		else if (player == &players[fourthdisplayplayer])
-			focusangle = localangle4;
+			focusangle = localangle[0];
+		else if (player == &players[displayplayers[1]])
+			focusangle = localangle[1];
+		else if (player == &players[displayplayers[2]])
+			focusangle = localangle[2];
+		else if (player == &players[displayplayers[3]])
+			focusangle = localangle[3];
 		else
 			focusangle = mo->angle;
+
 		if (thiscam == &camera)
 			camrotate = cv_cam_rotate.value;
 		else if (thiscam == &camera2)
@@ -7940,11 +7954,13 @@ boolean P_MoveChaseCamera(player_t *player, camera_t *thiscam, boolean resetcall
 			camrotate = cv_cam4_rotate.value;
 		else
 			camrotate = 0;
+
 		if (leveltime < introtime) // Whoooshy camera!
 		{
 			const INT32 introcam = (introtime - leveltime);
 			camrotate += introcam*5;
 		}
+
 		thiscam->angle = focusangle + FixedAngle(camrotate*FRACUNIT);
 		P_ResetCamera(player, thiscam);
 		return true;
@@ -7965,23 +7981,23 @@ boolean P_MoveChaseCamera(player_t *player, camera_t *thiscam, boolean resetcall
 	}
 	else if (player == &players[consoleplayer])
 	{
-		focusangle = localangle;
-		focusaiming = localaiming;
+		focusangle = localangle[0];
+		focusaiming = localaiming[0];
 	}
-	else if (player == &players[secondarydisplayplayer])
+	else if (player == &players[displayplayers[1]])
 	{
-		focusangle = localangle2;
-		focusaiming = localaiming2;
+		focusangle = localangle[1];
+		focusaiming = localaiming[1];
 	}
-	else if (player == &players[thirddisplayplayer])
+	else if (player == &players[displayplayers[2]])
 	{
-		focusangle = localangle3;
-		focusaiming = localaiming3;
+		focusangle = localangle[2];
+		focusaiming = localaiming[2];
 	}
-	else if (player == &players[fourthdisplayplayer])
+	else if (player == &players[displayplayers[3]])
 	{
-		focusangle = localangle4;
-		focusaiming = localaiming4;
+		focusangle = localangle[3];
+		focusaiming = localaiming[3];
 	}
 	else
 	{
@@ -7992,17 +8008,8 @@ boolean P_MoveChaseCamera(player_t *player, camera_t *thiscam, boolean resetcall
 	if (P_CameraThinker(player, thiscam, resetcalled))
 		return true;
 
-	if (thiscam == &camera)
-	{
-		num = 0;
-		camspeed = cv_cam_speed.value;
-		camstill = cv_cam_still.value;
-		camrotate = cv_cam_rotate.value;
-		camdist = FixedMul(cv_cam_dist.value, mapobjectscale);
-		camheight = FixedMul(cv_cam_height.value, mapobjectscale);
-		lookback = camspin;
-	}
-	else if (thiscam == &camera2) // Camera 2
+	
+	if (thiscam == &camera[1]) // Camera 2
 	{
 		num = 1;
 		camspeed = cv_cam2_speed.value;
@@ -8010,9 +8017,9 @@ boolean P_MoveChaseCamera(player_t *player, camera_t *thiscam, boolean resetcall
 		camrotate = cv_cam2_rotate.value;
 		camdist = FixedMul(cv_cam2_dist.value, mapobjectscale);
 		camheight = FixedMul(cv_cam2_height.value, mapobjectscale);
-		lookback = camspin2;
+		lookback = camspin[1];
 	}
-	else if (thiscam == &camera3) // Camera 3
+	else if (thiscam == &camera[2]) // Camera 3
 	{
 		num = 2;
 		camspeed = cv_cam3_speed.value;
@@ -8020,9 +8027,9 @@ boolean P_MoveChaseCamera(player_t *player, camera_t *thiscam, boolean resetcall
 		camrotate = cv_cam3_rotate.value;
 		camdist = FixedMul(cv_cam3_dist.value, mapobjectscale);
 		camheight = FixedMul(cv_cam3_height.value, mapobjectscale);
-		lookback = camspin3;
+		lookback = camspin[2];
 	}
-	else // Camera 4
+	else if (thiscam == &camera[3]) // Camera 4
 	{
 		num = 3;
 		camspeed = cv_cam4_speed.value;
@@ -8030,7 +8037,17 @@ boolean P_MoveChaseCamera(player_t *player, camera_t *thiscam, boolean resetcall
 		camrotate = cv_cam4_rotate.value;
 		camdist = FixedMul(cv_cam4_dist.value, mapobjectscale);
 		camheight = FixedMul(cv_cam4_height.value, mapobjectscale);
-		lookback = camspin4;
+		lookback = camspin[3];
+	}
+	else // Camera 1
+	{
+		num = 0;
+		camspeed = cv_cam_speed.value;
+		camstill = cv_cam_still.value;
+		camrotate = cv_cam_rotate.value;
+		camdist = FixedMul(cv_cam_dist.value, mapobjectscale);
+		camheight = FixedMul(cv_cam_height.value, mapobjectscale);
+		lookback = camspin[0];
 	}
 
 	if (timeover)
@@ -8091,10 +8108,10 @@ boolean P_MoveChaseCamera(player_t *player, camera_t *thiscam, boolean resetcall
 	}
 
 	if (!resetcalled && (leveltime > starttime && timeover != 2)
-		&& ((thiscam == &camera && t_cam_rotate != -42)
-		|| (thiscam == &camera2 && t_cam2_rotate != -42)
-		|| (thiscam == &camera3 && t_cam3_rotate != -42)
-		|| (thiscam == &camera4 && t_cam4_rotate != -42)))
+		&& ((thiscam == &camera[0] && t_cam_rotate != -42)
+		|| (thiscam == &camera[1] && t_cam2_rotate != -42)
+		|| (thiscam == &camera[2] && t_cam3_rotate != -42)
+		|| (thiscam == &camera[3] && t_cam4_rotate != -42)))
 	{
 		angle = FixedAngle(camrotate*FRACUNIT);
 		thiscam->angle = angle;
@@ -8489,8 +8506,8 @@ boolean P_SpectatorJoinGame(player_t *player)
 		player->playerstate = PST_REBORN;
 
 		//Reset away view
-		if (P_IsLocalPlayer(player) && displayplayer != consoleplayer)
-			displayplayer = consoleplayer;
+		if (P_IsLocalPlayer(player) && displayplayers[0] != consoleplayer)
+			displayplayers[0] = consoleplayer;
 
 		if (changeto == 1)
 			CONS_Printf(M_GetText("%s switched to the %c%s%c.\n"), player_names[player-players], '\x85', M_GetText("Red team"), '\x80');
@@ -8513,8 +8530,8 @@ boolean P_SpectatorJoinGame(player_t *player)
 		player->playerstate = PST_REBORN;
 
 		//Reset away view
-		if (P_IsLocalPlayer(player) && displayplayer != consoleplayer)
-			displayplayer = consoleplayer;
+		if (P_IsLocalPlayer(player) && displayplayers[0] != consoleplayer)
+			displayplayers[0] = consoleplayer;
 
 		HU_AddChatText(va(M_GetText("\x82*%s entered the game."), player_names[player-players]), false);
 		return true; // no more player->mo, cannot continue.
@@ -8528,6 +8545,7 @@ static void P_CalcPostImg(player_t *player)
 	postimg_t *type;
 	INT32 *param;
 	fixed_t pviewheight;
+	UINT8 i;
 
 	if (player->mo->eflags & MFE_VERTICALFLIP)
 		pviewheight = player->mo->z + player->mo->height - player->viewheight;
@@ -8540,25 +8558,14 @@ static void P_CalcPostImg(player_t *player)
 		pviewheight = player->awayviewmobj->z + 20*FRACUNIT;
 	}
 
