Commit 692ea23a by Sal

Final credits

parent 879267a7
......@@ -422,75 +422,127 @@ boolean F_IntroResponder(event_t *event)
// CREDITS
// =========
static const char *credits[] = {
"\1SRB2 Kart",
"\1SRB2Kart",
"\1Credits",
"",
"\1Game Design",
"\"Chaos Zero 64\"",
"\"Iceman404\" aka \"VelocitOni\"",
"\"ZarroTsu\"",
"Sally \"TehRealSalt\" Cochenour",
"Jeffery \"Chromatian\" Scott",
"\"VelocitOni\"",
"",
"\1Programming",
"\"Chaos Zero 64\"",
"\1Lead Programming",
"Sally \"TehRealSalt\" Cochenour",
"Vivian \"toaster\" Grannell",
"\"Lat\'\"",
"\"Monster Iestyn\"",
"Sean \"Sryder\" Ryder",
"Ehab \"wolfs\" Saeed",
"\"ZarroTsu\"",
"",
"\1Artists",
"\"Chaos Zero 64\"",
"Sally \"TehRealSalt\" Cochenour",
"\1Support Programming",
"\"fickle\"",
"\"Lat\'\"",
"\"Monster Iestyn\"",
"\"Shuffle\"",
"",
"\1Lead Artists",
"Desmond \"Blade\" DesJardins",
"Sherman \"CoatRack\" DesJardin",
"\"VelocitOni\"",
"",
"\1Support Artists",
"Sally \"TehRealSalt\" Cochenour",
"Sherman \"CoatRack\" DesJardins",
"Jesse \"Jeck Jims\" Emerick",
"Wesley \"Charyb\" Gillebaard",
"Vivian \"toaster\" Grannell",
"James \"SeventhSentinel\" Hall",
"\"Iceman404\"",
"\"Tyrannosaur Chao\"",
"\"ZarroTsu\"",
"",
"\1External Artists",
"\"Chrispy\"",
"\"DirkTheHusky\"",
"\"MotorRoach\"",
"\"Nev3r\"",
"\"Ritz\"",
"\"Rob\"",
"\"SmithyGNC\"",
"\"Spherallic\"",
"\"VAdaPEGA\"",
"\"ZarroTsu\"",
"",
"\1Music and Sound",
"\1Sound Design",
"James \"SeventhSentinel\" Hall",
"Sonic Team",
"\"VAdaPEGA\"",
"\"VelocitOni\"",
"",
"\1Music", // Can't list song names here, so we're listing artists
"\"Arrow\"",
"Jonny Atma",
"Moot Booxle", // Booxlé, add the accent char later?
"Malcolm Brown",
"Karl Brueggemann",
"\"DrTapeworm\"",
"\"Elwood\"",
"Wesley \"Charyb\" Gillebaard",
"\"gxf4c3\"",
"James \"SeventhSentinel\" Hall",
"\"MaxieDaMan\"",
"Chris Holland",
"Johnny \"J\"",
"Masato Kouda",
"Fumie Kumatani",
"Luke Kwing",
"James Landino",
"\"Lange\"",
"Takenobu Mitsuyoshi",
"\"Nib Roc\"",
"Tomoya Ohtani",
"Vincent Rubinetti",
"Jun Senoue",
"\"SSNTails\"",
"Michael \"MaxieDaMan\" Staple",
"Simon Stålenhag", // Stålenhag, add the accent char later?
