From 0686c4013d5ca4f1a090f9e4d655816e630cf47e Mon Sep 17 00:00:00 2001
From: katsy <katmint@live.com>
Date: Thu, 10 Feb 2022 20:02:37 -0600
Subject: [PATCH] use nojumpdamage for whirlwind jump

---
 src/p_user.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/src/p_user.c b/src/p_user.c
index 83eb4ea025..49aa94c94a 100644
--- a/src/p_user.c
+++ b/src/p_user.c
@@ -4820,7 +4820,7 @@ void P_DoJumpShield(player_t *player)
 	}
 	else
 	{
-		player->pflags &= ~(PF_JUMPED|PF_NOJUMPDAMAGE);
+		player->pflags |= PF_NOJUMPDAMAGE;
 		P_SetPlayerMobjState(player->mo, S_PLAY_FALL);
 		S_StartSound(player->mo, sfx_wdjump);
 	}
-- 
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