diff --git a/src/d_player.h b/src/d_player.h
index 098b4485ca5e602328a4b03b5e0c6719fe6d154b..95d2f609dab322189fcb3892d7beace6d0fd45dc 100644
--- a/src/d_player.h
+++ b/src/d_player.h
@@ -373,6 +373,16 @@ typedef enum
 	AI_SPINFOLLOW
 } aistatetype_t;
 
+// NiGHTS text
+typedef enum
+{
+	NTV_NONE = 0,
+	NTV_GETSPHERES,
+	NTV_GETMORESPHERES,
+	NTV_BONUSTIMESTART,
+	NTV_BONUSTIMEEND,
+} nightstextvar_t;
+
 
 // ========================================================================
 //                          PLAYER STRUCTURE
@@ -572,7 +582,8 @@ typedef struct player_s
 	// Statistical purposes.
 	tic_t marebegunat; // Leveltime when mare begun
 	tic_t startedtime; // Time which you started this mare with.
-	tic_t finishedtime; // Time it took you to finish the mare (used for display)
+	tic_t finishedtime; // The time it took to destroy the capsule on this mare (used for bonus time display)
+	tic_t lastmaretime; // The time it took to complete the last mare (used for rank display)
 	tic_t lapbegunat; // Leveltime when lap begun
 	tic_t lapstartedtime; // Time which you started this lap with.
 	INT16 finishedspheres; // The spheres you had left upon finishing the mare
@@ -587,7 +598,7 @@ typedef struct player_s
 	UINT8 totalmarebonuslap; // total mare bonus lap
 	INT32 maxlink; // maximum link obtained
 	UINT8 texttimer; // nights_texttime should not be local
-	UINT8 textvar; // which line of NiGHTS text to show -- let's not use cheap hacks
+	UINT8 textvar; // which line of NiGHTS text to show -- see nightstextvar_t
 
 	INT16 lastsidehit, lastlinehit;
 
diff --git a/src/lua_playerlib.c b/src/lua_playerlib.c
index b6ef2579c131d8de29a521615cb6a74acc94f5a0..744a56f7fe528031dd0777c06da35067fb59dde4 100644
--- a/src/lua_playerlib.c
+++ b/src/lua_playerlib.c
@@ -190,6 +190,7 @@ enum player_e
 	player_marelap,
 	player_marebonuslap,
 	player_marebegunat,
+	player_lastmaretime,
 	player_startedtime,
 	player_finishedtime,
 	player_lapbegunat,
@@ -337,6 +338,7 @@ static const char *const player_opt[] = {
 	"marelap",
 	"marebonuslap",
 	"marebegunat",
+	"lastmaretime",
 	"startedtime",
 	"finishedtime",
 	"lapbegunat",
@@ -725,6 +727,9 @@ static int player_get(lua_State *L)
 	case player_marebegunat:
 		lua_pushinteger(L, plr->marebegunat);
 		break;
+	case player_lastmaretime:
+		lua_pushinteger(L, plr->lastmaretime);
+		break;
 	case player_startedtime:
 		lua_pushinteger(L, plr->startedtime);
 		break;
@@ -1219,6 +1224,9 @@ static int player_set(lua_State *L)
 	case player_marebegunat:
 		plr->marebegunat = (tic_t)luaL_checkinteger(L, 3);
 		break;
+	case player_lastmaretime:
+		plr->lastmaretime = (tic_t)luaL_checkinteger(L, 3);
+		break;
 	case player_startedtime:
 		plr->startedtime = (tic_t)luaL_checkinteger(L, 3);
 		break;
diff --git a/src/p_saveg.c b/src/p_saveg.c
index 3187d461119bebf0f911dee33c3e7fc4af0e11ea..5e4d6d0760441e6bc94c6815824b8b7e1ab38c80 100644
--- a/src/p_saveg.c
+++ b/src/p_saveg.c
@@ -261,6 +261,7 @@ static void P_NetArchivePlayers(void)
 		WRITEUINT8(save_p, players[i].marelap);
 		WRITEUINT8(save_p, players[i].marebonuslap);
 		WRITEUINT32(save_p, players[i].marebegunat);
+		WRITEUINT32(save_p, players[i].lastmaretime);
 		WRITEUINT32(save_p, players[i].startedtime);
 		WRITEUINT32(save_p, players[i].finishedtime);
 		WRITEUINT32(save_p, players[i].lapbegunat);
@@ -492,6 +493,7 @@ static void P_NetUnArchivePlayers(void)
 		players[i].marelap = READUINT8(save_p);
 		players[i].marebonuslap = READUINT8(save_p);
 		players[i].marebegunat = READUINT32(save_p);
+		players[i].lastmaretime = READUINT32(save_p);
 		players[i].startedtime = READUINT32(save_p);
 		players[i].finishedtime = READUINT32(save_p);
 		players[i].lapbegunat = READUINT32(save_p);
diff --git a/src/p_user.c b/src/p_user.c
index 87e4dd5235e51ed698967bb44938227e02128105..7cd128cf080792f64df4a56ca4aeb4e9076e6b94 100644
--- a/src/p_user.c
+++ b/src/p_user.c
@@ -872,7 +872,7 @@ void P_NightserizePlayer(player_t *player, INT32 nighttime)
 				continue;
 