-	if (splitscreen > 2 && player == &players[fourthdisplayplayer])
-	{
-		type = &postimgtype4;
-		param = &postimgparam4;
-	}
-	else if (splitscreen > 1 && player == &players[thirddisplayplayer])
-	{
-		type = &postimgtype3;
-		param = &postimgparam3;
-	}
-	else if (splitscreen && player == &players[secondarydisplayplayer])
-	{
-		type = &postimgtype2;
-		param = &postimgparam2;
-	}
-	else
+	for (i = 0; i <= splitscreen; i++)
 	{
-		type = &postimgtype;
-		param = &postimgparam;
+		if (player == &players[displayplayers[i]])
+		{
+			type = &postimgtype[i];
+			param = &postimgparam[i];
+			break;
+		}
 	}
 
 	// see if we are in heat (no, not THAT kind of heat...)
@@ -8666,11 +8673,7 @@ void P_DoTimeOver(player_t *player)
 
 	player->pflags |= PF_TIMEOVER;
 
-	if ((player == &players[consoleplayer]
-		|| (splitscreen && player == &players[secondarydisplayplayer])
-		|| (splitscreen > 1 && player == &players[thirddisplayplayer])
-		|| (splitscreen > 2 && player == &players[fourthdisplayplayer]))
-		&& !demo.playback)
+	if (P_IsLocalPlayer(player) && !demo.playback)
 		legitimateexit = true; // SRB2kart: losing a race is still seeing it through to the end :p
 
 	if (player->mo)
@@ -8717,7 +8720,7 @@ void P_PlayerThink(player_t *player)
 	}
 
 #ifdef SEENAMES
-	if (netgame && player == &players[displayplayer] && !(leveltime % (TICRATE/5)) && !splitscreen)
+	if (netgame && player == &players[displayplayers[0]] && !(leveltime % (TICRATE/5)) && !splitscreen)
 	{
 		seenplayer = NULL;
 
@@ -9064,7 +9067,9 @@ void P_PlayerThink(player_t *player)
 		|| player->kartstuff[k_driftboost] || player->kartstuff[k_sneakertimer] || player->kartstuff[k_startboost]) && !player->kartstuff[k_invincibilitytimer] // SRB2kart
 		&& (player->speed + abs(player->mo->momz)) > FixedMul(20*FRACUNIT,player->mo->scale))
 	{
+		UINT8 i;
 		mobj_t *gmobj = P_SpawnGhostMobj(player->mo);
+
 		gmobj->fuse = 2;
 		if (leveltime & 1)
 		{
@@ -9072,15 +9077,17 @@ void P_PlayerThink(player_t *player)
 			gmobj->frame |= tr_trans70<<FF_TRANSSHIFT;
 		}
 
-		// Hide the mobj from our sights if we're the displayplayer and chasecam is off,
-		// or secondarydisplayplayer and chasecam2 is off.
+		// Hide the mobj from our sights if we're the displayplayer and chasecam is off.
 		// Why not just not spawn the mobj?  Well, I'd rather only flirt with
 		// consistency so much...
-		if ((player == &players[displayplayer] && !camera.chase)
-		|| (splitscreen && player == &players[secondarydisplayplayer] && !camera2.chase)
-		|| (splitscreen > 1 && player == &players[thirddisplayplayer] && !camera3.chase)
-		|| (splitscreen > 2 && player == &players[fourthdisplayplayer] && !camera4.chase))
-			gmobj->flags2 |= MF2_DONTDRAW;
+		for (i = 0; i <= splitscreen; i++)
+		{
+			if (player == &players[displayplayers[i]] && !camera[i].chase)
+			{
+				gmobj->flags2 |= MF2_DONTDRAW;
+				break;
+			}
+		}
 	}
 #endif
 
@@ -9280,6 +9287,7 @@ void P_PlayerAfterThink(player_t *player)
 	ticcmd_t *cmd;
 	//INT32 oldweapon = player->currentweapon; // SRB2kart - unused
 	camera_t *thiscam = NULL; // if not one of the displayed players, just don't bother
+	UINT8 i;
 
 #ifdef PARANOIA
 	if (!player->mo)
@@ -9302,14 +9310,14 @@ void P_PlayerAfterThink(player_t *player)
 		P_PlayerInSpecialSector(player);
 #endif
 
-	if (splitscreen > 2 && player == &players[fourthdisplayplayer])
-		thiscam = &camera4;
-	else if (splitscreen > 1 && player == &players[thirddisplayplayer])
-		thiscam = &camera3;
-	else if (splitscreen && player == &players[secondarydisplayplayer])
-		thiscam = &camera2;
-	else if (player == &players[displayplayer])
-		thiscam = &camera;
+	for (i = 0; i <= splitscreen; i++)
+	{
+		if (player == &players[displayplayers[i]])
+		{
+			thiscam = &camera[i];
+			break;
+		}
+	}
 
 	if (player->playerstate == PST_DEAD)
 	{
@@ -9494,13 +9502,13 @@ void P_PlayerAfterThink(player_t *player)
 			player->mo->angle = player->mo->tracer->angle;
 
 			if (player == &players[consoleplayer])
-				localangle = player->mo->angle;
-			else if (player == &players[secondarydisplayplayer])
-				localangle2 = player->mo->angle;
-			else if (player == &players[thirddisplayplayer])
-				localangle3 = player->mo->angle;
-			else if (player == &players[fourthdisplayplayer])
-				localangle4 = player->mo->angle;
+				localangle[0] = player->mo->angle;
+			else if (player == &players[displayplayers[1]])
+				localangle[1] = player->mo->angle;
+			else if (player == &players[displayplayers[2]])
+				localangle[2] = player->mo->angle;
+			else if (player == &players[displayplayers[3]])
+				localangle[3] = player->mo->angle;
 		}
 
 		if (P_AproxDistance(player->mo->x - player->mo->tracer->x, player->mo->y - player->mo->tracer->y) > player->mo->radius)
@@ -9568,13 +9576,13 @@ void P_PlayerAfterThink(player_t *player)
 			player->mo->angle += cmd->sidemove<<ANGLETOFINESHIFT; // 2048 --> ANGLE_MAX
 
 			if (player == &players[consoleplayer])
-				localangle = player->mo->angle; // Adjust the local control angle.
-			else if (player == &players[secondarydisplayplayer])
-				localangle2 = player->mo->angle;
-			else if (player == &players[thirddisplayplayer])
-				localangle3 = player->mo->angle;
-			else if (player == &players[fourthdisplayplayer])
-				localangle4 = player->mo->angle;
+				localangle[0] = player->mo->angle; // Adjust the local control angle.
+			else if (player == &players[displayplayers[1]])
+				localangle[1] = player->mo->angle;
+			else if (player == &players[displayplayers[2]])
+				localangle[2] = player->mo->angle;
+			else if (player == &players[displayplayers[3]])
+				localangle[3] = player->mo->angle;
 		}
 	}
 
diff --git a/src/r_bsp.c b/src/r_bsp.c
index b819735e10cbf15b65866e5d396c5d7b3a0f8b5d..296cbbe87614369c1479b1095cef2a058e979358 100644
--- a/src/r_bsp.c
+++ b/src/r_bsp.c
@@ -252,20 +252,23 @@ sector_t *R_FakeFlat(sector_t *sec, sector_t *tempsec, INT32 *floorlightlevel,
 		mobj_t *viewmobj = viewplayer->mo;
 		INT32 heightsec;
 		boolean underwater;
+		UINT8 i;
 
