diff --git a/src/lua_infolib.c b/src/lua_infolib.c index d1bbf96e960c2b84b5ec21e6f2785029ede50ebc..914ff16301fb04a03b62f71b791b544825242e74 100644 --- a/src/lua_infolib.c +++ b/src/lua_infolib.c @@ -945,6 +945,9 @@ static int musicinfo_get(lua_State *L) switch (field) { + case musicinfor_name: + lua_pushstring(L, music->name); + return 1; case musicinfor_dummyval: lua_pushinteger(L, music->dummyval); return 1; @@ -969,6 +972,9 @@ static int musicinfo_set(lua_State *L) switch (field) { + case musicinfow_name: + music->name = luaL_checkstring(L, 1); + break; case musicinfow_dummyval: music->dummyval = luaL_checkinteger(L, 1); break; diff --git a/src/sounds.h b/src/sounds.h index 438d53b9291a2ead7c2b20e9d60c52994e6cc132..824a010c152655c2cdd32c448f8393ae9d1d3a24 100644 --- a/src/sounds.h +++ b/src/sounds.h @@ -119,7 +119,7 @@ extern musicinfo_t S_music[]; // Identifiers for all music in game. // -#define NUMMUSFREESLOTS 800 +#define NUMMUSFREESLOTS 256 // Music list (don't edit this comment!) typedef enum