diff --git a/src/g_game.c b/src/g_game.c
index e671eb2d757196466abd0edfe14a8d4b363061f8..44860bbbc5a19190e5ef705dff024d70dc6d1445 100644
--- a/src/g_game.c
+++ b/src/g_game.c
@@ -346,8 +346,8 @@ consvar_t cv_analog[2] = {
 	CVAR_INIT ("sessionanalog2", "Off", CV_CALL|CV_NOSHOWHELP, CV_OnOff, Analog2_OnChange),
 };
 consvar_t cv_useranalog[2] = {
-	CVAR_INIT ("configanalog", "Off", CV_SAVE|CV_CALL|CV_NOSHOWHELP, CV_OnOff, UserAnalog_OnChange),
-	CVAR_INIT ("configanalog2", "Off", CV_SAVE|CV_CALL|CV_NOSHOWHELP, CV_OnOff, UserAnalog2_OnChange),
+	CVAR_INIT ("configanalog", "On", CV_SAVE|CV_CALL|CV_NOSHOWHELP, CV_OnOff, UserAnalog_OnChange),
+	CVAR_INIT ("configanalog2", "On", CV_SAVE|CV_CALL|CV_NOSHOWHELP, CV_OnOff, UserAnalog2_OnChange),
 };
 
 // deez New User eXperiences
@@ -362,8 +362,8 @@ consvar_t cv_autobrake2 = CVAR_INIT ("autobrake2", "On", CV_SAVE|CV_CALL, CV_OnO
 // hi here's some new controls
 static CV_PossibleValue_t zerotoone_cons_t[] = {{0, "MIN"}, {FRACUNIT, "MAX"}, {0, NULL}};
 consvar_t cv_cam_shiftfacing[2] = {
-	CVAR_INIT ("cam_shiftfacingchar", "0.33", CV_FLOAT|CV_SAVE, zerotoone_cons_t, NULL),
-	CVAR_INIT ("cam2_shiftfacingchar", "0.33", CV_FLOAT|CV_SAVE, zerotoone_cons_t, NULL),
+	CVAR_INIT ("cam_shiftfacingchar", "0.375", CV_FLOAT|CV_SAVE, zerotoone_cons_t, NULL),
+	CVAR_INIT ("cam2_shiftfacingchar", "0.375", CV_FLOAT|CV_SAVE, zerotoone_cons_t, NULL),
 };
 consvar_t cv_cam_turnfacing[2] = {
 	CVAR_INIT ("cam_turnfacingchar", "0.25", CV_FLOAT|CV_SAVE, zerotoone_cons_t, NULL),
@@ -374,12 +374,12 @@ consvar_t cv_cam_turnfacingability[2] = {
 	CVAR_INIT ("cam2_turnfacingability", "0.125", CV_FLOAT|CV_SAVE, zerotoone_cons_t, NULL),
 };
 consvar_t cv_cam_turnfacingspindash[2] = {
-	CVAR_INIT ("cam_turnfacingspindash", "0.5", CV_FLOAT|CV_SAVE, zerotoone_cons_t, NULL),
-	CVAR_INIT ("cam2_turnfacingspindash", "0.5", CV_FLOAT|CV_SAVE, zerotoone_cons_t, NULL),
+	CVAR_INIT ("cam_turnfacingspindash", "0.25", CV_FLOAT|CV_SAVE, zerotoone_cons_t, NULL),
+	CVAR_INIT ("cam2_turnfacingspindash", "0.25", CV_FLOAT|CV_SAVE, zerotoone_cons_t, NULL),
 };
 consvar_t cv_cam_turnfacinginput[2] = {
-	CVAR_INIT ("cam_turnfacinginput", "0.25", CV_FLOAT|CV_SAVE, zerotoone_cons_t, NULL),
-	CVAR_INIT ("cam2_turnfacinginput", "0.25", CV_FLOAT|CV_SAVE, zerotoone_cons_t, NULL),
+	CVAR_INIT ("cam_turnfacinginput", "0.375", CV_FLOAT|CV_SAVE, zerotoone_cons_t, NULL),
+	CVAR_INIT ("cam2_turnfacinginput", "0.375", CV_FLOAT|CV_SAVE, zerotoone_cons_t, NULL),
 };
 