-		if (splitscreen > 2 && viewplayer == &players[fourthdisplayplayer] && camera4.chase)
-			heightsec = R_PointInSubsector(camera4.x, camera4.y)->sector->heightsec;
-		else if (splitscreen > 1 && viewplayer == &players[thirddisplayplayer] && camera3.chase)
-			heightsec = R_PointInSubsector(camera3.x, camera3.y)->sector->heightsec;
-		else if (splitscreen && viewplayer == &players[secondarydisplayplayer] && camera2.chase)
-			heightsec = R_PointInSubsector(camera2.x, camera2.y)->sector->heightsec;
-		else if (camera.chase && viewplayer == &players[displayplayer])
-			heightsec = R_PointInSubsector(camera.x, camera.y)->sector->heightsec;
-		else if (viewmobj)
+		for (i = 0; i <= splitscreen; i++)
+		{
+			if (viewplayer == &players[displayplayers[i]] && camera[i].chase)
+			{
+				heightsec = R_PointInSubsector(camera[i].x, camera[i].y)->sector->heightsec;
+				break;
+			}
+		}
+
+		if (i > splitscreen && viewmobj)
 			heightsec = R_PointInSubsector(viewmobj->x, viewmobj->y)->sector->heightsec;
 		else
 			return sec;
-		underwater = heightsec != -1 && viewz <= sectors[heightsec].floorheight;
+
+		underwater = (heightsec != -1 && viewz <= sectors[heightsec].floorheight);
 
 		// Replace sector being drawn, with a copy to be hacked
 		*tempsec = *sec;
@@ -827,7 +830,7 @@ static void R_AddPolyObjects(subsector_t *sub)
 
 drawseg_t *firstseg;
 
-static void R_Subsector(size_t num, UINT8 viewnumber)
+static void R_Subsector(size_t num)
 {
 	INT32 count, floorlightlevel, ceilinglightlevel, light;
 	seg_t *line;
@@ -1149,7 +1152,7 @@ static void R_Subsector(size_t num, UINT8 viewnumber)
    // Either you must pass the fake sector and handle validcount here, on the
    // real sector, or you must account for the lighting in some other way,
    // like passing it as an argument.
-	R_AddSprites(sub->sector, (floorlightlevel+ceilinglightlevel)/2, viewnumber);
+	R_AddSprites(sub->sector, (floorlightlevel+ceilinglightlevel)/2);
 
 	firstseg = NULL;
 
@@ -1355,7 +1358,7 @@ INT32 R_GetPlaneLight(sector_t *sector, fixed_t planeheight, boolean underside)
 //
 // killough 5/2/98: reformatted, removed tail recursion
 
-void R_RenderBSPNode(INT32 bspnum, UINT8 viewnumber)
+void R_RenderBSPNode(INT32 bspnum)
 {
 	node_t *bsp;
 	INT32 side;
@@ -1366,7 +1369,7 @@ void R_RenderBSPNode(INT32 bspnum, UINT8 viewnumber)
 		// Decide which side the view point is on.
 		side = R_PointOnSide(viewx, viewy, bsp);
 		// Recursively divide front space.
-		R_RenderBSPNode(bsp->children[side], viewnumber);
+		R_RenderBSPNode(bsp->children[side]);
 
 		// Possibly divide back space.
 
@@ -1384,5 +1387,5 @@ void R_RenderBSPNode(INT32 bspnum, UINT8 viewnumber)
 		portalcullsector = NULL;
 	}
 
-	R_Subsector(bspnum == -1 ? 0 : bspnum & ~NF_SUBSECTOR, viewnumber);
+	R_Subsector(bspnum == -1 ? 0 : bspnum & ~NF_SUBSECTOR);
 }
diff --git a/src/r_bsp.h b/src/r_bsp.h
index 7810c9b5c401d87e4c135804c09dd1dd402a11e0..e3662e2e6ad23f6c25efed2ceb44f861a2dd15eb 100644
--- a/src/r_bsp.h
+++ b/src/r_bsp.h
@@ -37,7 +37,7 @@ extern INT32 doorclosed;
 void R_ClearClipSegs(void);
 void R_PortalClearClipSegs(INT32 start, INT32 end);
 void R_ClearDrawSegs(void);
-void R_RenderBSPNode(INT32 bspnum, UINT8 viewnumber);
+void R_RenderBSPNode(INT32 bspnum);
 void R_AddPortal(INT32 line1, INT32 line2, INT32 x1, INT32 x2);
 
 #ifdef POLYOBJECTS
diff --git a/src/r_main.c b/src/r_main.c
index b4dcd9183e66a08e37e9ae5af01cf3108808e84c..12206243123bd83fae9bb0ba6ba50d8dcda477ba 100644
--- a/src/r_main.c
+++ b/src/r_main.c
@@ -65,9 +65,10 @@ size_t loopcount;
 
 fixed_t viewx, viewy, viewz;
 angle_t viewangle, aimingangle;
+UINT8 viewnumber;
 fixed_t viewcos, viewsin;
 boolean viewsky, skyVisible;
-boolean skyVisible1, skyVisible2, skyVisible3, skyVisible4; // saved values of skyVisible for P1/P2/P3/P4, for splitscreen
+boolean skyVisiblePerPlayer[MAXSPLITSCREENPLAYERS]; // saved values of skyVisible for each splitscreen player
 sector_t *viewsector;
 player_t *viewplayer;
 
@@ -195,17 +196,10 @@ void SplitScreen_OnChange(void)
 
 	if (!demo.playback && !botingame)
 	{
-		for (i = 1; i < 3; i++)
+		for (i = 1; i < MAXSPLITSCREENPLAYERS; i++)
 		{
 			if (i > splitscreen)
-			{
-				if (i == 1)
-					CL_RemoveSplitscreenPlayer(secondarydisplayplayer);
-				else if (i == 2)
-					CL_RemoveSplitscreenPlayer(thirddisplayplayer);
-				else if (i == 3)
-					CL_RemoveSplitscreenPlayer(fourthdisplayplayer);
-			}
+				CL_RemoveSplitscreenPlayer(displayplayers[i]);
 			else
 				CL_AddSplitscreenPlayer();
 		}
@@ -215,21 +209,27 @@ void SplitScreen_OnChange(void)
 	}
 	else
 	{
-		secondarydisplayplayer = consoleplayer;
-		thirddisplayplayer = consoleplayer;
-		fourthdisplayplayer = consoleplayer;
+		for (i = 1; i < MAXSPLITSCREENPLAYERS; i++)
+			displayplayers[i] = consoleplayer;
+
 		for (i = 0; i < MAXPLAYERS; i++)
+		{
 			if (playeringame[i] && i != consoleplayer)
 			{
-				if (secondarydisplayplayer == consoleplayer)
-					secondarydisplayplayer = i;
-				else if (thirddisplayplayer == consoleplayer)
-					thirddisplayplayer = i;
-				else if (fourthdisplayplayer == consoleplayer)
-					fourthdisplayplayer = i;
-				else
+				UINT8 j;
+				for (j = 1; j < MAXSPLITSCREENPLAYERS; j++)
+				{
+					if (displayplayers[j] == consoleplayer)
+					{
+						displayplayers[j] = i;
+						break;
+					}
+				}
+
+				if (j == MAXSPLITSCREENPLAYERS)
 					break;
 			}
+		}
 	}
 }
 static void Fov_OnChange(void)
@@ -844,16 +844,20 @@ static void R_SetupFreelook(void)
 
 void R_SkyboxFrame(player_t *player)
 {
-	camera_t *thiscam;
+	camera_t *thiscam = &camera[0];
+	UINT8 i;
 
