diff --git a/src/p_enemy.c b/src/p_enemy.c index 61effc1432c12cc6aa3e2e733a9e05c94cbc2037..81f123d573936c76a18eb15a5ea03f5874597544 100644 --- a/src/p_enemy.c +++ b/src/p_enemy.c @@ -11150,6 +11150,8 @@ void A_VileTarget(mobj_t *actor, action_val_t *args, unsigned argcount) else fogtype = (mobjtype_t)locvar1; + action_val_t call_args[2] = { ACTION_INTEGER_VAL(0), ACTION_INTEGER_VAL(0) }; + if (!locvar2) { fog = P_SpawnMobj(actor->target->x, @@ -11167,7 +11169,7 @@ void A_VileTarget(mobj_t *actor, action_val_t *args, unsigned argcount) P_SetTarget(&actor->tracer, fog); P_SetTarget(&fog->target, actor); P_SetTarget(&fog->tracer, actor->target); - A_VileFire(fog, args, 2); + A_VileFire(fog, call_args, 2); } else { @@ -11199,7 +11201,7 @@ void A_VileTarget(mobj_t *actor, action_val_t *args, unsigned argcount) P_SetTarget(&actor->tracer, fog); P_SetTarget(&fog->target, actor); P_SetTarget(&fog->tracer, players[i].mo); - A_VileFire(fog, args, argcount); + A_VileFire(fog, call_args, 2); } } }