From 725826a64b6d56a04b7fd17e1e1ef4c20243047d Mon Sep 17 00:00:00 2001
From: fickleheart <fickle@tinted.red>
Date: Wed, 18 Mar 2020 22:56:20 -0500
Subject: [PATCH] Avoid infinite loops if no maps are selectable (y tho)

---
 src/m_menu.c | 3 ++-
 1 file changed, 2 insertions(+), 1 deletion(-)

diff --git a/src/m_menu.c b/src/m_menu.c
index b39fcc2bf..3ebaedca2 100644
--- a/src/m_menu.c
+++ b/src/m_menu.c
@@ -5373,9 +5373,10 @@ static void M_HandleLevelPlatter(INT32 choice)
 		case KEY_RIGHTARROW:
 			if (levellistmode == LLM_CREATESERVER && !lsrow)
 			{
+				INT32 startinggametype = cv_newgametype.value;
 				do
 					CV_AddValue(&cv_newgametype, 1);
-				while (!M_GametypeHasLevels(cv_newgametype.value));
+				while (cv_newgametype.value != startinggametype && !M_GametypeHasLevels(cv_newgametype.value));
 				S_StartSound(NULL,sfx_menu1);
 				lscol = 0;
 
-- 
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