diff --git a/src/d_clisrv.c b/src/d_clisrv.c
index 43321d92d274fbb681cceded7f1cf9f63254c129..a0a5546097cc976336116a0756259c5cbab5a7ad 100644
--- a/src/d_clisrv.c
+++ b/src/d_clisrv.c
@@ -1598,7 +1598,7 @@ static void SV_SendSaveGame(INT32 node)
 		WRITEUINT32(savebuffer, 0);
 	}
 
-	SV_SendRam(node, buffertosend, length, SF_RAM, 0);
+	AddRamToSendQueue(node, buffertosend, length, SF_RAM, 0);
 	save_p = NULL;
 
 	// Remember when we started sending the savegame so we can handle timeouts
@@ -1978,7 +1978,7 @@ static boolean CL_ServerConnectionSearchTicker(boolean viams, tic_t *asksent)
 					return false;
 				}
 				// no problem if can't send packet, we will retry later
-				if (CL_SendRequestFile())
+				if (CL_SendFileRequest())
 					cl_mode = CL_DOWNLOADFILES;
 			}
 		}
@@ -2106,7 +2106,7 @@ static boolean CL_ServerConnectionTicker(boolean viams, const char *tmpsave, tic
 		// why are these here? this is for servers, we're a client
 		//if (key == 's' && server)
 		//	doomcom->numnodes = (INT16)pnumnodes;
-		//SV_FileSendTicker();
+		//FileSendTicker();
 		*oldtic = I_GetTime();
 
 #ifdef CLIENT_LOADINGSCREEN
@@ -3911,13 +3911,13 @@ static void HandlePacketFromAwayNode(SINT8 node)
 				break;
 			}
 			SERVERONLY
-			Got_Filetxpak();
+			PT_FileFragment();
 			break;
 
 		case PT_REQUESTFILE:
 			if (server)
 			{
-				if (!cv_downloading.value || !Got_RequestFilePak(node))
+				if (!cv_downloading.value || !PT_RequestFile(node))
 					Net_CloseConnection(node); // close connection if one of the requested files could not be sent, or you disabled downloading anyway
 			}
 			else
@@ -4216,7 +4216,7 @@ static void HandlePacketFromPlayer(SINT8 node)
 			{
 				char *name = va("%s" PATHSEP "%s", luafiledir, luafiletransfers->filename);
 				boolean textmode = !strchr(luafiletransfers->mode, 'b');
-				SV_SendLuaFile(node, name, textmode);
+				AddLuaFileToSendQueue(node, name, textmode);
 			}
 			break;
 		case PT_HASLUAFILE:
@@ -4348,7 +4348,7 @@ static void HandlePacketFromPlayer(SINT8 node)
 				break;
 			}
 			if (client)
-				Got_Filetxpak();
+				PT_FileFragment();
 			break;
 		case PT_SENDINGLUAFILE:
 			if (client)
@@ -5073,7 +5073,7 @@ void NetUpdate(void)
 		CON_Ticker();
 	}
 
-	SV_FileSendTicker();
+	FileSendTicker();
 }
 
 /** Returns the number of players playing.
diff --git a/src/d_netfil.c b/src/d_netfil.c
index 6d3ac7f9d02705539bff9afd890d911d5088346e..ec0a9b66c0dfdb7636c9442b449bfe88bfd56878 100644
--- a/src/d_netfil.c
+++ b/src/d_netfil.c
@@ -56,7 +56,7 @@
 #include <errno.h>
 
 // Prototypes
-static boolean SV_SendFile(INT32 node, const char *filename, UINT8 fileid);
+static boolean AddFileToSendQueue(INT32 node, const char *filename, UINT8 fileid);
 
 // Sender structure
 typedef struct filetx_s
@@ -253,7 +253,7 @@ boolean CL_CheckDownloadable(void)
   * \note Sends a PT_REQUESTFILE packet
   *
   */
-boolean CL_SendRequestFile(void)
+boolean CL_SendFileRequest(void)
 {
 	char *p;
 	INT32 i;
@@ -298,7 +298,7 @@ boolean CL_SendRequestFile(void)
 
