diff --git a/.gitignore b/.gitignore
index 2b4d9d2fbf20194317e43f8d5c64c624f271e705..268e3632906a9b840747e6c015b32848ba45b50f 100644
--- a/.gitignore
+++ b/.gitignore
@@ -23,3 +23,4 @@ Win32_LIB_ASM_Release
 /bin
 /build
 /build/*
+/CMakeUserPresets.json
\ No newline at end of file
diff --git a/appveyor.yml b/appveyor.yml
index 9770cb37df07fd9be9ae685f3770ca7410915c9f..9c39e3facce2e3b41c5683737bd7d556498e0398 100644
--- a/appveyor.yml
+++ b/appveyor.yml
@@ -1,4 +1,4 @@
-version: 2.2.11.{branch}-{build}
+version: 2.2.12.{branch}-{build}
 os: MinGW
 
 environment:
diff --git a/src/config.h.in b/src/config.h.in
index 0ca0f26e905a0fdddf3741bb9d878517751d5bc9..daa3857a327f544922887a023fb886bfee87b0e9 100644
--- a/src/config.h.in
+++ b/src/config.h.in
@@ -43,7 +43,7 @@
 #define ASSET_HASH_ZONES_PK3  "1c8adf8d079ecb87d00081f158acf3c7"
 #define ASSET_HASH_PLAYER_DTA "2e7aaae8a6b1b77d90ffe7606ceadb6c"
 #ifdef USE_PATCH_DTA
-#define ASSET_HASH_PATCH_PK3  "2e69558bce3b9610624549a75e29e19b"
+#define ASSET_HASH_PATCH_PK3  "3c7b73f34af7e9a7bceb2d5260f76172"
 #endif
 
 #endif
diff --git a/src/d_netcmd.c b/src/d_netcmd.c
index 33281e9924c8c73c7acf3638ac6c90968b2bd316..3426c1f835d8025fcb18b245a90a2fd6c4c42c70 100644
--- a/src/d_netcmd.c
+++ b/src/d_netcmd.c
@@ -776,6 +776,8 @@ void D_RegisterClientCommands(void)
 	CV_RegisterVar(&cv_showfocuslost);
 	CV_RegisterVar(&cv_pauseifunfocused);
 
+	CV_RegisterVar(&cv_instantretry);
+
 	// g_input.c
 	CV_RegisterVar(&cv_sideaxis);
 	CV_RegisterVar(&cv_sideaxis2);
diff --git a/src/deh_tables.c b/src/deh_tables.c
index 34cf7e5ffbcbef7fde203623d4ed1cd303b53c9b..ef94af5f13ccd66ef4fbfe87ac721a36a1d5a44f 100644
--- a/src/deh_tables.c
+++ b/src/deh_tables.c
@@ -4614,8 +4614,7 @@ const char *COLOR_ENUMS[] = {
 	// Desaturated
 	"AETHER",     	// SKINCOLOR_AETHER,
 	"SLATE",     	// SKINCOLOR_SLATE,
-	"METEORITE",   	// SKINCOLOR_METEORITE,
-	"MERCURY",     	// SKINCOLOR_MERCURY,
+	"MOONSTONE",   	// SKINCOLOR_MOONSTONE,
 	"BLUEBELL",   	// SKINCOLOR_BLUEBELL,
 	"PINK",     	// SKINCOLOR_PINK,
 	"ROSEWOOD",   	// SKINCOLOR_ROSEWOOD,
@@ -4652,10 +4651,10 @@ const char *COLOR_ENUMS[] = {
 	"COPPER",     	// SKINCOLOR_COPPER,
 	"APRICOT",     	// SKINCOLOR_APRICOT,
 	"ORANGE",     	// SKINCOLOR_ORANGE,
-	"PUMPKIN",     	// SKINCOLOR_PUMPKIN,
 	"RUST",     	// SKINCOLOR_RUST,
-	"GOLD",     	// SKINCOLOR_GOLD,
+	"TANGERINE",   	// SKINCOLOR_TANGERINE,
 	"TOPAZ",     	// SKINCOLOR_TOPAZ,
+	"GOLD",     	// SKINCOLOR_GOLD,
 	"SANDY",     	// SKINCOLOR_SANDY,
 	"GOLDENROD",   	// SKINCOLOR_GOLDENROD,
 	"YELLOW",     	// SKINCOLOR_YELLOW,
@@ -4665,20 +4664,21 @@ const char *COLOR_ENUMS[] = {
 	"LIME",     	// SKINCOLOR_LIME,
 	"PERIDOT",     	// SKINCOLOR_PERIDOT,
 	"APPLE",     	// SKINCOLOR_APPLE,
+	"HEADLIGHT",	// SKINCOLOR_HEADLIGHT,
 	"CHARTREUSE",   // SKINCOLOR_CHARTREUSE,
 	"GREEN",     	// SKINCOLOR_GREEN,
 	"FOREST",     	// SKINCOLOR_FOREST,
 	"SHAMROCK",    	// SKINCOLOR_SHAMROCK,
 	"JADE",     	// SKINCOLOR_JADE,
-	"HEADLIGHT",	// SKINCOLOR_HEADLIGHT,
 	"MINT",     	// SKINCOLOR_MINT,
 	"MASTER",     	// SKINCOLOR_MASTER,
 	"EMERALD",     	// SKINCOLOR_EMERALD,
-	"BOTTLE",     	// SKINCOLOR_BOTTLE,
 	"SEAFOAM",     	// SKINCOLOR_SEAFOAM,
 	"ISLAND",     	// SKINCOLOR_ISLAND,
+	"BOTTLE",     	// SKINCOLOR_BOTTLE,
 	"AQUA",     	// SKINCOLOR_AQUA,
 	"TEAL",     	// SKINCOLOR_TEAL,
+	"OCEAN",     	// SKINCOLOR_OCEAN,
 	"WAVE",     	// SKINCOLOR_WAVE,
 	"CYAN",     	// SKINCOLOR_CYAN,
 	"TURQUOISE",    // SKINCOLOR_TURQUOISE,
@@ -4704,7 +4704,7 @@ const char *COLOR_ENUMS[] = {
 	"NOBLE",     	// SKINCOLOR_NOBLE,
 	"FUCHSIA",     	// SKINCOLOR_FUCHSIA,
 	"BUBBLEGUM",   	// SKINCOLOR_BUBBLEGUM,
-	"CRYSTAL",    	// SKINCOLOR_CRYSTAL,
+	"SIBERITE",   	// SKINCOLOR_SIBERITE,
 	"MAGENTA",     	// SKINCOLOR_MAGENTA,
 	"NEON",     	// SKINCOLOR_NEON,
 	"VIOLET",     	// SKINCOLOR_VIOLET,
diff --git a/src/doomdef.h b/src/doomdef.h
index f82b0a4cd4b2317069649ad2bae48626930e2a24..45d6645faa0bc0ff884e11cb5722e4967f679560 100644
--- a/src/doomdef.h
+++ b/src/doomdef.h
@@ -269,8 +269,7 @@ typedef enum
 	// Desaturated
 	SKINCOLOR_AETHER,
 	SKINCOLOR_SLATE,
-	SKINCOLOR_METEORITE,
-	SKINCOLOR_MERCURY,
+	SKINCOLOR_MOONSTONE,
 	SKINCOLOR_BLUEBELL,
 	SKINCOLOR_PINK,
 	SKINCOLOR_ROSEWOOD,
@@ -307,10 +306,10 @@ typedef enum
 	SKINCOLOR_COPPER,
 	SKINCOLOR_APRICOT,
 	SKINCOLOR_ORANGE,
-	SKINCOLOR_PUMPKIN,
 	SKINCOLOR_RUST,
-	SKINCOLOR_GOLD,
+	SKINCOLOR_TANGERINE,
 	SKINCOLOR_TOPAZ,
+	SKINCOLOR_GOLD,
 	SKINCOLOR_SANDY,
 	SKINCOLOR_GOLDENROD,
 	SKINCOLOR_YELLOW,
@@ -320,20 +319,21 @@ typedef enum
 	SKINCOLOR_LIME,
 	SKINCOLOR_PERIDOT,
 	SKINCOLOR_APPLE,
+	SKINCOLOR_HEADLIGHT,
 	SKINCOLOR_CHARTREUSE,
 	SKINCOLOR_GREEN,
 	SKINCOLOR_FOREST,
 	SKINCOLOR_SHAMROCK,
 	SKINCOLOR_JADE,
-	SKINCOLOR_HEADLIGHT,
 	SKINCOLOR_MINT,
 	SKINCOLOR_MASTER,
 	SKINCOLOR_EMERALD,
-	SKINCOLOR_BOTTLE,
 	SKINCOLOR_SEAFOAM,
 	SKINCOLOR_ISLAND,
+	SKINCOLOR_BOTTLE,
 	SKINCOLOR_AQUA,
 	SKINCOLOR_TEAL,
+	SKINCOLOR_OCEAN,
 	SKINCOLOR_WAVE,
 	SKINCOLOR_CYAN,
 	SKINCOLOR_TURQUOISE,
@@ -359,7 +359,7 @@ typedef enum
 	SKINCOLOR_NOBLE,
 	SKINCOLOR_FUCHSIA,
 	SKINCOLOR_BUBBLEGUM,
-	SKINCOLOR_CRYSTAL,
+	SKINCOLOR_SIBERITE,
 	SKINCOLOR_MAGENTA,
 	SKINCOLOR_NEON,
 	SKINCOLOR_VIOLET,
diff --git a/src/f_finale.c b/src/f_finale.c
index 162e87d2945cd1e778bd3ce46e3d34eb40091e35..91c06b31652ab2902668fdb82009519ee6811108 100644
--- a/src/f_finale.c
+++ b/src/f_finale.c
@@ -1062,12 +1062,14 @@ static const char *credits[] = {
 	"\"Golden\"",
 	"Vivian \"toaster\" Grannell",
 	"Julio \"Chaos Zero 64\" Guir",
+	"\"Hanicef\"",
 	"\"Hannu_Hanhi\"", // For many OpenGL performance improvements!
 	"Kepa \"Nev3r\" Iceta",
 	"Thomas \"Shadow Hog\" Igoe",
 	"Iestyn \"Monster Iestyn\" Jealous",
 	"\"Kaito Sinclaire\"",
 	"\"Kalaron\"", // Coded some of Sryder13's collection of OpenGL fixes, especially fog
+	"\"katsy\"",
 	"Ronald \"Furyhunter\" Kinard", // The SDL2 port
 	"\"Lat'\"", // SRB2-CHAT, the chat window from Kart
 	"\"LZA\"",
@@ -1090,6 +1092,7 @@ static const char *credits[] = {
 	"Ben \"Cue\" Woodford",
 	"Lachlan \"Lach\" Wright",
 	"Marco \"mazmazz\" Zafra",
+	"\"Zwip-Zwap Zapony\"",
 	"",
 	"\1Art",
 	"Victor \"VAdaPEGA\" Ara\x1Fjo", // Araújo -- sorry for our limited font! D:
@@ -1197,6 +1200,7 @@ static const char *credits[] = {
 	"FreeDoom Project", // Used some of the mancubus and rocket launcher sprites for Brak
 	"Kart Krew",
 	"Alex \"MistaED\" Fuller",
+	"Howard Drossin", // Virtual Sonic - Sonic & Knuckles Theme
 	"Pascal \"CodeImp\" vd Heiden", // Doom Builder developer
 	"Randi Heit (<!>)", // For their MSPaint <!> sprite that we nicked
 	"Simon \"sirjuddington\" Judd", // SLADE developer
@@ -2256,7 +2260,7 @@ void F_InitMenuPresValues(void)
 	curfadevalue = 16;
 	curbgcolor = -1;
 	curbgxspeed = (gamestate == GS_TIMEATTACK) ? 0 : titlescrollxspeed;
-	curbgyspeed = (gamestate == GS_TIMEATTACK) ? 22 : titlescrollyspeed;
+	curbgyspeed = (gamestate == GS_TIMEATTACK) ? 18 : titlescrollyspeed;
 	curbghide = (gamestate == GS_TIMEATTACK) ? false : true;
 
