diff --git a/assets/CMakeLists.txt b/assets/CMakeLists.txt
index 68ff0fdf9fdd64134989b8a2a16fd7c74ff589a5..8811536826795daf8667d943a5a725ea112e19cf 100644
--- a/assets/CMakeLists.txt
+++ b/assets/CMakeLists.txt
@@ -13,11 +13,10 @@ set(SRB2_ASSET_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/installer"
 	CACHE STRING "Path to directory that contains all asset files for the installer.")
 
 set(SRB2_ASSET_HASHED
-"srb2.srb;\
+"srb2.pk3;\
 player.dta;\
-rings.dta;\
-zones.dta;\
-patch.dta"
+zones.pk3;\
+patch.pk3"
 	CACHE STRING "Asset filenames to apply MD5 checks. No spaces between entries!"
 )
 
diff --git a/extras/conf/SRB2-22.cfg b/extras/conf/SRB2-22.cfg
index bce41d4ecc5e927c8ac4c406a3800aadb06659c1..de5b2ea6c0439405f9099eb7373e1b3b4e6d1aa9 100644
--- a/extras/conf/SRB2-22.cfg
+++ b/extras/conf/SRB2-22.cfg
@@ -3360,7 +3360,7 @@ thingtypes
 			height = 32;
 			flags8text = "[8] Move left from spawn";
 		}
-		136
+		138
 		{
 			title = "Banpyura";
 			sprite = "CR2BA0";
diff --git a/src/Makefile b/src/Makefile
index 3015aa5d6b40bfa231e5faa08d7d997cb4986ecc..8e9e1816d478be81b052344a471c0b835ccb52dc 100644
--- a/src/Makefile
+++ b/src/Makefile
@@ -86,10 +86,7 @@
 D_DIR?=../bin/Resources
 D_FILES=$(D_DIR)/srb2.pk3 \
 	$(D_DIR)/player.dta \
-	$(D_DIR)/rings.wpn \
-	$(D_DIR)/drill.dta \
-	$(D_DIR)/soar.dta \
-	$(D_DIR)/zones.dta \
+	$(D_DIR)/zones.pk3 \
 	$(D_DIR)/music.dta \
 
 PKG_CONFIG?=pkg-config
diff --git a/src/config.h.in b/src/config.h.in
index fc32aef823e27f61abf1e22859073112646158ef..58d07e26d2d875d688109b6895a3ceecd534eb53 100644
--- a/src/config.h.in
+++ b/src/config.h.in
@@ -13,7 +13,7 @@
 
 #define ASSET_HASH_SRB2_PK3   "${SRB2_ASSET_srb2.pk3_HASH}"
 #define ASSET_HASH_PLAYER_DTA "${SRB2_ASSET_player.dta_HASH}"
-#define ASSET_HASH_ZONES_DTA  "${SRB2_ASSET_zones.dta_HASH}"
+#define ASSET_HASH_ZONES_PK3  "${SRB2_ASSET_zones.pk3_HASH}"
 #ifdef USE_PATCH_DTA
 #define ASSET_HASH_PATCH_PK3  "${SRB2_ASSET_patch.pk3_HASH}"
 #endif
@@ -30,7 +30,7 @@
  * Last updated 2018 / ?? / ?? - v2.2 - patch.pk3
  */
 #define ASSET_HASH_SRB2_PK3   "c1b9577687f8a795104aef4600720ea7"
-#define ASSET_HASH_ZONES_DTA  "303838c6c534d9540288360fa49cca60"
+#define ASSET_HASH_ZONES_PK3  "303838c6c534d9540288360fa49cca60"
 #define ASSET_HASH_PLAYER_DTA "cfca0f1c73023cbbd8f844f45480f799"
 #ifdef USE_PATCH_DTA
 #define ASSET_HASH_PATCH_PK3  "dbbf8bc6121618ee3be2d5b14650429b"
diff --git a/src/d_main.c b/src/d_main.c
index e71b1cdb3601a40707fe71b437598fef3ab5b1ad..52f1d2997fabc05e65858dd36b7da4776ae152f7 100644
--- a/src/d_main.c
+++ b/src/d_main.c
@@ -852,7 +852,7 @@ static void IdentifyVersion(void)
 	// checking in D_SRB2Main
 
 	// Add the maps
-	D_AddFile(va(pandf,srb2waddir,"zones.dta"));
+	D_AddFile(va(pandf,srb2waddir,"zones.pk3"));
 
 	// Add the players
 	D_AddFile(va(pandf,srb2waddir, "player.dta"));
@@ -1145,10 +1145,10 @@ void D_SRB2Main(void)
 
 	// Check MD5s of autoloaded files
 	W_VerifyFileMD5(mainwads++, ASSET_HASH_SRB2_PK3); // srb2.pk3
-	W_VerifyFileMD5(mainwads++, ASSET_HASH_ZONES_DTA); // zones.dta
+	W_VerifyFileMD5(mainwads++, ASSET_HASH_ZONES_PK3); // zones.pk3
 	W_VerifyFileMD5(mainwads++, ASSET_HASH_PLAYER_DTA); // player.dta
 #ifdef USE_PATCH_DTA
-	W_VerifyFileMD5(mainwads++, ASSET_HASH_PATCH_DTA); // patch.dta
+	W_VerifyFileMD5(mainwads++, ASSET_HASH_PATCH_DTA); // patch.pk3
 #endif
 	// don't check music.dta because people like to modify it, and it doesn't matter if they do
 	// ...except it does if they slip maps in there, and that's what W_VerifyNMUSlumps is for.
@@ -1157,7 +1157,7 @@ void D_SRB2Main(void)
 #else
 
 	mainwads++;	// srb2.pk3
-	mainwads++; // zones.dta
+	mainwads++; // zones.pk3
 	mainwads++; // player.dta
 #ifdef USE_PATCH_DTA
 	mainwads++; // patch.dta
diff --git a/src/d_netfil.c b/src/d_netfil.c
index ed2d11138ad267f51353c29673f15783b4a97061..5e7f59310c84bca583253276bee4927a995cf377 100644
--- a/src/d_netfil.c
+++ b/src/d_netfil.c
@@ -752,11 +752,9 @@ void Got_Filetxpak(void)
 	nameonly(filename);
 
 	if (!(strcmp(filename, "srb2.pk3")
-		&& strcmp(filename, "srb2.srb")
-		&& strcmp(filename, "srb2.wad")
-		&& strcmp(filename, "zones.dta")
+		&& strcmp(filename, "zones.pk3")
 		&& strcmp(filename, "player.dta")
-		&& strcmp(filename, "patch.dta")
+		&& strcmp(filename, "patch.pk3")
 		&& strcmp(filename, "music.dta")
 		))
 		I_Error("Tried to download \"%s\"", filename);
diff --git a/src/d_player.h b/src/d_player.h
index 90098917f6a9b1cd341e0c74d9c457c967ac59d2..f2fdda0500ad09e1efa88736985f087c6428e5a8 100644
--- a/src/d_player.h
+++ b/src/d_player.h
@@ -513,6 +513,10 @@ typedef struct player_s
 #endif
 } player_t;
 
+// Values for dashmode
+#define DASHMODE_THRESHOLD (3*TICRATE)
+#define DASHMODE_MAX (DASHMODE_THRESHOLD + 3)
+
 // Value for infinite lives
 #define INFLIVES 0x7F
 
diff --git a/src/dehacked.c b/src/dehacked.c
index 33d808ace200efcd4c4e0b2ea0272014ab0b8857..df22952164c33d44e597e88735990044cb938e6e 100644
--- a/src/dehacked.c
+++ b/src/dehacked.c
@@ -4360,6 +4360,7 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit
 
