diff --git a/assets/debian/README.Debian b/assets/debian/README.Debian
index 4d9f067ac008e3b9ecba2ee390eaea563174b1cc..68c952a4e8d0fa8dca227994afcb8d3bbd3cc38b 100644
--- a/assets/debian/README.Debian
+++ b/assets/debian/README.Debian
@@ -3,10 +3,45 @@ srb2 for Debian
 
 SRB2 Debian package!
 Hi there, to rebuild this package just use the SRB2 Makefile system, or, optionally, run
-dpkg-buildpackage in the in /bin/Resources directory. You can build these with or without a key
+dpkg-buildpackage in the in /assets directory. You can build these with or without a key
 if you want, but if you want to put these on a repo, generate your own GnuPG key as per the
 https://help.ubuntu.com/community/GnuPrivacyGuardHowto instructions and pass the -k<keyid>
 command to debuild. Make sure you export the key footprint and give them to your users to install
 with apt-key add. Thanks!
 
  -- Callum Dickinson <gcfreak_ag20@hotmail.com>  Fri, 26 Nov 2010 18:25:31 +1300
+
+
+Signing for Launchpad PPA
+
+First, follow the above instructions to generate a GnuPG key with your identity. You will need
+to publish the fingerprint of that key to Ubuntu's key server.
+
+    https://help.ubuntu.com/community/GnuPrivacyGuardHowto#Uploading_the_key_to_Ubuntu_keyserver
+
+Next, you will have to add that key fingerprint to your Launchpad account. Go to your Launchpad
+profile and click the yellow Edit button next to "OpenPGP keys". Once you add the key, you can
+upload signed source packages and publish them onto your PPA.
+
+IF YOU UPLOAD A PACKAGE and Launchpad does NOT send you a confirmation or rejection email, that
+means your key is not set up correctly with your Launchpad account.
+
+
+Building for Launchpad PPA
+
+Use these steps to prepare building a source package for Launchpad:
+
+    1. Highly recommend copying the assets/ folder to outside your repo folder, or else the asset
+       files may be included in the main source package, when you build that.
+    2. cd [wherever-your-assets-folder-is]/assets/
+    3. debuild -T clean (optional, if you already have asset files)
+
+Building the source package is a two-step process:
+
+    1. debuild -T build (this downloads the asset files from srb2.org if necessary)
+    2. debuild -S (builds the source package for Launchpad, including the asset files)
+
+Then follow the instructions at <https://help.launchpad.net/Packaging/PPA/Uploading> to upload
+to your PPA and have Launchpad build your binary deb packages.
+
+ -- Marco Zafra <marco.a.zafra@gmail.com>  Mon, 26 Nov 2018 21:13:00 -0500
diff --git a/assets/debian/changelog b/assets/debian/changelog
index a316b7df73f0a0f4e865d71416464f95358d6e3f..f3a92e1cdff72845820bcc8d2ef2cc2a119cb0d5 100644
--- a/assets/debian/changelog
+++ b/assets/debian/changelog
@@ -1,3 +1,10 @@
+srb2-data (2.1.21~7) trusty; urgency=high
+
+  * Updated for SRB2 v2.1.21
+
+ -- Marco Zafra <marco.a.zafra@gmail.com>  Mon, 26 Nov 2018 14:31:00 -0500
+
+
 srb2-data (2.1.14~1) unstable; urgency=low
 
   * Updated for SRB2 v2.1.14
diff --git a/assets/debian/control b/assets/debian/control
index 123b58429cd5306897688b5809cfc3bd851237e8..22d9643eedc665ced1dad165a878beabe98edb42 100644
--- a/assets/debian/control
+++ b/assets/debian/control
@@ -3,8 +3,9 @@
 Source: srb2-data
 Section: games
 Priority: extra
-Maintainer: Callum Dickinson <gcfreak_ag20@hotmail.com>
-Build-Depends: debhelper (>= 7.0.50~)
+Maintainer: Sonic Team Junior <stjr@srb2.org>
+Build-Depends: debhelper (>= 7.0.50~),
+ wget
 Standards-Version: 3.8.4
 Homepage: http://www.srb2.org
 
