diff --git a/src/g_game.c b/src/g_game.c index 528721e2fc597fe84d41f79eb1546f84c8a6f852..d6861b252fe6d003958133e0829c0b850d82000b 100644 --- a/src/g_game.c +++ b/src/g_game.c @@ -2216,12 +2216,32 @@ void G_Ticker(boolean run) // Costs a life to retry ... unless the player in question is dead already, or you haven't even touched the first starpost in marathon run. if (marathonmode && gamemap == spmarathon_start && !players[consoleplayer].starposttime) { + player_t *p = &players[consoleplayer]; marathonmode |= MA_INIT; marathontime = 0; - tokenlist = 0; - token = 0; - emeralds = 0; + numgameovers = tokenlist = token = 0; + countdown = countdown2 = exitfadestarted = 0; + + p->playerstate = PST_REBORN; + p->starpostx = p->starposty = p->starpostz = 0; + + p->lives = startinglivesbalance[0]; + p->continues = 1; + + p->score = 0; + + // The latter two should clear by themselves, but just in case + p->pflags &= ~(PF_TAGIT|PF_GAMETYPEOVER|PF_FULLSTASIS); + + // Clear cheatcodes too, just in case. + p->pflags &= ~(PF_GODMODE|PF_NOCLIP|PF_INVIS); + + p->xtralife = 0; + + // Reset unlockable triggers + unlocktriggers = 0; + } else if (G_GametypeUsesLives() && players[consoleplayer].playerstate == PST_LIVE && players[consoleplayer].lives != INFLIVES) players[consoleplayer].lives -= 1;