 static CV_PossibleValue_t centertoggle_cons_t[] = {{0, "Hold"}, {1, "Toggle"}, {2, "Sticky Hold"}, {0, NULL}};
@@ -403,28 +403,28 @@ static CV_PossibleValue_t lockedassist_cons_t[] = {
 	{0, NULL}
 };
 consvar_t cv_cam_lockonboss[2] = {
-	CVAR_INIT ("cam_lockaimassist", "Bosses", CV_SAVE, lockedassist_cons_t, NULL),
-	CVAR_INIT ("cam2_lockaimassist", "Bosses", CV_SAVE, lockedassist_cons_t, NULL),
+	CVAR_INIT ("cam_lockaimassist", "Full", CV_SAVE, lockedassist_cons_t, NULL),
+	CVAR_INIT ("cam2_lockaimassist", "Full", CV_SAVE, lockedassist_cons_t, NULL),
 };
 
-consvar_t cv_turnaxis = CVAR_INIT ("joyaxis_turn", "X-Rudder", CV_SAVE, joyaxis_cons_t, NULL);
 consvar_t cv_moveaxis = CVAR_INIT ("joyaxis_move", "Y-Axis", CV_SAVE, joyaxis_cons_t, NULL);
 consvar_t cv_sideaxis = CVAR_INIT ("joyaxis_side", "X-Axis", CV_SAVE, joyaxis_cons_t, NULL);
 consvar_t cv_lookaxis = CVAR_INIT ("joyaxis_look", "Y-Rudder-", CV_SAVE, joyaxis_cons_t, NULL);
+consvar_t cv_turnaxis = CVAR_INIT ("joyaxis_turn", "X-Rudder", CV_SAVE, joyaxis_cons_t, NULL);
 consvar_t cv_jumpaxis = CVAR_INIT ("joyaxis_jump", "None", CV_SAVE, joyaxis_cons_t, NULL);
 consvar_t cv_spinaxis = CVAR_INIT ("joyaxis_spin", "None", CV_SAVE, joyaxis_cons_t, NULL);
-consvar_t cv_fireaxis = CVAR_INIT ("joyaxis_fire", "Z-Axis-", CV_SAVE, joyaxis_cons_t, NULL);
+consvar_t cv_fireaxis = CVAR_INIT ("joyaxis_fire", "Z-Rudder", CV_SAVE, joyaxis_cons_t, NULL);
 consvar_t cv_firenaxis = CVAR_INIT ("joyaxis_firenormal", "Z-Axis", CV_SAVE, joyaxis_cons_t, NULL);
 consvar_t cv_deadzone = CVAR_INIT ("joy_deadzone", "0.125", CV_FLOAT|CV_SAVE, zerotoone_cons_t, NULL);
 consvar_t cv_digitaldeadzone = CVAR_INIT ("joy_digdeadzone", "0.25", CV_FLOAT|CV_SAVE, zerotoone_cons_t, NULL);
 