@@ -15,8 +16,7 @@ Description: A cross-platform 3D Sonic fangame
  fangame built using a modified version of the Doom Legacy
  port of Doom. SRB2 is closely inspired by the original
  Sonic games from the Sega Genesis, and attempts to recreate
- the design in 3D. While SRB2 isn't fully completed, it already
- features tons of levels, enemies, speed, and quite a lot
- of the fun that the original Sonic games provided.
+ the design in 3D. It features tons of levels, enemies, speed,
+ and quite a lot of the fun that the original Sonic games provided.
  This is the data package that provides the data files that
- SRB2 requires to run, it will not work without it.
+ SRB2 requires to run; it will not work without it.
diff --git a/assets/debian/copyright b/assets/debian/copyright
index 8a87051901174db490161b4b7588b2e9aae1bfbd..97d606b0fb67b73eaae1858f43652006edfd91b6 100644
--- a/assets/debian/copyright
+++ b/assets/debian/copyright
@@ -1,6 +1,6 @@
 This work was packaged for Debian by:
 
-    Callum Dickinson <gcfreak_ag20@hotmail.com> on Fri, 26 Nov 2010 15:19:16 +1300
+    Marco Zafra <marco.a.zafra@gmail.com>  Mon, 26 Nov 2018 14:31:00 -0500
 
 It was downloaded from:
 
@@ -12,7 +12,7 @@ Upstream Author(s):
 
 Copyright:
 
-    Copyright (C) 1998-2010 Sonic Team Junior
+    Copyright (C) 1998-2018 Sonic Team Junior
 
 License:
 
@@ -21,6 +21,7 @@ License:
 The Debian packaging is:
 
     Copyright (C) 2010 Callum Dickinson <gcfreak_ag20@hotmail.com>
+    Copyright (C) 2010-2018 Sonic Team Junior <stjr@srb2.org>
 
 and is licensed under the GPL version 2,
 see "/usr/share/common-licenses/GPL-2".
diff --git a/assets/debian/rules b/assets/debian/rules
index d86f92af2f81a8f63755431b95911ee2c2dfd204..a34a3393f261cbf019e4ddd06d8e38db884f45c2 100755
--- a/assets/debian/rules
+++ b/assets/debian/rules
@@ -37,7 +37,7 @@ RM	:= rm -rf
 DIR	:= $(shell pwd)
 
 PACKAGE := $(shell cat $(DIR)/debian/control | grep 'Package:' | sed -e 's/Package: //g')
-DATAFILES := srb2.srb zones.dta player.dta rings.dta music.dta
+DATAFILES := srb2.srb zones.dta player.dta rings.dta music.dta patch.dta README.txt LICENSE.txt LICENSE-3RD-PARTY.txt
 
 DATADIR	:= usr/games/SRB2
 RESOURCEDIR := .
@@ -45,16 +45,21 @@ WGET	:= wget -P $(RESOURCEDIR) -c -nc
 
 build:
 	$(MKDIR) $(DIR)/debian/tmp/$(DATADIR)
+	> $(DIR)/debian/source/include-binaries
 	# This will need to be updated every time SRB2 official version is
 	# Copy data files to their install locations, and add data files to include-binaries
 	for file in $(DATAFILES); do \
-		$(WGET) http://alam.srb2.org/SRB2/2.1.14-Final/Resources/$$file; \
-		if test "$$file" = "srb2.wad"; then \
-			$(INSTALL) $(RESOURCEDIR)/$$file $(DIR)/debian/tmp/$(DATADIR)/srb2.srb; \
-		else \
+		if [ ! -f $(RESOURCEDIR)/$$file ]; then \
+			$(WGET) http://alam.srb2.org/SRB2/2.1.21-Final/Resources/$$file; \
+		fi; \
+		if [ -f $(RESOURCEDIR)/$$file ]; then \
 			$(INSTALL) $(RESOURCEDIR)/$$file $(DIR)/debian/tmp/$(DATADIR)/$$file; \
+			echo $(RESOURCEDIR)/$$file >> $(DIR)/debian/source/include-binaries; \
+		fi; \
+		if [ ! -f $(DIR)/debian/tmp/$(DATADIR)/$$file ]; then \
+			echo $(DIR)/debian/tmp/$(DATADIR)/$$file not found and could not be downloaded!; \
+			return 1; \
 		fi; \
-		echo $(RESOURCEDIR)/$$file >> $(DIR)/debian/source/include-binaries; \
 	done
 