"\"Synthescissor\"",
"Yuko Takehara",
"Tony Thai",
"\"The8BitDrummer\"",
"Kenichi Tokoi",
"\"Tokyo Active NEETs\"",
"\"xaki\"",
"Michiru Yamane",
"",
"\1Level Design",
"\1Lead Level Design",
"\"Blitz-T\"",
"\"D00D64-X\"",
"\"Chaos Zero 64\"",
"Paul \"Boinciel\" Clempson",
"Sally \"TehRealSalt\" Cochenour",
"Desmond \"Blade\" DesJardins",
"Sherman \"CoatRack\" DesJardin",
"Jeffery \"Chromatian\" Scott",
"\"Tyrannosaur Chao\"",
"",
"\1Support Level Design",
"\"Chaos Zero 64\"",
"\"D00D64\"",
"\"DrTapeworm\"",
"Paul \"Boinciel\" Clempson",
"Sherman \"CoatRack\" DesJardins",
"James \"SeventhSentinel\" Hall",
"\"Lat\'\"",
"Sean \"Sryder\" Ryder",
"\"Ryuspark\"",
"Jeffery \"Chromatian\" Scott",
"\"Simsmagic\"",
"\"Tyrannosaur Chao\" aka \"Chaotic Chao\"",
"\"SP47\"",
"\"ZarroTsu\"",
"",
"\1Testing",
"\"CyberIF\"",
"\"Dani\"",
"Karol \"Fooruman\" D""\x1E""browski", // Dąbrowski, <Sryder> accents in srb2 :ytho:
"Jesse \"Jeck Jims\" Emerick",
"\"VirtAnderson\"",
"",
"\1Special Thanks",
"Sonic Team Jr. & SRB2 (www.srb2.org)",
"Bandit \"Bobby\" Cochenour", // i <3 my dog
"Bear", // i <3 MY dog too
"\"Chrispy\"",
"\"DirkTheHusky\"",
"\"fickle\"", // and my sharki
"\"Nev3r\"",
"\"Ritz\"",
"\"Spherallic\"",
"SEGA",
"Sonic Team",
"SRB2 & Sonic Team Jr. (www.srb2.org)",
"\"blazethecat\"",
"\"Chaos Zero 64\"",
"\"Rob\"",
"",
"\1Produced By",
"Kart Krew",
......@@ -498,6 +550,7 @@ static const char *credits[] = {
"\1In Memory of",
"\"Tyler52\"",
"",
"",
"\1Thank you",
"\1for playing!",
NULL
......@@ -506,18 +559,29 @@ static const char *credits[] = {
static struct {
UINT32 x, y;
const char *patch;
UINT8 colorize;
} credits_pics[] = {
/*{ 8, 80+200* 1, "CREDIT01"},
{ 4, 80+200* 2, "CREDIT13"},
{250, 80+200* 3, "CREDIT12"},
{ 8, 80+200* 4, "CREDIT03"},
{248, 80+200* 5, "CREDIT11"},
{ 8, 80+200* 6, "CREDIT04"},
{112, 80+200* 7, "CREDIT10"},
{240, 80+200* 8, "CREDIT05"},
{120, 80+200* 9, "CREDIT06"},*/
{112, 80+100+200*10, "TYLER52"},
{0, 0, NULL}
// We don't have time to be fancy, let's just colorize some item sprites :V
{224, 80+(200* 1), "K_ITJAWZ", SKINCOLOR_CREAMSICLE},
{224, 80+(200* 2), "K_ITSPB", SKINCOLOR_GARDEN},
{224, 80+(200* 3), "K_ITBANA", SKINCOLOR_LILAC},
{224, 80+(200* 4), "K_ITHYUD", SKINCOLOR_DREAM},
{224, 80+(200* 5), "K_ITBHOG", SKINCOLOR_TANGERINE},
{224, 80+(200* 6), "K_ITSHRK", SKINCOLOR_JAWZ},
{224, 80+(200* 7), "K_ITSHOE", SKINCOLOR_MINT},
{224, 80+(200* 8), "K_ITGROW", SKINCOLOR_RUBY},
{224, 80+(200* 9), "K_ITPOGO", SKINCOLOR_SAPPHIRE},
{224, 80+(200*10), "K_ITRSHE", SKINCOLOR_YELLOW},
{224, 80+(200*11), "K_ITORB4", SKINCOLOR_DUSK},
{224, 80+(200*12), "K_ITEGGM", SKINCOLOR_GREEN},
{224, 80+(200*13), "K_ITMINE", SKINCOLOR_BRONZE},
{224, 80+(200*14), "K_ITTHNS", SKINCOLOR_RASPBERRY},
{224, 80+(200*15), "K_ITINV1", SKINCOLOR_GREY},
// This Tyler52 gag is troublesome
// Alignment should be ((spaces+1 * 100) + (headers+1 * 38) + (lines * 15))
// Current max image spacing: (200*17)
{112, (15*100)+(17*38)+(96*15), "TYLER52", SKINCOLOR_NONE},
{0, 0, NULL, SKINCOLOR_NONE}
};
void F_StartCredits(void)
......@@ -565,7 +629,18 @@ void F_CreditDrawer(void)
// Draw pictures
for (i = 0; credits_pics[i].patch; i++)
V_DrawSciencePatch(credits_pics[i].x<<FRACBITS, (credits_pics[i].y<<FRACBITS) - 4*(animtimer<<FRACBITS)/5, 0, W_CachePatchName(credits_pics[i].patch, PU_CACHE), FRACUNIT>>1);
{
UINT8 *colormap = NULL;
fixed_t sc = FRACUNIT>>1;
if (credits_pics[i].colorize != SKINCOLOR_NONE)
{
colormap = R_GetTranslationColormap(TC_RAINBOW, credits_pics[i].colorize, 0);
sc = FRACUNIT; // quick hack so I don't have to add another field to credits_pics
}
V_DrawFixedPatch(credits_pics[i].x<<FRACBITS, (credits_pics[i].y<<FRACBITS) - 4*(animtimer<<FRACBITS)/5, sc, 0, W_CachePatchName(credits_pics[i].patch, PU_CACHE), colormap);
}
// Draw credits text on top
for (i = 0; credits[i]; i++)
......
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