From 92f33c1d60a54bcb65fb422e1626b0400756b045 Mon Sep 17 00:00:00 2001
From: Sryder <sryder13@gmail.com>
Date: Sun, 5 Mar 2017 22:08:13 +0000
Subject: [PATCH] Low friction and Disable Jump We will look into disabling
 jump a better way later

---
 src/p_spec.h | 2 +-
 src/p_user.c | 2 ++
 2 files changed, 3 insertions(+), 1 deletion(-)

diff --git a/src/p_spec.h b/src/p_spec.h
index 9a71f32ef..824738188 100644
--- a/src/p_spec.h
+++ b/src/p_spec.h
@@ -394,7 +394,7 @@ typedef struct
 
 // SRB2kart - TODO: To satisfy Iceman's craving, I'll leave this here: 62914 : Is the number he wants friction to be.
 // Friction defines.
-#define ORIG_FRICTION          (0xE8 << (FRACBITS-8)) ///< Original value.
+#define ORIG_FRICTION          (62914) ///< Original value.
 #define ORIG_FRICTION_FACTOR   (8 << (FRACBITS-8))    ///< Original value.
 
 void T_Friction(friction_t *f);
diff --git a/src/p_user.c b/src/p_user.c
index a5417478c..c2709ac5a 100644
--- a/src/p_user.c
+++ b/src/p_user.c
@@ -3584,6 +3584,8 @@ void P_DoJump(player_t *player, boolean soundandstate)
 	fixed_t factor;
 	const fixed_t dist6 = FixedMul(FixedDiv(player->speed, player->mo->scale), player->actionspd)/20;
 
+	return;
+
 	if (player->pflags & PF_JUMPSTASIS)
 		return;
 
-- 
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