 	// CA_GLIDEANDCLIMB
 	"S_PLAY_GLIDE",
+	"S_PLAY_GLIDE_LANDING",
 	"S_PLAY_CLING",
 	"S_PLAY_CLIMB",
 
@@ -4459,6 +4460,9 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit
 	"S_TAILSOVERLAY_GASP",
 	"S_TAILSOVERLAY_EDGE",
 
+	// [:
+	"S_JETFUMEFLASH",
+
 	// Blue Crawla
 	"S_POSS_STND",
 	"S_POSS_RUN1",
@@ -7495,6 +7499,7 @@ static const char *const MOBJTYPE_LIST[] = {  // array length left dynamic for s
 	"MT_THOK", // Thok! mobj
 	"MT_PLAYER",
 	"MT_TAILSOVERLAY", // c:
+	"MT_METALJETFUME", // [:
 
 	// Enemies
 	"MT_BLUECRAWLA", // Crawla (Blue)
@@ -9293,6 +9298,7 @@ struct {
 	{"TC_ALLWHITE",TC_ALLWHITE},
 	{"TC_RAINBOW",TC_RAINBOW},
 	{"TC_BLINK",TC_BLINK},
+	{"TC_DASHMODE",TC_DASHMODE},
 #endif
 
 	{NULL,0}
diff --git a/src/g_game.c b/src/g_game.c
index 1c6efe45ee57b7834ca5407d788ca4cf0fbc85f3..e2f43e4f26e13948b94b2cbfbf32e7b3f69e76e5 100644
--- a/src/g_game.c
+++ b/src/g_game.c
@@ -968,8 +968,7 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics)
 			forcefullinput = true;
 	if (twodlevel
 		|| (player->mo && (player->mo->flags2 & MF2_TWOD))
-		|| (!demoplayback && (player->climbing
-		|| (player->powers[pw_carry] == CR_NIGHTSMODE)
+		|| (!demoplayback && ((player->powers[pw_carry] == CR_NIGHTSMODE)
 		|| (player->pflags & (PF_SLIDING|PF_FORCESTRAFE))))) // Analog
 			forcestrafe = true;
 	if (forcestrafe)
@@ -1150,8 +1149,7 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics)
 	if (!mouseaiming && cv_mousemove.value)
 		forward += mousey;
 
-	if ((!demoplayback && (player->climbing
-		|| (player->pflags & PF_SLIDING)))) // Analog for mouse
+	if ((!demoplayback && (player->pflags & PF_SLIDING))) // Analog for mouse
 		side += mousex*2;
 	else if (cv_analog.value)
 	{
diff --git a/src/info.c b/src/info.c
index 6ee3eea1587b46ce667a26c78c7d6abd35db1d59..cfaad552dcf4213dcab1201fe3d7c7c0880a1a99 100644
--- a/src/info.c
+++ b/src/info.c
@@ -533,6 +533,7 @@ char spr2names[NUMPLAYERSPRITES][5] =
 	"TIRE",
 
 	"GLID",
+	"LAND",
 	"CLNG",
 	"CLMB",
 
@@ -540,7 +541,6 @@ char spr2names[NUMPLAYERSPRITES][5] =
 	"FRUN",
 
 	"BNCE",
-	"BLND",
 
 	"FIRE",
 
@@ -636,6 +636,7 @@ playersprite_t spr2defaults[NUMPLAYERSPRITES] = {
 	0, // SPR2_TIRE, (conditional, will never be referenced)
 
 	SPR2_FLY , // SPR2_GLID,
+	SPR2_ROLL, // SPR2_LAND,
 	SPR2_CLMB, // SPR2_CLNG,
 	SPR2_ROLL, // SPR2_CLMB,
 
@@ -643,7 +644,6 @@ playersprite_t spr2defaults[NUMPLAYERSPRITES] = {
 	SPR2_RUN , // SPR2_FRUN,
 
 	SPR2_FALL, // SPR2_BNCE,
-	SPR2_ROLL, // SPR2_BLND,
 
 	0, // SPR2_FIRE,
 
@@ -766,6 +766,7 @@ state_t states[NUMSTATES] =
 
 	// CA_GLIDEANDCLIMB
 	{SPR_PLAY, SPR2_GLID,                 2, {NULL}, 0,  0, S_PLAY_GLIDE}, // S_PLAY_GLIDE
+	{SPR_PLAY, SPR2_LAND,                 9, {NULL}, 0,  0, S_PLAY_STND},  // S_PLAY_GLIDE_LANDING
 	{SPR_PLAY, SPR2_CLNG|FF_ANIMATE,     -1, {NULL}, 0,  4, S_NULL},       // S_PLAY_CLING
 	{SPR_PLAY, SPR2_CLMB,                 5, {NULL}, 0,  0, S_PLAY_CLIMB}, // S_PLAY_CLIMB
 
@@ -775,7 +776,7 @@ state_t states[NUMSTATES] =
 
 	// CA_BOUNCE
 	{SPR_PLAY, SPR2_BNCE|FF_ANIMATE,     -1, {NULL},             0,  0, S_NULL},                // S_PLAY_BOUNCE
-	{SPR_PLAY, SPR2_BLND|FF_SPR2ENDSTATE, 2, {NULL}, S_PLAY_BOUNCE,  0, S_PLAY_BOUNCE_LANDING}, // S_PLAY_BOUNCE_LANDING
+	{SPR_PLAY, SPR2_LAND|FF_SPR2ENDSTATE, 2, {NULL}, S_PLAY_BOUNCE,  0, S_PLAY_BOUNCE_LANDING}, // S_PLAY_BOUNCE_LANDING
 
 	// CA2_GUNSLINGER
 	{SPR_PLAY, SPR2_FIRE|FF_SPR2ENDSTATE,  2, {NULL}, S_PLAY_FIRE_FINISH, 0, S_PLAY_FIRE},   // S_PLAY_FIRE
@@ -866,6 +867,9 @@ state_t states[NUMSTATES] =
 	{SPR_PLAY, SPR2_TALA|FF_SPR2MIDSTART, 35, {NULL}, 0, 0, S_TAILSOVERLAY_GASP}, // S_TAILSOVERLAY_GASP
 	{SPR_PLAY, SPR2_TALB                , 35, {NULL}, 0, 0, S_TAILSOVERLAY_EDGE}, // S_TAILSOVERLAY_EDGE
 
+	// [:
+	{SPR_JETF, 3|FF_ANIMATE|FF_FULLBRIGHT, 2, {NULL}, 1, 1, S_JETFUME1}, // S_JETFUMEFLASH
+
 	// Blue Crawla
 	{SPR_POSS, 0, 5, {A_Look}, 0, 0, S_POSS_STND},   // S_POSS_STND
 	{SPR_POSS, 0, 3, {A_Chase}, 0, 0, S_POSS_RUN2},   // S_POSS_RUN1
@@ -4133,6 +4137,33 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
 		S_NULL          // raisestate
 	},
 
