diff --git a/src/d_netcmd.c b/src/d_netcmd.c
index 4d383f60f341ca83ddbb5193ce3cae2b43c888c4..2bd45b114c56ffbf32cbb1e6c221557acdcb291b 100644
--- a/src/d_netcmd.c
+++ b/src/d_netcmd.c
@@ -912,7 +912,8 @@ void D_RegisterClientCommands(void)
 	CV_RegisterVar(&cv_driftaxis2);
 	CV_RegisterVar(&cv_driftaxis3);
 	CV_RegisterVar(&cv_driftaxis4);
-	CV_RegisterVar(&cv_deadzone);
+	CV_RegisterVar(&cv_xdeadzone);
+	CV_RegisterVar(&cv_ydeadzone);
 	CV_RegisterVar(&cv_deadzone2);
 	CV_RegisterVar(&cv_deadzone3);
 	CV_RegisterVar(&cv_deadzone4);
diff --git a/src/g_game.c b/src/g_game.c
index 0b0631f05e004677542b4407e8e8ac0e5367bf1d..d125f265293d415eca7df0d9a5be5094e4ae1b42 100644
--- a/src/g_game.c
+++ b/src/g_game.c
@@ -493,7 +493,8 @@ consvar_t cv_aimaxis = {"joyaxis_aim", "Y-Axis", CV_SAVE, joyaxis_cons_t, NULL,
 consvar_t cv_lookaxis = {"joyaxis_look", "None", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
 consvar_t cv_fireaxis = {"joyaxis_fire", "None", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
 consvar_t cv_driftaxis = {"joyaxis_drift", "None", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
-consvar_t cv_deadzone = {"joy_deadzone", "0.5", CV_FLOAT|CV_SAVE, deadzone_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
+consvar_t cv_xdeadzone = {"joy_xdeadzone", "0.3", CV_FLOAT|CV_SAVE, deadzone_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
+consvar_t cv_ydeadzone = {"joy_ydeadzone", "0.5", CV_FLOAT|CV_SAVE, deadzone_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
 
 consvar_t cv_turnaxis2 = {"joyaxis2_turn", "X-Axis", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
 consvar_t cv_moveaxis2 = {"joyaxis2_move", "None", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
@@ -930,32 +931,45 @@ static INT32 Joy1Axis(axis_input_e axissel)
 	{
 		axisval /= 2;
 		retaxis = joyxmove[axisval];
+
+		if (retaxis < (-JOYAXISRANGE))
+			retaxis = -JOYAXISRANGE;
+		if (retaxis > (+JOYAXISRANGE))
+			retaxis = +JOYAXISRANGE;
+		if (!Joystick.bGamepadStyle && axissel < AXISDEAD)
+		{
+			const INT32 jdeadzone = ((JOYAXISRANGE-1) * cv_xdeadzone.value) >> FRACBITS;
+			if (abs(retaxis) <= jdeadzone)
+				return 0;
+		}
+		if (flp) retaxis = -retaxis; //flip it around
+		return retaxis;
 	}
 	else
 	{
 		axisval--;
 		axisval /= 2;
 		retaxis = joyymove[axisval];
+
+		if (retaxis < (-JOYAXISRANGE))
+			retaxis = -JOYAXISRANGE;
+		if (retaxis > (+JOYAXISRANGE))
+			retaxis = +JOYAXISRANGE;
+		if (!Joystick.bGamepadStyle && axissel < AXISDEAD)
+		{
+			const INT32 jdeadzone = ((JOYAXISRANGE-1) * cv_ydeadzone.value) >> FRACBITS;
+			if (abs(retaxis) <= jdeadzone)
+				return 0;
+		}
+		if (flp) retaxis = -retaxis; //flip it around
+		return retaxis;
+	}
 	}
 
 #ifdef _arch_dreamcast
 	skipDC:
 #endif
 
-	if (retaxis < (-JOYAXISRANGE))
-		retaxis = -JOYAXISRANGE;
-	if (retaxis > (+JOYAXISRANGE))
-		retaxis = +JOYAXISRANGE;
-	if (!Joystick.bGamepadStyle && axissel < AXISDEAD)
-	{
-		const INT32 jdeadzone = ((JOYAXISRANGE-1) * cv_deadzone.value) >> FRACBITS;
-		if (abs(retaxis) <= jdeadzone)
-			return 0;
-	}
-	if (flp) retaxis = -retaxis; //flip it around
-	return retaxis;
-}
-
 static INT32 Joy2Axis(axis_input_e axissel)
 {
 	INT32 retaxis;
diff --git a/src/g_game.h b/src/g_game.h
index d77f4268e704662498a282c8acad53f1d9ad8a00..05225164a4e40adb4e71a1d778dc2f8789c7df21 100644
--- a/src/g_game.h
+++ b/src/g_game.h
@@ -118,7 +118,7 @@ extern consvar_t cv_invertmouse/*, cv_alwaysfreelook, cv_chasefreelook, cv_mouse
 extern consvar_t cv_invertmouse2/*, cv_alwaysfreelook2, cv_chasefreelook2, cv_mousemove2*/;
 extern consvar_t cv_useranalog, cv_useranalog2, cv_useranalog3, cv_useranalog4;
 extern consvar_t cv_analog, cv_analog2, cv_analog3, cv_analog4;
-extern consvar_t cv_turnaxis,cv_moveaxis,cv_brakeaxis,cv_aimaxis,cv_lookaxis,cv_fireaxis,cv_driftaxis,cv_deadzone;
+extern consvar_t cv_turnaxis,cv_moveaxis,cv_brakeaxis,cv_aimaxis,cv_lookaxis,cv_fireaxis,cv_driftaxis,cv_xdeadzone,cv_ydeadzone;
 extern consvar_t cv_turnaxis2,cv_moveaxis2,cv_brakeaxis2,cv_aimaxis2,cv_lookaxis2,cv_fireaxis2,cv_driftaxis2,cv_deadzone2;
 extern consvar_t cv_turnaxis3,cv_moveaxis3,cv_brakeaxis3,cv_aimaxis3,cv_lookaxis3,cv_fireaxis3,cv_driftaxis3,cv_deadzone3;
 extern consvar_t cv_turnaxis4,cv_moveaxis4,cv_brakeaxis4,cv_aimaxis4,cv_lookaxis4,cv_fireaxis4,cv_driftaxis4,cv_deadzone4;
diff --git a/src/m_menu.c b/src/m_menu.c
index 3243e0fc6694582248b0f9cfebfd99c50902b419..bdf2048c0bad9fa55aa005e8d5c43d3542b7effe 100644
--- a/src/m_menu.c
+++ b/src/m_menu.c
@@ -2563,7 +2563,7 @@ boolean M_Responder(event_t *ev)
 	{
 		if (ev->type == ev_joystick  && ev->data1 == 0 && joywait < I_GetTime())
 		{
-			const INT32 jdeadzone = ((JOYAXISRANGE-1) * cv_deadzone.value) >> FRACBITS;
+			const INT32 jdeadzone = ((JOYAXISRANGE-1) * cv_ydeadzone.value) >> FRACBITS;
 			if (ev->data3 != INT32_MAX)
 			{
 				if (Joystick.bGamepadStyle || abs(ev->data3) > jdeadzone)