Skip to content
  • Alu Folie's avatar
    Prevent many Mobj related segfaults · 897f6527
    Alu Folie authored
    -Fix segfaults when damaging mobj with no painstate and when removing source from ShouldDamage
    -Fix segfault when removing mobjs while iterating thinglist
    -Fix dangling pointer in mapthing after removing mobj
    -Fix a segfault when the game cant spawn a MapThing in P_SpawnMapThing
    -If P_SetMobjState gets called with a player mobj use P_SetPlayerMobjState instead
    -Add a few P_MobjWasRemoved checks
    -Make mine explosions a little safer
    -Fix rare K_RepairOrbitChain crash (thx indev c:)
    897f6527