 // get request filepak and put it on the send queue
 // returns false if a requested file was not found or cannot be sent
-boolean Got_RequestFilePak(INT32 node)
+boolean PT_RequestFile(INT32 node)
 {
 	char wad[MAX_WADPATH+1];
 	UINT8 *p = netbuffer->u.textcmd;
@@ -309,7 +309,7 @@ boolean Got_RequestFilePak(INT32 node)
 		if (id == 0xFF)
 			break;
 		READSTRINGN(p, wad, MAX_WADPATH);
-		if (!SV_SendFile(node, wad, id))
+		if (!AddFileToSendQueue(node, wad, id))
 		{
 			SV_AbortSendFiles(node);
 			return false; // don't read the rest of the files
@@ -621,11 +621,11 @@ static INT32 filestosend = 0;
   * \param node The node to send the file to
   * \param filename The file to send
   * \param fileid ???
-  * \sa SV_SendRam
-  * \sa SV_SendLuaFile
+  * \sa AddRamToSendQueue
+  * \sa AddLuaFileToSendQueue
   *
   */
-static boolean SV_SendFile(INT32 node, const char *filename, UINT8 fileid)
+static boolean AddFileToSendQueue(INT32 node, const char *filename, UINT8 fileid)
 {
 	filetx_t **q; // A pointer to the "next" field of the last file in the list
 	filetx_t *p; // The new file request
@@ -643,7 +643,7 @@ static boolean SV_SendFile(INT32 node, const char *filename, UINT8 fileid)
 	// Allocate a file request and append it to the file list
 	p = *q = (filetx_t *)malloc(sizeof (filetx_t));
 	if (!p)
-		I_Error("SV_SendFile: No more memory\n");
+		I_Error("AddFileToSendQueue: No more memory\n");
 
 	// Initialise with zeros
 	memset(p, 0, sizeof (filetx_t));
@@ -651,7 +651,7 @@ static boolean SV_SendFile(INT32 node, const char *filename, UINT8 fileid)
 	// Allocate the file name
 	p->id.filename = (char *)malloc(MAX_WADPATH);
 	if (!p->id.filename)
-		I_Error("SV_SendFile: No more memory\n");
+		I_Error("AddFileToSendQueue: No more memory\n");
 
 	// Set the file name and get rid of the path
 	strlcpy(p->id.filename, filename, MAX_WADPATH);
@@ -712,11 +712,11 @@ static boolean SV_SendFile(INT32 node, const char *filename, UINT8 fileid)
   * \param size The size of the block in bytes
   * \param freemethod How to free the block after it has been sent
   * \param fileid ???
-  * \sa SV_SendFile
-  * \sa SV_SendLuaFile
+  * \sa AddFileToSendQueue
+  * \sa AddLuaFileToSendQueue
   *
   */
-void SV_SendRam(INT32 node, void *data, size_t size, freemethod_t freemethod, UINT8 fileid)
+void AddRamToSendQueue(INT32 node, void *data, size_t size, freemethod_t freemethod, UINT8 fileid)
 {
 	filetx_t **q; // A pointer to the "next" field of the last file in the list
 	filetx_t *p; // The new file request
@@ -729,7 +729,7 @@ void SV_SendRam(INT32 node, void *data, size_t size, freemethod_t freemethod, UI
 	// Allocate a file request and append it to the file list
 	p = *q = (filetx_t *)malloc(sizeof (filetx_t));
 	if (!p)
-		I_Error("SV_SendRam: No more memory\n");
+		I_Error("AddRamToSendQueue: No more memory\n");
 
 	// Initialise with zeros
 	memset(p, 0, sizeof (filetx_t));
@@ -749,11 +749,11 @@ void SV_SendRam(INT32 node, void *data, size_t size, freemethod_t freemethod, UI
   *
   * \param node The node to send the file to
   * \param filename The file to send
-  * \sa SV_SendFile
-  * \sa SV_SendRam
+  * \sa AddFileToSendQueue
+  * \sa AddRamToSendQueue
   *
   */
-boolean SV_SendLuaFile(INT32 node, const char *filename, boolean textmode)
+boolean AddLuaFileToSendQueue(INT32 node, const char *filename, boolean textmode)
 {
 	filetx_t **q; // A pointer to the "next" field of the last file in the list
 	filetx_t *p; // The new file request
@@ -770,7 +770,7 @@ boolean SV_SendLuaFile(INT32 node, const char *filename, boolean textmode)
 	// Allocate a file request and append it to the file list
 	p = *q = (filetx_t *)malloc(sizeof (filetx_t));
 	if (!p)
-		I_Error("SV_SendLuaFile: No more memory\n");
+		I_Error("AddLuaFileToSendQueue: No more memory\n");
 
 	// Initialise with zeros
 	memset(p, 0, sizeof (filetx_t));
@@ -778,7 +778,7 @@ boolean SV_SendLuaFile(INT32 node, const char *filename, boolean textmode)
 	// Allocate the file name
 	p->id.filename = (char *)malloc(MAX_WADPATH); // !!!
 	if (!p->id.filename)
-		I_Error("SV_SendLuaFile: No more memory\n");
+		I_Error("AddLuaFileToSendQueue: No more memory\n");
 
 	// Set the file name and get rid of the path
 	strlcpy(p->id.filename, filename, MAX_WADPATH); // !!!
@@ -804,7 +804,8 @@ static void SV_EndFileSend(INT32 node)
 {
 	filetx_t *p = transfer[node].txlist;
 