 	curhidepics = hidetitlepics;
diff --git a/src/g_game.c b/src/g_game.c
index 9780bcd4d2c22cb56ec105501125b3c2799cf8cf..619ed8c89d722280375a30fe3059c58785ae61b2 100644
--- a/src/g_game.c
+++ b/src/g_game.c
@@ -316,6 +316,8 @@ consvar_t cv_consolechat = CVAR_INIT ("chatmode", "Window", CV_SAVE, consolechat
 // Pause game upon window losing focus
 consvar_t cv_pauseifunfocused = CVAR_INIT ("pauseifunfocused", "Yes", CV_SAVE, CV_YesNo, NULL);
 
+consvar_t cv_instantretry = CVAR_INIT ("instantretry", "No", CV_SAVE, CV_YesNo, NULL);
+
 consvar_t cv_crosshair = CVAR_INIT ("crosshair", "Cross", CV_SAVE, crosshair_cons_t, NULL);
 consvar_t cv_crosshair2 = CVAR_INIT ("crosshair2", "Cross", CV_SAVE, crosshair_cons_t, NULL);
 consvar_t cv_invertmouse = CVAR_INIT ("invertmouse", "Off", CV_SAVE, CV_OnOff, NULL);
@@ -2080,7 +2082,7 @@ boolean G_Responder(event_t *ev)
 	if (gameaction == ga_nothing && !singledemo &&
 		((demoplayback && !modeattacking && !titledemo) || gamestate == GS_TITLESCREEN))
 	{
-		if (ev->type == ev_keydown && ev->key != 301 && !(gamestate == GS_TITLESCREEN && finalecount < TICRATE))
+		if (ev->type == ev_keydown && ev->key != 301 && !(gamestate == GS_TITLESCREEN && finalecount < (cv_tutorialprompt.value ? TICRATE : 0)))
 		{
 			M_StartControlPanel();
 			return true;
@@ -2173,9 +2175,9 @@ boolean G_Responder(event_t *ev)
 					if (menuactive || pausedelay < 0 || leveltime < 2)
 						return true;
 
-					if (pausedelay < 1+(NEWTICRATE/2))
+					if (!cv_instantretry.value && pausedelay < 1+(NEWTICRATE/2))
 						pausedelay = 1+(NEWTICRATE/2);
-					else if (++pausedelay > 1+(NEWTICRATE/2)+(NEWTICRATE/3))
+					else if (cv_instantretry.value || ++pausedelay > 1+(NEWTICRATE/2)+(NEWTICRATE/3))
 					{
 						G_SetModeAttackRetryFlag();
 						return true;
diff --git a/src/g_game.h b/src/g_game.h
index a8c285f79f442b04a266f7e4ccbdd34997029833..9873430b936fd4b79f89d0adbcf714a303fae2ce 100644
--- a/src/g_game.h
+++ b/src/g_game.h
@@ -49,6 +49,8 @@ extern boolean promptactive;
 
 extern consvar_t cv_pauseifunfocused;
 
+extern consvar_t cv_instantretry;
+
 // used in game menu
 extern consvar_t cv_tutorialprompt;
 extern consvar_t cv_chatwidth, cv_chatnotifications, cv_chatheight, cv_chattime, cv_consolechat, cv_chatbacktint, cv_chatspamprotection, cv_compactscoreboard;
diff --git a/src/hu_stuff.c b/src/hu_stuff.c
index 091e2b2fba50e46638aa6ee52bff2d7e6c81f9f0..e223d320814c6dff885886d6d57a434c0d120493 100644
--- a/src/hu_stuff.c
+++ b/src/hu_stuff.c
@@ -2025,7 +2025,7 @@ void HU_Drawer(void)
 		V_DrawCenteredString(BASEVIDWIDTH/2, 180, V_YELLOWMAP | V_ALLOWLOWERCASE, resynch_text);
 	}
 
-	if (modeattacking && pausedelay > 0 && !pausebreakkey)
+	if (modeattacking && pausedelay > 0 && !(pausebreakkey || cv_instantretry.value))
 	{
 		INT32 strength = ((pausedelay - 1 - NEWTICRATE/2)*10)/(NEWTICRATE/3);
 		INT32 y = hudinfo[HUD_LIVES].y - 13;
diff --git a/src/info.c b/src/info.c
index 11e9c9fe86ba35540aa0e52dc8edb6c435a9c0bc..36389d849a38e21064e0f4e94b803cccfc9f7ef0 100644
--- a/src/info.c
+++ b/src/info.c
@@ -21584,10 +21584,9 @@ skincolor_t skincolors[MAXSKINCOLORS] = {
 	{"Black",  {0x15, 0x16, 0x17, 0x18, 0x19, 0x1a, 0x1b, 0x1b, 0x1b, 0x1c, 0x1d, 0x1d, 0x1e, 0x1e, 0x1f, 0x1f}, SKINCOLOR_WHITE,  7,  V_GRAYMAP, true}, // SKINCOLOR_BLACK
 