-	if (splitscreen > 2 && player == &players[fourthdisplayplayer])
-		thiscam = &camera4;
-	else if (splitscreen > 1 && player == &players[thirddisplayplayer])
-		thiscam = &camera3;
-	else if (splitscreen && player == &players[secondarydisplayplayer])
-		thiscam = &camera2;
-	else
-		thiscam = &camera;
+	if (splitscreen)
+	{
+		for (i = 1; i <= splitscreen; i++)
+		{
+			if (player == &players[i])
+			{
+				thiscam = &camera[i];
+				break;
+			}
+		}
+	}
 
 	// cut-away view stuff
 	viewsky = true;
@@ -883,23 +887,20 @@ void R_SkyboxFrame(player_t *player)
 		{
 			if (player == &players[consoleplayer])
 			{
-				viewangle = localangle; // WARNING: camera uses this
-				aimingangle = localaiming;
+				viewangle = localangle[0]; // WARNING: camera uses this
+				aimingangle = localaiming[0];
 			}
-			else if (player == &players[secondarydisplayplayer])
+			else if (splitscreen)
 			{
-				viewangle = localangle2;
-				aimingangle = localaiming2;
-			}
-			else if (player == &players[thirddisplayplayer])
-			{
-				viewangle = localangle3;
-				aimingangle = localaiming3;
-			}
-			else if (player == &players[fourthdisplayplayer])
-			{
-				viewangle = localangle4;
-				aimingangle = localaiming4;
+				for (i = 1; i <= splitscreen; i++)
+				{
+					if (player == &players[displayplayers[i]])
+					{
+						viewangle = localangle[i];
+						aimingangle = localaiming[i];
+						break;
+					}
+				}
 			}
 		}
 	}
@@ -1078,24 +1079,24 @@ void R_SetupFrame(player_t *player, boolean skybox)
 	camera_t *thiscam;
 	boolean chasecam = false;
 
-	if (splitscreen > 2 && player == &players[fourthdisplayplayer])
+	if (splitscreen > 2 && player == &players[displayplayers[3]])
 	{
-		thiscam = &camera4;
+		thiscam = &camera[3];
 		chasecam = (cv_chasecam4.value != 0);
 	}
-	else if (splitscreen > 1 && player == &players[thirddisplayplayer])
+	else if (splitscreen > 1 && player == &players[displayplayers[2]])
 	{
-		thiscam = &camera3;
+		thiscam = &camera[2];
 		chasecam = (cv_chasecam3.value != 0);
 	}
-	else if (splitscreen && player == &players[secondarydisplayplayer])
+	else if (splitscreen && player == &players[displayplayers[1]])
 	{
-		thiscam = &camera2;
+		thiscam = &camera[1];
 		chasecam = (cv_chasecam2.value != 0);
 	}
 	else
 	{
-		thiscam = &camera;
+		thiscam = &camera[0];
 		chasecam = (cv_chasecam.value != 0);
 	}
 
@@ -1145,23 +1146,20 @@ void R_SetupFrame(player_t *player, boolean skybox)
 		{
 			if (player == &players[consoleplayer])
 			{
-				viewangle = localangle; // WARNING: camera uses this
-				aimingangle = localaiming;
-			}
-			else if (player == &players[secondarydisplayplayer])
-			{
-				viewangle = localangle2;
-				aimingangle = localaiming2;
-			}
-			else if (player == &players[thirddisplayplayer])
-			{
-				viewangle = localangle3;
-				aimingangle = localaiming3;
+				viewangle = localangle[0]; // WARNING: camera uses this
+				aimingangle = localaiming[0];
 			}
-			else if (player == &players[fourthdisplayplayer])
+			else if (splitscreen)
 			{
-				viewangle = localangle4;
-				aimingangle = localaiming4;
+				for (i = 1; i <= splitscreen; i++)
+				{
+					if (player == &players[displayplayers[i]])
+					{
+						viewangle = localangle[i];
+						aimingangle = localaiming[i];
+						break;
+					}
+				}
 			}
 		}
 	}
@@ -1323,19 +1321,24 @@ void R_RenderPlayerView(player_t *player)
 {
 	portal_pair *portal;
 	const boolean skybox = (skyboxmo[0] && cv_skybox.value);
-	UINT8 viewnumber;
-
-	if (player == &players[secondarydisplayplayer] && splitscreen)
-		viewnumber = 1;
-	else if (player == &players[thirddisplayplayer] && splitscreen > 1)
-		viewnumber = 2;
-	else if (player == &players[fourthdisplayplayer] && splitscreen > 2)
-		viewnumber = 3;
-	else
-		viewnumber = 0;
+	UINT8 i;
+
+	viewnumber = 0; // default
+
+	if (splitscreen)
+	{
+		for (i = 1; i <= splitscreen; i++)
+		{
+			if (player == &players[i])
+			{
+				viewnumber = i;
+				break;
+			}
+		}
+	}
 
 	// if this is display player 1
-	if (cv_homremoval.value && player == &players[displayplayer])
+	if (cv_homremoval.value && player == &players[displayplayers[0]])
 	{
 		if (cv_homremoval.value == 1)
 			V_DrawFill(0, 0, BASEVIDWIDTH, BASEVIDHEIGHT, 31); // No HOM effect!
@@ -1343,7 +1346,7 @@ void R_RenderPlayerView(player_t *player)
 			V_DrawFill(0, 0, BASEVIDWIDTH, BASEVIDHEIGHT, 128+(timeinmap&15));
 	}
 	// Draw over the fourth screen so you don't have to stare at a HOM :V
-	else if (splitscreen == 2 && player == &players[thirddisplayplayer])
+	else if (splitscreen == 2 && player == &players[displayplayers[2]])
 #if 1
 	{
 		// V_DrawPatchFill, but for the fourth screen only
@@ -1362,14 +1365,14 @@ void R_RenderPlayerView(player_t *player)
 #endif
 
 	// load previous saved value of skyVisible for the player
-	if (splitscreen > 2 && player == &players[fourthdisplayplayer])
-		skyVisible = skyVisible4;
-	else if (splitscreen > 1 && player == &players[thirddisplayplayer])
-		skyVisible = skyVisible3;
-	else if (splitscreen && player == &players[secondarydisplayplayer])
-		skyVisible = skyVisible2;
-	else
-		skyVisible = skyVisible1;
+	for (i = 0; i <= splitscreen; i++)
+	{
+		if (player == &players[displayplayers[i]]
+		{
+			skyVisible = skyVisiblePerPlayer[i];
+			break;
+		}
+	}
 
 	portalrender = 0;
 	portal_base = portal_cap = NULL;
@@ -1386,7 +1389,7 @@ void R_RenderPlayerView(player_t *player)
 		R_ClearVisibleFloorSplats();
 #endif
 
-		R_RenderBSPNode((INT32)numnodes - 1, viewnumber);
+		R_RenderBSPNode((INT32)numnodes - 1);
 		R_ClipSprites();
 		R_DrawPlanes();
 #ifdef FLOORSPLATS
@@ -1419,7 +1422,7 @@ void R_RenderPlayerView(player_t *player)
 	mytotal = 0;
 	ProfZeroTimer();
 #endif
-	R_RenderBSPNode((INT32)numnodes - 1, viewnumber);
+	R_RenderBSPNode((INT32)numnodes - 1);
 	R_ClipSprites();
 #ifdef TIMING
 	RDMSR(0x10, &mycount);
@@ -1444,7 +1447,7 @@ void R_RenderPlayerView(player_t *player)
 
 		validcount++;
 
