From 849455bba72bc80aabb9303582f6130b134af611 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Gustaf=20Alh=C3=A4ll?= <gustaf@hanicef.me> Date: Thu, 28 Dec 2023 21:52:48 +0100 Subject: [PATCH] Fix one too many player count on dedicated servers --- src/netcode/server_connection.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/netcode/server_connection.c b/src/netcode/server_connection.c index faff7e8dd7..bfbe30a08e 100644 --- a/src/netcode/server_connection.c +++ b/src/netcode/server_connection.c @@ -109,7 +109,7 @@ static void SV_SendServerInfo(INT32 node, tic_t servertime) netbuffer->u.serverinfo.leveltime = (tic_t)LONG(leveltime); // Exclude bots from both counts - netbuffer->u.serverinfo.numberofplayer = (UINT8)D_NumNodes(); + netbuffer->u.serverinfo.numberofplayer = (UINT8)(D_NumNodes() - (dedicated ? 1 : 0)); netbuffer->u.serverinfo.maxplayer = (UINT8)(cv_maxplayers.value - D_NumBots()); netbuffer->u.serverinfo.refusereason = GetRefuseReason(node); -- GitLab