From 5bfebef1e9917f393f8a5d9eb35832b58f5e3fe1 Mon Sep 17 00:00:00 2001 From: SteelT <steeltitanium1@gmail.com> Date: Fri, 2 Oct 2020 15:25:12 -0400 Subject: [PATCH] Fix models texture PNG path when attempting to load fallback models --- src/hardware/hw_md2.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/hardware/hw_md2.c b/src/hardware/hw_md2.c index b4d7f85ad0..b9137c5b49 100644 --- a/src/hardware/hw_md2.c +++ b/src/hardware/hw_md2.c @@ -170,7 +170,7 @@ static GLTextureFormat_t PNG_Load(const char *filename, int *w, int *h, GLPatch_ png_FILE = fopen(pngfilename, "rb"); if (!png_FILE) { - pngfilename = va("%s"PATHSEP"mdls"PATHSEP"%s", srb2path, filename); + pngfilename = va("%s"PATHSEP"models"PATHSEP"%s", srb2path, filename); FIL_ForceExtension(pngfilename, ".png"); png_FILE = fopen(pngfilename, "rb"); //CONS_Debug(DBG_RENDER, "M_SavePNG: Error on opening %s for loading\n", filename); -- GitLab