-	// Free the file request according to the freemethod parameter used with SV_SendFile/Ram
+	// Free the file request according to the freemethod
+	// parameter used with AddFileToSendQueue/AddRamToSendQueue
 	switch (p->ram)
 	{
 		case SF_FILE: // It's a file, close it and free its filename
@@ -842,7 +843,7 @@ static void SV_EndFileSend(INT32 node)
   *       especially when the one downloading has high latency
   *
   */
-void SV_FileSendTicker(void)
+void FileSendTicker(void)
 {
 	static INT32 currentnode = 0;
 	filetx_pak *p;
@@ -938,7 +939,7 @@ void SV_FileSendTicker(void)
 				if (f->textmode && feof(transfer[i].currentfile))
                     size = n;
 				else if (fread(p->data, 1, size, transfer[i].currentfile) != size)
-					I_Error("SV_FileSendTicker: can't read %s byte on %s at %d because %s", sizeu1(size), f->id.filename, transfer[i].position, M_FileError(transfer[i].currentfile));
+					I_Error("FileSendTicker: can't read %s byte on %s at %d because %s", sizeu1(size), f->id.filename, transfer[i].position, M_FileError(transfer[i].currentfile));
 			}
 		}
 		p->position = LONG(transfer[i].position);
@@ -965,7 +966,7 @@ void SV_FileSendTicker(void)
 	}
 }
 
-void Got_Filetxpak(void)
+void PT_FileFragment(void)
 {
 	INT32 filenum = netbuffer->u.filetxpak.fileid;
 	fileneeded_t *file = &fileneeded[filenum];
@@ -995,7 +996,7 @@ void Got_Filetxpak(void)
 	if (file->status == FS_REQUESTED)
 	{
 		if (file->file)
-			I_Error("Got_Filetxpak: already open file\n");
+			I_Error("PT_FileFragment: already open file\n");
 		file->file = fopen(filename, file->textmode ? "w" : "wb");
 		if (!file->file)
 			I_Error("Can't create file %s: %s", filename, strerror(errno));
@@ -1078,7 +1079,7 @@ void Got_Filetxpak(void)
  * \return True if the node is downloading a file
  *
  */
-boolean SV_SendingFile(INT32 node)
+boolean SendingFile(INT32 node)
 {
 	return transfer[node].txlist != NULL;
 }
diff --git a/src/d_netfil.h b/src/d_netfil.h
index 7d6efada03cde57a29791257a126363d0ffb6d8d..f212e16f80276eabf7b823531be70c215b438669 100644
--- a/src/d_netfil.h
+++ b/src/d_netfil.h
@@ -61,16 +61,16 @@ void CL_PrepareDownloadSaveGame(const char *tmpsave);
 
 INT32 CL_CheckFiles(void);
 void CL_LoadServerFiles(void);
-void SV_SendRam(INT32 node, void *data, size_t size, freemethod_t freemethod,
+void AddRamToSendQueue(INT32 node, void *data, size_t size, freemethod_t freemethod,
 	UINT8 fileid);
 
-void SV_FileSendTicker(void);
-void Got_Filetxpak(void);
-boolean SV_SendingFile(INT32 node);
+void FileSendTicker(void);
+void PT_FileFragment(void);
+boolean SendingFile(INT32 node);
 
 boolean CL_CheckDownloadable(void);
-boolean CL_SendRequestFile(void);
-boolean Got_RequestFilePak(INT32 node);
+boolean CL_SendFileRequest(void);
+boolean PT_RequestFile(INT32 node);
 
 typedef enum
 {
@@ -96,7 +96,7 @@ extern char luafiledir[256 + 16];
 
 void AddLuaFileTransfer(const char *filename, const char *mode);
 void SV_PrepareSendLuaFileToNextNode(void);
-boolean SV_SendLuaFile(INT32 node, const char *filename, boolean textmode);
+boolean AddLuaFileToSendQueue(INT32 node, const char *filename, boolean textmode);
 void SV_PrepareSendLuaFile(const char *filename);
 void SV_HandleLuaFileSent(UINT8 node);
 void RemoveLuaFileTransfer(void);
diff --git a/src/i_tcp.c b/src/i_tcp.c
index 373ea1bd03836514cd219030fd72fb1431791126..5180869a53b60772ded94d18495bd17906cef137 100644
--- a/src/i_tcp.c
+++ b/src/i_tcp.c
@@ -487,7 +487,7 @@ static void cleanupnodes(void)
 
 	// Why can't I start at zero?
 	for (j = 1; j < MAXNETNODES; j++)
-		if (!(nodeingame[j] || SV_SendingFile(j)))
+		if (!(nodeingame[j] || SendingFile(j)))
 			nodeconnected[j] = false;
 }