diff --git a/src/p_floor.c b/src/p_floor.c index 869384b534c1f100d300fb706acf300bb2560e1b..261ce997b5f9ce514d341edbfc0b24c9f26410d5 100644 --- a/src/p_floor.c +++ b/src/p_floor.c @@ -1212,6 +1212,19 @@ static boolean T_SectorHasEnemies(sector_t *sec) return false; } +static void T_UpdateMobjPlaneZ(sector_t *sec) +{ + msecnode_t *node = sec->touching_thinglist; // things touching this sector + mobj_t *mo; + while (node) + { + mo = node->m_thing; + mo->floorz = P_FloorzAtPos(mo->x, mo->y, mo->z, mo->height); + mo->ceilingz = P_CeilingzAtPos(mo->x, mo->y, mo->z, mo->height); + node = node->m_thinglist_next; + } +} + // // T_NoEnemiesThinker // @@ -1938,6 +1951,7 @@ void EV_CrumbleChain(sector_t *sec, ffloor_t *rover) // no longer exists (can't collide with again) rover->fofflags &= ~FOF_EXISTS; rover->master->frontsector->moved = true; + T_UpdateMobjPlaneZ(sec); // prevent objects from floating P_RecalcPrecipInSector(sec); }