 	// Desaturated
-	{"Aether",    {0x00, 0x00, 0x01, 0x02, 0x02, 0x03, 0x91, 0x91, 0x91, 0xaa, 0xab, 0xac, 0xad, 0xae, 0xaf, 0xaf}, SKINCOLOR_GREY,      15, 0,           true}, // SKINCOLOR_AETHER
+	{"Aether",    {0x00, 0x00, 0x01, 0x01, 0x90, 0x90, 0x91, 0x91, 0x92, 0xaa, 0xaa, 0xab, 0xac, 0xad, 0xae, 0xae}, SKINCOLOR_GREY,      15, 0,           true}, // SKINCOLOR_AETHER
 	{"Slate",     {0x00, 0x02, 0x04, 0x06, 0x08, 0x0a, 0xaa, 0xaa, 0xaa, 0xab, 0xac, 0xac, 0xad, 0xad, 0xae, 0xaf}, SKINCOLOR_SILVER,    12, 0,           true}, // SKINCOLOR_SLATE
-	{"Meteorite", {   0,    4,    8,    9,   11,   12,   14,   15,  171,  172,  173,  174,  175,   27,   29,   31}, SKINCOLOR_TOPAZ,     15, V_GRAYMAP,   true}, // SKINCOLOR_METEORITE
-	{"Mercury",   {   0,    3,    4,    7,   11,   12,   14,   15,  171,  172,  173,  155,  157,  159,  253,  254}, SKINCOLOR_ECRU,      15, V_AZUREMAP,  true}, // SKINCOLOR_MERCURY
+	{"Moonstone", {   0,    4,    8,    9,   11,   12,   14,   15,  171,  172,  173,  174,  175,   27,   29,   31}, SKINCOLOR_TOPAZ,     15, V_GRAYMAP,   true}, // SKINCOLOR_MOONSTONE
 	{"Bluebell",  {0x90, 0x91, 0x92, 0x93, 0x94, 0x94, 0x95, 0xac, 0xac, 0xad, 0xad, 0xa8, 0xa8, 0xa9, 0xfd, 0xfe}, SKINCOLOR_COPPER,    4,  V_BLUEMAP,   true}, // SKINCOLOR_BLUEBELL
 	{"Pink",      {0xd0, 0xd0, 0xd1, 0xd1, 0xd2, 0xd2, 0xd3, 0xd3, 0xd3, 0xd4, 0xd5, 0xd6, 0xd7, 0x2b, 0x2c, 0x2e}, SKINCOLOR_AZURE,     9,  V_REDMAP,    true}, // SKINCOLOR_PINK
 	{"Rosewood",  { 209,  210,  211,  212,  213,  214,  228,  230,  232,  234,  235,  237,   26,   27,   28,   29}, SKINCOLOR_SEPIA,     5,  V_BROWNMAP,  true}, // SKINCOLOR_ROSEWOOD
@@ -21597,7 +21596,7 @@ skincolor_t skincolors[MAXSKINCOLORS] = {
 	{"Boulder",   {0xde, 0xe0, 0xe1, 0xe4, 0xe7, 0xe9, 0xeb, 0xec, 0xed, 0xed, 0xed, 0x19, 0x19, 0x1b, 0x1d, 0x1e}, SKINCOLOR_KETCHUP,   0,  V_BROWNMAP,  true}, // SKINCOLOR_BOULDER
 	{"Bronze",    {  82,   84,   50,   51,  223,  228,  230,  232,  234,  236,  237,  238,  239,  239,   30,   31}, SKINCOLOR_VOLCANIC,  9,  V_BROWNMAP,  true}, // SKINCOLOR_BRONZE
 	{"Sepia",     {  88,   84,   85,   86,  224,  226,  228,  230,  232,  235,  236,  237,  238,  239,   28,   28}, SKINCOLOR_ROSEWOOD,  5,  V_BROWNMAP,  true}, // SKINCOLOR_SEPIA
-	{"Ecru",      {  80,   83,   84,   85,   86,  242,  243,  245,  230,  232,  234,  236,  238,  239,   47,   47}, SKINCOLOR_MERCURY,   15, V_BROWNMAP,  true}, // SKINCOLOR_ECRU
+	{"Ecru",      {  80,   83,   84,   85,   86,  242,  243,  245,  230,  232,  234,  236,  238,  239,   47,   47}, SKINCOLOR_ARCTIC,    12, V_BROWNMAP,  true}, // SKINCOLOR_ECRU
 	{"Tan",       {0x51, 0x51, 0x54, 0x54, 0x55, 0x55, 0x56, 0x56, 0x56, 0x57, 0xf5, 0xf5, 0xf9, 0xf9, 0xed, 0xed}, SKINCOLOR_BROWN,     12, V_BROWNMAP,  true}, // SKINCOLOR_TAN
 	{"Beige",     {0x54, 0x55, 0x56, 0x56, 0xf2, 0xf3, 0xf3, 0xf4, 0xf5, 0xf6, 0xf8, 0xf9, 0xfa, 0xfb, 0xed, 0xed}, SKINCOLOR_MOSS,      5,  V_BROWNMAP,  true}, // SKINCOLOR_BEIGE
 	{"Rosebush",  { 208,  216,  209,   85,   90,   91,   91,   92,  191,   93,   94,  107,  109,  110,  111,  111}, SKINCOLOR_EGGPLANT,  5,  V_GREENMAP,  true}, // SKINCOLOR_ROSEBUSH
@@ -21607,7 +21606,7 @@ skincolor_t skincolors[MAXSKINCOLORS] = {
 	{"Lavender",  {0xc0, 0xc0, 0xc1, 0xc1, 0xc2, 0xc2, 0xc3, 0xc3, 0xc3, 0xc4, 0xc5, 0xc5, 0xc6, 0xc6, 0xc7, 0xc7}, SKINCOLOR_GOLD,      4,  V_PURPLEMAP, true}, // SKINCOLOR_LAVENDER
 