-		R_RenderBSPNode((INT32)numnodes - 1, viewnumber);
+		R_RenderBSPNode((INT32)numnodes - 1);
 		R_ClipSprites();
 		//R_DrawPlanes();
 		//R_DrawMasked();
@@ -1470,16 +1473,16 @@ void R_RenderPlayerView(player_t *player)
 	// Check for new console commands.
 	NetUpdate();
 
-	// save value to skyVisible1 or skyVisible2
+	// save value to skyVisiblePerPlayer
 	// this is so that P1 can't affect whether P2 can see a skybox or not, or vice versa
-	if (splitscreen > 2 && player == &players[fourthdisplayplayer])
-		skyVisible4 = skyVisible;
-	else if (splitscreen > 1 && player == &players[thirddisplayplayer])
-		skyVisible3 = skyVisible;
-	else if (splitscreen && player == &players[secondarydisplayplayer])
-		skyVisible2 = skyVisible;
-	else
-		skyVisible1 = skyVisible;
+	for (i = 0; i <= splitscreen; i++)
+	{
+		if (player == &players[displayplayers[i]])
+		{
+			skyVisiblePerPlayer[i] = skyVisible;
+			break;
+		}
+	}
 }
 
 // =========================================================================
diff --git a/src/r_plane.c b/src/r_plane.c
index 0ff97fcc326fd72c7d4494a43d18949ede194d91..db5bfbda28b3b98a22d6abf51eee2a7b5f433161 100644
--- a/src/r_plane.c
+++ b/src/r_plane.c
@@ -883,12 +883,12 @@ void R_DrawSinglePlane(visplane_t *pl)
 				if (bottom > vid.height)
 					bottom = vid.height;
 
-				if (splitscreen > 2 && viewplayer == &players[fourthdisplayplayer]) // Only copy the part of the screen we need
+				if (splitscreen > 2 && viewplayer == &players[displayplayers[3]]) // Only copy the part of the screen we need
 					scr = (screens[0] + (top+(viewheight))*vid.width + viewwidth);
-				else if ((splitscreen == 1 && viewplayer == &players[secondarydisplayplayer])
-					|| (splitscreen > 1 && viewplayer == &players[thirddisplayplayer]))
+				else if ((splitscreen == 1 && viewplayer == &players[displayplayers[1]])
+					|| (splitscreen > 1 && viewplayer == &players[displayplayers[2]]))
 					scr = (screens[0] + (top+(viewheight))*vid.width);
-				else if (splitscreen > 1 && viewplayer == &players[secondarydisplayplayer])
+				else if (splitscreen > 1 && viewplayer == &players[displayplayers[1]])
 					scr = (screens[0] + ((top)*vid.width) + viewwidth);
 				else
 					scr = (screens[0] + ((top)*vid.width));
diff --git a/src/r_state.h b/src/r_state.h
index d6d123e99ee17d846aa94ef1d4f9c039106ea1a2..6e21e4477227b16ede9026450c7e1a80f9c0450e 100644
--- a/src/r_state.h
+++ b/src/r_state.h
@@ -88,8 +88,9 @@ extern side_t *sides;
 //
 extern fixed_t viewx, viewy, viewz;
 extern angle_t viewangle, aimingangle;
+extern UINT8 viewnumber; // splitscreen view number
 extern boolean viewsky, skyVisible;
-extern boolean skyVisible1, skyVisible2, skyVisible3, skyVisible4; // saved values of skyVisible for P1 and P2, for splitscreen
+extern boolean skyVisiblePerPlayer[MAXSPLITSCREENPLAYERS]; // saved values of skyVisible of each splitscreen player
 extern sector_t *viewsector;
 extern player_t *viewplayer;
 extern UINT8 portalrender;
diff --git a/src/r_things.c b/src/r_things.c
index efc5dd4664ffb683f6b8e9d0534f696bc2d7fa52..71957bb5457136dc177f43e4fc41e3f5fb3c78d7 100644
--- a/src/r_things.c
+++ b/src/r_things.c
@@ -1702,7 +1702,7 @@ static void R_ProjectPrecipitationSprite(precipmobj_t *thing)
 // R_AddSprites
 // During BSP traversal, this adds sprites by sector.
 //
-void R_AddSprites(sector_t *sec, INT32 lightlevel, UINT8 viewnumber)
+void R_AddSprites(sector_t *sec, INT32 lightlevel)
 {
 	mobj_t *thing;
 	precipmobj_t *precipthing; // Tails 08-25-2002
@@ -2664,11 +2664,11 @@ void SetPlayerSkinByNum(INT32 playernum, INT32 skinnum)
 		{
 			if (playernum == consoleplayer)
 				CV_StealthSetValue(&cv_playercolor, skin->prefcolor);
-			else if (playernum == secondarydisplayplayer)
+			else if (playernum == displayplayers[1])
 				CV_StealthSetValue(&cv_playercolor2, skin->prefcolor);
-			else if (playernum == thirddisplayplayer)
+			else if (playernum == displayplayers[2])
 				CV_StealthSetValue(&cv_playercolor3, skin->prefcolor);
-			else if (playernum == fourthdisplayplayer)
+			else if (playernum == displayplayers[3])
 				CV_StealthSetValue(&cv_playercolor4, skin->prefcolor);
 			player->skincolor = skin->prefcolor;
 			if (player->mo)
diff --git a/src/r_things.h b/src/r_things.h
index 6f48cc5bffb11fa055c37c5c0e47854a56b01a05..499d804134ab102a30848818b54a04186ac5fcf9 100644
--- a/src/r_things.h
+++ b/src/r_things.h
@@ -55,7 +55,7 @@ void R_DelSpriteDefs(UINT16 wadnum);
 #endif
 
 //SoM: 6/5/2000: Light sprites correctly!
-void R_AddSprites(sector_t *sec, INT32 lightlevel, UINT8 viewnumber);
+void R_AddSprites(sector_t *sec, INT32 lightlevel);
 void R_InitSprites(void);
 void R_ClearSprites(void);
 void R_ClipSprites(void);
diff --git a/src/s_sound.c b/src/s_sound.c
index 1585753f9d82641171429382244ff9e84607224b..8e649d08c1afb2ddb60770736382c775455aeda6 100644
--- a/src/s_sound.c
+++ b/src/s_sound.c
@@ -438,7 +438,7 @@ void S_StartSoundAtVolume(const void *origin_p, sfxenum_t sfx_id, INT32 volume)
 	listener_t listener3 = {0,0,0,0};
 	listener_t listener4 = {0,0,0,0};
 
-	mobj_t *listenmobj = players[displayplayer].mo;
+	mobj_t *listenmobj = players[displayplayers[0]].mo;
 	mobj_t *listenmobj2 = NULL;
 	mobj_t *listenmobj3 = NULL;
 	mobj_t *listenmobj4 = NULL;
@@ -450,26 +450,26 @@ void S_StartSoundAtVolume(const void *origin_p, sfxenum_t sfx_id, INT32 volume)
 	if (sfx_id == sfx_None)
 		return;
 
