From d44ef91f6f86ff504b58799c9147b64199011da3 Mon Sep 17 00:00:00 2001
From: MascaraSnake <jonassauer27@gmail.com>
Date: Sun, 28 Nov 2021 19:34:42 +0100
Subject: [PATCH] Re-add FF_BUSTUP to INT_CONST

---
 src/deh_tables.c | 1 +
 1 file changed, 1 insertion(+)

diff --git a/src/deh_tables.c b/src/deh_tables.c
index f2fd380592..f14eca6a92 100644
--- a/src/deh_tables.c
+++ b/src/deh_tables.c
@@ -5226,6 +5226,7 @@ struct int_const_s const INT_CONST[] = {
 	{"FF_CRUMBLE",FF_CRUMBLE},                 ///< Falls 2 seconds after being stepped on, and randomly brings all touching crumbling 3dfloors down with it, providing their master sectors share the same tag (allows crumble platforms above or below, to also exist).
 	{"FF_GOOWATER",FF_GOOWATER},               ///< Used with ::FF_SWIMMABLE. Makes thick bouncey goop.
 	{"FF_MARIO",FF_MARIO},                     ///< Acts like a question block when hit from underneath. Goodie spawned at top is determined by master sector.
+	{"FF_BUSTUP",FF_BUSTUP},                   ///< You can spin through/punch this block and it will crumble!
 	{"FF_QUICKSAND",FF_QUICKSAND},             ///< Quicksand!
 	{"FF_PLATFORM",FF_PLATFORM},               ///< You can jump up through this to the top.
 	{"FF_REVERSEPLATFORM",FF_REVERSEPLATFORM}, ///< A fall-through floor in normal gravity, a platform in reverse gravity.
-- 
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