 	// Viv's vivid colours (toast 21/07/17)
-	// Tweaks & additions (Lach, sphere, Alice, MotorRoach 26/10/22)
+	// Tweaks & additions (Lach, Chrispy, sphere, Alice, MotorRoach & Saneko 26/10/22)
 	{"Ruby",       {0xb0, 0xb0, 0xc9, 0xca, 0xcc, 0x26, 0x27, 0x28, 0x29, 0x2a, 0xb9, 0xb9, 0xba, 0xba, 0xbb, 0xfd}, SKINCOLOR_EMERALD,    10, V_REDMAP,     true}, // SKINCOLOR_RUBY
 	{"Cherry",     { 202,  203,  204,  205,  206,   40,   41,   42,   43,   44,  186,  187,   28,   29,   30,   31}, SKINCOLOR_MIDNIGHT,   10, V_REDMAP,     true}, // SKINCOLOR_CHERRY
 	{"Salmon",     {0xd0, 0xd0, 0xd1, 0xd2, 0x20, 0x21, 0x24, 0x25, 0x26, 0x28, 0x29, 0x2a, 0x2b, 0x2c, 0x2d, 0x2e}, SKINCOLOR_FOREST,     6,  V_REDMAP,     true}, // SKINCOLOR_SALMON
@@ -21624,10 +21623,10 @@ skincolor_t skincolors[MAXSKINCOLORS] = {
 	{"Copper",     {0x58, 0x54, 0x40, 0x34, 0x35, 0x38, 0x3a, 0x3c, 0x3d, 0x2a, 0x2b, 0x2c, 0x2c, 0xba, 0xba, 0xbb}, SKINCOLOR_BLUEBELL,   5,  V_ORANGEMAP,  true}, // SKINCOLOR_COPPER
 	{"Apricot",    {0x00, 0xd8, 0xd9, 0xda, 0xdb, 0x33, 0x34, 0x35, 0x36, 0x37, 0x38, 0x3a, 0x3b, 0x3c, 0x3d, 0x3e}, SKINCOLOR_CYAN,       4,  V_ORANGEMAP,  true}, // SKINCOLOR_APRICOT
 	{"Orange",     {  49,   50,   51,   52,   53,   54,   55,   57,   58,   59,   60,   42,   44,   45,   46,   46}, SKINCOLOR_BLUE,       4,  V_ORANGEMAP,  true}, // SKINCOLOR_ORANGE
-	{"Pumpkin",    {  51,   52,   53,   54,   56,   58,   59,   59,   61,   61,   63,   45,   46,   47,   47,   31}, SKINCOLOR_ARCTIC,     12, V_ORANGEMAP,  true}, // SKINCOLOR_PUMPKIN
 	{"Rust",       {0x38, 0x39, 0x3a, 0x3b, 0x3c, 0x3c, 0x3d, 0x3d, 0x3d, 0x3f, 0x2c, 0x2d, 0x47, 0x2e, 0x2f, 0x2f}, SKINCOLOR_YOGURT,     8,  V_ORANGEMAP,  true}, // SKINCOLOR_RUST
+	{"Tangerine",  {  81,   83,   64,   64,   51,   52,   53,   54,   56,   58,   60,   61,   63,   45,   46,   47}, SKINCOLOR_OCEAN,      12, V_ORANGEMAP,  true}, // SKINCOLOR_TANGERINE
+	{"Topaz",      {   0,   81,   83,   73,   74,   74,   65,   52,   53,   54,   56,   58,   60,   42,   43,   45}, SKINCOLOR_MOONSTONE,  10, V_YELLOWMAP,  true}, // SKINCOLOR_TOPAZ
 	{"Gold",       {0x51, 0x51, 0x54, 0x54, 0x41, 0x42, 0x43, 0x43, 0x44, 0x45, 0x46, 0x3f, 0x2d, 0x2e, 0x2f, 0x2f}, SKINCOLOR_LAVENDER,   10, V_YELLOWMAP,  true}, // SKINCOLOR_GOLD
-	{"Topaz",      {   0,   81,   83,   73,   74,   74,   65,   52,   53,   54,   56,   58,   60,   42,   43,   45}, SKINCOLOR_METEORITE,  10, V_YELLOWMAP,  true}, // SKINCOLOR_TOPAZ
 	{"Sandy",      {0x53, 0x40, 0x41, 0x42, 0x43, 0xe6, 0xe9, 0xe9, 0xea, 0xec, 0xec, 0xc6, 0xc6, 0xc7, 0xc7, 0xfe}, SKINCOLOR_SKY,        8,  V_YELLOWMAP,  true}, // SKINCOLOR_SANDY
 	{"Goldenrod",  {   0,   80,   81,   81,   83,   73,   73,   64,   65,   66,   67,   68,   69,   62,   44,   45}, SKINCOLOR_MAJESTY,    8,  V_YELLOWMAP,  true}, // SKINCOLOR_GOLDENROD
 	{"Yellow",     {0x52, 0x53, 0x49, 0x49, 0x4a, 0x4a, 0x4b, 0x4b, 0x4b, 0x4c, 0x4d, 0x4d, 0x4e, 0x4e, 0x4f, 0xed}, SKINCOLOR_CORNFLOWER, 8,  V_YELLOWMAP,  true}, // SKINCOLOR_YELLOW
@@ -21637,20 +21636,21 @@ skincolor_t skincolors[MAXSKINCOLORS] = {
 	{"Lime",       {0x50, 0x51, 0x52, 0x53, 0x48, 0xbc, 0xbd, 0xbe, 0xbe, 0xbf, 0x6a, 0x6b, 0x6c, 0x6d, 0x6e, 0x6f}, SKINCOLOR_MAGENTA,    9,  V_PERIDOTMAP, true}, // SKINCOLOR_LIME
 	{"Peridot",    {0x58, 0x58, 0xbc, 0xbc, 0xbd, 0xbd, 0xbe, 0xbe, 0xbe, 0xbf, 0x5e, 0x5e, 0x5f, 0x5f, 0x77, 0x77}, SKINCOLOR_COBALT,     2,  V_PERIDOTMAP, true}, // SKINCOLOR_PERIDOT
 	{"Apple",      {0x49, 0x49, 0xbc, 0xbd, 0xbe, 0xbe, 0xbe, 0x67, 0x69, 0x6a, 0x6b, 0x6b, 0x6c, 0x6d, 0x6d, 0x6d}, SKINCOLOR_RASPBERRY,  13, V_PERIDOTMAP, true}, // SKINCOLOR_APPLE
+	{"Headlight",  {   0,   80,   81,   82,   73,   84,   64,   65,   91,   91,  124,  125,  126,  137,  138,  139}, SKINCOLOR_MAUVE,      8,  V_YELLOWMAP,  true}, // SKINCOLOR_HEADLIGHT
 	{"Chartreuse", {  80,   82,   72,   73,  188,  188,  113,  114,  114,  125,  126,  137,  138,  139,  253,  254}, SKINCOLOR_NOBLE,      9,  V_PERIDOTMAP, true}, // SKINCOLOR_CHARTREUSE
 	{"Green",      {0x60, 0x61, 0x62, 0x63, 0x64, 0x65, 0x66, 0x67, 0x68, 0x69, 0x6a, 0x6b, 0x6c, 0x6d, 0x6e, 0x6f}, SKINCOLOR_RED,        6,  V_GREENMAP,   true}, // SKINCOLOR_GREEN
 	{"Forest",     {0x65, 0x66, 0x67, 0x68, 0x69, 0x69, 0x6a, 0x6b, 0x6b, 0x6c, 0x6d, 0x6d, 0x6e, 0x6e, 0x6e, 0x6f}, SKINCOLOR_SALMON,     9,  V_GREENMAP,   true}, // SKINCOLOR_FOREST
-	{"Shamrock",   {0x70, 0x70, 0x71, 0x71, 0x72, 0x72, 0x73, 0x73, 0x73, 0x74, 0x75, 0x75, 0x76, 0x76, 0x77, 0x77}, SKINCOLOR_CRYSTAL,    10, V_GREENMAP,   true}, // SKINCOLOR_SHAMROCK
+	{"Shamrock",   {0x70, 0x70, 0x71, 0x71, 0x72, 0x72, 0x73, 0x73, 0x73, 0x74, 0x75, 0x75, 0x76, 0x76, 0x77, 0x77}, SKINCOLOR_SIBERITE,   10, V_GREENMAP,   true}, // SKINCOLOR_SHAMROCK
 	{"Jade",       { 128,  120,  121,  122,  122,  113,  114,  114,  115,  116,  117,  118,  119,  110,  111,   30}, SKINCOLOR_TAFFY,      10, V_GREENMAP,   true}, // SKINCOLOR_JADE
-	{"Headlight",  {   0,   80,   81,   82,   73,   84,   64,   65,   91,   91,  124,  125,  126,  137,  138,  139}, SKINCOLOR_MAUVE,      8,  V_YELLOWMAP,  true}, // SKINCOLOR_HEADLIGHT
 	{"Mint",       {0x00, 0x00, 0x58, 0x58, 0x59, 0x62, 0x62, 0x62, 0x64, 0x67, 0x7e, 0x7e, 0x8f, 0x8f, 0x8a, 0x8a}, SKINCOLOR_VIOLET,     5,  V_GREENMAP,   true}, // SKINCOLOR_MINT
 	{"Master",     {   0,   80,   88,   96,  112,  113,   99,  100,  124,  125,  126,  117,  107,  118,  119,  111}, SKINCOLOR_PEPPER,     8,  V_GREENMAP,   true}, // SKINCOLOR_MASTER
 	{"Emerald",    {  80,   96,  112,  113,  114,  114,  125,  125,  126,  126,  137,  137,  138,  138,  139,  139}, SKINCOLOR_RUBY,       9,  V_GREENMAP,   true}, // SKINCOLOR_EMERALD
-	{"Bottle",     {   0,    1,    3,    4,    5,  140,  141,  141,  124,  125,  126,  127,  118,  119,  111,  111}, SKINCOLOR_LATTE,      14, V_AQUAMAP,    true}, // SKINCOLOR_BOTTLE
 	{"Seafoam",    {0x01, 0x58, 0x59, 0x5a, 0x7c, 0x7d, 0x7d, 0x7e, 0x7e, 0x8f, 0x8f, 0x8a, 0x8a, 0x8b, 0xfd, 0xfd}, SKINCOLOR_PLUM,       6,  V_AQUAMAP,    true}, // SKINCOLOR_SEAFOAM
 	{"Island",     {  96,   97,  113,  113,  114,  124,  142,  136,  136,  150,  151,  153,  168,  168,  169,  169}, SKINCOLOR_GALAXY,     7,  V_AQUAMAP,    true}, // SKINCOLOR_ISLAND
+	{"Bottle",     {   0,    1,    3,    4,    5,  140,  141,  141,  124,  125,  126,  127,  118,  119,  111,  111}, SKINCOLOR_LATTE,      14, V_AQUAMAP,    true}, // SKINCOLOR_BOTTLE
 	{"Aqua",       {0x78, 0x79, 0x7a, 0x7a, 0x7b, 0x7b, 0x7c, 0x7c, 0x7c, 0x7d, 0x7e, 0x7e, 0x7f, 0x7f, 0x76, 0x77}, SKINCOLOR_ROSY,       7,  V_AQUAMAP,    true}, // SKINCOLOR_AQUA
 	{"Teal",       {0x78, 0x78, 0x8c, 0x8c, 0x8d, 0x8d, 0x8d, 0x8e, 0x8e, 0x8f, 0x8f, 0x8f, 0x8a, 0x8a, 0x8a, 0x8a}, SKINCOLOR_PEACHY,     7,  V_SKYMAP,     true}, // SKINCOLOR_TEAL
+	{"Ocean",      { 120,  121,  122,  122,  123,  141,  142,  142,  136,  137,  138,  138,  139,  139,  253,  253}, SKINCOLOR_TANGERINE,  4,  V_AQUAMAP,    true}, // SKINCOLOR_OCEAN
 	{"Wave",       {0x00, 0x78, 0x78, 0x79, 0x8d, 0x87, 0x88, 0x89, 0x89, 0xae, 0xa8, 0xa8, 0xa9, 0xa9, 0xfd, 0xfd}, SKINCOLOR_QUAIL,      5,  V_SKYMAP,     true}, // SKINCOLOR_WAVE
 	{"Cyan",       {0x80, 0x81, 0xff, 0xff, 0x83, 0x83, 0x8d, 0x8d, 0x8d, 0x8e, 0x7e, 0x7f, 0x76, 0x76, 0x77, 0x6e}, SKINCOLOR_APRICOT,    6,  V_SKYMAP,     true}, // SKINCOLOR_CYAN
 	{"Turquoise",  {  0,   120,  121,  122,  123,  141,  141,  135,  136,  136,  150,  153,  155,  157,  159,  253}, SKINCOLOR_SANGRIA,    12, V_SKYMAP,     true}, // SKINCOLOR_TURQUOISE
@@ -21661,12 +21661,12 @@ skincolor_t skincolors[MAXSKINCOLORS] = {
 	{"Dream",      {  80,  208,  200,  200,  146,  146,  133,  134,  135,  136,  137,  138,  139,  139,  254,  254}, SKINCOLOR_FOUNDATION, 9,  V_SKYMAP,     true}, // SKINCOLOR_DREAM
 	{"Icy",        {0x00, 0x00, 0x00, 0x00, 0x80, 0x81, 0x83, 0x83, 0x86, 0x87, 0x95, 0x95, 0xad, 0xad, 0xae, 0xaf}, SKINCOLOR_CRIMSON,    0,  V_SKYMAP,     true}, // SKINCOLOR_ICY
 	{"Daybreak",   {  80,   81,   82,   72,   64,    9,   11,  171,  149,  150,  151,  153,  156,  157,  159,  253}, SKINCOLOR_EVENTIDE,   12, V_BLUEMAP,    true}, // SKINCOLOR_DAYBREAK
-	{"Sapphire",   {0x80, 0x82, 0x86, 0x87, 0x95, 0x96, 0x97, 0x98, 0x99, 0x9b, 0x9c, 0x9d, 0x9e, 0x9f, 0xfd, 0xfe}, SKINCOLOR_SUNSET,     5,  V_SKYMAP,     true}, // SKINCOLOR_SAPPHIRE
-	{"Arctic",     {   0,    1,    3,    4,  146,  146,  147,  148,  148,  149,  150,  153,  156,  159,  253,  254}, SKINCOLOR_PUMPKIN,    6,  V_BLUEMAP,    true}, // SKINCOLOR_ARCTIC
+	{"Sapphire",   {0x80, 0x82, 0x86, 0x87, 0x95, 0x96, 0x97, 0x98, 0x99, 0x9b, 0x9c, 0x9d, 0x9e, 0x9f, 0xfd, 0xfe}, SKINCOLOR_SUNSET,     5,  V_BLUEMAP,    true}, // SKINCOLOR_SAPPHIRE
+	{"Arctic",     {   0,    1,    3,    4,  145,  146,  147,  148,  148,  149,  150,  153,  156,  159,  253,  254}, SKINCOLOR_ECRU,       15, V_BLUEMAP,    true}, // SKINCOLOR_ARCTIC
 	{"Cornflower", {0x90, 0x91, 0x92, 0x93, 0x94, 0x95, 0x96, 0x97, 0x98, 0x9a, 0x9c, 0x9d, 0x9d, 0x9e, 0x9e, 0x9e}, SKINCOLOR_YELLOW,     4,  V_BLUEMAP,    true}, // SKINCOLOR_CORNFLOWER
 	{"Blue",       {0x92, 0x93, 0x94, 0x95, 0x96, 0x97, 0x98, 0x99, 0x9a, 0x9b, 0x9c, 0x9d, 0x9e, 0x9f, 0xfd, 0xfe}, SKINCOLOR_ORANGE,     5,  V_BLUEMAP,    true}, // SKINCOLOR_BLUE
 	{"Cobalt",     { 145,  147,  149,  150,  151,  153,  154,  155,  156,  157,  158,  159,  253,  253,  254,  254}, SKINCOLOR_PERIDOT,    5,  V_BLUEMAP,    true}, // SKINCOLOR_COBALT
-	{"Midnight",   { 171,  171,  172,  173,  173,  174,  156,  157,  158,  159,  253,  253,  254,  254,   31,   31}, SKINCOLOR_CHERRY,     10, V_GRAYMAP,    true}, // SKINCOLOR_MIDNIGHT
+	{"Midnight",   { 171,  171,  172,  173,  173,  174,  175,  157,  158,  159,  253,  253,  254,  254,   31,   31}, SKINCOLOR_CHERRY,     10, V_GRAYMAP,    true}, // SKINCOLOR_MIDNIGHT
 	{"Galaxy",     { 160,  161,  162,  163,  164,  165,  166,  166,  154,  155,  156,  157,  159,  253,  254,   31}, SKINCOLOR_ISLAND,     7,  V_PURPLEMAP,  true}, // SKINCOLOR_GALAXY
 	{"Vapor",      {0x80, 0x81, 0x83, 0x86, 0x94, 0x94, 0xa3, 0xa3, 0xa4, 0xa6, 0xa6, 0xa6, 0xa8, 0xa8, 0xa9, 0xa9}, SKINCOLOR_LILAC,      4,  V_SKYMAP,     true}, // SKINCOLOR_VAPOR
 	{"Dusk",       {0x92, 0x93, 0x94, 0x94, 0xac, 0xad, 0xad, 0xad, 0xae, 0xae, 0xaf, 0xaf, 0xa9, 0xa9, 0xfd, 0xfd}, SKINCOLOR_OLIVE,      0,  V_BLUEMAP,    true}, // SKINCOLOR_DUSK
@@ -21676,7 +21676,7 @@ skincolor_t skincolors[MAXSKINCOLORS] = {
 	{"Noble",      { 144,  146,  147,  148,  149,  164,  164,  165,  166,  185,  186,  186,  187,  187,   28,   29}, SKINCOLOR_CHARTREUSE, 12, V_PURPLEMAP,  true}, // SKINCOLOR_NOBLE
 	{"Fuchsia",    { 200,  201,  203,  204,  204,  183,  184,  184,  165,  166,  167,  168,  169,  159,  253,  254}, SKINCOLOR_LEMON,      10, V_PURPLEMAP,  true}, // SKINCOLOR_FUCHSIA
 	{"Bubblegum",  {   0,  208,  208,  176,  177,  178,  179,  180,  181,  182,  164,  166,  167,  168,  169,  253}, SKINCOLOR_PASTEL,     8,  V_MAGENTAMAP, true}, // SKINCOLOR_BUBBLEGUM
-	{"Crystal",    { 252,  177,  179,  180,  181,  181,  182,  182,  183,  164,  166,  167,  167,  168,  169,  159}, SKINCOLOR_EMERALD,    8,  V_MAGENTAMAP, true}, // SKINCOLOR_CRYSTAL
+	{"Siberite",   { 252,  177,  179,  180,  181,  181,  182,  182,  183,  164,  166,  167,  167,  168,  169,  159}, SKINCOLOR_EMERALD,    8,  V_MAGENTAMAP, true}, // SKINCOLOR_SIBERITE
 	{"Magenta",    {0xb3, 0xb3, 0xb4, 0xb5, 0xb6, 0xb6, 0xb7, 0xb7, 0xb7, 0xb8, 0xb9, 0xb9, 0xba, 0xba, 0xbb, 0xbb}, SKINCOLOR_LIME,       6,  V_MAGENTAMAP, true}, // SKINCOLOR_MAGENTA
 	{"Neon",       {0xb3, 0xb5, 0xb6, 0xb7, 0xb8, 0xb9, 0xb9, 0xba, 0xba, 0xbb, 0xbb, 0xc7, 0xc7, 0x1d, 0x1d, 0x1e}, SKINCOLOR_CERULEAN,   2,  V_MAGENTAMAP, true}, // SKINCOLOR_NEON
 	{"Violet",     {0xd0, 0xd1, 0xd2, 0xca, 0xcc, 0xb8, 0xb9, 0xb9, 0xba, 0xa8, 0xa8, 0xa9, 0xa9, 0xfd, 0xfe, 0xfe}, SKINCOLOR_MINT,       6,  V_MAGENTAMAP, true}, // SKINCOLOR_VIOLET
@@ -21690,7 +21690,7 @@ skincolor_t skincolors[MAXSKINCOLORS] = {
 	{"Rosy",       {0xfc, 0xc8, 0xc8, 0xc9, 0xc9, 0xca, 0xca, 0xcb, 0xcb, 0xcc, 0xcc, 0xcd, 0xcd, 0xce, 0xce, 0xcf}, SKINCOLOR_AQUA,       1,  V_ROSYMAP,    true}, // SKINCOLOR_ROSY
 	{"Fancy",      {   0,  208,   49,  210,  210,  202,  202,  203,  204,  204,  205,  206,  207,  207,  186,  186}, SKINCOLOR_ROYAL,      9,  V_ROSYMAP,    true}, // SKINCOLOR_FANCY
 	{"Sangria",    { 210,   32,   33,   34,   34,  215,  215,  207,  207,  185,  186,  186,  186,  169,  169,  253}, SKINCOLOR_TURQUOISE,  12, V_ROSYMAP,    true}, // SKINCOLOR_SANGRIA
-	{"Volcanic",   {  35,   38,   41,   42,   44,   46,   46,  169,  169,  159,  253,  254,   30,   30,   31,   31}, SKINCOLOR_BRONZE,     9,  V_REDMAP,     true}, // SKINCOLOR_VOLCANIC
+	{"Volcanic",   {  54,   36,   42,   44,   45,   46,   46,   47,   28,  253,  253,  254,  254,   30,   31,   31}, SKINCOLOR_BRONZE,     9,  V_REDMAP,     true}, // SKINCOLOR_VOLCANIC
 
