diff --git a/src/r_main.c b/src/r_main.c index 067b8abdbcf20d9918d582285b6efbe9374f453d..15afc434c7986041697b2c1f77ebcc706a6ac938 100644 --- a/src/r_main.c +++ b/src/r_main.c @@ -176,6 +176,17 @@ consvar_t cv_homremoval = CVAR_INIT ("homremoval", "No", CV_SAVE, homremoval_con consvar_t cv_renderstats = CVAR_INIT ("renderstats", "Off", 0, CV_OnOff, NULL); +// +// rr - map lighting +// +static CV_PossibleValue_t maplighting_angle_cons_t[] = {{0, "MIN"}, {360, "MAX"}, {0, NULL}}; +static CV_PossibleValue_t maplighting_contrast_cons_t[] = {{-FRACUNIT, "MIN"}, {FRACUNIT, "MAX"}, {0, NULL}}; + +consvar_t cv_maplighting_toggle = CVAR_INIT ("maplighting_debug", "On", CV_SAVE, CV_OnOff, NULL); +consvar_t cv_maplighting_angle = CVAR_INIT ("maplighting_angle", "135", CV_SAVE, maplighting_angle_cons_t, NULL); +consvar_t cv_maplighting_contrast = CVAR_INIT ("maplighting_contrast", "64", CV_SAVE, maplighting_contrast_cons_t, NULL); +consvar_t cv_maplighting_directional = CVAR_INIT ("maplighting_directional", "On", CV_SAVE, CV_OnOff, NULL); + void SplitScreen_OnChange(void) { if (!cv_debug && netgame) @@ -1684,4 +1695,10 @@ void R_RegisterEngineStuff(void) // Frame interpolation/uncapped CV_RegisterVar(&cv_fpscap); + + // rr + CV_RegisterVar(&cv_maplighting_directional); + CV_RegisterVar(&cv_maplighting_contrast); + CV_RegisterVar(&cv_maplighting_angle); + CV_RegisterVar(&cv_maplighting_toggle); }