-consvar_t cv_turnaxis2 = CVAR_INIT ("joyaxis2_turn", "X-Rudder", CV_SAVE, joyaxis_cons_t, NULL);
 consvar_t cv_moveaxis2 = CVAR_INIT ("joyaxis2_move", "Y-Axis", CV_SAVE, joyaxis_cons_t, NULL);
 consvar_t cv_sideaxis2 = CVAR_INIT ("joyaxis2_side", "X-Axis", CV_SAVE, joyaxis_cons_t, NULL);
 consvar_t cv_lookaxis2 = CVAR_INIT ("joyaxis2_look", "Y-Rudder-", CV_SAVE, joyaxis_cons_t, NULL);
+consvar_t cv_turnaxis2 = CVAR_INIT ("joyaxis2_turn", "X-Rudder", CV_SAVE, joyaxis_cons_t, NULL);
 consvar_t cv_jumpaxis2 = CVAR_INIT ("joyaxis2_jump", "None", CV_SAVE, joyaxis_cons_t, NULL);
 consvar_t cv_spinaxis2 = CVAR_INIT ("joyaxis2_spin", "None", CV_SAVE, joyaxis_cons_t, NULL);
-consvar_t cv_fireaxis2 = CVAR_INIT ("joyaxis2_fire", "Z-Axis-", CV_SAVE, joyaxis_cons_t, NULL);
+consvar_t cv_fireaxis2 = CVAR_INIT ("joyaxis2_fire", "Z-Rudder", CV_SAVE, joyaxis_cons_t, NULL);
 consvar_t cv_firenaxis2 = CVAR_INIT ("joyaxis2_firenormal", "Z-Axis", CV_SAVE, joyaxis_cons_t, NULL);
 consvar_t cv_deadzone2 = CVAR_INIT ("joy_deadzone2", "0.125", CV_FLOAT|CV_SAVE, zerotoone_cons_t, NULL);
 consvar_t cv_digitaldeadzone2 = CVAR_INIT ("joy_digdeadzone2", "0.25", CV_FLOAT|CV_SAVE, zerotoone_cons_t, NULL);
@@ -1551,8 +1551,8 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer)
 	{
 		// Fix offset angle for P2-controlled Tailsbot when P2's controls are set to non-Strafe
 		cmd->angleturn = (INT16)((localangle - *myangle) >> 16);
-	}	
-	
+	}
+
 	*myangle += (cmd->angleturn<<16);
 
 	if (controlstyle == CS_LMAOGALOG) {
@@ -2335,7 +2335,7 @@ void G_Ticker(boolean run)
 			else if (players[i].bot == BOT_MPAI) {
 				B_BuildTiccmd(&players[i], &players[i].cmd);
 			}
-			
+
 			// Do angle adjustments.
 			if (players[i].bot == BOT_NONE || players[i].bot == BOT_2PHUMAN)
 			{
@@ -2350,7 +2350,7 @@ void G_Ticker(boolean run)
     				P_ForceLocalAngle(&players[i], players[i].angleturn << 16);
     			else
     				players[i].cmd.angleturn = players[i].angleturn;
-    
+
     			players[i].cmd.angleturn &= ~TICCMD_RECEIVED;
 				// Use the leveltime sent in the player's ticcmd to determine control lag
     			players[i].cmd.latency = min(((leveltime & 0xFF) - players[i].cmd.latency) & 0xFF, MAXPREDICTTICS-1);
@@ -3056,15 +3056,15 @@ void G_DoReborn(INT32 playernum)
 
 		return;
 	}
-	
+
 	// Additional players (e.g. independent bots) in Single Player
-	if (playernum != consoleplayer && !(netgame || multiplayer)) 
-	{		
+	if (playernum != consoleplayer && !(netgame || multiplayer))
+	{
 		mobj_t *oldmo = NULL;
 		// Do nothing if out of lives
 		if (player->lives <= 0)
 			return;
-		
+
 		// Otherwise do respawn, starting by removing the player object
 		if (player->mo)
 		{
@@ -3075,7 +3075,7 @@ void G_DoReborn(INT32 playernum)
 		G_SpawnPlayer(playernum);
 		if (oldmo)
 			G_ChangePlayerReferences(oldmo, players[playernum].mo);
-		
+
 		return; //Exit function to avoid proccing other SP related mechanics
 	}
 
