diff --git a/src/d_main.c b/src/d_main.c
index e12335e24bb2c8a3402eca2880b91365f99d9dcb..61255e2722574bc6e28a6acd2fa461913c4fd67b 100644
--- a/src/d_main.c
+++ b/src/d_main.c
@@ -145,7 +145,7 @@ char srb2path[256] = ".";
 #endif
 boolean usehome = true;
 const char *pandf = "%s" PATHSEP "%s";
-const char *ASSET_HASH_JTELUA_DLL = "a6625632aa87a2221dfe25eada57b664";
+
 //
 // EVENT HANDLING
 //
@@ -833,9 +833,6 @@ static void IdentifyVersion(void)
 	// Add the weapons
 	D_AddFile(va(pandf,srb2waddir,"rings.dta"));
 
-	//--Add temporary lua/wad fixes until next patch, or 2.3
-	D_AddFile(va(pandf,srb2waddir,"liblua-51_ex.dll"));
-    
 	// Add our crappy patches to fix our bugs
 	// D_AddFile(va(pandf,srb2waddir,"patch.dta"));
 
@@ -1128,8 +1125,6 @@ void D_SRB2Main(void)
 	W_VerifyFileMD5(1, ASSET_HASH_ZONES_DTA); // zones.dta
 	W_VerifyFileMD5(2, ASSET_HASH_PLAYER_DTA); // player.dta
 	W_VerifyFileMD5(3, ASSET_HASH_RINGS_DTA); // rings.dta
-	//Explicitly required for JTE related lua fixes (temporary)
-	W_VerifyFileMD5(4, ASSET_HASH_JTELUA_DLL); // liblua-51_ex.dll	
 	//W_VerifyFileMD5(4, "0c66790502e648bfce90fdc5bb15722e"); // patch.dta
 	// don't check music.dta because people like to modify it, and it doesn't matter if they do
 	// ...except it does if they slip maps in there, and that's what W_VerifyNMUSlumps is for.