diff --git a/src/lua_baselib.c b/src/lua_baselib.c
index 175a38e1f0b2f3149e6a0d65fbc36c9cbe33b6e3..97657198af2412b37aaad0014f3f8abac4f81b28 100644
--- a/src/lua_baselib.c
+++ b/src/lua_baselib.c
@@ -1766,9 +1766,9 @@ static int lib_sChangeMusic(lua_State *L)
 }
 
 //=====================================================================
-//miru: A block where I can put my open functions to Lua...they can be organized later
+//miru: A block where I, can put my open functions to Lua...they can be organized later
 //(or just shoved into a future mir_lua.c like before)
-static int lib_sPositionMusic(lua_State *L)
+static int lib_sSetMusicPosition(lua_State *L)
 {
 	fixed_t fixedspeed = luaL_checkfixed(L, 1);
 	float position = fixedspeed*0.001f;
@@ -1782,15 +1782,15 @@ static int lib_sPositionMusic(lua_State *L)
 			return LUA_ErrInvalid(L, "player_t");
 	}
 	if (!player || P_IsLocalPlayer(player))
-		S_PositionMusic(position);
+		S_SetMusicPosition(position);
 	return 0;
 }
 
-static int lib_sGetPositionMusic(lua_State *L)
+static int lib_sGetMusicPosition(lua_State *L)
 {
-    float fpos = S_GetPositionMusic();
+    float fpos = S_GetMusicPosition();
 	lua_pushnumber(L, (lua_Number)(fpos*1000));
-    //CONS_Printf("GetPositionMusic: %05f\n\n\n",fpos);
+    //CONS_Printf("GetMusicPosition: %05f\n\n\n",fpos);
     return 1;
 }
 
@@ -2210,8 +2210,8 @@ static luaL_Reg lib[] = {
 	{"G_TicsToMilliseconds",lib_gTicsToMilliseconds},
 
     //miru: Put everything added here, categorizing right now isn't something I want to wander through
-	{"S_PositionMusic",lib_sPositionMusic},
-	{"S_GetPositionMusic",lib_sGetPositionMusic},
+	{"S_SetMusicPosition",lib_sSetMusicPosition},
+	{"S_GetMusicPosition",lib_sGetMusicPosition},
 	{"S_FadeOutMusic",lib_sFadeOutMusic},
 	{"P_SetActiveMotionBlur",lib_pSetActiveMotionBlur},
 
diff --git a/src/s_sound.c b/src/s_sound.c
index 37d3f683f9608b79fa24c612fe3f66f27bf15421..571f6fd28d2523ec98a0aff50f3de88ec4944e67 100644
--- a/src/s_sound.c
+++ b/src/s_sound.c
@@ -1271,12 +1271,12 @@ void S_ChangeMusic(const char *mmusic, UINT16 mflags, boolean looping)
 	I_SetSongTrack(mflags & MUSIC_TRACKMASK);
 }
 
-void S_PositionMusic(float position)
+void S_SetMusicPosition(float position)
 {
 	I_SetMusicPosition(position);
 }
 
-float S_GetPositionMusic(void)
+float S_GetMusicPosition(void)
 {
     return I_GetMusicPosition();
 }
diff --git a/src/s_sound.h b/src/s_sound.h
index 063c79583690dd82816c324cc2e2eba56732c14c..dcafde1182b97fca58ed7fe6f35c2d0e57c4873a 100644
--- a/src/s_sound.h
+++ b/src/s_sound.h
@@ -111,10 +111,10 @@ void S_ChangeMusic(const char *mmusic, UINT16 mflags, boolean looping);
 //(because I'm not allowed to name it to not be as sloppily named the way it is)
 
 // Seek to a point in the current song
-void S_PositionMusic(float position);
+void S_SetMusicPosition(float position);
 
 // Get the current music position
-float S_GetPositionMusic(void);
+float S_GetMusicPosition(void);
 
 // Fade in over milliseconds of time
 void S_FadeInMusic(int ms);