 	// super
 	{"Super Silver 1", {0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x01, 0x02, 0x03}, SKINCOLOR_BLACK, 15, 0,         false}, // SKINCOLOR_SUPERSILVER1
diff --git a/src/lua_consolelib.c b/src/lua_consolelib.c
index 9e5d1e2ee03dfe94144c1eec79757fb2d3a2f064..3783b8f7b6dac036a2e169c807e8e1079f130c76 100644
--- a/src/lua_consolelib.c
+++ b/src/lua_consolelib.c
@@ -615,7 +615,7 @@ static int cvar_get(lua_State *L)
 		break;
 	default:
 		if (devparm)
-			return luaL_error(L, LUA_QL("consvar_t") " has no field named " LUA_QS, field);
+			return luaL_error(L, LUA_QL("consvar_t") " has no field named " LUA_QS ".", lua_tostring(L, 2));
 		else
 			return 0;
 	}
diff --git a/src/lua_hudlib.c b/src/lua_hudlib.c
index 63a866606fe575a46e0af5168f57c072f4f8d87f..6eec91273352db4adc598a80b7e0138795589640 100644
--- a/src/lua_hudlib.c
+++ b/src/lua_hudlib.c
@@ -282,7 +282,6 @@ static int patch_get(lua_State *L)
 	patch_t *patch = *((patch_t **)luaL_checkudata(L, 1, META_PATCH));
 	enum patch field = Lua_optoption(L, 2, -1, patch_fields_ref);
 