+	{           // MT_METALJETFUME
+		-1,             // doomednum
+		S_INVISIBLE,    // spawnstate
+		1000,           // spawnhealth
+		S_JETFUMEFLASH, // seestate
+		sfx_None,       // seesound
+		8,              // reactiontime
+		sfx_None,       // attacksound
+		S_NULL,         // painstate
+		0,              // painchance
+		sfx_None,       // painsound
+		S_NULL,         // meleestate
+		S_NULL,         // missilestate
+		S_NULL,         // deathstate
+		S_NULL,         // xdeathstate
+		sfx_None,       // deathsound
+		8,              // speed
+		8*FRACUNIT,     // radius
+		16*FRACUNIT,    // height
+		2,              // display offset
+		16,             // mass
+		0,              // damage
+		sfx_None,       // activesound
+		MF_NOBLOCKMAP|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_NOGRAVITY|MF_SCENERY, // flags
+		S_JETFUME1      // raisestate
+	},
+
 	{           // MT_BLUECRAWLA
 		100,            // doomednum
 		S_POSS_STND,    // spawnstate
diff --git a/src/info.h b/src/info.h
index 95e423dcca471edb0b96e423cdd03547a696fd3e..e7f41f585cbd959b88a3ab332edd44bc0979b58d 100644
--- a/src/info.h
+++ b/src/info.h
@@ -796,6 +796,7 @@ typedef enum playersprite
 	SPR2_TIRE, // tired
 
 	SPR2_GLID, // glide
+	SPR2_LAND, // landing after glide/bounce
 	SPR2_CLNG, // cling
 	SPR2_CLMB, // climb
 
@@ -803,7 +804,6 @@ typedef enum playersprite
 	SPR2_FRUN, // float run
 
 	SPR2_BNCE, // bounce
-	SPR2_BLND, // bounce landing
 
 	SPR2_FIRE, // fire
 
@@ -931,6 +931,7 @@ typedef enum state
 
 	// CA_GLIDEANDCLIMB
 	S_PLAY_GLIDE,
+	S_PLAY_GLIDE_LANDING,
 	S_PLAY_CLING,
 	S_PLAY_CLIMB,
 
@@ -1030,6 +1031,9 @@ typedef enum state
 	S_TAILSOVERLAY_GASP,
 	S_TAILSOVERLAY_EDGE,
 
+	// [:
+	S_JETFUMEFLASH,
+
 	// Blue Crawla
 	S_POSS_STND,
 	S_POSS_RUN1,
@@ -4089,6 +4093,7 @@ typedef enum mobj_type
 	MT_THOK, // Thok! mobj
 	MT_PLAYER,
 	MT_TAILSOVERLAY, // c:
+	MT_METALJETFUME,
 
 	// Enemies
 	MT_BLUECRAWLA, // Crawla (Blue)
diff --git a/src/m_menu.c b/src/m_menu.c
index 3b37769eb4ce3103f82e4258bda553d1ed3d6b3e..17461c5ff6e98d256bc4d986a65da228b3ae2cf1 100644
--- a/src/m_menu.c
+++ b/src/m_menu.c
@@ -400,7 +400,8 @@ consvar_t cv_showfocuslost = {"showfocuslost", "Yes", CV_SAVE, CV_YesNo, NULL, 0
 
 static CV_PossibleValue_t map_cons_t[] = {
 	{1,"MIN"},
-	{NUMMAPS, "MAX"}
+	{NUMMAPS, "MAX"},
+	{0,NULL}
 };
 consvar_t cv_nextmap = {"nextmap", "1", CV_HIDEN|CV_CALL, map_cons_t, Nextmap_OnChange, 0, NULL, NULL, 0, 0, NULL};
 
@@ -10576,7 +10577,7 @@ static void M_DrawJoystick(void)
 			compareval = cv_usejoystick.value;
 #else
 		compareval2 = cv_usejoystick2.value;
-		compareval = cv_usejoystick.value
+		compareval = cv_usejoystick.value;
 #endif
 
 		if ((setupcontrols_secondaryplayer && (i == compareval2))
diff --git a/src/p_inter.c b/src/p_inter.c
index 53e1899e1434a8fcd191c64f37d040b538e51c99..9017f795d38d6066c9512c37298e581560a02aaa 100644
--- a/src/p_inter.c
+++ b/src/p_inter.c
@@ -477,6 +477,17 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
 				toucher->momy = -toucher->momy;
 				if (player->charability == CA_FLY && player->panim == PA_ABILITY)
 					toucher->momz = -toucher->momz/2;
+				else if (player->pflags & PF_GLIDING && !P_IsObjectOnGround(toucher))
+				{
+					player->pflags &= ~(PF_GLIDING|PF_JUMPED|PF_NOJUMPDAMAGE);
+					P_SetPlayerMobjState(toucher, S_PLAY_FALL);
+					toucher->momz += P_MobjFlip(toucher) * (player->speed >> 3);
+					toucher->momx = 7*toucher->momx>>3;
+					toucher->momy = 7*toucher->momy>>3;
+				}
+				else if (player->dashmode >= DASHMODE_THRESHOLD && (player->charflags & (SF_DASHMODE|SF_MACHINE)) == (SF_DASHMODE|SF_MACHINE)
+					&& player->panim == PA_DASH)
+					P_DoPlayerPain(player, special, special);
 			}
 			P_DamageMobj(special, toucher, toucher, 1, 0);
 			if (player->charability == CA_TWINSPIN && player->panim == PA_ABILITY)
@@ -1518,10 +1529,13 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
 				toucher->momx = P_ReturnThrustX(special, angle, touchspeed);
 				toucher->momy = P_ReturnThrustY(special, angle, touchspeed);
 				toucher->momz = -toucher->momz;
-				if (player->pflags & PF_GLIDING)
+				if (player->pflags & PF_GLIDING && !P_IsObjectOnGround(toucher))
 				{
 					player->pflags &= ~(PF_GLIDING|PF_JUMPED|PF_NOJUMPDAMAGE);
 					P_SetPlayerMobjState(toucher, S_PLAY_FALL);
+					toucher->momz += P_MobjFlip(toucher) * (player->speed >> 3);
+					toucher->momx = 7*toucher->momx>>3;
+					toucher->momy = 7*toucher->momy>>3;
 				}
 				player->homing = 0;
 
@@ -1566,10 +1580,13 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
 					toucher->momx = P_ReturnThrustX(special, special->angle, touchspeed);
 					toucher->momy = P_ReturnThrustY(special, special->angle, touchspeed);
 					toucher->momz = -toucher->momz;
-					if (player->pflags & PF_GLIDING)
+					if (player->pflags & PF_GLIDING && !P_IsObjectOnGround(toucher))
 					{
 						player->pflags &= ~(PF_GLIDING|PF_JUMPED|PF_NOJUMPDAMAGE);
 						P_SetPlayerMobjState(toucher, S_PLAY_FALL);
+						toucher->momz += P_MobjFlip(toucher) * (player->speed >> 3);
+						toucher->momx = 7*toucher->momx>>3;
+						toucher->momy = 7*toucher->momy>>3;
 					}
 					player->homing = 0;
 
diff --git a/src/p_map.c b/src/p_map.c
index 7267d65bab5cea6c65f6cc559cfbca9551d470da..159489f708c64f5262e7b8c2fa86552608c0944d 100644
--- a/src/p_map.c
+++ b/src/p_map.c
@@ -3484,13 +3484,13 @@ isblocking:
 			&& canclimb)
 			{
 				slidemo->angle = climbangle;
-				if (!demoplayback || P_AnalogMove(slidemo->player))
+				/*if (!demoplayback || P_AnalogMove(slidemo->player))
 				{
 					if (slidemo->player == &players[consoleplayer])
 						localangle = slidemo->angle;
 					else if (slidemo->player == &players[secondarydisplayplayer])
 						localangle2 = slidemo->angle;
-				}
+				}*/
 
 				if (!slidemo->player->climbing)
 				{
diff --git a/src/p_mobj.c b/src/p_mobj.c
index e071f79d8ba83a0319ac2f35a64173a07005bf67..5735dc27bc8ca95811dac3ee854c7f7bcd27497f 100644
--- a/src/p_mobj.c
+++ b/src/p_mobj.c
@@ -7976,7 +7976,7 @@ void P_MobjThinker(mobj_t *mobj)
 					INT32 strength;
 					++mobj->movedir;
 					mobj->frame &= ~FF_TRANSMASK;
-					strength = min(mobj->fuse, mobj->movedir)*3;
+					strength = min(mobj->fuse, (INT32)mobj->movedir)*3;
 					if (strength < 10)
 						mobj->frame |= ((10-strength)<<(FF_TRANSSHIFT));
 				}
diff --git a/src/p_user.c b/src/p_user.c
index 14efcd4a659d68382195b31d4e52c6f03fe6dc09..f81f6d956bc51cd5717fddfbb9bbbfebf3bc2519 100644
--- a/src/p_user.c
+++ b/src/p_user.c
@@ -1096,6 +1096,9 @@ boolean P_PlayerCanDamage(player_t *player, mobj_t *thing)
 	// Spinning.
 	if (player->pflags & PF_SPINNING)
 		return true;
+	
+	if (player->dashmode >= DASHMODE_THRESHOLD && (player->charflags & (SF_DASHMODE|SF_MACHINE)) == (SF_DASHMODE|SF_MACHINE))
+		return true;
 
