diff --git a/src/m_menu.c b/src/m_menu.c index 6c22c658618b17abf27db11dc6358b7c272baccf..c6babc805430f6d620652aac0fc06ff080fc8f0a 100644 --- a/src/m_menu.c +++ b/src/m_menu.c @@ -7990,12 +7990,18 @@ static void M_CustomLevelSelect(INT32 choice) static void M_SinglePlayerMenu(INT32 choice) { (void)choice; - SP_MainMenu[sptutorial].status = - tutorialmap ? IT_CALL|IT_STRING : IT_NOTHING|IT_DISABLED; - SP_MainMenu[sprecordattack].status = - (M_SecretUnlocked(SECRET_RECORDATTACK)) ? IT_CALL|IT_STRING : IT_SECRET; - SP_MainMenu[spnightsmode].status = - (M_SecretUnlocked(SECRET_NIGHTSMODE)) ? IT_CALL|IT_STRING : IT_SECRET; + + if (M_GametypeHasLevels(LLM_RECORDATTACK)) + SP_MainMenu[sprecordattack].status = (M_SecretUnlocked(SECRET_RECORDATTACK)) ? IT_CALL|IT_STRING : IT_SECRET; + else + SP_MainMenu[sprecordattack].status = IT_NOTHING|IT_DISABLED; + + if (M_GametypeHasLevels(LLM_NIGHTSATTACK)) + SP_MainMenu[spnightsmode].status = (M_SecretUnlocked(SECRET_NIGHTSMODE)) ? IT_CALL|IT_STRING : IT_SECRET; + else + SP_MainMenu[spnightsmode].status = IT_NOTHING|IT_DISABLED; + + SP_MainMenu[sptutorial].status = tutorialmap ? IT_CALL|IT_STRING : IT_NOTHING|IT_DISABLED; M_SetupNextMenu(&SP_MainDef); }