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  • Eidolon's avatar
    Implement Uncapped (squashed) · 8f354ad9
    Eidolon authored
    
    
    Co-Authored-By: default avatarSally Coolatta <tehrealsalt@gmail.com>
    Co-Authored-By: default avatarJames R <justsomejames2@gmail.com>
    Co-Authored-By: default avatarMonster Iestyn <iestynjealous@ntlworld.com>
    Co-Authored-By: default avatarkatsy <katmint@live.com>
    
    Place Frame Interpolation in "Experimental" video options header
    
    This seems like an appropriate way to describe the feature for now.
    
    Add smooth level platter under interpolation, `renderdeltatics`
    
    `renderdeltatics` can be used as a standard delta time in any place,
    allowing for smooth menus. It will always be equal to `realtics`
    when frame interpolation is turned off, producing consistent
    framerate behavior everywhere it is used.
    
    Add smooth rendering to save select screen
    
    Add smooth rendering to Record/NiGHTS Attack, F_SkyScroll
    
    Ensure viewsector is accurate to viewx/viewy
    
    This fixes a potential crash in OpenGL when changing between levels.
    
    Ensure + commands get executed before map start
    
    Always have precise_t defined
    
    Fix misc dropshadow issues
    
    Reset view interp...
    8f354ad9