-	// patches are invalidated when switching renderers
 	if (!patch) {
 		if (field == patch_valid) {
 			lua_pushboolean(L, 0);
@@ -436,7 +435,7 @@ static int camera_set(lua_State *L)
 		cam->momz = luaL_checkfixed(L, 3);
 		break;
 	default:
-		return luaL_error(L, LUA_QL("camera_t") " has no field named " LUA_QS, camera_opt[field]);
+		return luaL_error(L, LUA_QL("camera_t") " has no field named " LUA_QS ".", lua_tostring(L, 2));
 	}
 	return 0;
 }
diff --git a/src/lua_maplib.c b/src/lua_maplib.c
index 3d95cdb751f8ae349ed026591ede5cd55438b189..e343979939056ec3c18b482a3bfd3423c446d70e 100644
--- a/src/lua_maplib.c
+++ b/src/lua_maplib.c
@@ -800,8 +800,9 @@ static int sector_set(lua_State *L)
 	case sector_fslope: // f_slope
 	case sector_cslope: // c_slope
 	case sector_friction: // friction
-	default:
 		return luaL_error(L, "sector_t field " LUA_QS " cannot be set.", sector_opt[field]);
+	default:
+		return luaL_error(L, "sector_t has no field named " LUA_QS ".", lua_tostring(L, 2));
 	case sector_floorheight: { // floorheight
 		boolean flag;
 		mobj_t *ptmthing = tmthing;
@@ -1279,8 +1280,9 @@ static int side_set(lua_State *L)
 	case side_sector:
 	case side_special:
 	case side_text:
-	default:
 		return luaL_error(L, "side_t field " LUA_QS " cannot be set.", side_opt[field]);
+	default:
+		return luaL_error(L, "side_t has no field named " LUA_QS ".", lua_tostring(L, 2));
 	case side_textureoffset:
 		side->textureoffset = luaL_checkfixed(L, 3);
 		break;
@@ -2291,8 +2293,9 @@ static int ffloor_set(lua_State *L)
 	case ffloor_target: // target
 	case ffloor_next: // next
 	case ffloor_prev: // prev
-	default:
 		return luaL_error(L, "ffloor_t field " LUA_QS " cannot be set.", ffloor_opt[field]);
+	default:
+		return luaL_error(L, "ffloor_t has no field named " LUA_QS ".", lua_tostring(L, 2));
 	case ffloor_topheight: { // topheight
 		boolean flag;
 		fixed_t lastpos = *ffloor->topheight;
@@ -2426,8 +2429,9 @@ static int slope_set(lua_State *L)
 	case slope_d: // d
 	case slope_flags: // flags
 	case slope_normal: // normal
-	default:
 		return luaL_error(L, "pslope_t field " LUA_QS " cannot be set.", slope_opt[field]);
+	default:
+		return luaL_error(L, "pslope_t has no field named " LUA_QS ".", lua_tostring(L, 2));
 	case slope_o: { // o
 		luaL_checktype(L, 3, LUA_TTABLE);
 
diff --git a/src/m_menu.c b/src/m_menu.c
index c4944214158c16b64796701b37b3d8fc87bacff3..3946803b290e0240cac36accd363113256580933 100644
--- a/src/m_menu.c
+++ b/src/m_menu.c
@@ -2649,7 +2649,7 @@ static boolean MIT_SetCurBackground(UINT32 menutype, INT32 level, INT32 *retval,
 		{
 			strncpy(curbgname, defaultname, 9);
 			curbgxspeed = (gamestate == GS_TIMEATTACK) ? 0 : titlescrollxspeed;
-			curbgyspeed = (gamestate == GS_TIMEATTACK) ? 0 : titlescrollyspeed;
+			curbgyspeed = (gamestate == GS_TIMEATTACK) ? 18 : titlescrollyspeed;
 		}
 	}
 	return false;
@@ -2843,8 +2843,8 @@ static void M_HandleMenuPresState(menu_t *newMenu)
 	curfadevalue = 16;
 	curhidepics = hidetitlepics;
 	curbgcolor = -1;
-	curbgxspeed = titlescrollxspeed;
-	curbgyspeed = titlescrollyspeed;
+	curbgxspeed = (gamestate == GS_TIMEATTACK) ? 0 : titlescrollxspeed;
+	curbgyspeed = (gamestate == GS_TIMEATTACK) ? 18 : titlescrollyspeed;
 	curbghide = (gamestate != GS_TIMEATTACK); // show in time attack, hide in other menus
 
 	curttmode = ttmode;
@@ -3196,7 +3196,7 @@ boolean M_Responder(event_t *ev)
 	|| gamestate == GS_CREDITS || gamestate == GS_EVALUATION || gamestate == GS_GAMEEND)
 		return false;
 
