diff --git a/src/p_slopes.c b/src/p_slopes.c index 7f070e2a1793b4d02a44fefa374f4a887a8da4a1..37244e021b2aaf7e34c14f6a3bc456963cc0792f 100644 --- a/src/p_slopes.c +++ b/src/p_slopes.c @@ -1046,15 +1046,37 @@ fixed_t P_GetWallTransferMomZ(mobj_t *mo, pslope_t *slope) { vector3_t slopemom, axis; angle_t ang; + angle_t advanceAng = ANG15; + const boolean upwards = (slope->zangle < ANGLE_180); if (slope->flags & SL_NOPHYSICS) return 0; // If there's physics, time for launching. // Doesn't kill the vertical momentum as much as P_SlopeLaunch does. - ang = slope->zangle + ANG15*((slope->zangle > 0) ? 1 : -1); - if (ang > ANGLE_90 && ang < ANGLE_180) - ang = ((slope->zangle > 0) ? ANGLE_90 : InvAngle(ANGLE_90)); // hard cap of directly upwards + ang = slope->zangle; + + // for the time being, let's pretend the slope inclines upwards only + if (!upwards) + { + ang += ANGLE_180; + } + + // angles past 90 degrees need to shrink to get closer to 90 degrees + if (ang > ANGLE_90) + { + advanceAng = InvAngle(advanceAng); + } + + // now we set the actual final angle + if ((ang > ANGLE_90) != (ang + advanceAng > ANGLE_90)) + { + ang = (upwards ? ANGLE_90 : InvAngle(ANGLE_90)); // hard cap of directly upwards + } + else + { + ang = slope->zangle + advanceAng; + } slopemom.x = mo->momx; slopemom.y = mo->momy;