 	// From the front.
 	if (((player->pflags & PF_GLIDING) || (player->charability2 == CA2_MELEE && player->panim == PA_ABILITY2))
@@ -1990,7 +1993,7 @@ mobj_t *P_SpawnGhostMobj(mobj_t *mobj)
 		mobj_t *ghost2 = P_SpawnGhostMobj(mobj->player->followmobj);
 		P_SetTarget(&ghost2->tracer, ghost);
 		P_SetTarget(&ghost->tracer, ghost2);
-		ghost2->flags2 |= MF2_LINKDRAW;
+		ghost2->flags2 |= (mobj->player->followmobj->flags2 & MF2_LINKDRAW);
 	}
 
 	return ghost;
@@ -2260,6 +2263,18 @@ boolean P_PlayerHitFloor(player_t *player, boolean dorollstuff)
 				else if (!player->skidtime)
 					player->pflags &= ~PF_GLIDING;
 			}
+			else if (player->charability == CA_GLIDEANDCLIMB && player->pflags & PF_THOKKED && (~player->pflags) & PF_SHIELDABILITY)
+			{
+				if (player->mo->state-states != S_PLAY_GLIDE_LANDING)
+				{
+					P_ResetPlayer(player);
+					P_SetPlayerMobjState(player->mo, S_PLAY_GLIDE_LANDING);
+					S_StartSound(player->mo, sfx_s3k4c);
+					player->pflags |= PF_STASIS;
+					player->mo->momx = ((player->mo->momx - player->cmomx)/3) + player->cmomx;
+					player->mo->momy = ((player->mo->momy - player->cmomy)/3) + player->cmomy;
+				}
+			}
 			else if (player->charability2 == CA2_MELEE
 				&& ((player->panim == PA_ABILITY2) || (player->charability == CA_TWINSPIN && player->panim == PA_ABILITY && player->cmd.buttons & (BT_JUMP|BT_USE))))
 			{
@@ -2313,7 +2328,7 @@ boolean P_PlayerHitFloor(player_t *player, boolean dorollstuff)
 			{
 				if (player->cmomx || player->cmomy)
 				{
-					if (player->charflags & SF_DASHMODE && player->dashmode >= 3*TICRATE && player->panim != PA_DASH)
+					if (player->charflags & SF_DASHMODE && player->dashmode >= DASHMODE_THRESHOLD && player->panim != PA_DASH)
 						P_SetPlayerMobjState(player->mo, S_PLAY_DASH);
 					else if (player->speed >= FixedMul(player->runspeed, player->mo->scale)
 					&& (player->panim != PA_RUN || player->mo->state-states == S_PLAY_FLOAT_RUN))
@@ -2326,7 +2341,7 @@ boolean P_PlayerHitFloor(player_t *player, boolean dorollstuff)
 				}
 				else
 				{
-					if (player->charflags & SF_DASHMODE && player->dashmode >= 3*TICRATE && player->panim != PA_DASH)
+					if (player->charflags & SF_DASHMODE && player->dashmode >= DASHMODE_THRESHOLD && player->panim != PA_DASH)
 						P_SetPlayerMobjState(player->mo, S_PLAY_DASH);
 					else if (player->speed >= FixedMul(player->runspeed, player->mo->scale)
 					&& (player->panim != PA_RUN || player->mo->state-states == S_PLAY_FLOAT_RUN))
@@ -2487,7 +2502,7 @@ static void P_CheckBustableBlocks(player_t *player)
 					// or you are recording for Metal Sonic
 					if (!((player->pflags & PF_SPINNING) && !(player->pflags & PF_JUMPED))
 						&& !(player->powers[pw_super])
-						&& !((player->charflags & SF_DASHMODE) && (player->dashmode >= 3*TICRATE))
+						&& !(((player->charflags & (SF_DASHMODE|SF_MACHINE)) == (SF_DASHMODE|SF_MACHINE)) && (player->dashmode >= DASHMODE_THRESHOLD))
 						&& !(player->pflags & PF_DRILLING)
 						&& !metalrecording)
 						continue;
@@ -3077,7 +3092,6 @@ static void P_DoClimbing(player_t *player)
 
 	glidesector = R_IsPointInSubsector(player->mo->x + platx, player->mo->y + platy);
 
-	if (!glidesector || glidesector->sector != player->mo->subsector->sector)
 	{
 		boolean floorclimb = false;
 		boolean thrust = false;
@@ -3461,9 +3475,13 @@ static void P_DoClimbing(player_t *player)
 		if (!floorclimb)
 		{
 			if (boostup)
+			{
 				P_SetObjectMomZ(player->mo, 2*FRACUNIT, true);
+				if (cmd->forwardmove)
+					P_SetObjectMomZ(player->mo, 2*player->mo->momz/3, false);
+			}
 			if (thrust)
-				P_InstaThrust(player->mo, player->mo->angle, FixedMul(4*FRACUNIT, player->mo->scale)); // Lil' boost up.
+				P_Thrust(player->mo, player->mo->angle, FixedMul(4*FRACUNIT, player->mo->scale)); // Lil' boost up.
 
 			player->climbing = 0;
 			player->pflags |= P_GetJumpFlags(player);
@@ -3477,12 +3495,6 @@ static void P_DoClimbing(player_t *player)
 			P_SetPlayerMobjState(player->mo, S_PLAY_JUMP);
 		}
 	}
-	else
-	{
-		player->climbing = 0;
-		player->pflags |= P_GetJumpFlags(player);
-		P_SetPlayerMobjState(player->mo, S_PLAY_JUMP);
-	}
 
 	if (cmd->sidemove != 0 || cmd->forwardmove != 0)
 		climb = true;
@@ -3501,15 +3513,28 @@ static void P_DoClimbing(player_t *player)
 		player->pflags |= P_GetJumpFlags(player);
 		P_SetPlayerMobjState(player->mo, S_PLAY_JUMP);
 		P_SetObjectMomZ(player->mo, 4*FRACUNIT, false);
-		P_InstaThrust(player->mo, player->mo->angle, FixedMul(-4*FRACUNIT, player->mo->scale));
+		P_Thrust(player->mo, player->mo->angle, FixedMul(-4*FRACUNIT, player->mo->scale));
 	}
 