diff --git a/src/g_input.c b/src/g_input.c
index 6383c3f0068a3c47007f6fc50422f46b9e4bbb2c..250a2477223659fe3bc9988aa9fa4010deb14f87 100644
--- a/src/g_input.c
+++ b/src/g_input.c
@@ -684,14 +684,18 @@ void G_DefineDefaultControls(void)
 	gamecontroldefault[gcs_fps][GC_LOOKDOWN   ][0] = KEY_DOWNARROW;
 	gamecontroldefault[gcs_fps][GC_TURNLEFT   ][0] = KEY_LEFTARROW;
 	gamecontroldefault[gcs_fps][GC_TURNRIGHT  ][0] = KEY_RIGHTARROW;
-	gamecontroldefault[gcs_fps][GC_CENTERVIEW ][0] = KEY_END;
+	gamecontroldefault[gcs_fps][GC_CENTERVIEW ][0] = KEY_LCTRL;
 	gamecontroldefault[gcs_fps][GC_JUMP       ][0] = KEY_SPACE;
 	gamecontroldefault[gcs_fps][GC_SPIN       ][0] = KEY_LSHIFT;
 	gamecontroldefault[gcs_fps][GC_FIRE       ][0] = KEY_RCTRL;
 	gamecontroldefault[gcs_fps][GC_FIRE       ][1] = KEY_MOUSE1+0;
-	gamecontroldefault[gcs_fps][GC_FIRENORMAL ][0] = 'c';
+	gamecontroldefault[gcs_fps][GC_FIRENORMAL ][0] = KEY_RALT;
+	gamecontroldefault[gcs_fps][GC_FIRENORMAL ][1] = KEY_MOUSE1+1;
+	gamecontroldefault[gcs_fps][GC_CUSTOM1    ][0] = 'z';
+	gamecontroldefault[gcs_fps][GC_CUSTOM2    ][0] = 'x';
+	gamecontroldefault[gcs_fps][GC_CUSTOM3    ][0] = 'c';
 
-	// Platform game controls (arrow keys)
+	// Platform game controls (arrow keys), currently unused
 	gamecontroldefault[gcs_platform][GC_FORWARD    ][0] = KEY_UPARROW;
 	gamecontroldefault[gcs_platform][GC_BACKWARD   ][0] = KEY_DOWNARROW;
 	gamecontroldefault[gcs_platform][GC_STRAFELEFT ][0] = 'a';
@@ -734,34 +738,36 @@ void G_DefineDefaultControls(void)
 		gamecontroldefault[i][GC_VIEWPOINT  ][0] = KEY_F12;
 
 		// Gamepad controls -- same for both schemes
-		gamecontroldefault[i][GC_WEAPONNEXT ][1] = KEY_JOY1+1; // B
-		gamecontroldefault[i][GC_WEAPONPREV ][1] = KEY_JOY1+2; // X
-		gamecontroldefault[i][GC_TOSSFLAG   ][1] = KEY_JOY1+0; // A
-		gamecontroldefault[i][GC_SPIN       ][1] = KEY_JOY1+4; // LB
-		gamecontroldefault[i][GC_CAMTOGGLE  ][1] = KEY_HAT1+0; // D-Pad Up
-		gamecontroldefault[i][GC_CAMRESET   ][1] = KEY_JOY1+3; // Y
+		gamecontroldefault[i][GC_JUMP       ][1] = KEY_JOY1+0; // A
+		gamecontroldefault[i][GC_SPIN       ][1] = KEY_JOY1+2; // X
+		gamecontroldefault[i][GC_CUSTOM1    ][1] = KEY_JOY1+1; // B
+		gamecontroldefault[i][GC_CUSTOM2    ][1] = KEY_JOY1+3; // Y
+		gamecontroldefault[i][GC_CUSTOM3    ][1] = KEY_JOY1+8; // Left Stick
 		gamecontroldefault[i][GC_CENTERVIEW ][1] = KEY_JOY1+9; // Right Stick
-		gamecontroldefault[i][GC_TALKKEY    ][1] = KEY_HAT1+2; // D-Pad Left
-		gamecontroldefault[i][GC_SCORES     ][1] = KEY_HAT1+3; // D-Pad Right
-		gamecontroldefault[i][GC_JUMP       ][1] = KEY_JOY1+5; // RB
-		gamecontroldefault[i][GC_PAUSE      ][1] = KEY_JOY1+6; // Back
-		gamecontroldefault[i][GC_SCREENSHOT ][1] = KEY_HAT1+1; // D-Pad Down
+		gamecontroldefault[i][GC_WEAPONPREV ][1] = KEY_JOY1+4; // LB
+		gamecontroldefault[i][GC_WEAPONNEXT ][1] = KEY_JOY1+5; // RB
+		gamecontroldefault[i][GC_SCREENSHOT ][1] = KEY_JOY1+6; // Back
 		gamecontroldefault[i][GC_SYSTEMMENU ][0] = KEY_JOY1+7; // Start
+		gamecontroldefault[i][GC_CAMTOGGLE  ][1] = KEY_HAT1+0; // D-Pad Up
+		gamecontroldefault[i][GC_VIEWPOINT  ][1] = KEY_HAT1+1; // D-Pad Down
+		gamecontroldefault[i][GC_TOSSFLAG   ][1] = KEY_HAT1+2; // D-Pad Left
+		gamecontroldefault[i][GC_SCORES     ][1] = KEY_HAT1+3; // D-Pad Right
 