-	if (players[displayplayer].awayviewtics)
-		listenmobj = players[displayplayer].awayviewmobj;
+	if (players[displayplayers[0]].awayviewtics)
+		listenmobj = players[displayplayers[0]].awayviewmobj;
 
 	if (splitscreen)
 	{
-		listenmobj2 = players[secondarydisplayplayer].mo;
-		if (players[secondarydisplayplayer].awayviewtics)
-			listenmobj2 = players[secondarydisplayplayer].awayviewmobj;
+		listenmobj2 = players[displayplayers[1]].mo;
+		if (players[displayplayers[1]].awayviewtics)
+			listenmobj2 = players[displayplayers[1]].awayviewmobj;
 
 		if (splitscreen > 1)
 		{
-			listenmobj3 = players[thirddisplayplayer].mo;
-			if (players[thirddisplayplayer].awayviewtics)
-				listenmobj3 = players[thirddisplayplayer].awayviewmobj;
+			listenmobj3 = players[displayplayers[2]].mo;
+			if (players[displayplayers[2]].awayviewtics)
+				listenmobj3 = players[displayplayers[2]].awayviewmobj;
 
 			if (splitscreen > 2)
 			{
-				listenmobj4 = players[fourthdisplayplayer].mo;
-				if (players[fourthdisplayplayer].awayviewtics)
-					listenmobj4 = players[fourthdisplayplayer].awayviewmobj;
+				listenmobj4 = players[displayplayers[3]].mo;
+				if (players[displayplayers[3]].awayviewtics)
+					listenmobj4 = players[displayplayers[3]].awayviewmobj;
 			}
 		}
 	}
@@ -482,12 +482,12 @@ void S_StartSoundAtVolume(const void *origin_p, sfxenum_t sfx_id, INT32 volume)
 	};
 #endif
 
-	if (camera.chase && !players[displayplayer].awayviewtics)
+	if (camera[0].chase && !players[displayplayers[0]].awayviewtics)
 	{
-		listener.x = camera.x;
-		listener.y = camera.y;
-		listener.z = camera.z;
-		listener.angle = camera.angle;
+		listener.x = camera[0].x;
+		listener.y = camera[0].y;
+		listener.z = camera[0].z;
+		listener.angle = camera[0].angle;
 	}
 	else if (listenmobj)
 	{
@@ -501,12 +501,12 @@ void S_StartSoundAtVolume(const void *origin_p, sfxenum_t sfx_id, INT32 volume)
 
 	if (listenmobj2)
 	{
-		if (camera2.chase && !players[secondarydisplayplayer].awayviewtics)
+		if (camera[1].chase && !players[displayplayers[1]].awayviewtics)
 		{
-			listener2.x = camera2.x;
-			listener2.y = camera2.y;
-			listener2.z = camera2.z;
-			listener2.angle = camera2.angle;
+			listener2.x = camera[1].x;
+			listener2.y = camera[1].y;
+			listener2.z = camera[1].z;
+			listener2.angle = camera[1].angle;
 		}
 		else
 		{
@@ -519,12 +519,12 @@ void S_StartSoundAtVolume(const void *origin_p, sfxenum_t sfx_id, INT32 volume)
 
 	if (listenmobj3)
 	{
-		if (camera3.chase && !players[thirddisplayplayer].awayviewtics)
+		if (camera[2].chase && !players[displayplayers[2]].awayviewtics)
 		{
-			listener3.x = camera3.x;
-			listener3.y = camera3.y;
-			listener3.z = camera3.z;
-			listener3.angle = camera3.angle;
+			listener3.x = camera[2].x;
+			listener3.y = camera[2].y;
+			listener3.z = camera[2].z;
+			listener3.angle = camera[2].angle;
 		}
 		else
 		{
@@ -537,12 +537,12 @@ void S_StartSoundAtVolume(const void *origin_p, sfxenum_t sfx_id, INT32 volume)
 
 	if (listenmobj4)
 	{
-		if (camera4.chase && !players[fourthdisplayplayer].awayviewtics)
+		if (camera[3].chase && !players[displayplayers[3]].awayviewtics)
 		{
-			listener4.x = camera4.x;
-			listener4.y = camera4.y;
-			listener4.z = camera4.z;
-			listener4.angle = camera4.angle;
+			listener4.x = camera[3].x;
+			listener4.y = camera[3].y;
+			listener4.z = camera[3].z;
+			listener4.angle = camera[3].angle;
 		}
 		else
 		{
@@ -899,7 +899,7 @@ void S_UpdateSounds(void)
 	listener_t listener3;
 	listener_t listener4;
 
-	mobj_t *listenmobj = players[displayplayer].mo;
+	mobj_t *listenmobj = players[displayplayers[0]].mo;
 	mobj_t *listenmobj2 = NULL;
 	mobj_t *listenmobj3 = NULL;
 	mobj_t *listenmobj4 = NULL;
@@ -940,31 +940,31 @@ void S_UpdateSounds(void)
 
 	if (splitscreen)
 	{
-		listenmobj2 = players[secondarydisplayplayer].mo;
-		if (players[secondarydisplayplayer].awayviewtics)
-			listenmobj2 = players[secondarydisplayplayer].awayviewmobj;
+		listenmobj2 = players[displayplayers[1]].mo;
+		if (players[displayplayers[1]].awayviewtics)
+			listenmobj2 = players[displayplayers[1]].awayviewmobj;
 
 		if (splitscreen > 1)
 		{
-			listenmobj3 = players[thirddisplayplayer].mo;
-			if (players[thirddisplayplayer].awayviewtics)
-				listenmobj3 = players[thirddisplayplayer].awayviewmobj;
+			listenmobj3 = players[displayplayers[2]].mo;
+			if (players[displayplayers[2]].awayviewtics)
+				listenmobj3 = players[displayplayers[2]].awayviewmobj;
 
 			if (splitscreen > 2)
 			{
-				listenmobj4 = players[fourthdisplayplayer].mo;
-				if (players[fourthdisplayplayer].awayviewtics)
-					listenmobj4 = players[fourthdisplayplayer].awayviewmobj;
+				listenmobj4 = players[displayplayers[3]].mo;
+				if (players[displayplayers[3]].awayviewtics)
+					listenmobj4 = players[displayplayers[3]].awayviewmobj;
 			}
 		}
 	}
 
-	if (camera.chase && !players[displayplayer].awayviewtics)
+	if (camera[0].chase && !players[displayplayers[0]].awayviewtics)
 	{
-		listener.x = camera.x;
-		listener.y = camera.y;
-		listener.z = camera.z;
-		listener.angle = camera.angle;
+		listener.x = camera[0].x;
+		listener.y = camera[0].y;
+		listener.z = camera[0].z;
+		listener.angle = camera[0].angle;
 	}
 	else if (listenmobj)
 	{
@@ -989,12 +989,12 @@ void S_UpdateSounds(void)
 
 	if (listenmobj2)
 	{
-		if (camera2.chase && !players[secondarydisplayplayer].awayviewtics)
+		if (camera[1].chase && !players[displayplayers[1]].awayviewtics)
 		{
-			listener2.x = camera2.x;
-			listener2.y = camera2.y;
-			listener2.z = camera2.z;
-			listener2.angle = camera2.angle;
+			listener2.x = camera[1].x;
+			listener2.y = camera[1].y;
+			listener2.z = camera[1].z;
+			listener2.angle = camera[1].angle;
 		}
 		else
 		{
@@ -1007,12 +1007,12 @@ void S_UpdateSounds(void)
 
 	if (listenmobj3)
 	{
-		if (camera3.chase && !players[thirddisplayplayer].awayviewtics)
+		if (camera[2].chase && !players[displayplayers[2]].awayviewtics)
 		{
-			listener3.x = camera3.x;
-			listener3.y = camera3.y;
-			listener3.z = camera3.z;
-			listener3.angle = camera3.angle;
+			listener3.x = camera[2].x;
+			listener3.y = camera[2].y;
+			listener3.z = camera[2].z;
+			listener3.angle = camera[2].angle;
 		}
 		else
 		{
@@ -1025,12 +1025,12 @@ void S_UpdateSounds(void)
 
