diff --git a/src/netcode/server_connection.c b/src/netcode/server_connection.c index 258d4cce44eda0d78156bea4d38bb80b6c22d487..faff7e8dd73ddc9d08d0c006f5cb3c2cec749976 100644 --- a/src/netcode/server_connection.c +++ b/src/netcode/server_connection.c @@ -164,7 +164,7 @@ static void SV_SendPlayerInfo(INT32 node) for (UINT8 i = 0; i < MAXPLAYERS; i++) { - if (!netnodes[playernode[i]].ingame) + if (playernode[i] == UINT8_MAX || !netnodes[playernode[i]].ingame) { netbuffer->u.playerinfo[i].num = 255; // This slot is empty. continue;