 		// Second player controls only have joypad defaults
-		gamecontrolbisdefault[i][GC_WEAPONNEXT][0] = KEY_2JOY1+1; // B
-		gamecontrolbisdefault[i][GC_WEAPONPREV][0] = KEY_2JOY1+2; // X
-		gamecontrolbisdefault[i][GC_TOSSFLAG  ][0] = KEY_2JOY1+0; // A
-		gamecontrolbisdefault[i][GC_SPIN      ][0] = KEY_2JOY1+4; // LB
-		gamecontrolbisdefault[i][GC_CAMRESET  ][0] = KEY_2JOY1+3; // Y
-		gamecontrolbisdefault[i][GC_CENTERVIEW][0] = KEY_2JOY1+9; // Right Stick
-		gamecontrolbisdefault[i][GC_JUMP      ][0] = KEY_2JOY1+5; // RB
-		//gamecontrolbisdefault[i][GC_PAUSE     ][0] = KEY_2JOY1+6; // Back
-		//gamecontrolbisdefault[i][GC_SYSTEMMENU][0] = KEY_2JOY1+7; // Start
-		gamecontrolbisdefault[i][GC_CAMTOGGLE ][0] = KEY_2HAT1+0; // D-Pad Up
-		gamecontrolbisdefault[i][GC_SCREENSHOT][0] = KEY_2HAT1+1; // D-Pad Down
-		//gamecontrolbisdefault[i][GC_TALKKEY   ][0] = KEY_2HAT1+2; // D-Pad Left
-		//gamecontrolbisdefault[i][GC_SCORES    ][0] = KEY_2HAT1+3; // D-Pad Right
+		gamecontrolbisdefault[i][GC_JUMP       ][1] = KEY_2JOY1+0; // A
+		gamecontrolbisdefault[i][GC_SPIN       ][1] = KEY_2JOY1+2; // X
+		gamecontrolbisdefault[i][GC_CUSTOM1    ][1] = KEY_2JOY1+1; // B
+		gamecontrolbisdefault[i][GC_CUSTOM2    ][1] = KEY_2JOY1+3; // Y
+		gamecontrolbisdefault[i][GC_CUSTOM3    ][1] = KEY_2JOY1+8; // Left Stick
+		gamecontrolbisdefault[i][GC_CENTERVIEW ][1] = KEY_2JOY1+9; // Right Stick
+		gamecontrolbisdefault[i][GC_WEAPONPREV ][1] = KEY_2JOY1+4; // LB
+		gamecontrolbisdefault[i][GC_WEAPONNEXT ][1] = KEY_2JOY1+5; // RB
+		gamecontrolbisdefault[i][GC_SCREENSHOT ][1] = KEY_2JOY1+6; // Back
+		//gamecontrolbisdefault[i][GC_SYSTEMMENU ][0] = KEY_2JOY1+7; // Start
+		gamecontrolbisdefault[i][GC_CAMTOGGLE  ][1] = KEY_2HAT1+0; // D-Pad Up
+		gamecontrolbisdefault[i][GC_VIEWPOINT  ][1] = KEY_2HAT1+1; // D-Pad Down
+		gamecontrolbisdefault[i][GC_TOSSFLAG   ][1] = KEY_2HAT1+2; // D-Pad Left
+		//gamecontrolbisdefault[i][GC_SCORES     ][1] = KEY_2HAT1+3; // D-Pad Right
 	}
 }
 
diff --git a/src/m_menu.c b/src/m_menu.c
index 3ec49356c4d4c4443f1a122416c80f427a110ed8..7d9b2249f63054100fcf1a4543fcfc502a50a202 100644
--- a/src/m_menu.c
+++ b/src/m_menu.c
@@ -4438,22 +4438,21 @@ static void M_DrawGenericMenu(void)
 	}
 }
 
