Commit a39762a8 by James R.

Mute music instead of pausing if lose focus

parent e2749f8f
......@@ -1952,7 +1952,7 @@ static boolean S_PlayMusic(boolean looping, UINT32 fadeinms)
S_InitMusicVolume(); // switch between digi and sequence volume
if (window_notinfocus && !cv_playmusicifunfocused.value)
I_PauseSong();
I_SetMusicVolume(0);
return true;
}
......@@ -2418,9 +2418,9 @@ static void PlayMusicIfUnfocused_OnChange(void)
if (window_notinfocus)
{
if (cv_playmusicifunfocused.value)
I_PauseSong();
I_SetMusicVolume(0);
else
I_ResumeSong();
S_InitMusicVolume();
}
}
......
......@@ -625,7 +625,7 @@ static void Impl_HandleWindowEvent(SDL_WindowEvent evt)
window_notinfocus = false;
if (!paused)
I_ResumeSong(); //resume it
S_InitMusicVolume();
if (cv_gamesounds.value)
S_EnableSound();
......@@ -641,7 +641,7 @@ static void Impl_HandleWindowEvent(SDL_WindowEvent evt)
// Tell game we lost focus, pause music
window_notinfocus = true;
if (!cv_playmusicifunfocused.value)
I_PauseSong();
I_SetMusicVolume(0);
if (!cv_playsoundifunfocused.value)
S_DisableSound();
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment