diff --git a/appveyor.yml b/appveyor.yml index 9770cb37df07fd9be9ae685f3770ca7410915c9f..9c39e3facce2e3b41c5683737bd7d556498e0398 100644 --- a/appveyor.yml +++ b/appveyor.yml @@ -1,4 +1,4 @@ -version: 2.2.11.{branch}-{build} +version: 2.2.12.{branch}-{build} os: MinGW environment: diff --git a/src/version.h b/src/version.h index 083c531343cf0dd0628133110d338374fde71231..c3ec0ad4918b6e72a14c01fa0157d3739e3e0d7f 100644 --- a/src/version.h +++ b/src/version.h @@ -1,4 +1,4 @@ -#define SRB2VERSION "2.2.11"/* this must be the first line, for cmake !! */ +#define SRB2VERSION "2.2.12"/* this must be the first line, for cmake !! */ // The Modification ID; must be obtained from a Master Server Admin ( https://mb.srb2.org/members/?key=ms_admin ). // DO NOT try to set this otherwise, or your modification will be unplayable through the Master Server. @@ -9,7 +9,7 @@ // it's only for detection of the version the player is using so the MS can alert them of an update. // Only set it higher, not lower, obviously. // Note that we use this to help keep internal testing in check; this is why v2.2.0 is not version "1". -#define MODVERSION 52 +#define MODVERSION 53 // Define this as a prerelease version suffix (pre#, RC#) //#define BETAVERSION "pre1" diff --git a/src/win32/Srb2win.rc b/src/win32/Srb2win.rc index 869c0e7d36e24a86f299d6013ec933c69a92ec4b..54687a83171abefc1f9e3abf418df8cb195c8562 100644 --- a/src/win32/Srb2win.rc +++ b/src/win32/Srb2win.rc @@ -77,8 +77,8 @@ END #include "../doomdef.h" // Needed for version string VS_VERSION_INFO VERSIONINFO - FILEVERSION 2,2,11,0 - PRODUCTVERSION 2,2,11,0 + FILEVERSION 2,2,12,0 + PRODUCTVERSION 2,2,12,0 FILEFLAGSMASK 0x3fL #ifdef _DEBUG FILEFLAGS 0x1L