-const char *PlaystyleNames[4] = {"Strafe", "Standard", "Simple", "Old Analog??"};
+const char *PlaystyleNames[4] = {"\x86Strafe\x80", "Manual", "Automatic", "Old Analog??"};
 const char *PlaystyleDesc[4] = {
-	// Legacy
-	"The play style used for\n"
-	"old-school SRB2.\n"
+	// Strafe (or Legacy)
+	"A play style resembling\n"
+	"old-school SRB2 gameplay.\n"
 	"\n"
 	"This play style is identical\n"
-	"to Standard, except that the\n"
+	"to Manual, except that the\n"
 	"player always looks in the\n"
 	"direction of the camera."
 	,
 
-	// Standard
-	"The default play style,\n"
-	"designed for full control\n"
-	"with a keyboard and mouse.\n"
+	// Manual (formerly Standard)
+	"A play style made for full control,\n"
+	"using a keyboard and mouse.\n"
 	"\n"
 	"The camera rotates only when\n"
 	"you tell it to. The player\n"
@@ -4465,8 +4464,8 @@ const char *PlaystyleDesc[4] = {
 	"open up the highest level of play!"
 	,
 
-	// Simple
-	"A play style designed for\n"
+	// Automatic (formerly Simple)
+	"The default play style, designed for\n"
 	"gamepads and hassle-free play.\n"
 	"\n"
 	"The camera rotates automatically\n"
@@ -4475,7 +4474,8 @@ const char *PlaystyleDesc[4] = {
 	"they're moving.\n"
 	"\n"
 	"Hold \x82" "Center View\x80 to lock the\n"
-	"camera behind the player!\n"
+	"camera behind the player, or target\n"
+	"enemies, bosses and monitors!\n"
 	,
 
 	// Old Analog
@@ -4486,7 +4486,7 @@ const char *PlaystyleDesc[4] = {
 	"your config file and brought it back.\n"
 	"\n"
 	"That's absolutely valid, but I implore\n"
-	"you to try the new Simple play style\n"
+	"you to try the new Automatic play style\n"
 	"instead!"
 };
 
@@ -9062,7 +9062,7 @@ static void M_LoadGame(INT32 choice)
 
 	if (tutorialmap && cv_tutorialprompt.value)
 	{
-		M_StartMessage("Do you want to \x82play a brief Tutorial\x80?\n\nWe highly recommend this because \nthe controls are slightly different \nfrom other games.\n\nPress 'Y' or 'Enter' to go\nPress 'N' or any key to skip\n",
+		M_StartMessage("Do you want to \x82play a brief Tutorial\x80?\n\nWe highly recommend this because \nthe controls are slightly different \nfrom other games.\n\nPress the \x82\Y\x80 key or the \x83\A button\x80 to go\nPress the \x82\N\x80 key or the \x83\Y button\x80 to skip\n",
 			M_FirstTimeResponse, MM_YESNO);
 		return;
 	}
@@ -13008,6 +13008,7 @@ static void M_DrawPlaystyleMenu(void)
 
 		if (i == playstyle_currentchoice)
 		{
+			V_DrawFill(20, 40, 280, 150, 159);
 			V_DrawScaledPatch((i+1)*BASEVIDWIDTH/4 - 8, 10, 0, W_CachePatchName("M_CURSOR", PU_CACHE));
 			V_DrawString(30, 50, V_ALLOWLOWERCASE, PlaystyleDesc[i]);
 		}
diff --git a/src/p_user.c b/src/p_user.c
index 9b48442fe2bf76c5adf9dffa84e262380a0dbe6b..bfb8d9283660cee9b5d685d5119359810f744714 100644
--- a/src/p_user.c
+++ b/src/p_user.c
@@ -1191,7 +1191,7 @@ void P_GivePlayerRings(player_t *player, INT32 num_rings)
 {
 	if (!player)
 		return;
-	
+
 	if ((player->bot == BOT_2PAI || player->bot == BOT_2PHUMAN) && player->botleader)
 		player = player->botleader;
 