-	if (gamestate == GS_TITLESCREEN && finalecount < TICRATE)
+	if (gamestate == GS_TITLESCREEN && finalecount < (cv_tutorialprompt.value ? TICRATE : 0))
 		return false;
 
 	if (CON_Ready() && gamestate != GS_WAITINGPLAYERS)
diff --git a/src/p_map.c b/src/p_map.c
index b7fcbb2ddd51a7b870123879d592ed0e6a41389d..2e84874beba504c5720f4e9581487844a777db98 100644
--- a/src/p_map.c
+++ b/src/p_map.c
@@ -2524,7 +2524,6 @@ boolean P_CheckCameraPosition(fixed_t x, fixed_t y, camera_t *thiscam)
 boolean P_TryCameraMove(fixed_t x, fixed_t y, camera_t *thiscam)
 {
 	subsector_t *s = R_PointInSubsector(x, y);
-	boolean retval = true;
 	boolean itsatwodlevel = false;
 
 	floatok = false;
@@ -2539,8 +2538,8 @@ boolean P_TryCameraMove(fixed_t x, fixed_t y, camera_t *thiscam)
 		fixed_t tryx = thiscam->x;
 		fixed_t tryy = thiscam->y;
 
-		if ((thiscam == &camera && (players[displayplayer].pflags & PF_NOCLIP))
-		|| (thiscam == &camera2 && (players[secondarydisplayplayer].pflags & PF_NOCLIP)))
+		if ((thiscam == &camera && (players[displayplayer].pflags & PF_NOCLIP || players[displayplayer].powers[pw_carry] == CR_NIGHTSMODE))
+		|| (thiscam == &camera2 && (players[secondarydisplayplayer].pflags & PF_NOCLIP || players[secondarydisplayplayer].powers[pw_carry] == CR_NIGHTSMODE)))
 		{ // Noclipping player camera noclips too!!
 			floatok = true;
 			thiscam->floorz = thiscam->z;
@@ -2608,7 +2607,7 @@ boolean P_TryCameraMove(fixed_t x, fixed_t y, camera_t *thiscam)
 	thiscam->y = y;
 	thiscam->subsector = s;
 
-	return retval;
+	return true;
 }
 
 //
diff --git a/src/p_mobj.c b/src/p_mobj.c
index de2c3a72c7136c484127c5a1c218963846ee70d4..686f08478e8d7006e3d01c7a69ea3f38b4e1534a 100644
--- a/src/p_mobj.c
+++ b/src/p_mobj.c
@@ -3688,7 +3688,7 @@ boolean P_CameraThinker(player_t *player, camera_t *thiscam, boolean resetcalled
 			dummy.y = thiscam->y;
 			dummy.z = thiscam->z;
 			dummy.height = thiscam->height;
-			if (!resetcalled && !(player->pflags & PF_NOCLIP) && !P_CheckSight(&dummy, player->mo)) // TODO: "P_CheckCameraSight" instead.
+			if (!resetcalled && !(player->pflags & PF_NOCLIP || player->powers[pw_carry] == CR_NIGHTSMODE) && !P_CheckSight(&dummy, player->mo)) // TODO: "P_CheckCameraSight" instead.
 				P_ResetCamera(player, thiscam);
 			else
 			{
@@ -3719,7 +3719,7 @@ boolean P_CameraThinker(player_t *player, camera_t *thiscam, boolean resetcalled
 		// adjust height
 		thiscam->z += thiscam->momz + player->mo->pmomz;
 
-		if (!itsatwodlevel && !(player->pflags & PF_NOCLIP))
+		if (!itsatwodlevel && !(player->pflags & PF_NOCLIP || player->powers[pw_carry] == CR_NIGHTSMODE))
 		{
 			// clip movement
 			if (thiscam->z <= thiscam->floorz) // hit the floor
@@ -6882,7 +6882,6 @@ void P_RunOverlays(void)
 		mo->eflags = (mo->eflags & ~MFE_VERTICALFLIP) | (mo->target->eflags & MFE_VERTICALFLIP);
 		mo->scale = mo->destscale = mo->target->scale;
 		mo->angle = (mo->target->player ? mo->target->player->drawangle : mo->target->angle) + mo->movedir;
-		P_SetTarget(&mo->dontdrawforviewmobj, mo->target->dontdrawforviewmobj); // Hide the overlay from the view that its target is hidden from - But don't copy drawonlyforplayer!
 
 		if (!(mo->state->frame & FF_ANIMATE))
 			zoffs = FixedMul(((signed)mo->state->var2)*FRACUNIT, mo->scale);
diff --git a/src/p_user.c b/src/p_user.c
index cb6f9d9b9349b6a7b02b9244dfe9ec7d48196e4e..3b2c60e3a6d744d5da157e0a5952efd5ad0cf3d4 100644
--- a/src/p_user.c
+++ b/src/p_user.c
@@ -1855,6 +1855,7 @@ void P_SpawnShieldOrb(player_t *player)
 	{
 		ov = P_SpawnMobj(shieldobj->x, shieldobj->y, shieldobj->z, MT_OVERLAY);
 		P_SetTarget(&ov->target, shieldobj);
+		P_SetTarget(&ov->dontdrawforviewmobj, player->mo); // Hide the shield in first-person
 		P_SetMobjState(ov, shieldobj->info->seestate);
 		P_SetTarget(&shieldobj->tracer, ov);
 	}
@@ -1862,12 +1863,14 @@ void P_SpawnShieldOrb(player_t *player)
 	{
 		ov = P_SpawnMobj(shieldobj->x, shieldobj->y, shieldobj->z, MT_OVERLAY);
 		P_SetTarget(&ov->target, shieldobj);
+		P_SetTarget(&ov->dontdrawforviewmobj, player->mo); // Hide the shield in first-person
 		P_SetMobjState(ov, shieldobj->info->meleestate);
 	}
 	if (shieldobj->info->missilestate)
 	{
 		ov = P_SpawnMobj(shieldobj->x, shieldobj->y, shieldobj->z, MT_OVERLAY);
 		P_SetTarget(&ov->target, shieldobj);
+		P_SetTarget(&ov->dontdrawforviewmobj, player->mo); // Hide the shield in first-person
 		P_SetMobjState(ov, shieldobj->info->missilestate);
 	}
 	if (player->powers[pw_shield] & SH_FORCE)
@@ -2012,7 +2015,7 @@ mobj_t *P_SpawnGhostMobj(mobj_t *mobj)
 		mobj_t *ghost2 = P_SpawnGhostMobj(mobj->player->followmobj);
 		P_SetTarget(&ghost2->tracer, ghost);
 		P_SetTarget(&ghost->tracer, ghost2);
-		P_SetTarget(&ghost2->dontdrawforviewmobj, mobj); // Hide the follow-ghost for the non-follow object
+		P_SetTarget(&ghost2->dontdrawforviewmobj, mobj); // Hide the follow-ghost for the non-follow target
 		ghost2->flags2 |= (mobj->player->followmobj->flags2 & MF2_LINKDRAW);
 	}
 
@@ -11867,7 +11870,7 @@ void P_PlayerThink(player_t *player)
 			mo2 = (mobj_t *)th;
 
 			if (!(mo2->type == MT_RING || mo2->type == MT_COIN
-				|| mo2->type == MT_BLUESPHERE || mo2->type == MT_BOMBSPHERE
+				|| mo2->type == MT_BLUESPHERE // || mo2->type == MT_BOMBSPHERE
 				|| mo2->type == MT_NIGHTSCHIP || mo2->type == MT_NIGHTSSTAR))
 				continue;
 
diff --git a/src/r_bbox.c b/src/r_bbox.c
index 4302d1b9ab2b007e92c729ea9bdbe0cd73f8d03c..6d468e47d95cc0e2ccec910ec5665d91a5b6c9c9 100644
--- a/src/r_bbox.c
+++ b/src/r_bbox.c
@@ -34,7 +34,7 @@ static CV_PossibleValue_t renderhitbox_cons_t[] = {
 	{RENDERHITBOX_RINGS, "Rings"},
 	{0}};
 
