diff --git a/src/info.c b/src/info.c index 9b33a57ab2f863d24f2355b24acdd6ed208e9765..d66c24af81aaafb851e6a83e699d2027add29cb5 100644 --- a/src/info.c +++ b/src/info.c @@ -761,12 +761,12 @@ state_t states[NUMSTATES] = {SPR_PLAY, SPR2_MLEL, 35, {NULL}, 0, 0, S_PLAY_WALK, 0}, // S_PLAY_MELEE_LANDING // SF_SUPER - {SPR_PLAY, SPR2_TRNS|FF_SPR2SUPER|FF_ANIMATE, 7, {NULL}, 0, 4, S_PLAY_SUPER_TRANS2, 0}, // S_PLAY_SUPER_TRANS1 - {SPR_PLAY, SPR2_TRNS|FF_SPR2SUPER, 3, {NULL}, 0, 0, S_PLAY_SUPER_TRANS3, 0}, // S_PLAY_SUPER_TRANS2 - {SPR_PLAY, SPR2_TRNS|FF_SPR2SUPER|FF_FULLBRIGHT, 2, {NULL}, 0, 0, S_PLAY_SUPER_TRANS4, 0}, // S_PLAY_SUPER_TRANS3 - {SPR_PLAY, SPR2_TRNS|FF_SPR2SUPER|FF_FULLBRIGHT, 2, {NULL}, 0, 0, S_PLAY_SUPER_TRANS5, 0}, // S_PLAY_SUPER_TRANS4 - {SPR_PLAY, SPR2_TRNS|FF_SPR2SUPER|FF_FULLBRIGHT, 2, {NULL}, 0, 0, S_PLAY_SUPER_TRANS6, 0}, // S_PLAY_SUPER_TRANS5 - {SPR_PLAY, SPR2_TRNS|FF_SPR2SUPER|FF_FULLBRIGHT, 19, {A_FadeOverlay}, 0, 0, S_PLAY_FALL, 0}, // S_PLAY_SUPER_TRANS6 + {SPR_PLAY, SPR2_TRNS|SPR2F_SUPER|FF_ANIMATE, 7, {NULL}, 0, 4, S_PLAY_SUPER_TRANS2, 0}, // S_PLAY_SUPER_TRANS1 + {SPR_PLAY, SPR2_TRNS|SPR2F_SUPER, 3, {NULL}, 0, 0, S_PLAY_SUPER_TRANS3, 0}, // S_PLAY_SUPER_TRANS2 + {SPR_PLAY, SPR2_TRNS|SPR2F_SUPER|FF_FULLBRIGHT, 2, {NULL}, 0, 0, S_PLAY_SUPER_TRANS4, 0}, // S_PLAY_SUPER_TRANS3 + {SPR_PLAY, SPR2_TRNS|SPR2F_SUPER|FF_FULLBRIGHT, 2, {NULL}, 0, 0, S_PLAY_SUPER_TRANS5, 0}, // S_PLAY_SUPER_TRANS4 + {SPR_PLAY, SPR2_TRNS|SPR2F_SUPER|FF_FULLBRIGHT, 2, {NULL}, 0, 0, S_PLAY_SUPER_TRANS6, 0}, // S_PLAY_SUPER_TRANS5 + {SPR_PLAY, SPR2_TRNS|SPR2F_SUPER|FF_FULLBRIGHT, 19, {A_FadeOverlay}, 0, 0, S_PLAY_FALL, 0}, // S_PLAY_SUPER_TRANS6 {SPR_NULL, 0, -1, {NULL}, 0, 0, S_OBJPLACE_DUMMY, 0}, //S_OBJPLACE_DUMMY diff --git a/src/p_pspr.h b/src/p_pspr.h index 5fb6767633398d1e304001123dcda541599b1aba..6510190f118fb639c52a22576dd911023d3b134c 100644 --- a/src/p_pspr.h +++ b/src/p_pspr.h @@ -39,7 +39,7 @@ #define FF_FRAMEMASK 0xff /// \brief Frame flags - SPR2: Super sprite2 -#define FF_SPR2SUPER 0x80 +#define FF_SPR2SUPER SPR2F_SUPER //TODO: 2.3: remove this backwards compat hack /// \brief Frame flags - SPR2: A change of state at the end of Sprite2 animation #define FF_SPR2ENDSTATE 0x100 /// \brief Frame flags - SPR2: 50% of starting in middle of Sprite2 animation diff --git a/src/r_skins.c b/src/r_skins.c index d0d2eed6287ed69b27fef7eb7fe3acc4c7c61b3c..cd7d60b53e4c572630e26980309729a121d43cb7 100644 --- a/src/r_skins.c +++ b/src/r_skins.c @@ -43,10 +43,9 @@ UINT16 P_GetStateSprite2(state_t *state) else { // Transform the state frame into an animation ID - UINT32 stateframe = state->frame & FF_FRAMEMASK; - UINT16 spr2 = stateframe & ~FF_SPR2SUPER; + UINT16 spr2 = state->frame & FF_FRAMEMASK; - if (stateframe & FF_SPR2SUPER) + if (state->frame & SPR2F_SUPER) spr2 |= SPR2F_SUPER; return spr2; @@ -70,7 +69,7 @@ boolean P_IsStateSprite2Super(state_t *state) if (state->sprite2 & SPR2F_SUPER) return true; } - else if (state->frame & FF_SPR2SUPER) + else if (state->frame & SPR2F_SUPER) return true; return false;