 	if (listenmobj4)
 	{
-		if (camera4.chase && !players[fourthdisplayplayer].awayviewtics)
+		if (camera[3].chase && !players[displayplayers[3]].awayviewtics)
 		{
-			listener4.x = camera4.x;
-			listener4.y = camera4.y;
-			listener4.z = camera4.z;
-			listener4.angle = camera4.angle;
+			listener4.x = camera[3].x;
+			listener4.y = camera[3].y;
+			listener4.z = camera[3].z;
+			listener4.angle = camera[3].angle;
 		}
 		else
 		{
@@ -1060,9 +1060,9 @@ void S_UpdateSounds(void)
 				// check non-local sounds for distance clipping
 				//  or modify their params
 				if (c->origin && ((c->origin != players[consoleplayer].mo)
-					|| (splitscreen && c->origin != players[secondarydisplayplayer].mo)
-					|| (splitscreen > 1 && c->origin != players[thirddisplayplayer].mo)
-					|| (splitscreen > 2 && c->origin != players[fourthdisplayplayer].mo)))
+					|| (splitscreen && c->origin != players[displayplayers[1]].mo)
+					|| (splitscreen > 1 && c->origin != players[displayplayers[2]].mo)
+					|| (splitscreen > 2 && c->origin != players[displayplayers[3]].mo)))
 				{
 					// Whomever is closer gets the sound, but only in splitscreen.
 					if (splitscreen)
@@ -1071,13 +1071,10 @@ void S_UpdateSounds(void)
 						fixed_t recdist = -1;
 						INT32 i, p = -1;
 
-						for (i = 0; i < 4; i++)
+						for (i = 0; i <= splitscreen; i++)
 						{
 							fixed_t thisdist = -1;
 
-							if (i > splitscreen)
-								break;
-
 							if (i == 0 && listenmobj)
 								thisdist = P_AproxDistance(listener.x-soundmobj->x, listener.y-soundmobj->y);
 							else if (i == 1 && listenmobj2)
@@ -1250,33 +1247,33 @@ INT32 S_AdjustSoundParams(const mobj_t *listener, const mobj_t *source, INT32 *v
 	if (!listener)
 		return false;
 
-	if (listener == players[displayplayer].mo && camera.chase)
+	if (listener == players[displayplayers[0]].mo && camera[0].chase)
 	{
-		listensource.x = camera.x;
-		listensource.y = camera.y;
-		listensource.z = camera.z;
-		listensource.angle = camera.angle;
+		listensource.x = camera[0].x;
+		listensource.y = camera[0].y;
+		listensource.z = camera[0].z;
+		listensource.angle = camera[0].angle;
 	}
-	else if (splitscreen && listener == players[secondarydisplayplayer].mo && camera2.chase)
+	else if (splitscreen && listener == players[displayplayers[1]].mo && camera[1].chase)
 	{
-		listensource.x = camera2.x;
-		listensource.y = camera2.y;
-		listensource.z = camera2.z;
-		listensource.angle = camera2.angle;
+		listensource.x = camera[1].x;
+		listensource.y = camera[1].y;
+		listensource.z = camera[1].z;
+		listensource.angle = camera[1].angle;
 	}
-	else if (splitscreen > 1 && listener == players[thirddisplayplayer].mo && camera3.chase)
+	else if (splitscreen > 1 && listener == players[displayplayers[2]].mo && camera[2].chase)
 	{
-		listensource.x = camera3.x;
-		listensource.y = camera3.y;
-		listensource.z = camera3.z;
-		listensource.angle = camera3.angle;
+		listensource.x = camera[2].x;
+		listensource.y = camera[2].y;
+		listensource.z = camera[2].z;
+		listensource.angle = camera[2].angle;
 	}
-	else if (splitscreen > 2 && listener == players[fourthdisplayplayer].mo && camera4.chase)
+	else if (splitscreen > 2 && listener == players[displayplayers[3]].mo && camera[3].chase)
 	{
-		listensource.x = camera4.x;
-		listensource.y = camera4.y;
-		listensource.z = camera4.z;
-		listensource.angle = camera4.angle;
+		listensource.x = camera[3].x;
+		listensource.y = camera[3].y;
+		listensource.z = camera[3].z;
+		listensource.angle = camera[3].angle;
 	}
 	else
 	{
diff --git a/src/st_stuff.c b/src/st_stuff.c
index bbfa4c047f530cfa3c9da7dc016570b79242e6f8..3b35907b7c1720d4b538b4ce9cdb18bc4976ed1d 100644
--- a/src/st_stuff.c
+++ b/src/st_stuff.c
@@ -372,7 +372,7 @@ static inline void ST_InitData(void)
 	// 'link' the statusbar display to a player, which could be
 	// another player than consoleplayer, for example, when you
 	// change the view in a multiplayer demo with F12.
-	stplyr = &players[displayplayer];
+	stplyr = &players[displayplayers[0]];
 
 	st_palette = -1;
 }
@@ -442,7 +442,7 @@ static INT32 SCY(INT32 y)
 	if (splitscreen)
 	{
 		y >>= 1;
-		if (stplyr != &players[displayplayer])
+		if (stplyr != &players[displayplayers[0]])
 			y += vid.height / 2;
 	}
 	return y;
@@ -458,7 +458,7 @@ static INT32 STRINGY(INT32 y)
 	if (splitscreen)
 	{
 		y >>= 1;
-		if (stplyr != &players[displayplayer])
+		if (stplyr != &players[displayplayers[0]])
 			y += BASEVIDHEIGHT / 2;
 	}
 	return y;
@@ -471,7 +471,7 @@ static INT32 SPLITFLAGS(INT32 f)
 	// Pass this V_SNAPTO(TOP|BOTTOM) and it'll trim them to account for splitscreen! -Red
 	if (splitscreen)
 	{
-		if (stplyr != &players[displayplayer])
+		if (stplyr != &players[displayplayers[0]])
 			f &= ~V_SNAPTOTOP;
 		else
 			f &= ~V_SNAPTOBOTTOM;
@@ -498,7 +498,7 @@ static INT32 SCR(INT32 r)
 	if (splitscreen)
 	{
 		y >>= 1;
-		if (stplyr != &players[displayplayer])
+		if (stplyr != &players[displayplayers[0]])
 			y += vid.height / 2;
 	}
 	return FixedInt(FixedDiv(y, vid.fdupy));
@@ -701,7 +701,7 @@ static inline void ST_drawRings(void) // SRB2kart - unused.
 /*
 static void ST_drawLives(void) // SRB2kart - unused.
 {
-	const INT32 v_splitflag = (splitscreen && stplyr == &players[displayplayer] ? V_SPLITSCREEN : 0);
+	const INT32 v_splitflag = (splitscreen && stplyr == &players[displayplayers[0]] ? V_SPLITSCREEN : 0);
 