 binary-indep:
@@ -95,15 +100,18 @@ binary: binary-indep
 	dh_builddeb
 
 clean:
-	$(RM) $(RESOURCEDIR)/*.wad
-	$(RM) $(RESOURCEDIR)/*.dta
-	$(RM) $(RESOURCEDIR)/*.plr
-	$(RM) $(RESOURCEDIR)/*.wpn
-	$(RM) $(RESOURCEDIR)/*.srb
-	$(RM) $(RESOURCEDIR)/*.dll
-	$(RM) $(DIR)/debian/tmp/*
-	$(RM) $(DIR)/debian/$(PACKAGE).install
-	$(RM) $(DIR)/debian/files
-	$(RM) $(DIR)/debian/source/include-binaries
+	$(RM) $(DIR)/debian/tmp/*; \
+	$(RM) $(DIR)/debian/$(PACKAGE).install; \
+	$(RM) $(DIR)/debian/files; \
+
+clean-all: clean
+	$(RM) $(RESOURCEDIR)/*.wad; \
+	$(RM) $(RESOURCEDIR)/*.dta; \
+	$(RM) $(RESOURCEDIR)/*.plr; \
+	$(RM) $(RESOURCEDIR)/*.wpn; \
+	$(RM) $(RESOURCEDIR)/*.srb; \
+	$(RM) $(RESOURCEDIR)/*.dll; \
+	$(RM) $(RESOURCEDIR)/*.txt; \
+	$(RM) $(DIR)/debian/source/include-binaries; \
 
 .PHONY: all clean binary binary-arch binary-indep build
diff --git a/assets/debian/source/options b/assets/debian/source/options
new file mode 100644
index 0000000000000000000000000000000000000000..8b331485a6486e38af36b64be37954c2aa2579c4
--- /dev/null
+++ b/assets/debian/source/options
@@ -0,0 +1 @@
+tar-ignore = "tmp/*"
diff --git a/debian/README.Debian b/debian/README.Debian
index bbc306b163b7bd8b9b5864f1542b54fccacc47cd..4b724816e2beee374009a34282c0061b85b2db0d 100644
--- a/debian/README.Debian
+++ b/debian/README.Debian
@@ -9,3 +9,38 @@ instructions and pass the -k<keyid> command to debuild. Make sure you export the
 and give them to your users to install with apt-key add. Thanks!
 
  -- Callum Dickinson <gcfreak_ag20@hotmail.com>  Fri, 26 Nov 2010 18:25:31 +1300
+
+
+Signing for Launchpad PPA
+
+First, follow the above instructions to generate a GnuPG key with your identity. You will need
+to publish the fingerprint of that key to Ubuntu's key server.
+
+    https://help.ubuntu.com/community/GnuPrivacyGuardHowto#Uploading_the_key_to_Ubuntu_keyserver
+
+Next, you will have to add that key fingerprint to your Launchpad account. Go to your Launchpad
+profile and click the yellow Edit button next to "OpenPGP keys". Once you add the key, you can
+upload signed source packages and publish them onto your PPA.
+
+IF YOU UPLOAD A PACKAGE and Launchpad does NOT send you a confirmation or rejection email, that
+means your key is not set up correctly with your Launchpad account.
+
+
+Building for Launchpad PPA
+
+Use these steps to prepare building a source package for Launchpad:
+
+    1. cd [srb2repo]
+    2. git reset --hard; git clean -fd; git clean -fx;
+       * Resets your repo folder to a committed state and removes untracked files
+       * If you built srb2-data in the assets/ folder, MAKE SURE THAT FOLDER DOES NOT HAVE ASSETS,
+         OR THEY MAY BE INCLUDED IN THE MAIN SOURCE PACKAGE!
+
+Building the source package takes just one step:
+
+    1. debuild -S (builds the source package for Launchpad)
+
+Then follow the instructions at <https://help.launchpad.net/Packaging/PPA/Uploading> to upload
+to your PPA and have Launchpad build your binary deb packages.
+
+ -- Marco Zafra <marco.a.zafra@gmail.com>  Mon, 26 Nov 2018 21:13:00 -0500
diff --git a/debian/README.source b/debian/README.source
index ff2dddd41ca2c88c56206f5b26d0da2c195bf7ba..f63a42cac60d685306c740792907b39dae522b0d 100644
--- a/debian/README.source
+++ b/debian/README.source
@@ -22,6 +22,10 @@ Build instructions:
 
