diff --git a/src/p_mobj.c b/src/p_mobj.c index 01a49c810d4f810dd91aa91f4d9028754cc356a6..e56a659a2e19822b2d593beef95420c34ebf0e13 100644 --- a/src/p_mobj.c +++ b/src/p_mobj.c @@ -2173,8 +2173,8 @@ boolean P_CheckDeathPitCollide(mobj_t *mo) if (mo->player && mo->player->pflags & PF_GODMODE) return false; - fixed_t sectorFloor = P_MobjFloorZ(mo->subsector->sector, NULL, mo->x, mo->y, mo->radius, NULL, true, false); - fixed_t sectorCeiling = P_MobjCeilingZ(mo->subsector->sector, NULL, mo->x, mo->y, mo->radius, NULL, true, false); + fixed_t sectorFloor = P_GetSpecialBottomZ(mo, mo->subsector->sector, mo->subsector->sector); + fixed_t sectorCeiling = P_GetSpecialTopZ( mo, mo->subsector->sector, mo->subsector->sector); if (((mo->z <= sectorFloor && ((mo->subsector->sector->flags & MSF_TRIGGERSPECIAL_HEADBUMP) || !(mo->eflags & MFE_VERTICALFLIP)) && (mo->subsector->sector->flags & MSF_FLIPSPECIAL_FLOOR))