 	if (!stplyr->skincolor)
 		return; // Just joined a server, skin isn't loaded yet!
@@ -1019,7 +1019,7 @@ static void ST_drawNiGHTSHUD(void) // SRB2kart - unused.
 	if (G_IsSpecialStage(gamemap))
 	{ // Since special stages share score, time, rings, etc.
 		// disable splitscreen mode for its HUD.
-		if (stplyr != &players[displayplayer])
+		if (stplyr != &players[displayplayers[0]])
 			return;
 		nosshack = splitscreen;
 		splitscreen = 0;
@@ -1124,7 +1124,7 @@ static void ST_drawNiGHTSHUD(void) // SRB2kart - unused.
 			V_DrawScaledPatch(locx, STRINGY(locy)-3, V_HUDTRANS, drillbar);
 			for (dfill = 0; dfill < stplyr->drillmeter/20 && dfill < 96; ++dfill)
 				V_DrawScaledPatch(locx + 2 + dfill, STRINGY(locy + 3), V_HUDTRANS, drillfill[fillpatch]);
-			stplyr = &players[secondarydisplayplayer];
+			stplyr = &players[displayplayers[1]];
 			if (stplyr->pflags & PF_DRILLING)
 				fillpatch = (stplyr->drillmeter & 1) + 1;
 			else
@@ -1132,7 +1132,7 @@ static void ST_drawNiGHTSHUD(void) // SRB2kart - unused.
 			V_DrawScaledPatch(locx, STRINGY(locy-3), V_SNAPTOBOTTOM|V_HUDTRANS, drillbar);
 			for (dfill = 0; dfill < stplyr->drillmeter/20 && dfill < 96; ++dfill)
 				V_DrawScaledPatch(locx + 2 + dfill, STRINGY(locy + 3), V_SNAPTOBOTTOM|V_HUDTRANS, drillfill[fillpatch]);
-			stplyr = &players[displayplayer];
+			stplyr = &players[displayplayers[0]];
 			splitscreen = 0;
 		}
 		else
@@ -1881,7 +1881,7 @@ static void ST_overlayDrawer(void)
 			ST_drawTeamName();
 
 		// Special Stage HUD
-		if (!useNightsSS && G_IsSpecialStage(gamemap) && stplyr == &players[displayplayer])
+		if (!useNightsSS && G_IsSpecialStage(gamemap) && stplyr == &players[displayplayers[0]])
 			ST_drawSpecialStageHUD();
 
 		// Emerald Hunt Indicators
@@ -1919,7 +1919,7 @@ static void ST_overlayDrawer(void)
 			{
 				char name[MAXPLAYERNAME+12];
 
-				INT32 y = (stplyr == &players[displayplayer]) ? 4 : BASEVIDHEIGHT/2-12;
+				INT32 y = (stplyr == &players[displayplayers[0]]) ? 4 : BASEVIDHEIGHT/2-12;
 				sprintf(name, "VIEWPOINT: %s", player_names[stplyr-players]);
 				V_DrawRightAlignedThinString(BASEVIDWIDTH-40, y, V_HUDTRANSHALF|V_ALLOWLOWERCASE|K_calcSplitFlags(V_SNAPTOTOP|V_SNAPTOBOTTOM|V_SNAPTORIGHT), name);
 			}
@@ -1930,10 +1930,10 @@ static void ST_overlayDrawer(void)
 		}
 
 		// This is where we draw all the fun cheese if you have the chasecam off!
-		/*if ((stplyr == &players[displayplayer] && !camera.chase)
-			|| ((splitscreen && stplyr == &players[secondarydisplayplayer]) && !camera2.chase)
-			|| ((splitscreen > 1 && stplyr == &players[thirddisplayplayer]) && !camera3.chase)
-			|| ((splitscreen > 2 && stplyr == &players[fourthdisplayplayer]) && !camera4.chase))
+		/*if ((stplyr == &players[displayplayers[0]] && !camera[0].chase)
+			|| ((splitscreen && stplyr == &players[displayplayers[1]]) && !camera[1].chase)
+			|| ((splitscreen > 1 && stplyr == &players[displayplayers[2]]) && !camera[2].chase)
+			|| ((splitscreen > 2 && stplyr == &players[displayplayers[3]]) && !camera[3].chase))
 		{
 			ST_drawFirstPersonHUD();
 		}*/
@@ -2086,8 +2086,10 @@ static void ST_MayonakaStatic(void)
 
 void ST_Drawer(void)
 {
+	UINT8 i;
+
 #ifdef SEENAMES
-	if (cv_seenames.value && cv_allowseenames.value && displayplayer == consoleplayer && seenplayer && seenplayer->mo && !mapreset)
+	if (cv_seenames.value && cv_allowseenames.value && displayplayers[0] == consoleplayer && seenplayer && seenplayer->mo && !mapreset)
 	{
 		if (cv_seenames.value == 1)
 			V_DrawCenteredString(BASEVIDWIDTH/2, BASEVIDHEIGHT/2 + 15, V_HUDTRANSHALF, player_names[seenplayer-players]);
@@ -2121,26 +2123,12 @@ void ST_Drawer(void)
 	if (st_overlay)
 	{
 		// No deadview!
-		stplyr = &players[displayplayer];
-		ST_overlayDrawer();
-
-		if (splitscreen)
+		for (i = 0; i <= splitscreen; i++)
 		{
-			stplyr = &players[secondarydisplayplayer];
+			stplyr = &players[displayplayers[i]];
 			ST_overlayDrawer();
-
-			if (splitscreen > 1)
-			{
-				stplyr = &players[thirddisplayplayer];
-				ST_overlayDrawer();
-
-				if (splitscreen > 2)
-				{
-					stplyr = &players[fourthdisplayplayer];
-					ST_overlayDrawer();
-				}
-			}
 		}
+
 		// draw Midnight Channel's overlay ontop
 		if (mapheaderinfo[gamemap-1]->typeoflevel & TOL_TV)	// Very specific Midnight Channel stuff.
 			ST_MayonakaStatic();
diff --git a/src/y_inter.c b/src/y_inter.c
index f3708428224c04f0ce872ffdba566269af37ed6c..f7f4845bb668f99846f54bf45455f6c225114b37 100644
--- a/src/y_inter.c
+++ b/src/y_inter.c
@@ -360,7 +360,7 @@ void Y_IntermissionDrawer(void)
 		V_DrawFadeScreen(0xFF00, 22);
 
 	if (!splitscreen)
-		whiteplayer = demo.playback ? displayplayer : consoleplayer;
+		whiteplayer = demo.playback ? displayplayers[0] : consoleplayer;
 
 	if (cons_menuhighlight.value)
 		hilicol = cons_menuhighlight.value;
@@ -1051,19 +1051,19 @@ void Y_VoteDrawer(void)
 					{
 						case 1:
 							thiscurs = cursor2;
-							p = secondarydisplayplayer;
+							p = displayplayers[1];
 							break;
 						case 2:
 							thiscurs = cursor3;
-							p = thirddisplayplayer;
+							p = displayplayers[2];
 							break;
 						case 3:
 							thiscurs = cursor4;
-							p = fourthdisplayplayer;
+							p = displayplayers[3];
 							break;
 						default:
 							thiscurs = cursor1;
-							p = displayplayer;
+							p = displayplayers[0];
 							break;
 					}
 
@@ -1218,10 +1218,7 @@ static void Y_VoteStops(SINT8 pick, SINT8 level)
 		S_StartSound(NULL, sfx_noooo2); // gasp
 	else if (mapheaderinfo[nextmap] && (mapheaderinfo[nextmap]->menuflags & LF2_HIDEINMENU))
 		S_StartSound(NULL, sfx_noooo1); // this is bad
-	else if (netgame && (pick == consoleplayer
-		|| pick == secondarydisplayplayer
-		|| pick == thirddisplayplayer
-		|| pick == fourthdisplayplayer))
+	else if (netgame && P_IsLocalPlayer(&players[pick]))
 		S_StartSound(NULL, sfx_yeeeah); // yeeeah!
 	else
 		S_StartSound(NULL, sfx_kc48); // just a cool sound
@@ -1354,13 +1351,13 @@ void Y_VoteTicker(void)
 			switch (i)
 			{
 				case 1:
-					p = secondarydisplayplayer;
+					p = displayplayers[1];
 					break;
 				case 2:
-					p = thirddisplayplayer;
+					p = displayplayers[2];
 					break;
 				case 3:
-					p = fourthdisplayplayer;
+					p = displayplayers[3];
 					break;
 				default:
 					p = consoleplayer;