From 7b858501c43a8c6cd60c76ab0c80e74dcc9a1a53 Mon Sep 17 00:00:00 2001
From: yellowtd <ren_amon@hotmail.com>
Date: Tue, 18 Nov 2014 02:18:51 -0500
Subject: [PATCH] Update hw_light.c

Fixes rendering lights with cv_drawdist by adding *FRACUNIT
---
 src/hardware/hw_light.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/src/hardware/hw_light.c b/src/hardware/hw_light.c
index ffabcc0205..2148751ac9 100644
--- a/src/hardware/hw_light.c
+++ b/src/hardware/hw_light.c
@@ -1258,7 +1258,7 @@ static void HWR_ComputeLightMapsInBSPNode(int bspnum, fixed_t *bbox)
 // --------------------------------------------------------------------------
 static void HWR_AddMobjLights(mobj_t *thing)
 {
-    if (!cv_drawdist.value || P_AproxDistance(thing->x-viewx, thing->y-viewy) < cv_drawdist.value)
+    if (!cv_drawdist.value || P_AproxDistance(thing->x-viewx, thing->y-viewy) < cv_drawdist.value*FRACUNIT)
 	if (!(thing->flags2 & MF2_DEBRIS) && (thing->sprite != SPR_PLAY ||
 	 (thing->player && thing->player->powers[pw_super])))
 	if ((t_lspr[thing->sprite]->type&DYNLIGHT_SPR)
-- 
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