 			players[i].texttimer = (3 * TICRATE) - 10;
-			players[i].textvar = 4; // Score and grades
+			players[i].textvar = NTV_BONUSTIMEEND; // Score and grades
 			players[i].lastmare = players[i].mare;
 			players[i].lastmarelap = players[i].marelap;
 			players[i].lastmarebonuslap = players[i].marebonuslap;
@@ -890,7 +890,8 @@ void P_NightserizePlayer(player_t *player, INT32 nighttime)
 			}
 
 			// Add score to leaderboards now
-			G_AddTempNightsRecords(player, players[i].marescore, leveltime - player->marebegunat, players[i].mare + 1);
+			player->lastmaretime = leveltime - player->marebegunat;
+			G_AddTempNightsRecords(player, players[i].marescore, player->lastmaretime, players[i].mare + 1);
 
 			// transfer scores anyway
 			players[i].totalmarescore += players[i].marescore;
@@ -911,12 +912,13 @@ void P_NightserizePlayer(player_t *player, INT32 nighttime)
 		player->lastmarelap = oldmarelap;
 		player->lastmarebonuslap = oldmarebonuslap;
 		player->texttimer = 4*TICRATE;
-		player->textvar = 4; // Score and grades
+		player->textvar = NTV_BONUSTIMEEND; // Score and grades
 		player->finishedspheres = (INT16)(player->spheres);
 		player->finishedrings = (INT16)(player->rings);
-
+		
 		// Add score to temp leaderboards
-		G_AddTempNightsRecords(player, player->marescore, leveltime - player->marebegunat, (UINT8)(oldmare + 1));
+		player->lastmaretime = leveltime - player->marebegunat;
+		G_AddTempNightsRecords(player, player->marescore, player->lastmaretime, (UINT8)(oldmare + 1));
 
 		// Starting a new mare, transfer scores
 		player->totalmarescore += player->marescore;
@@ -929,7 +931,7 @@ void P_NightserizePlayer(player_t *player, INT32 nighttime)
 	}
 	else
 	{
-		player->textvar = 5; // Nothing, just tells it to go to the GET n RINGS/SPHERES text in a bit
+		player->textvar = NTV_NONE; // Nothing, just tells it to go to the GET n RINGS/SPHERES text in a bit
 		player->texttimer = 40;
 
 		// Don't show before title card
@@ -7010,7 +7012,7 @@ static void P_DoNiGHTSCapsule(player_t *player)
 					{
 						players[i].bonustime = true;
 						players[i].texttimer = 4*TICRATE;
-						players[i].textvar = 1; // Time Bonus
+						players[i].textvar = NTV_BONUSTIMESTART; // Time Bonus
 						players[i].finishedtime = players[i].nightstime;
 						if (!G_IsSpecialStage(gamemap))
 							P_AddPlayerScore(&players[i], (players[i].finishedtime/TICRATE) * 100);
@@ -7094,12 +7096,12 @@ static void P_DoNiGHTSCapsule(player_t *player)
 			{
 				S_StartScreamSound(player->mo, sfx_lose);
 				player->texttimer = 4*TICRATE;
-				player->textvar = 3; // Get more rings!
+				player->textvar = NTV_GETMORESPHERES; // Get more spheres/chips!
 				player->capsule->reactiontime = 0;
 				player->capsule->extravalue1 = player->capsule->cvmem =\
 				 player->capsule->cusval = player->capsule->movecount =\
 				 player->capsule->lastlook = player->capsule->extravalue2 = -1;
-				P_RunNightsCapsuleTouchExecutors(player->mo, false, false); // run capsule exit executors, and we lacked rings
+				P_RunNightsCapsuleTouchExecutors(player->mo, false, false); // run capsule exit executors, and we lacked spheres/chips
 			}
 		}
 	}
@@ -12453,13 +12455,13 @@ void P_PlayerThink(player_t *player)
 	if (player->texttimer)
 	{
 		--player->texttimer;
-		if (!player->texttimer && !player->exiting && player->textvar >= 4)
+		if (!player->texttimer && !player->exiting && (player->textvar == NTV_NONE || player->textvar == NTV_BONUSTIMEEND))
 		{
 			player->texttimer = 4*TICRATE;
-			player->textvar = 2; // GET n RINGS!
+			player->textvar = NTV_GETSPHERES; // GET n SPHERES/CHIPS!
 
