diff --git a/src/doomdef.h b/src/doomdef.h index 1085e350e623e5193e76f02410ab2bb4e4434fa3..676c86e0d68b8c844c6edf042804f3a68589b048 100644 --- a/src/doomdef.h +++ b/src/doomdef.h @@ -509,13 +509,17 @@ INT32 I_GetKey(void); // Max gamepad/joysticks that can be detected/used. #define MAX_JOYSTICKS 4 +#ifndef M_PIl +#define M_PIl 3.1415926535897932384626433832795029L +#endif + // Floating point comparison epsilons from float.h #ifndef FLT_EPSILON #define FLT_EPSILON 1.1920928955078125e-7f #endif #ifndef DBL_EPSILON -#define DBL_EPSILON 2.2204460492503131e-16 +#define DBL_EPSILON 2.2204460492503131e-16l #endif // An assert-type mechanism. diff --git a/src/hardware/hw_bsp.c b/src/hardware/hw_bsp.c index 48393249214ff7dc7dd13051d88f5b50c2478a44..9e454bcd5275dd28150e33f053fc5ee20c79ddb0 100644 --- a/src/hardware/hw_bsp.c +++ b/src/hardware/hw_bsp.c @@ -201,7 +201,7 @@ static polyvertex_t *fracdivline(fdivline_t *bsp, polyvertex_t *v1, // (do not accept hit with the extensions) num = (v2x - v1x)*v2dy + (v1y - v2y)*v2dx; frac = num / den; - if (frac < 0.0 || frac > 1.0) + if (frac < 0.0l || frac > 1.0l) return NULL; // now get the frac along the BSP line diff --git a/src/hardware/hw_dll.h b/src/hardware/hw_dll.h index 452e9037c2dab8f14bf1798113a22b87f3f95049..3fa5852d88d844060f6a3601e148d1a540461493 100644 --- a/src/hardware/hw_dll.h +++ b/src/hardware/hw_dll.h @@ -61,9 +61,6 @@ typedef void (*I_Error_t) (const char *error, ...) FUNCIERROR; // ========================================================================== // Constants -#ifndef M_PIl -#define M_PIl 3.1415926535897932384626433832795029L -#endif #define DEGREE (0.017453292519943295769236907684883l) // 2*PI/360 void DBG_Printf(const char *lpFmt, ...) /*FUNCPRINTF*/; diff --git a/src/r_plane.c b/src/r_plane.c index 34debeea7071c7cd57dc40c5ac538432db551099..619ade89d49d8c754eb064e6da1a98f96c2376b9 100644 --- a/src/r_plane.c +++ b/src/r_plane.c @@ -1102,7 +1102,7 @@ void R_DrawSinglePlane(visplane_t *pl) temp = P_GetZAt(pl->slope, pl->viewx, pl->viewy); zeroheight = FIXED_TO_FLOAT(temp); -#define ANG2RAD(angle) ((float)((angle)*M_PI)/ANGLE_180) +#define ANG2RAD(angle) ((float)((angle)*M_PIl)/ANGLE_180) // p is the texture origin in view space // Don't add in the offsets at this stage, because doing so can result in