diff --git a/src/dehacked.c b/src/dehacked.c
index 6978dd16af60dc3e97648a55dc8419d6bf34c20e..a5fddfea2c3970396fc443c2ab2e17ba891fcbc1 100644
--- a/src/dehacked.c
+++ b/src/dehacked.c
@@ -1198,6 +1198,8 @@ static void readlevelheader(MYFILE *f, INT32 num)
 				mapheaderinfo[num-1]->mustrack = ((UINT16)i - 1);
 			else if (fastcmp(word, "MUSICPOS"))
 				mapheaderinfo[num-1]->muspos = (UINT32)get_number(word2);
+			else if (fastcmp(word, "MUSICINTERFADEOUT"))
+				mapheaderinfo[num-1]->musicinterfadeout = (UINT32)get_number(word2);
 			else if (fastcmp(word, "MUSICINTER"))
 				deh_strlcpy(mapheaderinfo[num-1]->musintername, word2,
 					sizeof(mapheaderinfo[num-1]->musintername), va("Level header %d: intermission music", num));
diff --git a/src/doomstat.h b/src/doomstat.h
index 716c4d6541e7c7d7cd6582d477be3529c871b5e9..82654ba1a5f519bf76c95b83d4b964829adc7aac 100644
--- a/src/doomstat.h
+++ b/src/doomstat.h
@@ -248,6 +248,7 @@ typedef struct
 	nightsgrades_t *grades; ///< NiGHTS grades. Allocated dynamically for space reasons. Be careful.
 
 	// Music stuff.
+	UINT32 musicinterfadeout;  ///< Fade out level music on intermission screen in milliseconds
 	char musintername[7];    ///< Intermission screen music.
 
 	// Lua stuff.
diff --git a/src/lua_maplib.c b/src/lua_maplib.c
index d77e636b34815a52d1e052cd6c43d0cade71d64d..2715f807fbdaffe870245097b19843e11e72c6cb 100644
--- a/src/lua_maplib.c
+++ b/src/lua_maplib.c
@@ -1489,7 +1489,9 @@ static int mapheaderinfo_get(lua_State *L)
 			if (!header->interscreen[i])
 				break;
 		lua_pushlstring(L, header->interscreen, i);
-	} else if (fastcmp(field,"runsoc"))
+	} else if (fastcmp(field,"musicinterfadeout"))
+		lua_pushinteger(L, header->musicinterfadeout);
+	else if (fastcmp(field,"runsoc"))
 		lua_pushstring(L, header->runsoc);
 	else if (fastcmp(field,"scriptname"))
 		lua_pushstring(L, header->scriptname);
diff --git a/src/p_setup.c b/src/p_setup.c
index 4409ec356925416f6446fd2c7017e95af82f3ffe..e6aa635e50db9ceec9fc89aba81cc97c7fdd2978 100644
--- a/src/p_setup.c
+++ b/src/p_setup.c
@@ -189,6 +189,8 @@ static void P_ClearSingleMapHeaderInfo(INT16 i)
 	mapheaderinfo[num]->mustrack = 0;
 	DEH_WriteUndoline("MUSICPOS", va("%d", mapheaderinfo[num]->muspos), UNDO_NONE);
 	mapheaderinfo[num]->muspos = 0;
+	DEH_WriteUndoline("MUSICINTERFADEOUT", va("%d", mapheaderinfo[num]->musicinterfadeout), UNDO_NONE);
+	mapheaderinfo[num]->musicinterfadeout = 0;
 	DEH_WriteUndoline("MUSICINTER", mapheaderinfo[num]->musintername, UNDO_NONE);
 	mapheaderinfo[num]->musintername[0] = '\0';
 	DEH_WriteUndoline("FORCECHARACTER", va("%d", mapheaderinfo[num]->forcecharacter), UNDO_NONE);
diff --git a/src/y_inter.c b/src/y_inter.c
index e6e5a1d22dc836c9787eac51517a47ec6269d731..ab4c21692bb1bd1e3e0104f0be29a4bbf455ca13 100644
--- a/src/y_inter.c
+++ b/src/y_inter.c
@@ -697,7 +697,9 @@ void Y_Ticker(void)
 
 		if (!intertic) // first time only
 		{
-			if (mapheaderinfo[gamemap-1]->musintername[0] && S_MusicExists(mapheaderinfo[gamemap-1]->musintername, !midi_disabled, !digital_disabled))
+			if (mapheaderinfo[gamemap-1]->musicinterfadeout)
+				S_FadeOutStopMusic(mapheaderinfo[gamemap-1]->musicinterfadeout);
+			else if (mapheaderinfo[gamemap-1]->musintername[0] && S_MusicExists(mapheaderinfo[gamemap-1]->musintername, !midi_disabled, !digital_disabled))
 				S_ChangeMusicInternal(mapheaderinfo[gamemap-1]->musintername, false); // don't loop it
 			else
 				S_ChangeMusicInternal("lclear", false); // don't loop it
@@ -762,7 +764,9 @@ void Y_Ticker(void)
 
 		if (!intertic) // first time only
 		{
-			if (mapheaderinfo[gamemap-1]->musintername[0] && S_MusicExists(mapheaderinfo[gamemap-1]->musintername, !midi_disabled, !digital_disabled))
+			if (mapheaderinfo[gamemap-1]->musicinterfadeout)
+				S_FadeOutStopMusic(mapheaderinfo[gamemap-1]->musicinterfadeout);
+			else if (mapheaderinfo[gamemap-1]->musintername[0] && S_MusicExists(mapheaderinfo[gamemap-1]->musintername, !midi_disabled, !digital_disabled))
 				S_ChangeMusicInternal(mapheaderinfo[gamemap-1]->musintername, false); // don't loop it
 			else
 				S_ChangeMusicInternal("lclear", false); // don't loop it