diff --git a/src/hardware/hw_draw.c b/src/hardware/hw_draw.c
index 33f5e0318978d9867fa281b04d5ed77ae8b91f9a..75523f3d2cfd5efceab6e46a85527f4d332b5c55 100644
--- a/src/hardware/hw_draw.c
+++ b/src/hardware/hw_draw.c
@@ -227,14 +227,14 @@ void HWR_DrawFixedPatch(GLPatch_t *gpatch, fixed_t x, fixed_t y, fixed_t pscale,
 				Z_Free(realpatch);
 			}
 			// centre screen
-			if (vid.width != BASEVIDWIDTH * vid.dupx)
+			if ((float)vid.width != (float)BASEVIDWIDTH * dupx)
 			{
 				if (option & V_SNAPTORIGHT)
 					cx += ((float)vid.width - ((float)BASEVIDWIDTH * dupx));
 				else if (!(option & V_SNAPTOLEFT))
 					cx += ((float)vid.width - ((float)BASEVIDWIDTH * dupx))/2;
 			}
-			if (vid.height != BASEVIDHEIGHT * vid.dupy)
+			if ((float)vid.height != (float)BASEVIDHEIGHT * dupy)
 			{
 				if ((option & (V_SPLITSCREEN|V_SNAPTOBOTTOM)) == (V_SPLITSCREEN|V_SNAPTOBOTTOM))
 					cy += ((float)vid.height/2 - ((float)BASEVIDHEIGHT/2 * dupy));
@@ -375,14 +375,14 @@ void HWR_DrawCroppedPatch(GLPatch_t *gpatch, fixed_t x, fixed_t y, fixed_t pscal
 				Z_Free(realpatch);
 			}
 			// centre screen
-			if (vid.width != BASEVIDWIDTH * vid.dupx)
+			if ((float)vid.width != (float)BASEVIDWIDTH * dupx)
 			{
 				if (option & V_SNAPTORIGHT)
 					cx += ((float)vid.width - ((float)BASEVIDWIDTH * dupx));
 				else if (!(option & V_SNAPTOLEFT))
 					cx += ((float)vid.width - ((float)BASEVIDWIDTH * dupx))/2;
 			}
-			if (vid.height != BASEVIDHEIGHT * vid.dupy)
+			if ((float)vid.height != (float)BASEVIDHEIGHT * dupy)
 			{
 				if ((option & (V_SPLITSCREEN|V_SNAPTOBOTTOM)) == (V_SPLITSCREEN|V_SNAPTOBOTTOM))
 					cy += ((float)vid.height/2 - ((float)BASEVIDHEIGHT/2 * dupy));
@@ -846,14 +846,14 @@ void HWR_DrawFill(INT32 x, INT32 y, INT32 w, INT32 h, INT32 color)
 		fw *= dupx;
 		fh *= dupy;
 
-		if (vid.width != BASEVIDWIDTH * vid.dupx)
+		if ((float)vid.width != (float)BASEVIDWIDTH * dupx)
 		{
 			if (color & V_SNAPTORIGHT)
 				fx += ((float)vid.width - ((float)BASEVIDWIDTH * dupx));
 			else if (!(color & V_SNAPTOLEFT))
 				fx += ((float)vid.width - ((float)BASEVIDWIDTH * dupx)) / 2;
 		}
-		if (vid.height != BASEVIDHEIGHT * dupy)
+		if ((float)vid.height != (float)BASEVIDHEIGHT * dupy)
 		{
 			// same thing here
 			if (color & V_SNAPTOBOTTOM)
diff --git a/src/screen.c b/src/screen.c
index fdd8eb7bd8afadac8e749b7af8fb6bdc174c193a..ada9af7c9548d739d56522a5b6a8e4b4ba18531f 100644
--- a/src/screen.c
+++ b/src/screen.c
@@ -280,7 +280,10 @@ void SCR_Recalc(void)
 	vid.fdupy = FixedDiv(vid.height*FRACUNIT, BASEVIDHEIGHT*FRACUNIT);
 
 #ifdef HWRENDER
-	if (rendermode != render_opengl && rendermode != render_none) // This was just placing it incorrectly at non aspect correct resolutions in opengl
+	//if (rendermode != render_opengl && rendermode != render_none) // This was just placing it incorrectly at non aspect correct resolutions in opengl
+	// 13/11/18:
+	// The above is no longer necessary, since we want OpenGL to be just like software now
+	// -- Monster Iestyn
 #endif
 		vid.fdupx = vid.fdupy = (vid.fdupx < vid.fdupy ? vid.fdupx : vid.fdupy);