From d820b8e0c796eed0ce18f2832742ec75c97e9d32 Mon Sep 17 00:00:00 2001 From: "X.organic" <dilithium.no3@protonmail.com> Date: Sat, 20 Aug 2022 14:08:14 +0200 Subject: [PATCH] Increase maximum skin count to 255 This time without spare slots, because I don't see shenanigans like WAD_MUSIC happening with skin indices. Verified to work by saving a replay with 139 skins as the 133th skin and playing it back a few times. Shouldn't cause issues with netcode either because there are no SINT8s handling skin indices. --- src/doomdef.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/doomdef.h b/src/doomdef.h index 0de781c66..070130cb2 100644 --- a/src/doomdef.h +++ b/src/doomdef.h @@ -227,7 +227,7 @@ extern char logfilename[1024]; // NOTE: it needs more than this to increase the number of players... #define MAXPLAYERS 16 -#define MAXSKINS 128 +#define MAXSKINS 255 #define PLAYERSMASK (MAXPLAYERS-1) #define MAXPLAYERNAME 21 -- GitLab