diff --git a/src/p_local.h b/src/p_local.h index 2f56602559a439400d2ea960ec22a92352be62f6..96c71ed8ace16cd812aa8f34eda62993d26c8f88 100644 --- a/src/p_local.h +++ b/src/p_local.h @@ -310,11 +310,11 @@ void P_SceneryThinker(mobj_t *mobj); fixed_t P_MobjFloorZ(sector_t *sector, sector_t *boundsec, fixed_t x, fixed_t y, fixed_t radius, line_t *line, boolean lowest, boolean perfect); fixed_t P_MobjCeilingZ(sector_t *sector, sector_t *boundsec, fixed_t x, fixed_t y, fixed_t radius, line_t *line, boolean highest, boolean perfect); #define P_GetFloorZ(mobj, sector, x, y, line) P_MobjFloorZ(sector, NULL, x, y, mobj->radius, line, false, false) -#define P_GetCeilingZ(mobj, sector, x, y, line) P_MobjCeilingZ(sector, NULL, x, y, mobj->radius, line, true, false) -#define P_GetFOFTopZ(mobj, sector, fof, x, y, line) P_MobjCeilingZ(sectors + fof->secnum, sector, x, y, mobj->radius, line, false, false) +#define P_GetCeilingZ(mobj, sector, x, y, line) P_MobjCeilingZ(sector, NULL, x, y, mobj->radius, line, false, false) +#define P_GetFOFTopZ(mobj, sector, fof, x, y, line) P_MobjCeilingZ(sectors + fof->secnum, sector, x, y, mobj->radius, line, true, false) #define P_GetFOFBottomZ(mobj, sector, fof, x, y, line) P_MobjFloorZ(sectors + fof->secnum, sector, x, y, mobj->radius, line, true, false) #define P_GetSpecialBottomZ(mobj, src, bound) P_MobjFloorZ(src, bound, mobj->x, mobj->y, mobj->radius, NULL, src != bound, true) -#define P_GetSpecialTopZ(mobj, src, bound) P_MobjCeilingZ(src, bound, mobj->x, mobj->y, mobj->radius, NULL, src == bound, true) +#define P_GetSpecialTopZ(mobj, src, bound) P_MobjCeilingZ(src, bound, mobj->x, mobj->y, mobj->radius, NULL, src != bound, true) boolean P_InsideANonSolidFFloor(mobj_t *mobj, ffloor_t *rover); boolean P_CheckDeathPitCollide(mobj_t *mo); diff --git a/src/p_mobj.c b/src/p_mobj.c index 60f6020eba4ec87d2297cee7ad7a633546a29380..01a49c810d4f810dd91aa91f4d9028754cc356a6 100644 --- a/src/p_mobj.c +++ b/src/p_mobj.c @@ -1207,9 +1207,9 @@ fixed_t P_MobjCeilingZ(sector_t *sector, sector_t *boundsec, fixed_t x, fixed_t fixed_t finalheight; if (highest) - finalheight = INT32_MAX; - else finalheight = INT32_MIN; + else + finalheight = INT32_MAX; bbox[BOXLEFT] = x-radius; bbox[BOXRIGHT] = x+radius; @@ -1226,9 +1226,9 @@ fixed_t P_MobjCeilingZ(sector_t *sector, sector_t *boundsec, fixed_t x, fixed_t continue; if (highest) - finalheight = min(finalheight, HighestOnLine(radius, x, y, ld, slope, true)); - else finalheight = max(finalheight, HighestOnLine(radius, x, y, ld, slope, false)); + else + finalheight = min(finalheight, HighestOnLine(radius, x, y, ld, slope, true)); } return finalheight;