@@ -9624,7 +9624,7 @@ consvar_t cv_cam_still = CVAR_INIT ("cam_still", "Off", 0, CV_OnOff, NULL);
 consvar_t cv_cam_speed = CVAR_INIT ("cam_speed", "0.3", CV_FLOAT|CV_SAVE, CV_CamSpeed, NULL);
 consvar_t cv_cam_rotate = CVAR_INIT ("cam_rotate", "0", CV_CALL|CV_NOINIT, CV_CamRotate, CV_CamRotate_OnChange);
 consvar_t cv_cam_rotspeed = CVAR_INIT ("cam_rotspeed", "10", CV_SAVE, rotation_cons_t, NULL);
-consvar_t cv_cam_turnmultiplier = CVAR_INIT ("cam_turnmultiplier", "1.0", CV_FLOAT|CV_SAVE, multiplier_cons_t, NULL);
+consvar_t cv_cam_turnmultiplier = CVAR_INIT ("cam_turnmultiplier", "0.75", CV_FLOAT|CV_SAVE, multiplier_cons_t, NULL);
 consvar_t cv_cam_orbit = CVAR_INIT ("cam_orbit", "Off", CV_SAVE, CV_OnOff, NULL);
 consvar_t cv_cam_adjust = CVAR_INIT ("cam_adjust", "On", CV_SAVE, CV_OnOff, NULL);
 consvar_t cv_cam2_dist = CVAR_INIT ("cam2_curdist", "160", CV_FLOAT, NULL, NULL);
@@ -9633,19 +9633,19 @@ consvar_t cv_cam2_still = CVAR_INIT ("cam2_still", "Off", 0, CV_OnOff, NULL);
 consvar_t cv_cam2_speed = CVAR_INIT ("cam2_speed", "0.3", CV_FLOAT|CV_SAVE, CV_CamSpeed, NULL);
 consvar_t cv_cam2_rotate = CVAR_INIT ("cam2_rotate", "0", CV_CALL|CV_NOINIT, CV_CamRotate, CV_CamRotate2_OnChange);
 consvar_t cv_cam2_rotspeed = CVAR_INIT ("cam2_rotspeed", "10", CV_SAVE, rotation_cons_t, NULL);
-consvar_t cv_cam2_turnmultiplier = CVAR_INIT ("cam2_turnmultiplier", "1.0", CV_FLOAT|CV_SAVE, multiplier_cons_t, NULL);
+consvar_t cv_cam2_turnmultiplier = CVAR_INIT ("cam2_turnmultiplier", "0.75", CV_FLOAT|CV_SAVE, multiplier_cons_t, NULL);
 consvar_t cv_cam2_orbit = CVAR_INIT ("cam2_orbit", "Off", CV_SAVE, CV_OnOff, NULL);
 consvar_t cv_cam2_adjust = CVAR_INIT ("cam2_adjust", "On", CV_SAVE, CV_OnOff, NULL);
 
 // [standard vs simple][p1 or p2]
 consvar_t cv_cam_savedist[2][2] = {
 	{ // standard
-		CVAR_INIT ("cam_dist", "160", CV_FLOAT|CV_SAVE|CV_CALL, NULL, CV_UpdateCamDist),
-		CVAR_INIT ("cam2_dist", "160", CV_FLOAT|CV_SAVE|CV_CALL, NULL, CV_UpdateCam2Dist),
+		CVAR_INIT ("cam_dist", "192", CV_FLOAT|CV_SAVE|CV_CALL, NULL, CV_UpdateCamDist),
+		CVAR_INIT ("cam2_dist", "192", CV_FLOAT|CV_SAVE|CV_CALL, NULL, CV_UpdateCam2Dist),
 	},
 	{ // simple
-		CVAR_INIT ("cam_simpledist", "224", CV_FLOAT|CV_SAVE|CV_CALL, NULL, CV_UpdateCamDist),
-		CVAR_INIT ("cam2_simpledist", "224", CV_FLOAT|CV_SAVE|CV_CALL, NULL, CV_UpdateCam2Dist),
+		CVAR_INIT ("cam_simpledist", "256", CV_FLOAT|CV_SAVE|CV_CALL, NULL, CV_UpdateCamDist),
+		CVAR_INIT ("cam2_simpledist", "256", CV_FLOAT|CV_SAVE|CV_CALL, NULL, CV_UpdateCam2Dist),
 