-			if (!P_MobjWasRemoved(player->capsule) && player->capsule->health != player->capsule->spawnpoint->angle)
-				player->textvar++; // GET n MORE RINGS!
+			if (!P_MobjWasRemoved(player->capsule) && player->capsule->health != player->capsule->spawnpoint->args[1])
+				player->textvar = NTV_GETMORESPHERES; // GET n MORE SPHERES/CHIPS!
 		}
 	}
 
diff --git a/src/st_stuff.c b/src/st_stuff.c
index 3c796b5b3d8903c5425babe0bce8e9e57572e142..7df6f8848dd80c2cb0eb5839fd0389b7c86a3b8b 100644
--- a/src/st_stuff.c
+++ b/src/st_stuff.c
@@ -1755,22 +1755,23 @@ static void ST_drawNightsRecords(void)
 
 	switch (stplyr->textvar)
 	{
-		case 1: // A "Bonus Time Start" by any other name...
+		case NTV_BONUSTIMESTART: // A "Bonus Time Start" by any other name...
 		{
 			V_DrawCenteredString(BASEVIDWIDTH/2, 52, V_GREENMAP|aflag, M_GetText("GET TO THE GOAL!"));
 			V_DrawCenteredString(BASEVIDWIDTH/2, 60,            aflag, M_GetText("SCORE MULTIPLIER START!"));
 
 			if (stplyr->finishedtime)
 			{
-				V_DrawString(BASEVIDWIDTH/2 - 48, 140, aflag, "TIME:");
-				V_DrawString(BASEVIDWIDTH/2 - 48, 148, aflag, "BONUS:");
-				V_DrawRightAlignedString(BASEVIDWIDTH/2 + 48, 140, V_ORANGEMAP|aflag, va("%d", (stplyr->startedtime - stplyr->finishedtime)/TICRATE));
-				V_DrawRightAlignedString(BASEVIDWIDTH/2 + 48, 148, V_ORANGEMAP|aflag, va("%d", (stplyr->finishedtime/TICRATE) * 100));
+				tic_t maretime = stplyr->startedtime - stplyr->finishedtime;
+				V_DrawString(BASEVIDWIDTH/2 - 48, 140, V_YELLOWMAP|aflag, "TIME:");
+				V_DrawString(BASEVIDWIDTH/2 - 48, 148, V_YELLOWMAP|aflag, "BONUS:");
+				V_DrawRightAlignedString(BASEVIDWIDTH/2 + 48, 140, aflag, va("%i:%02i.%02i", G_TicsToMinutes(maretime,true), G_TicsToSeconds(maretime), G_TicsToCentiseconds(maretime)));
+				V_DrawRightAlignedString(BASEVIDWIDTH/2 + 48, 148, aflag, va("%d", (stplyr->finishedtime/TICRATE) * 100));
 			}
 			break;
 		}
-		case 2: // Get n Spheres
-		case 3: // Get n more Spheres
+		case NTV_GETSPHERES: // Get n Spheres
+		case NTV_GETMORESPHERES: // Get n more Spheres
 		{
 			if (!stplyr->capsule)
 				return;
@@ -1778,31 +1779,37 @@ static void ST_drawNightsRecords(void)
 			// Yes, this string is an abomination.
 			V_DrawCenteredString(BASEVIDWIDTH/2, 60, aflag,
 								 va(M_GetText("\x80GET\x82 %d\x80 %s%s%s!"), stplyr->capsule->health,
-									(stplyr->textvar == 3) ? M_GetText("MORE ") : "",
+									(stplyr->textvar == NTV_GETMORESPHERES) ? M_GetText("MORE ") : "",
 									(G_IsSpecialStage(gamemap)) ? "SPHERE" : "CHIP",
 									(stplyr->capsule->health > 1) ? "S" : ""));
 			break;
 		}
-		case 4: // End Bonus
+		case NTV_BONUSTIMEEND: // End Bonus
 		{
-			V_DrawString(BASEVIDWIDTH/2 - 56, 140, aflag, (G_IsSpecialStage(gamemap)) ? "SPHERES:" : "CHIPS:");
-			V_DrawString(BASEVIDWIDTH/2 - 56, 148, aflag, "BONUS:");
-			V_DrawRightAlignedString(BASEVIDWIDTH/2 + 56, 140, V_ORANGEMAP|aflag, va("%d", stplyr->finishedspheres));
-			V_DrawRightAlignedString(BASEVIDWIDTH/2 + 56, 148, V_ORANGEMAP|aflag, va("%d", stplyr->finishedspheres * 50));
-			ST_DrawNightsOverlayNum((BASEVIDWIDTH/2 + 56)<<FRACBITS, 160<<FRACBITS, FRACUNIT, aflag, stplyr->lastmarescore, nightsnum, SKINCOLOR_AZURE);
+			V_DrawString(BASEVIDWIDTH/2 - 48, 132, V_YELLOWMAP|aflag, "TIME:");
+			V_DrawString(BASEVIDWIDTH/2 - 48, 140, V_YELLOWMAP|aflag, (G_IsSpecialStage(gamemap)) ? "SPHERES:" : "CHIPS:");
+			V_DrawString(BASEVIDWIDTH/2 - 48, 148, V_YELLOWMAP|aflag, "BONUS:");
+			V_DrawRightAlignedString(BASEVIDWIDTH/2 + 48, 132, aflag, va("%i:%02i.%02i", G_TicsToMinutes(stplyr->lastmaretime,true), G_TicsToSeconds(stplyr->lastmaretime), G_TicsToCentiseconds(stplyr->lastmaretime)));
+			V_DrawRightAlignedString(BASEVIDWIDTH/2 + 48, 140, aflag, va("%d", stplyr->finishedspheres));
+			V_DrawRightAlignedString(BASEVIDWIDTH/2 + 48, 148, aflag, va("%d", stplyr->finishedspheres * 50));
+			ST_DrawNightsOverlayNum((BASEVIDWIDTH/2 + 48)<<FRACBITS, 160<<FRACBITS, FRACUNIT, aflag, stplyr->lastmarescore, nightsnum, SKINCOLOR_AZURE);
+
+			// If this is a multi-mare map, display the mare number.
+			if (stplyr->lastmare || P_FindLowestMare() < UINT8_MAX)
+				V_DrawLevelActNum(BASEVIDWIDTH/2 - 80, 128 + 3, aflag, stplyr->lastmare + 1);
 