 make -C src LINUX=1
 
+Build instructions for non-X86 devices (such as X64):
+
+make -C src LINUX=1 NONX86=1
+
 Build instructions to build for Wii Linux/SRB2Wii on a PowerPC system,
 follow cross-compiling instructions for cross-compiling on a x86 system:
 
diff --git a/debian/changelog b/debian/changelog
index b454b1abdd5405d131b5daeb091c73526b16af28..855c1c1b35a8ff767f25a017ab5bebbb50c2614f 100644
--- a/debian/changelog
+++ b/debian/changelog
@@ -1,3 +1,10 @@
+srb2 (2.1.21~9) trusty; urgency=high
+
+  * SRB2 v2.1.21 release
+
+ -- Marco Zafra <marco.a.zafra@gmail.com>  Mon, 27 Nov 2018 16:45:00 -0500
+
+
 srb2 (2.0.6-5) maverick; urgency=high
 
   * Initial proper release..
diff --git a/debian/control b/debian/control
index 63b075f17d9eaa8c18680629cc9fab1cf0652ce3..ce3b33fbdae1efb642b80591d8920436f18f0a9f 100644
--- a/debian/control
+++ b/debian/control
@@ -3,11 +3,13 @@
 Source: srb2
 Section: games
 Priority: extra
-Maintainer: Callum Dickinson <gcfreak_ag20@hotmail.com>
+Maintainer: Sonic Team Junior <stjr@srb2.org>
 Build-Depends: debhelper (>= 7.0.50~),
  libsdl2-dev,
  libsdl2-mixer-dev,
- libpng12-dev (>= 1.2.7),
+ libpng12-dev (>= 1.2.7) | libpng-dev,
+ zlib1g-dev,
+ libgme-dev,
  libglu1-dev | libglu-dev,
  libosmesa6-dev | libgl-dev,
  nasm [i386]
@@ -16,27 +18,26 @@ Homepage: http://www.srb2.org
 
 Package: srb2
 Architecture: any
-Depends: ${shlibs:Depends}, ${misc:Depends}, srb2-data (= 2.1.14)
+Depends: ${shlibs:Depends}, ${misc:Depends}, srb2-data (>= 2.1.15), srb2-data (<= 2.1.21)
 Description: A cross-platform 3D Sonic fangame
  Sonic Robo Blast 2 is a 3D open-source Sonic the Hedgehog
  fangame built using a modified version of the Doom Legacy
  port of Doom. SRB2 is closely inspired by the original
  Sonic games from the Sega Genesis, and attempts to recreate
- the design in 3D. While SRB2 isn't fully completed, it already
- features tons of levels, enemies, speed, and quite a lot
- of the fun that the original Sonic games provided.
+ the design in 3D. It features tons of levels, enemies, speed,
+ and quite a lot of the fun that the original Sonic games provided.
+
 