+#define CLIMBCONEMAX FixedAngle(90*FRACUNIT)
 	if (!demoplayback || P_AnalogMove(player))
 	{
 		if (player == &players[consoleplayer])
-			localangle = player->mo->angle;
+		{
+			angle_t angdiff = localangle - player->mo->angle;
+			if (angdiff < ANGLE_180 && angdiff > CLIMBCONEMAX)
+				localangle = player->mo->angle + CLIMBCONEMAX;
+			else if (angdiff > ANGLE_180 && angdiff < InvAngle(CLIMBCONEMAX))
+				localangle = player->mo->angle - CLIMBCONEMAX;
+		}
 		else if (player == &players[secondarydisplayplayer])
-			localangle2 = player->mo->angle;
+		{
+			angle_t angdiff = localangle2 - player->mo->angle;
+			if (angdiff < ANGLE_180 && angdiff > CLIMBCONEMAX)
+				localangle2 = player->mo->angle + CLIMBCONEMAX;
+			else if (angdiff > ANGLE_180 && angdiff < InvAngle(CLIMBCONEMAX))
+				localangle2 = player->mo->angle - CLIMBCONEMAX;
+		}
 	}
 
 	if (player->climbing == 0)
@@ -4497,7 +4522,8 @@ static void P_DoSpinDashDust(player_t *player)
 static void P_DoSpinAbility(player_t *player, ticcmd_t *cmd)
 {
 	boolean canstand = true; // can we stand on the ground? (mostly relevant for slopes)
-	if (player->pflags & PF_STASIS)
+	if (player->pflags & PF_STASIS
+		&& (player->pflags & PF_JUMPSTASIS || player->mo->state-states != S_PLAY_GLIDE_LANDING))
 		return;
 
 #ifdef HAVE_BLUA
@@ -4521,7 +4547,7 @@ static void P_DoSpinAbility(player_t *player, ticcmd_t *cmd)
 		{
 			case CA2_SPINDASH: // Spinning and Spindashing
 				 // Start revving
-				if ((cmd->buttons & BT_USE) && player->speed < FixedMul(5<<FRACBITS, player->mo->scale)
+				if ((cmd->buttons & BT_USE) && (player->speed < FixedMul(5<<FRACBITS, player->mo->scale) || player->mo->state - states == S_PLAY_GLIDE_LANDING)
 					&& !player->mo->momz && onground && !(player->pflags & (PF_USEDOWN|PF_SPINNING))
 						&& canstand)
 				{
@@ -5283,7 +5309,8 @@ static void P_DoJumpStuff(player_t *player, ticcmd_t *cmd)
 						player->glidetime = 0;
 
 						P_SetPlayerMobjState(player->mo, S_PLAY_GLIDE);
-						P_InstaThrust(player->mo, player->mo->angle, FixedMul(glidespeed, player->mo->scale));
+						if (player->speed < glidespeed)
+							P_Thrust(player->mo, player->mo->angle, glidespeed - player->speed);
 						player->pflags &= ~(PF_SPINNING|PF_STARTDASH);
 					}
 					break;
@@ -5300,7 +5327,7 @@ static void P_DoJumpStuff(player_t *player, ticcmd_t *cmd)
 				case CA_SLOWFALL: // Slow descent hover
 					if (!(player->pflags & PF_THOKKED) || player->charflags & SF_MULTIABILITY)
 					{
-						if (player->charflags & SF_DASHMODE && player->dashmode >= 3*TICRATE)
+						if (player->charflags & SF_DASHMODE && player->dashmode >= DASHMODE_THRESHOLD)
 							P_SetPlayerMobjState(player->mo, S_PLAY_DASH);
 						else if (player->speed >= FixedMul(player->runspeed, player->mo->scale))
 							P_SetPlayerMobjState(player->mo, S_PLAY_FLOAT_RUN);
@@ -5726,7 +5753,7 @@ static void P_2dMovement(player_t *player)
 	if (player->climbing)
 	{
 		if (cmd->forwardmove != 0)
-			P_SetObjectMomZ(player->mo, FixedDiv(cmd->forwardmove*FRACUNIT,10*FRACUNIT), false);
+			P_SetObjectMomZ(player->mo, FixedDiv(cmd->forwardmove*FRACUNIT, 15*FRACUNIT>>1), false);
 
 		player->mo->momx = 0;
 	}
@@ -5943,7 +5970,7 @@ static void P_3dMovement(player_t *player)
 	if (player->climbing)
 	{
 		if (cmd->forwardmove)
-			P_SetObjectMomZ(player->mo, FixedDiv(cmd->forwardmove*FRACUNIT, 10*FRACUNIT), false);
+			P_SetObjectMomZ(player->mo, FixedDiv(cmd->forwardmove*FRACUNIT, 15*FRACUNIT>>1), false);
 	}
 	else if (!analogmove
 		&& cmd->forwardmove != 0 && !(player->pflags & PF_GLIDING || player->exiting
@@ -5977,7 +6004,7 @@ static void P_3dMovement(player_t *player)
 	}
 	// Sideways movement
 	if (player->climbing)
-		P_InstaThrust(player->mo, player->mo->angle-ANGLE_90, FixedMul(FixedDiv(cmd->sidemove*FRACUNIT, 10*FRACUNIT), player->mo->scale));
+		P_InstaThrust(player->mo, player->mo->angle-ANGLE_90, FixedDiv(cmd->sidemove*player->mo->scale, 15*FRACUNIT>>1));
 	// Analog movement control
 	else if (analogmove)
 	{
@@ -7676,15 +7703,17 @@ static void P_SkidStuff(player_t *player)
 		{
 			player->skidtime = 0;
 			player->pflags &= ~(PF_GLIDING|PF_JUMPED|PF_NOJUMPDAMAGE);
+			player->pflags |= PF_THOKKED; // nice try, speedrunners (but for real this is just behavior from S3K)
 			P_SetPlayerMobjState(player->mo, S_PLAY_FALL);
 		}
 		// Get up and brush yourself off, idiot.
-		else if (player->glidetime > 15)
+		else if (player->glidetime > 15 || !(player->cmd.buttons & BT_JUMP))
 		{
 			P_ResetPlayer(player);
-			P_SetPlayerMobjState(player->mo, S_PLAY_STND);
-			player->mo->momx = player->cmomx;
-			player->mo->momy = player->cmomy;
+			P_SetPlayerMobjState(player->mo, S_PLAY_GLIDE_LANDING);
+			player->pflags |= PF_STASIS;
+			player->mo->momx = ((player->mo->momx - player->cmomx)/3) + player->cmomx;
+			player->mo->momy = ((player->mo->momy - player->cmomy)/3) + player->cmomy;
 		}
 		// Didn't stop yet? Skid FOREVER!
 		else if (player->skidtime == 1)
@@ -7692,7 +7721,8 @@ static void P_SkidStuff(player_t *player)
 		// Spawn a particle every 3 tics.
 		else if (!(player->skidtime % 3))
 		{
-			mobj_t *particle = P_SpawnMobjFromMobj(player->mo, P_RandomRange(-player->mo->radius, player->mo->radius), P_RandomRange(-player->mo->radius, player->mo->radius), 0, MT_SPINDUST);
+			fixed_t radius = player->mo->radius >> FRACBITS;
+			mobj_t *particle = P_SpawnMobjFromMobj(player->mo, P_RandomRange(-radius, radius) << FRACBITS, P_RandomRange(-radius, radius) << FRACBITS, 0, MT_SPINDUST);
 			particle->tics = 10;
 
 			particle->destscale = (2*player->mo->scale)/3;
@@ -7790,6 +7820,12 @@ static void P_MovePlayer(player_t *player)
 		if (!(player->powers[pw_nocontrol] & (1<<15)))
 			player->pflags |= PF_JUMPSTASIS;
 	}
+	
+	if (player->charability == CA_GLIDEANDCLIMB && player->mo->state-states == S_PLAY_GLIDE_LANDING)
+	{
+		player->pflags |= PF_STASIS;
+	}
+
 	// note: don't unset stasis here
 