 			// If new record, say so!
 			if (!(netgame || multiplayer) && G_GetBestNightsScore(gamemap, stplyr->lastmare + 1, clientGamedata) <= stplyr->lastmarescore)
 			{
 				if (stplyr->texttimer & 16)
-					V_DrawCenteredString(BASEVIDWIDTH/2, 184, V_YELLOWMAP|aflag, "* NEW RECORD *");
+					V_DrawCenteredString(BASEVIDWIDTH/2, 184, aflag, "\x85* \x82NEW RECORD \x85*\x80");
 			}
 
 			if (P_HasGrades(gamemap, stplyr->lastmare + 1))
 			{
 				UINT8 grade = P_GetGrade(stplyr->lastmarescore, gamemap, stplyr->lastmare);
-				if (modeattacking || grade >= GRADE_A)
-					V_DrawTranslucentPatch(BASEVIDWIDTH/2 + 60, 160, aflag, ngradeletters[grade]);
+				if (modeattacking || !G_IsSpecialStage(gamemap) || grade >= GRADE_A)
+					V_DrawTranslucentPatch(BASEVIDWIDTH/2 + 60, 128, aflag, ngradeletters[grade]);
 			}
 			break;
 		}
@@ -1912,7 +1919,7 @@ static void ST_drawNiGHTSHUD(void)
 	// Link drawing
 	if (!oldspecialstage
 	// Don't display when the score is showing (it popping up for a split second when exiting a map is intentional)
-	&& !(stplyr->texttimer && stplyr->textvar == 4)
+	&& !(stplyr->texttimer && stplyr->textvar == NTV_BONUSTIMEEND)
 	&& LUA_HudEnabled(hud_nightslink)
 	&& ((cv_debug & DBG_NIGHTSBASIC) || stplyr->linkcount > 1)) // When debugging, show "0 Link".
 	{
@@ -1959,7 +1966,7 @@ static void ST_drawNiGHTSHUD(void)
 		INT32 amount;
 		const INT32 length = 88;
 
-		origamount = stplyr->capsule->spawnpoint->angle;
+		origamount = stplyr->capsule->spawnpoint->args[1];
 		I_Assert(origamount > 0); // should not happen now
 
 		ST_DrawTopLeftOverlayPatch(72, 8, nbracket);