 	}
 };
@@ -9838,17 +9838,7 @@ boolean P_MoveChaseCamera(player_t *player, camera_t *thiscam, boolean resetcall
 	if (P_CameraThinker(player, thiscam, resetcalled))
 		return true;
 
-	if (tutorialmode)
-	{
-		// force defaults because we have a camera look section
-		camspeed = (INT32)(atof(cv_cam_speed.defaultvalue) * FRACUNIT);
-		camstill = (!stricmp(cv_cam_still.defaultvalue, "off")) ? false : true;
-		camorbit = (!stricmp(cv_cam_orbit.defaultvalue, "off")) ? false : true;
-		camrotate = atoi(cv_cam_rotate.defaultvalue);
-		camdist = FixedMul((INT32)(atof(cv_cam_dist.defaultvalue) * FRACUNIT), mo->scale);
-		camheight = FixedMul((INT32)(atof(cv_cam_height.defaultvalue) * FRACUNIT), mo->scale);
-	}
-	else if (thiscam == &camera)
+	if (thiscam == &camera)
 	{
 		camspeed = cv_cam_speed.value;
 		camstill = cv_cam_still.value;
@@ -11619,7 +11609,7 @@ void P_PlayerThink(player_t *player)
 			INT32 i, total = 0, exiting = 0;
 
 			for (i = 0; i < MAXPLAYERS; i++)
-			{ 
+			{
 				if (!playeringame[i] || players[i].spectator || players[i].bot)
 					continue;
 				if (players[i].quittime > 30 * TICRATE)
@@ -12560,7 +12550,7 @@ void P_PlayerAfterThink(player_t *player)
 					player->mo->momy = tails->momy;
 					player->mo->momz = tails->momz;
 				}
-				
+
 				if (G_CoopGametype() && tails->player && tails->player->bot != BOT_2PAI)
 				{
 					player->mo->angle = tails->angle;
diff --git a/src/s_sound.c b/src/s_sound.c
index 30f24236923a45200f40ccddd5eff680f4e98c99..76f0d67c16e490777c3e9c6e59bdf625e221945c 100644
--- a/src/s_sound.c
+++ b/src/s_sound.c
@@ -74,9 +74,9 @@ consvar_t stereoreverse = CVAR_INIT ("stereoreverse", "Off", CV_SAVE, CV_OnOff,
 static consvar_t precachesound = CVAR_INIT ("precachesound", "Off", CV_SAVE, CV_OnOff, NULL);
 
 // actual general (maximum) sound & music volume, saved into the config
-consvar_t cv_soundvolume = CVAR_INIT ("soundvolume", "18", CV_SAVE, soundvolume_cons_t, NULL);
-consvar_t cv_digmusicvolume = CVAR_INIT ("digmusicvolume", "18", CV_SAVE, soundvolume_cons_t, NULL);
-consvar_t cv_midimusicvolume = CVAR_INIT ("midimusicvolume", "18", CV_SAVE, soundvolume_cons_t, NULL);
+consvar_t cv_soundvolume = CVAR_INIT ("soundvolume", "16", CV_SAVE, soundvolume_cons_t, NULL);
+consvar_t cv_digmusicvolume = CVAR_INIT ("digmusicvolume", "16", CV_SAVE, soundvolume_cons_t, NULL);
+consvar_t cv_midimusicvolume = CVAR_INIT ("midimusicvolume", "16", CV_SAVE, soundvolume_cons_t, NULL);
 
 static void Captioning_OnChange(void)
 {