 	if (!player->spectator && G_TagGametype())
@@ -7945,7 +7981,7 @@ static void P_MovePlayer(player_t *player)
 	if ((cmd->forwardmove != 0 || cmd->sidemove != 0) || (player->powers[pw_super] && !onground))
 	{
 		// If the player is in dashmode, here's their peelout.
-		if (player->charflags & SF_DASHMODE && player->dashmode >= 3*TICRATE && player->panim == PA_RUN && !player->skidtime && (onground || ((player->charability == CA_FLOAT || player->charability == CA_SLOWFALL) && player->secondjump == 1) || player->powers[pw_super]))
+		if (player->charflags & SF_DASHMODE && player->dashmode >= DASHMODE_THRESHOLD && player->panim == PA_RUN && !player->skidtime && (onground || ((player->charability == CA_FLOAT || player->charability == CA_SLOWFALL) && player->secondjump == 1) || player->powers[pw_super]))
 			P_SetPlayerMobjState (player->mo, S_PLAY_DASH);
 		// If the player is moving fast enough,
 		// break into a run!
@@ -7969,7 +8005,7 @@ static void P_MovePlayer(player_t *player)
 
 	// If your peelout animation is playing, and you're
 	// going too slow, switch back to the run.
-	if (player->charflags & SF_DASHMODE && player->panim == PA_DASH && player->dashmode < 3*TICRATE)
+	if (player->charflags & SF_DASHMODE && player->panim == PA_DASH && player->dashmode < DASHMODE_THRESHOLD)
 		P_SetPlayerMobjState(player->mo, S_PLAY_RUN);
 
 	// If your running animation is playing, and you're
@@ -8049,10 +8085,13 @@ static void P_MovePlayer(player_t *player)
 	// AKA my own gravity. =)
 	if (player->pflags & PF_GLIDING)
 	{
+		mobj_t *mo = player->mo; // seriously why isn't this at the top of the function hngngngng
 		fixed_t leeway;
 		fixed_t glidespeed = player->actionspd;
+		fixed_t momx = mo->momx - player->cmomx, momy = mo->momy - player->cmomy;
+		angle_t angle, moveangle = R_PointToAngle2(0, 0, momx, momy);
 
-		if (player->powers[pw_super])
+		if (player->powers[pw_super] || player->powers[pw_sneakers])
 			glidespeed *= 2;
 
 		if (player->mo->eflags & MFE_VERTICALFLIP)
@@ -8067,22 +8106,46 @@ static void P_MovePlayer(player_t *player)
 		}
 
 		// Strafing while gliding.
-		leeway = FixedAngle(cmd->sidemove*(FRACUNIT/2));
+		leeway = FixedAngle(cmd->sidemove*(FRACUNIT));
+		angle = mo->angle - leeway;
 
-		if (player->skidtime) // ground gliding
+		if (!player->skidtime) // TODO: make sure this works in 2D!
 		{
-			fixed_t speed = FixedMul(glidespeed, FRACUNIT - (FRACUNIT>>2));
-			if (player->mo->eflags & MFE_UNDERWATER)
-				speed >>= 1;
-			speed = FixedMul(speed - player->glidetime*FRACUNIT, player->mo->scale);
-			if (speed < 0)
-				speed = 0;
-			P_InstaThrust(player->mo, player->mo->angle-leeway, speed);
+			fixed_t speed, scale = mo->scale;
+			fixed_t newMagnitude, oldMagnitude = R_PointToDist2(momx, momy, 0, 0);
+			fixed_t accelfactor = 4*FRACUNIT - 3*FINECOSINE(((angle-moveangle) >> ANGLETOFINESHIFT) & FINEMASK); // mamgic number BAD but this feels right
+
+			if (mo->eflags & MFE_UNDERWATER)
+				speed = FixedMul((glidespeed>>1) + player->glidetime*750, scale);
+			else
+				speed = FixedMul(glidespeed + player->glidetime*1500, scale);
+
+			P_Thrust(mo, angle, FixedMul(accelfactor, scale));
+
+			newMagnitude = R_PointToDist2(player->mo->momx - player->cmomx, player->mo->momy - player->cmomy, 0, 0);
+			if (newMagnitude > speed)
+			{
+				fixed_t tempmomx, tempmomy;
+				if (oldMagnitude > speed)
+				{
+					if (newMagnitude > oldMagnitude)
+					{
+						tempmomx = FixedMul(FixedDiv(player->mo->momx - player->cmomx, newMagnitude), oldMagnitude);
+						tempmomy = FixedMul(FixedDiv(player->mo->momy - player->cmomy, newMagnitude), oldMagnitude);
+						player->mo->momx = tempmomx + player->cmomx;
+						player->mo->momy = tempmomy + player->cmomy;
+					}
+					// else do nothing
+				}
+				else
+				{
+					tempmomx = FixedMul(FixedDiv(player->mo->momx - player->cmomx, newMagnitude), speed);
+					tempmomy = FixedMul(FixedDiv(player->mo->momy - player->cmomy, newMagnitude), speed);
+					player->mo->momx = tempmomx + player->cmomx;
+					player->mo->momy = tempmomy + player->cmomy;
+				}
+			}
 		}
-		else if (player->mo->eflags & MFE_UNDERWATER)
-			P_InstaThrust(player->mo, player->mo->angle-leeway, FixedMul((glidespeed>>1) + player->glidetime*750, player->mo->scale));
-		else
-			P_InstaThrust(player->mo, player->mo->angle-leeway, FixedMul(glidespeed + player->glidetime*1500, player->mo->scale));
 
 		player->glidetime++;
 
@@ -8107,18 +8170,9 @@ static void P_MovePlayer(player_t *player)
 	}
 	else if (player->climbing) // 'Deceleration' for climbing on walls.
 	{
-		if (player->mo->momz > 0)
-		{
-			player->mo->momz -= FixedMul(FRACUNIT/2, player->mo->scale);
-			if (player->mo->momz < 0)
-				player->mo->momz = 0;
-		}
-		else if (player->mo->momz < 0)
-		{
-			player->mo->momz += FixedMul(FRACUNIT/2, player->mo->scale);
-			if (player->mo->momz > 0)
-				player->mo->momz = 0;
-		}
+
+		if (!player->cmd.forwardmove)
+			player->mo->momz = 0;
 	}
 	else if (player->pflags & PF_BOUNCING)
 	{
@@ -10896,6 +10950,123 @@ static void P_DoTailsOverlay(player_t *player, mobj_t *tails)
 	P_SetThingPosition(tails);
 }
 