 Package: srb2-dbg
 Architecture: any
 # FIXME: should be Depends: ${shlibs:Depends}, ${misc:Depends}, srb2-data (= 2.1.14), srb2 but dh_shlibdeps is being an asshat
-Depends: libc6, ${misc:Depends}, srb2-data (= 2.1.14), srb2
+Depends: libc6, ${misc:Depends}, srb2-data (>= 2.1.15), srb2-data (<= 2.1.21), srb2
 Description: A cross-platform 3D Sonic fangame
  Sonic Robo Blast 2 is a 3D open-source Sonic the Hedgehog
  fangame built using a modified version of the Doom Legacy
  port of Doom. SRB2 is closely inspired by the original
  Sonic games from the Sega Genesis, and attempts to recreate
- the design in 3D. While SRB2 isn't fully completed, it already
- features tons of levels, enemies, speed, and quite a lot
- of the fun that the original Sonic games provided.
- This is a debug binary, its symbols will be loaded by gdb
+ the design in 3D. It features tons of levels, enemies, speed,
+ and quite a lot of the fun that the original Sonic games provided.
+ This is a debug binary; its symbols will be loaded by gdb
  when the user starts the game with gdb for debugging.
diff --git a/debian/copyright b/debian/copyright
index b17abf20da09e143c2641aa5f4263b9376978336..97d606b0fb67b73eaae1858f43652006edfd91b6 100644
--- a/debian/copyright
+++ b/debian/copyright
@@ -1,6 +1,6 @@
 This work was packaged for Debian by:
 
-    Callum Dickinson <gcfreak_ag20@hotmail.com> on Fri, 26 Nov 2010 15:19:16 +1300
+    Marco Zafra <marco.a.zafra@gmail.com>  Mon, 26 Nov 2018 14:31:00 -0500
 
 It was downloaded from:
 
@@ -21,6 +21,7 @@ License:
 The Debian packaging is:
 
     Copyright (C) 2010 Callum Dickinson <gcfreak_ag20@hotmail.com>
+    Copyright (C) 2010-2018 Sonic Team Junior <stjr@srb2.org>
 
 and is licensed under the GPL version 2,
 see "/usr/share/common-licenses/GPL-2".
diff --git a/debian/docs b/debian/docs
index b43bf86b50fd8d3529a0dc062c30006ed38f309e..dba2cd4c89e5439e9c8f0fddeae28dfaaf62dbf3 100644
--- a/debian/docs
+++ b/debian/docs
@@ -1 +1,4 @@
 README.md
+assets/README.txt
+assets/LICENSE.txt
+assets/LICENSE-3RD-PARTY.txt
diff --git a/debian/rules b/debian/rules
index e49784a0f21925400271c273bd547a1ffac93faf..02e3dc78ece7f4579f974ec22542f8661b10cde7 100755
--- a/debian/rules
+++ b/debian/rules
@@ -57,21 +57,32 @@ SECTION = Games/Action
 EXENAME = srb2
 DBGNAME	= debug/$(EXENAME)
 
-PKGDIR	= usr/games
+PKGDIR	= usr/games/SRB2
 DBGDIR	= usr/lib/debug/$(PKGDIR)
 PIXMAPS_DIR = usr/share/pixmaps
 DESKTOP_DIR = usr/share/applications
 PREFIX	= $(shell test "$(CROSS_COMPILE_BUILD)" != "$(CROSS_COMPILE_HOST)" && echo "PREFIX=$(CROSS_COMPILE_HOST)")
 OS	= LINUX=1
 NONX86	= $(shell test "`echo $(CROSS_COMPILE_HOST) | grep 'i[3-6]86'`" || echo "NONX86=1")
-MAKEARGS = $(OS) $(NONX86) $(PREFIX) EXENAME=$(EXENAME) DBGNAME=$(DBGNAME) SDL_PKGCONFIG=sdl2 PNG_PKGCONFIG=libpng NOOBJDUMP=1
+MAKEARGS = $(OS) $(NONX86) $(PREFIX) EXENAME=$(EXENAME) DBGNAME=$(DBGNAME) NOOBJDUMP=1 # SDL_PKGCONFIG=sdl2 PNG_PKGCONFIG=libpng
 MENUFILE1 = ?package($(PACKAGE)):needs="X11" section="$(SECTION)"
 MENUFILE2 = title="$(TITLE)" command="/$(PKGDIR)/$(PACKAGE)"
-# FIXME pkg-config dir hacks
-export PKG_CONFIG_LIBDIR = /usr/lib/$(CROSS_COMPILE_HOST)/pkgconfig
 BINDIR :=  $(DIR)/bin/Linux/Release
+
+# FIXME pkg-config dir hacks
+# Launchpad doesn't need this; it actually makes i386 builds fail due to cross-compile
+# export PKG_CONFIG_LIBDIR = /usr/lib/$(CROSS_COMPILE_HOST)/pkgconfig
 LDFLAGS += "-Wl,-rpath=/usr/lib/$(CROSS_COMPILE_HOST)"
 
