From 5bfebef1e9917f393f8a5d9eb35832b58f5e3fe1 Mon Sep 17 00:00:00 2001
From: SteelT <steeltitanium1@gmail.com>
Date: Fri, 2 Oct 2020 15:25:12 -0400
Subject: [PATCH] Fix models texture PNG path when attempting to load fallback
 models

---
 src/hardware/hw_md2.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/src/hardware/hw_md2.c b/src/hardware/hw_md2.c
index b4d7f85ad0..b9137c5b49 100644
--- a/src/hardware/hw_md2.c
+++ b/src/hardware/hw_md2.c
@@ -170,7 +170,7 @@ static GLTextureFormat_t PNG_Load(const char *filename, int *w, int *h, GLPatch_
 	png_FILE = fopen(pngfilename, "rb");
 	if (!png_FILE)
 	{
-		pngfilename = va("%s"PATHSEP"mdls"PATHSEP"%s", srb2path, filename);
+		pngfilename = va("%s"PATHSEP"models"PATHSEP"%s", srb2path, filename);
 		FIL_ForceExtension(pngfilename, ".png");
 		png_FILE = fopen(pngfilename, "rb");
 		//CONS_Debug(DBG_RENDER, "M_SavePNG: Error on opening %s for loading\n", filename);
-- 
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