+// Metal Sonic's jet fume
+static void P_DoMetalJetFume(player_t *player, mobj_t *fume)
+{
+	static const UINT8 FUME_SKINCOLORS[] =
+	{
+		SKINCOLOR_ICY,
+		SKINCOLOR_SKY,
+		SKINCOLOR_CYAN,
+		SKINCOLOR_WAVE,
+		SKINCOLOR_TEAL,
+		SKINCOLOR_AQUA,
+		SKINCOLOR_SEAFOAM,
+		SKINCOLOR_MINT,
+		SKINCOLOR_PERIDOT,
+		SKINCOLOR_LIME,
+		SKINCOLOR_YELLOW,
+		SKINCOLOR_SANDY,
+		SKINCOLOR_GOLD,
+		SKINCOLOR_APRICOT,
+		SKINCOLOR_SUNSET
+	};
+	mobj_t *mo = player->mo;
+	angle_t angle = player->drawangle;
+	fixed_t dist;
+	panim_t panim = player->panim;
+	tic_t dashmode = player->dashmode;
+	boolean underwater = mo->eflags & MFE_UNDERWATER;
+	statenum_t stat = fume->state-states;
+	
+	if (panim != PA_WALK && panim != PA_RUN && panim != PA_DASH) // turn invisible when not in a coherent movement state
+	{
+		if (stat != fume->info->spawnstate)
+			P_SetMobjState(fume, fume->info->spawnstate);
+		return;
+	}
+	
+	if (underwater) // No fume underwater; spawn bubbles instead!
+	{
+		fume->movedir	+= FixedAngle(FixedDiv(2 * player->speed, 3 * mo->scale));
+		fume->movefactor += player->speed;
+		
+		if (fume->movefactor > FixedDiv(2 * player->normalspeed, 3 * mo->scale))
+		{
+			INT16 i;
+			fixed_t radiusV = 4*FRACUNIT;
+			fixed_t radiusX = P_ReturnThrustX(mo, angle, -mo->radius >> (panim == PA_WALK ? 1 : 0));
+			fixed_t radiusY = P_ReturnThrustY(mo, angle, -mo->radius >> (panim == PA_WALK ? 1 : 0));
+			fixed_t factorX = P_ReturnThrustX(mo, angle + ANGLE_90, mo->scale);
+			fixed_t factorY = P_ReturnThrustY(mo, angle + ANGLE_90, mo->scale);
+			fixed_t offsetH, offsetV, x, y, z;
+			
+			for (i = -1; i < 2; i += 2)
+			{
+				offsetH = i*P_ReturnThrustX(fume, fume->movedir, radiusV);
+				offsetV = i*P_ReturnThrustY(fume, fume->movedir, radiusV);
+				x = mo->x + radiusX + FixedMul(offsetH, factorX);
+				y = mo->y + radiusY + FixedMul(offsetH, factorY);
+				z = mo->z + (mo->height >> 1) + offsetV;
+				P_SpawnMobj(x, y, z, MT_SMALLBUBBLE)->scale = mo->scale >> 1;
+			}
+			
+			fume->movefactor = 0;
+		}
+		
+		if (panim == PA_WALK)
+		{
+			if (stat != fume->info->spawnstate)
+				P_SetMobjState(fume, fume->info->spawnstate);
+			return;
+		}
+	}
+	
+	if (stat == fume->info->spawnstate) // If currently inivisble, activate!
+	{
+		P_SetMobjState(fume, (stat = fume->info->seestate));
+		P_SetScale(fume, mo->scale);
+	}
+	
+	if (dashmode > DASHMODE_THRESHOLD && stat != fume->info->seestate) // If in dashmode, grow really big and flash
+	{
+		fume->destscale = mo->scale;
+		fume->flags2 ^= MF2_DONTDRAW;
+		fume->flags2 |= mo->flags2 & MF2_DONTDRAW;
+	}
+	else // Otherwise, pick a size and color depending on speed and proximity to dashmode
+	{
+		if (dashmode == DASHMODE_THRESHOLD && dashmode > (tic_t)fume->movecount) // If just about to enter dashmode, play the startup animation again
+		{
+			P_SetMobjState(fume, (stat = fume->info->seestate));
+			P_SetScale(fume, mo->scale << 1);
+		}
+		fume->flags2 = (fume->flags2 & ~MF2_DONTDRAW) | (mo->flags2 & MF2_DONTDRAW);
+		fume->destscale = (mo->scale + FixedDiv(player->speed, player->normalspeed)) / (underwater ? 6 : 3);
+		fume->color = FUME_SKINCOLORS[(dashmode * sizeof(FUME_SKINCOLORS)) / (DASHMODE_MAX + 1)];
+		
+		if (underwater)
+		{
+			fume->frame = (fume->frame & FF_FRAMEMASK) | FF_ANIMATE | (P_RandomRange(0, 9) * FF_TRANS10);
+		}
+	}
+	
+	fume->movecount = dashmode; // keeps track of previous dashmode value so we know whether Metal is entering or leaving it
+	fume->eflags = (fume->eflags & ~MFE_VERTICALFLIP) | (mo->eflags & MFE_VERTICALFLIP); // Make sure to flip in reverse gravity!
+	
+	// Finally, set its position
+	dist = -mo->radius - FixedMul(fume->info->radius, fume->destscale - mo->scale/3);
+	
+	P_UnsetThingPosition(fume);
+	fume->x = mo->x + P_ReturnThrustX(fume, angle, dist);
+	fume->y = mo->y + P_ReturnThrustY(fume, angle, dist);
+	if (fume->eflags & MFE_VERTICALFLIP)
+		fume->z = mo->z + ((mo->height + fume->height) >> 1);
+	else
+		fume->z = mo->z + ((mo->height - fume->height) >> 1);
+	P_SetThingPosition(fume);
+}
+
 //
 // P_PlayerThink
 //
@@ -11292,8 +11463,7 @@ void P_PlayerThink(player_t *player)
 		|| player->powers[pw_carry] == CR_NIGHTSMODE)
 			;
 		else if (!(player->pflags & PF_DIRECTIONCHAR)
-		|| (player->climbing // stuff where the direction is forced at all times
-		|| (player->pflags & PF_GLIDING))
+		|| (player->climbing) // stuff where the direction is forced at all times
 		|| (P_AnalogMove(player) || twodlevel || player->mo->flags2 & MF2_TWOD) // keep things synchronised up there, since the camera IS seperate from player motion when that happens
 		|| G_RingSlingerGametype()) // no firing rings in directions your player isn't aiming
 			player->drawangle = player->mo->angle;
@@ -11349,7 +11519,15 @@ void P_PlayerThink(player_t *player)
 			;
 		else
 		{
-			if (player->pflags & PF_SLIDING)
+			if (player->pflags & PF_GLIDING)
+			{
+				if (player->speed < player->mo->scale)
+					diff = player->mo->angle - player->drawangle;
+				else
+					diff = (R_PointToAngle2(0, 0, player->rmomx, player->rmomy) - player->drawangle);
+				factor = 4;
+			}
+			else if (player->pflags & PF_SLIDING)
 			{
 #if 0 // fun hydrocity style horizontal spin
 				if (player->mo->eflags & MFE_TOUCHWATER || player->powers[pw_flashing] > (flashingtics/4)*3)
@@ -11530,8 +11708,8 @@ void P_PlayerThink(player_t *player)
 	else
 		player->powers[pw_justsprung] = 0;
 
-	if (player->powers[pw_pushing] && player->powers[pw_pushing] < UINT16_MAX)
-		player->powers[pw_pushing]--;
+	if (player->powers[pw_noautobrake] && player->powers[pw_noautobrake] < UINT16_MAX)
+		player->powers[pw_noautobrake]--;
 
 	if (player->powers[pw_underwater] && (player->pflags & PF_GODMODE || (player->powers[pw_shield] & SH_PROTECTWATER)))
 	{
@@ -11641,9 +11819,9 @@ void P_PlayerThink(player_t *player)
 
 		if ((totallyradical && !floating) || (player->pflags & PF_STARTDASH))
 		{
-			if (dashmode < 3*TICRATE + 3)
+			if (dashmode < DASHMODE_MAX)
 				dashmode++; // Counter. Adds 1 to dash mode per tic in top speed.
-			if (dashmode == 3*TICRATE) // This isn't in the ">=" equation because it'd cause the sound to play infinitely.
+			if (dashmode == DASHMODE_THRESHOLD) // This isn't in the ">=" equation because it'd cause the sound to play infinitely.
 				S_StartSound(player->mo, sfx_s3ka2); // If the player enters dashmode, play this sound on the the tic it starts.
 		}
 		else if ((!totallyradical || !floating) && !(player->pflags & PF_SPINNING))
@@ -11654,7 +11832,7 @@ void P_PlayerThink(player_t *player)
 				dashmode = 0;
 		}
 