-consvar_t cv_renderhitbox = CVAR_INIT ("renderhitbox", "Off", CV_CHEAT, renderhitbox_cons_t, NULL);
+consvar_t cv_renderhitbox = CVAR_INIT ("renderhitbox", "Off", CV_CHEAT|CV_NETVAR, renderhitbox_cons_t, NULL);
 consvar_t cv_renderhitboxinterpolation = CVAR_INIT ("renderhitbox_interpolation", "On", CV_SAVE, CV_OnOff, NULL);
 consvar_t cv_renderhitboxgldepth = CVAR_INIT ("renderhitbox_gldepth", "Off", CV_SAVE, CV_OnOff, NULL);
 
diff --git a/src/r_skins.c b/src/r_skins.c
index 3e918de6e4d23f55bf03f4f79cbc83efbd624c7f..72598f38185acf3d5801365e315e54a920e38511 100644
--- a/src/r_skins.c
+++ b/src/r_skins.c
@@ -772,12 +772,12 @@ void R_AddSkins(UINT16 wadnum, boolean mainfile)
 					strupr(skin->hudname);
 					SYMBOLCONVERT(skin->hudname)
 				}
-				else if (!supername)
+				if (!supername)
 				{
-					char super[7], someone[SKINNAMESIZE+1];
-					strcpy(super, "Super ");
-					strcpy(someone, skin->realname);
-					STRBUFCPY(skin->supername, strcat(super, someone));
+					char superstring[SKINNAMESIZE+7];
+					strcpy(superstring, "Super ");
+					strlcat(superstring, skin->name, sizeof(superstring));
+					STRBUFCPY(skin->supername, superstring);
 				}
 			}
 			else if (!stricmp(stoken, "supername"))
@@ -795,10 +795,10 @@ void R_AddSkins(UINT16 wadnum, boolean mainfile)
 					HUDNAMEWRITE(skin->realname);
 				if (!supername) //copy over default to capitalise the name
 				{
-					char super[7], someone[SKINNAMESIZE+1];
-					strcpy(super, "Super ");
-					strcpy(someone, skin->realname);
-					STRBUFCPY(skin->supername, strcat(super, someone));
+					char superstring[SKINNAMESIZE+7];
+					strcpy(superstring, "Super ");
+					strlcat(superstring, skin->realname, sizeof(superstring));
+					STRBUFCPY(skin->supername, superstring);
 				}
 			}
 			else if (!stricmp(stoken, "hudname"))
@@ -930,10 +930,10 @@ void R_PatchSkins(UINT16 wadnum, boolean mainfile)
 						HUDNAMEWRITE(skin->realname);
 					if (!supername) //copy over default to capitalise the name
 					{
-						char super[7], someone[SKINNAMESIZE+1];
-						strcpy(super, "Super ");
-						strcpy(someone, skin->realname);
-						STRBUFCPY(skin->supername, strcat(super, someone));
+						char superstring[SKINNAMESIZE+7];
+						strcpy(superstring, "Super ");
+						strlcat(superstring, skin->realname, sizeof(superstring));
+						STRBUFCPY(skin->supername, superstring);
 					}
 				}
 				else if (!stricmp(stoken, "hudname"))
diff --git a/src/r_things.c b/src/r_things.c
index e69fe1b822313bbdeae871741e89924a4a678d36..6e334990bb59f9496c9dcfd87e8b7ac76961615d 100644
--- a/src/r_things.c
+++ b/src/r_things.c
@@ -844,6 +844,15 @@ static void R_DrawVisSprite(vissprite_t *vis)
 		if ((UINT64)overflow_test&0xFFFFFFFF80000000ULL) return; // ditto
 	}
 
+	// TODO This check should not be necessary. But Papersprites near to the camera will sometimes create invalid values
+	// for the vissprite's startfrac. This happens because they are not depth culled like other sprites.
+	// Someone who is more familiar with papersprites pls check and try to fix <3
+	if (vis->startfrac < 0 || vis->startfrac > (patch->width << FRACBITS))
+	{
+		// never draw vissprites with startfrac out of patch range
+		return;
+	}
+
 	colfunc = colfuncs[BASEDRAWFUNC]; // hack: this isn't resetting properly somewhere.
 	dc_colormap = vis->colormap;
 	dc_translation = R_GetSpriteTranslation(vis);
diff --git a/src/st_stuff.c b/src/st_stuff.c
index a6bd77cfae7801e774b527ac02f6cf0a8a1df172..b9f0c6bb93e1ab4d1b9e35a958670571883086e4 100644
--- a/src/st_stuff.c
+++ b/src/st_stuff.c
@@ -174,7 +174,7 @@ static huddrawlist_h luahuddrawlist_titlecard;
 skincolornum_t linkColor[3][NUMLINKCOLORS] = {
 {SKINCOLOR_SHAMROCK, SKINCOLOR_AQUA, SKINCOLOR_SKY, SKINCOLOR_BLUE, SKINCOLOR_PURPLE, SKINCOLOR_MAGENTA,
  SKINCOLOR_ROSY, SKINCOLOR_RED, SKINCOLOR_ORANGE, SKINCOLOR_GOLD, SKINCOLOR_YELLOW, SKINCOLOR_PERIDOT},
-{SKINCOLOR_EMERALD, SKINCOLOR_AQUAMARINE, SKINCOLOR_WAVE, SKINCOLOR_SAPPHIRE, SKINCOLOR_GALAXY, SKINCOLOR_CRYSTAL,
+{SKINCOLOR_EMERALD, SKINCOLOR_OCEAN, SKINCOLOR_AQUAMARINE, SKINCOLOR_SAPPHIRE, SKINCOLOR_GALAXY, SKINCOLOR_SIBERITE,
  SKINCOLOR_TAFFY, SKINCOLOR_RUBY, SKINCOLOR_GARNET, SKINCOLOR_TOPAZ, SKINCOLOR_LEMON, SKINCOLOR_LIME},
 {SKINCOLOR_ISLAND, SKINCOLOR_TURQUOISE, SKINCOLOR_DREAM, SKINCOLOR_DAYBREAK, SKINCOLOR_VAPOR, SKINCOLOR_FUCHSIA,
  SKINCOLOR_VIOLET, SKINCOLOR_EVENTIDE, SKINCOLOR_KETCHUP, SKINCOLOR_FOUNDATION, SKINCOLOR_HEADLIGHT, SKINCOLOR_CHARTREUSE}};
diff --git a/src/version.h b/src/version.h
index 083c531343cf0dd0628133110d338374fde71231..c3ec0ad4918b6e72a14c01fa0157d3739e3e0d7f 100644
--- a/src/version.h
+++ b/src/version.h
@@ -1,4 +1,4 @@
-#define SRB2VERSION "2.2.11"/* this must be the first line, for cmake !! */
+#define SRB2VERSION "2.2.12"/* this must be the first line, for cmake !! */
 
 // The Modification ID; must be obtained from a Master Server Admin ( https://mb.srb2.org/members/?key=ms_admin ).
 // DO NOT try to set this otherwise, or your modification will be unplayable through the Master Server.
@@ -9,7 +9,7 @@
 // it's only for detection of the version the player is using so the MS can alert them of an update.
 // Only set it higher, not lower, obviously.
 // Note that we use this to help keep internal testing in check; this is why v2.2.0 is not version "1".
-#define MODVERSION 52
+#define MODVERSION 53
 
 // Define this as a prerelease version suffix (pre#, RC#)
 //#define BETAVERSION "pre1"
diff --git a/src/win32/Srb2win.rc b/src/win32/Srb2win.rc
index 869c0e7d36e24a86f299d6013ec933c69a92ec4b..54687a83171abefc1f9e3abf418df8cb195c8562 100644
--- a/src/win32/Srb2win.rc
+++ b/src/win32/Srb2win.rc
@@ -77,8 +77,8 @@ END
 #include "../doomdef.h" // Needed for version string
 
 VS_VERSION_INFO VERSIONINFO
- FILEVERSION 2,2,11,0
- PRODUCTVERSION 2,2,11,0
+ FILEVERSION 2,2,12,0
+ PRODUCTVERSION 2,2,12,0
  FILEFLAGSMASK 0x3fL
 #ifdef _DEBUG
  FILEFLAGS 0x1L