1. 31 Oct, 2018 1 commit
  2. 24 Aug, 2018 1 commit
    • toaster's avatar
      No longer are orbiting/trailing objects in charge of removing themselves. · a6813ae0
      toaster authored
      	* They're clearly not quick enough at the job, since it causes a bunch of silly race conditions.
      	* Instead, K_UpdateHnextList and K_CleanHnextList are in charge of removing them, which are called in the circumstances itemamount (and itemheld/eggmanheld) is changed.
      	* Also, tweak a few places so that trailers AND orbiters can use the same system.
      Also, some minor thingies.
      	* Turn all the useless ```if (a) { A } else if (!a) { B }``` bullshit into ```if (a) { A } else { B }``` bullshit.
      	* Fix up some minor inaccuracies in the playerarrow stuff that doesn't result in creating more sprites.
      a6813ae0
  3. 05 Aug, 2018 1 commit
  4. 03 Jul, 2018 2 commits
  5. 17 Sep, 2017 1 commit
  6. 08 May, 2017 1 commit
  7. 30 Apr, 2017 1 commit
  8. 15 Mar, 2014 1 commit