diff --git a/src/r_things.c b/src/r_things.c index 004e0a6c292d95c4d323422db4681f53f5e276e4..3bda42a4a23da8d814726aa0a1121060b7c8c573 100644 --- a/src/r_things.c +++ b/src/r_things.c @@ -136,6 +136,12 @@ static void R_InstallSpriteLump(UINT16 wad, // graphics patch { char cn = R_Frame2Char(frame), cr = R_Rotation2Char(rotation); // for debugging + char framedescription[256]; + if (cn != '\xFF') + sprintf(framedescription, "%s frame %d (%c)", spritename, frame, cn); + else + sprintf(framedescription, "%s frame %d", spritename, frame); + INT32 r; lumpnum_t lumppat = (wad << 16) + lump; @@ -153,9 +159,9 @@ static void R_InstallSpriteLump(UINT16 wad, // graphics patch { // the lump should be used for all rotations if (sprtemp[frame].rotate == SRF_SINGLE) - CONS_Debug(DBG_SETUP, "R_InitSprites: Sprite %s frame %d (%c) has multiple rot = 0 lump\n", spritename, frame, cn); + CONS_Debug(DBG_SETUP, "R_InitSprites: Sprite %s has multiple rot = 0 lump\n", framedescription); else if (sprtemp[frame].rotate != SRF_NONE) // Let's bundle 1-8/16 and L/R rotations into one debug message. - CONS_Debug(DBG_SETUP, "R_InitSprites: Sprite %s frame %d (%c) has rotations and a rot = 0 lump\n", spritename, frame, cn); + CONS_Debug(DBG_SETUP, "R_InitSprites: Sprite %s has rotations and a rot = 0 lump\n", framedescription); sprtemp[frame].rotate = SRF_SINGLE; for (r = 0; r < 16; r++) @@ -175,15 +181,15 @@ static void R_InstallSpriteLump(UINT16 wad, // graphics patch if (sprtemp[frame].rotate == SRF_NONE) sprtemp[frame].rotate = SRF_SINGLE; else if (sprtemp[frame].rotate == SRF_SINGLE) - CONS_Debug(DBG_SETUP, "R_InitSprites: Sprite %s frame %d (%c) has L/R rotations and a rot = 0 lump\n", spritename, frame, cn); + CONS_Debug(DBG_SETUP, "R_InitSprites: Sprite %s has L/R rotations and a rot = 0 lump\n", framedescription); else if (sprtemp[frame].rotate == SRF_3D) - CONS_Debug(DBG_SETUP, "R_InitSprites: Sprite %s frame %d (%c) has both L/R and 1-8 rotations\n", spritename, frame, cn); + CONS_Debug(DBG_SETUP, "R_InitSprites: Sprite %s has both L/R and 1-8 rotations\n", framedescription); else if (sprtemp[frame].rotate == SRF_3DGE) - CONS_Debug(DBG_SETUP, "R_InitSprites: Sprite %s frame %d (%c) has both L/R and 1-G rotations\n", spritename, frame, cn); + CONS_Debug(DBG_SETUP, "R_InitSprites: Sprite %s has both L/R and 1-G rotations\n", framedescription); else if ((sprtemp[frame].rotate & SRF_LEFT) && (rotation == ROT_L)) - CONS_Debug(DBG_SETUP, "R_InitSprites: Sprite %s frame %d (%c) has multiple L rotations\n", spritename, frame, cn); + CONS_Debug(DBG_SETUP, "R_InitSprites: Sprite %s has multiple L rotations\n", framedescription); else if ((sprtemp[frame].rotate & SRF_RIGHT) && (rotation == ROT_R)) - CONS_Debug(DBG_SETUP, "R_InitSprites: Sprite %s frame %d (%c) has multiple R rotations\n", spritename, frame, cn); + CONS_Debug(DBG_SETUP, "R_InitSprites: Sprite %s has multiple R rotations\n", framedescription); sprtemp[frame].rotate |= ((rotation == ROT_R) ? SRF_RIGHT : SRF_LEFT); if ((sprtemp[frame].rotate & SRF_2D) == SRF_2D) @@ -210,9 +216,9 @@ static void R_InstallSpriteLump(UINT16 wad, // graphics