diff --git a/src/p_floor.c b/src/p_floor.c
index f798174ad83850e9664e781bc43f94116234812d..6892caaac2e3005186a40ea97df769f450eefb88 100644
--- a/src/p_floor.c
+++ b/src/p_floor.c
@@ -1968,51 +1968,71 @@ void T_NoEnemiesSector(levelspecthink_t *nobaddies)
 {
 	size_t i;
 	fixed_t upperbound, lowerbound;
-	INT32 s;
-	sector_t *checksector;
+	sector_t *sec = NULL;
+	sector_t *targetsec = NULL;
+	INT32 secnum = -1;
 	msecnode_t *node;
 	mobj_t *thing;
-	boolean exists = false;
+	boolean FOFsector = false;
 
-	for (i = 0; i < nobaddies->sector->linecount; i++)
+	while ((secnum = P_FindSectorFromLineTag(nobaddies->sourceline, secnum)) >= 0)
 	{
-		if (nobaddies->sector->lines[i]->special == 223)
+		sec = &sectors[secnum];
+
+		FOFsector = false;
+
+		// Check the lines of this sector, to see if it is a FOF control sector.
+		for (i = 0; i < sec->linecount; i++)
 		{
+			INT32 targetsecnum = -1;
+
+			if (sec->lines[i]->special < 100 || sec->lines[i]->special >= 300)
+				continue;
 
-			upperbound = nobaddies->sector->ceilingheight;
-			lowerbound = nobaddies->sector->floorheight;
+			FOFsector = true;
 
-			for (s = -1; (s = P_FindSectorFromLineTag(nobaddies->sector->lines[i], s)) >= 0 ;)
+			while ((targetsecnum = P_FindSectorFromLineTag(sec->lines[i], targetsecnum)) >= 0)
 			{
-				checksector = &sectors[s];
+				targetsec = &sectors[targetsecnum];
 
-				node = checksector->touching_thinglist; // things touching this sector
+				upperbound = targetsec->ceilingheight;
+				lowerbound = targetsec->floorheight;
+				node = targetsec->touching_thinglist; // things touching this sector
 				while (node)
 				{
 					thing = node->m_thing;
 
 					if ((thing->flags & (MF_ENEMY|MF_BOSS)) && thing->health > 0
-						&& thing->z < upperbound && thing->z+thing->height > lowerbound)
-					{
-						exists = true;
-						goto foundenemy;
-					}
+					&& thing->z < upperbound && thing->z+thing->height > lowerbound)
+						return;
 
 					node = node->m_snext;
 				}
 			}
 		}
-	}
-foundenemy:
-	if (exists)
-		return;
 
-	s = P_AproxDistance(nobaddies->sourceline->dx, nobaddies->sourceline->dy)>>FRACBITS;
+		if (!FOFsector)
+		{
+			upperbound = sec->ceilingheight;
+			lowerbound = sec->floorheight;
+			node = sec->touching_thinglist; // things touching this sector
+			while (node)
+			{
+				thing = node->m_thing;
+
+				if ((thing->flags & (MF_ENEMY|MF_BOSS)) && thing->health > 0
+				&& thing->z < upperbound && thing->z+thing->height > lowerbound)
+					return;
+
+				node = node->m_snext;
+			}
+		}
+	}
 
-	CONS_Debug(DBG_GAMELOGIC, "Running no-more-enemies exec with tag of %d\n", s);
+	CONS_Debug(DBG_GAMELOGIC, "Running no-more-enemies exec with tag of %d\n", nobaddies->sourceline->tag);
 
-	// Otherwise, run the linedef exec and terminate this thinker
-	P_LinedefExecute((INT16)s, NULL, NULL);
+	// No enemies found, run the linedef exec and terminate this thinker
+	P_RunTriggerLinedef(nobaddies->sourceline, NULL, NULL);
 	P_RemoveThinker(&nobaddies->thinker);
 }
 
diff --git a/src/p_spec.c b/src/p_spec.c
index a988df36f1706d0c84d1c4fef89608e98852961c..a7221cfc80d0d5756e093fb97c058e833d2d7ecf 100644
--- a/src/p_spec.c
+++ b/src/p_spec.c
@@ -1890,6 +1890,7 @@ boolean P_RunTriggerLinedef(line_t *triggerline, mobj_t *actor, sector_t *caller
 	 || specialtype == 304  // Ring count - Once
 	 || specialtype == 307  // Character ability - Once
 	 || specialtype == 308  // Race only - Once
+	 || specialtype == 313  // No More Enemies - Once
 	 || specialtype == 315  // No of pushables - Once
 	 || specialtype == 318  // Unlockable trigger - Once
 	 || specialtype == 320  // Unlockable - Once