+# Some libgme-dev packages don't use pkg-config yet, so include the linker flag ourselves
+PKG_CONFIG?=pkg-config
+LIBGME_PKGCONFIG?=libgme
+LIBGME_LDFLAGS?=$(shell $(PKG_CONFIG) $(LIBGME_PKGCONFIG) --libs)
+
+ifeq ($(LIBGME_LDFLAGS),)
+MAKEARGS += LIBGME_LDFLAGS=-lgme
+endif
+
 build:
 	$(MKDIR) $(BINDIR)/debug
 	$(MAKE) -C $(DIR)/src $(MAKEARGS)
@@ -100,8 +111,8 @@ binary-arch:
 	echo $(DESKTOP_DIR) >> $(DIR)/debian/$(PACKAGE).install
 	echo $(PIXMAPS_DIR) >> $(DIR)/debian/$(PACKAGE).install
 	echo $(DBGDIR) > $(DIR)/debian/$(DBGPKG).install
-
-binary: binary-arch
+# Launchpad only calls binary-arch, so just move everything up
+#binary: binary-arch
 	# Generate .desktop specifications
 	echo "`echo '$(MENUFILE1)\\'`" > $(DIR)/debian/menu
 	echo " `echo '$(MENUFILE2)'`" >> $(DIR)/debian/menu
@@ -133,6 +144,8 @@ binary: binary-arch
 	dh_md5sums
 	dh_builddeb
 
+binary: binary-arch
+
 clean:
 	$(MAKE) -C $(DIR)/src $(MAKEARGS) clean cleandep
 	$(RM) $(BINDIR)/*
@@ -145,4 +158,4 @@ clean:
 	$(RM) $(DIR)/debian/files
 	$(RM) $(DIR)/debian/source/include-binaries
 
-.PHONY: all clean binary binary-arch binary-indep build
+.PHONY: all clean binary binary-indep build
diff --git a/debian/source/options b/debian/source/options
new file mode 100644
index 0000000000000000000000000000000000000000..841c65a6f05e48766e4f9c6519222c25f9ecf7be
--- /dev/null
+++ b/debian/source/options
@@ -0,0 +1,10 @@
+tar-ignore = "assets/*.srb"
+tar-ignore = "assets/*.pk3"
+tar-ignore = "assets/*.dta"
+tar-ignore = "assets/*.wad"
+tar-ignore = "assets/debian/srb2-data/*"
+tar-ignore = "assets/debian/tmp/*"
+tar-ignore = "*.obj"
+tar-ignore = "*.dep"
+tar-ignore = ".git/*"
+tar-ignore = ".git*"
diff --git a/debian/srb2.desktop b/debian/srb2.desktop
index 661832b93d4364c8011e08c841df415b6131553e..3a1cac9f68e5dfb84a97ee4f3151af31ea64036a 100644
--- a/debian/srb2.desktop
+++ b/debian/srb2.desktop
@@ -1,8 +1,8 @@
 [Desktop Entry]
 Name=Sonic Robo Blast 2
-Comment=A free 3D Sonic the Hedgehog fan-game built using a modified ver. of the Doom Legacy source port
+Comment=A free 3D Sonic the Hedgehog fangame closely inspired by the original Sonic games on the Sega Genesis.
 Encoding=UTF-8
-Exec=srb2
+Exec=/usr/games/SRB2/srb2
 Icon=/usr/share/pixmaps/srb2.png
 Terminal=false
 Type=Application
diff --git a/srb2.png b/srb2.png
index 9c13eae9a5d1ca26167abfe56486e2e7a642cd6c..72a08f6648b8c8849d5804889977a412b35e6deb 100644
Binary files a/srb2.png and b/srb2.png differ
diff --git a/srb2banner.png b/srb2banner.png
new file mode 100644
index 0000000000000000000000000000000000000000..9c13eae9a5d1ca26167abfe56486e2e7a642cd6c
Binary files /dev/null and b/srb2banner.png differ