patch if (sprtemp[frame].rotate == SRF_NONE) sprtemp[frame].rotate = SRF_SINGLE; else if (sprtemp[frame].rotate == SRF_SINGLE) - CONS_Debug(DBG_SETUP, "R_InitSprites: Sprite %s frame %d (%c) has 1-8/G rotations and a rot = 0 lump\n", spritename, frame, cn); + CONS_Debug(DBG_SETUP, "R_InitSprites: Sprite %s has 1-8/G rotations and a rot = 0 lump\n", framedescription); else if (sprtemp[frame].rotate & SRF_2D) - CONS_Debug(DBG_SETUP, "R_InitSprites: Sprite %s frame %d (%c) has both L/R and 1-8/G rotations\n", spritename, frame, cn); + CONS_Debug(DBG_SETUP, "R_InitSprites: Sprite %s has both L/R and 1-8/G rotations\n", framedescription); // make 0 based rotation--; @@ -232,7 +238,12 @@ static void R_InstallSpriteLump(UINT16 wad, // graphics patch } if (sprtemp[frame].lumppat[rotation] != LUMPERROR) - CONS_Debug(DBG_SETUP, "R_InitSprites: Sprite %s: %d_%c (%c%c) has two lumps mapped to it\n", spritename, frame, cr, cn, cr); + { + if (cn != '\xFF') + CONS_Debug(DBG_SETUP, "R_InitSprites: Sprite %s: %d_%c (%c%c) has two lumps mapped to it\n", spritename, frame, cr, cn, cr); + else + CONS_Debug(DBG_SETUP, "R_InitSprites: Sprite %s: %d_%c has two lumps mapped to it\n", spritename, frame, cr); + } // lumppat & lumpid are the same for original Doom, but different // when using sprites in pwad : the lumppat points the new graphics @@ -380,14 +391,17 @@ static void CheckFrame(const char *sprname) { spriteframe_t *spriteframe = &sprtemp[frame]; + char framedescription[256]; + if (frame < 64) + sprintf(framedescription, "%s frame %d (%c)", sprname, frame, R_Frame2Char(frame)); + else + sprintf(framedescription, "%s frame %d", sprname, frame); + switch (spriteframe->rotate) { case SRF_NONE: // no rotations were found for that frame at all - if (frame < 64) - I_Error("R_AddSingleSpriteDef: No patches found for %s frame %d (%c)", sprname, frame, R_Frame2Char(frame)); - else - I_Error("R_AddSingleSpriteDef: No patches found for %s frame %d", sprname, frame); + I_Error("R_AddSingleSpriteDef: No patches found for %s", framedescription); break; case SRF_SINGLE: @@ -397,8 +411,8 @@ static void CheckFrame(const char *sprname) case SRF_2D: // both Left and Right rotations // we test to see whether the left and right slots are present if ((spriteframe->lumppat[2] == LUMPERROR) || (spriteframe->lumppat[6] == LUMPERROR)) - I_Error("R_AddSingleSpriteDef: Sprite %s frame %d (%c) is missing rotations (L-R mode)", - sprname, frame, R_Frame2Char(frame)); + I_Error("R_AddSingleSpriteDef: Sprite %s is missing rotations (L-R mode)", + framedescription); break; default: @@ -410,8 +424,8 @@ static void CheckFrame(const char *sprname) // we test the patch lump, or the id lump whatever // if it was not loaded the two are LUMPERROR if (spriteframe->lumppat[rotation] == LUMPERROR) - I_Error("R_AddSingleSpriteDef: Sprite %s frame %d (%c) is missing rotations (1-%c mode)", - sprname, frame, R_Frame2Char(frame), ((spriteframe->rotate & SRF_3DGE) ? 'G' : '8')); + I_Error("R_AddSingleSpriteDef: Sprite %s is missing rotations (1-%c mode)", + framedescription, ((spriteframe->rotate & SRF_3DGE) ? 'G' : '8')); } } break;