diff --git a/src/p_enemy.c b/src/p_enemy.c
index 22de9bc67325b1b2b85d076808d24345d04c27de..63a14636dbbd03132b9bcbd3f324957ac454cb44 100644
--- a/src/p_enemy.c
+++ b/src/p_enemy.c
@@ -3924,6 +3924,10 @@ void A_BossDeath(mobj_t *mo)
 	}
 	else
 	{
+		// Initialize my junk
+		junk.tags.tags = NULL;
+		junk.tags.count = 0;
+
 		// Bring the egg trap up to the surface
 		// Incredibly shitty code ahead
 		Tag_FSet(&junk.tags, LE_CAPSULE0);
@@ -4053,6 +4057,10 @@ bossjustdie:
 		}
 		case MT_KOOPA:
 		{
+			// Initialize my junk
+			junk.tags.tags = NULL;
+			junk.tags.count = 0;
+			
 			Tag_FSet(&junk.tags, LE_KOOPA);
 			EV_DoCeiling(&junk, raiseToHighest);
 			return;
diff --git a/src/p_inter.c b/src/p_inter.c
index 415c679e4922b1d55920bc5f937c39fee1927e30..9bfe54e54794f0044f35f203a97563c00603e443 100644
--- a/src/p_inter.c
+++ b/src/p_inter.c
@@ -1388,6 +1388,10 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
 				if (player->bot)
 					return;
 
+				// Initialize my junk
+				junk.tags.tags = NULL;
+				junk.tags.count = 0;
+
 				Tag_FSet(&junk.tags, LE_AXE);
 				EV_DoElevator(&junk, bridgeFall, false);
 
diff --git a/src/p_spec.c b/src/p_spec.c
index 9e0203619fd4084e79f71afdc9fcfcd700ee56d8..5b9e05c61f1e91727a9201403eafaa0cbcc825e1 100644
--- a/src/p_spec.c
+++ b/src/p_spec.c
@@ -4420,15 +4420,19 @@ void P_ProcessSpecialSector(player_t *player, sector_t *sector, sector_t *rovers
 			// clear the special so you can't push the button twice.
 			sector->special = 0;
 
+			// Initialize my junk
+			junk.tags.tags = NULL;
+			junk.tags.count = 0;
+
 			// Move the button down
-			Tag_FSet(&junk.tags, 680);
+			Tag_FSet(&junk.tags, LE_CAPSULE0);
 			EV_DoElevator(&junk, elevateDown, false);
 
 			// Open the top FOF
-			Tag_FSet(&junk.tags, 681);
+			Tag_FSet(&junk.tags, LE_CAPSULE1);
 			EV_DoFloor(&junk, raiseFloorToNearestFast);
 			// Open the bottom FOF
-			Tag_FSet(&junk.tags, 682);
+			Tag_FSet(&junk.tags, LE_CAPSULE2);
 			EV_DoCeiling(&junk, lowerToLowestFast);
 
 			// Mark all players with the time to exit thingy!