diff --git a/src/p_user.c b/src/p_user.c index 7e0ef2060d3e60b48881747247519f1a23df8491..d41d503f9275e47b8d27bbb6a18e16f46d677060 100644 --- a/src/p_user.c +++ b/src/p_user.c @@ -4551,7 +4551,7 @@ void P_PlayerThink(player_t *player) } // tic down the var normaly and remove the flag upon respawn so its guaranteed to be removed from the player - if (!player->nocontrol && player->respawn.state == RESPAWNST_DROP && (player->pflags & PF_FAULT)) + if (!player->nocontrol && !player->respawn.timer && player->respawn.state == RESPAWNST_DROP && (player->pflags & PF_FAULT)) { player->pflags &= ~PF_FAULT; player->mo->renderflags &= ~RF_DONTDRAW;