diff --git a/appveyor.yml b/appveyor.yml
index 9770cb37df07fd9be9ae685f3770ca7410915c9f..9c39e3facce2e3b41c5683737bd7d556498e0398 100644
--- a/appveyor.yml
+++ b/appveyor.yml
@@ -1,4 +1,4 @@
-version: 2.2.11.{branch}-{build}
+version: 2.2.12.{branch}-{build}
 os: MinGW
 
 environment:
diff --git a/src/version.h b/src/version.h
index 083c531343cf0dd0628133110d338374fde71231..c3ec0ad4918b6e72a14c01fa0157d3739e3e0d7f 100644
--- a/src/version.h
+++ b/src/version.h
@@ -1,4 +1,4 @@
-#define SRB2VERSION "2.2.11"/* this must be the first line, for cmake !! */
+#define SRB2VERSION "2.2.12"/* this must be the first line, for cmake !! */
 
 // The Modification ID; must be obtained from a Master Server Admin ( https://mb.srb2.org/members/?key=ms_admin ).
 // DO NOT try to set this otherwise, or your modification will be unplayable through the Master Server.
@@ -9,7 +9,7 @@
 // it's only for detection of the version the player is using so the MS can alert them of an update.
 // Only set it higher, not lower, obviously.
 // Note that we use this to help keep internal testing in check; this is why v2.2.0 is not version "1".
-#define MODVERSION 52
+#define MODVERSION 53
 
 // Define this as a prerelease version suffix (pre#, RC#)
 //#define BETAVERSION "pre1"
diff --git a/src/win32/Srb2win.rc b/src/win32/Srb2win.rc
index 869c0e7d36e24a86f299d6013ec933c69a92ec4b..54687a83171abefc1f9e3abf418df8cb195c8562 100644
--- a/src/win32/Srb2win.rc
+++ b/src/win32/Srb2win.rc
@@ -77,8 +77,8 @@ END
 #include "../doomdef.h" // Needed for version string
 
 VS_VERSION_INFO VERSIONINFO
- FILEVERSION 2,2,11,0
- PRODUCTVERSION 2,2,11,0
+ FILEVERSION 2,2,12,0
+ PRODUCTVERSION 2,2,12,0
  FILEFLAGSMASK 0x3fL
 #ifdef _DEBUG
  FILEFLAGS 0x1L