-		if (dashmode < 3*TICRATE) // Exits Dash Mode if you drop below speed/dash counter tics. Not in the above block so it doesn't keep disabling in midair.
+		if (dashmode < DASHMODE_THRESHOLD) // Exits Dash Mode if you drop below speed/dash counter tics. Not in the above block so it doesn't keep disabling in midair.
 		{
 			player->normalspeed = skins[player->skin].normalspeed; // Reset to default if not capable of entering dash mode.
 			player->jumpfactor = skins[player->skin].jumpfactor;
@@ -11676,7 +11854,7 @@ void P_PlayerThink(player_t *player)
 	}
 	else if (dashmode)
 	{
-		if (dashmode >= 3*TICRATE) // catch getting the flag!
+		if (dashmode >= DASHMODE_THRESHOLD) // catch getting the flag!
 		{
 			player->normalspeed = skins[player->skin].normalspeed;
 			player->jumpfactor = skins[player->skin].jumpfactor;
@@ -12222,7 +12400,15 @@ void P_PlayerAfterThink(player_t *player)
 		{
 			P_SetTarget(&player->followmobj, P_SpawnMobjFromMobj(player->mo, 0, 0, 0, player->followitem));
 			P_SetTarget(&player->followmobj->tracer, player->mo);
-			player->followmobj->flags2 |= MF2_LINKDRAW;
+			switch (player->followmobj->type)
+			{
+				case MT_METALJETFUME:
+					player->followmobj->colorized = true;
+					break;
+				default:
+					player->followmobj->flags2 |= MF2_LINKDRAW;
+					break;
+			}
 		}
 
 		if (player->followmobj)
@@ -12238,6 +12424,9 @@ void P_PlayerAfterThink(player_t *player)
 					case MT_TAILSOVERLAY: // c:
 						P_DoTailsOverlay(player, player->followmobj);
 						break;
+					case MT_METALJETFUME:
+						P_DoMetalJetFume(player, player->followmobj);
+						break;
 					default:
 						var1 = 1;
 						var2 = 0;
diff --git a/src/r_draw.c b/src/r_draw.c
index 1754403c44141a2ca599bddcc28d0ca6ed90ca80..bb70a319f0a5137d3f95740e10b77efda06eeed7 100644
--- a/src/r_draw.c
+++ b/src/r_draw.c
@@ -130,10 +130,11 @@ UINT32 nflatxshift, nflatyshift, nflatshiftup, nflatmask;
 #define ALLWHITE_TT_CACHE_INDEX (MAXSKINS + 3)
 #define RAINBOW_TT_CACHE_INDEX (MAXSKINS + 4)
 #define BLINK_TT_CACHE_INDEX (MAXSKINS + 5)
+#define DASHMODE_TT_CACHE_INDEX (MAXSKINS + 6)
 #define DEFAULT_STARTTRANSCOLOR 96
 #define NUM_PALETTE_ENTRIES 256
 
-static UINT8** translationtablecache[MAXSKINS + 6] = {NULL};
+static UINT8** translationtablecache[MAXSKINS + 7] = {NULL};
 
 const UINT8 Color_Index[MAXTRANSLATIONS-1][16] = {
 	// {0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff}, // SKINCOLOR_NONE
@@ -569,6 +570,40 @@ static void R_GenerateTranslationColormap(UINT8 *dest_colormap, INT32 skinnum, U
 				dest_colormap[Color_Index[SKINCOLOR_BLUE-1][12-i]] = Color_Index[SKINCOLOR_BLUE-1][i];
 			dest_colormap[159] = dest_colormap[253] = dest_colormap[254] = 0;
 		}
+		else if (skinnum == TC_DASHMODE) // This is a long one, because MotorRoach basically hand-picked the indices
+		{
+			// greens -> ketchups
+			dest_colormap[96] = dest_colormap[97] = 48;
+			dest_colormap[98] = 49;
+			dest_colormap[99] = 51;
+			dest_colormap[100] = 52;
+			dest_colormap[101] = dest_colormap[102] = 54;
+			dest_colormap[103] = 34;
+			dest_colormap[104] = 37;
+			dest_colormap[105] = 39;
+			dest_colormap[106] = 41;
+			for (i = 0; i < 5; i++)
+				dest_colormap[107 + i] = 43 + i;
+
+			// reds -> steel blues
+			dest_colormap[32] = 146;
+			dest_colormap[33] = 147;
+			dest_colormap[34] = dest_colormap[35] = 170;
+			dest_colormap[36] = 171;
+			dest_colormap[37] = dest_colormap[38] = 172;
+			dest_colormap[39] = dest_colormap[40] = dest_colormap[41] = 173;
+			dest_colormap[42] = dest_colormap[43] = dest_colormap[44] = 174;
+			dest_colormap[45] = dest_colormap[46] = dest_colormap[47] = 175;
+			dest_colormap[71] = 139;
+
+			// steel blues -> oranges
+			dest_colormap[170] = 52;
+			dest_colormap[171] = 54;
+			dest_colormap[172] = 56;
+			dest_colormap[173] = 42;
+			dest_colormap[174] = 45;
+			dest_colormap[175] = 47;
+		}
 		return;
 	}
 	else if (color == SKINCOLOR_NONE)
@@ -628,6 +663,7 @@ UINT8* R_GetTranslationColormap(INT32 skinnum, skincolors_t color, UINT8 flags)
 		case TC_ALLWHITE:   skintableindex = ALLWHITE_TT_CACHE_INDEX; break;
 		case TC_RAINBOW:    skintableindex = RAINBOW_TT_CACHE_INDEX; break;
 		case TC_BLINK:      skintableindex = BLINK_TT_CACHE_INDEX; break;
+		case TC_DASHMODE:   skintableindex = DASHMODE_TT_CACHE_INDEX; break;
 		     default:       skintableindex = skinnum; break;
 	}
 
diff --git a/src/r_draw.h b/src/r_draw.h
index 3c142972257c446a29e32fd1c36a810e47c63bc0..a0ab748480930d6f06191b6de78adfefdb539ce5 100644
--- a/src/r_draw.h
+++ b/src/r_draw.h
@@ -109,6 +109,7 @@ extern lumpnum_t viewborderlump[8];
 #define TC_ALLWHITE   -4 // For Cy-Brak-demon
 #define TC_RAINBOW    -5 // For single colour
 #define TC_BLINK      -6 // For item blinking, according to kart
+#define TC_DASHMODE   -7 // For Metal Sonic's dashmode
 
 // Initialize color translation tables, for player rendering etc.
 void R_InitTranslationTables(void);
diff --git a/src/r_things.c b/src/r_things.c
index 5c99edcec3d74e135a605fd591ff55b3f0166fcb..00eaae1c206423618885834fa7e268a01da0d42e 100644
--- a/src/r_things.c
+++ b/src/r_things.c
@@ -753,6 +753,13 @@ static void R_DrawVisSprite(vissprite_t *vis)
 		dc_transmap = vis->transmap;
 		if (!(vis->cut & SC_PRECIP) && vis->mobj->colorized)
 			dc_translation = R_GetTranslationColormap(TC_RAINBOW, vis->mobj->color, GTC_CACHE);
+		else if (!(vis->cut & SC_PRECIP)
+			&& vis->mobj->player && vis->mobj->player->dashmode >= DASHMODE_THRESHOLD
+			&& (vis->mobj->player->charflags & (SF_DASHMODE|SF_MACHINE)) == (SF_DASHMODE|SF_MACHINE)
+			&& ((leveltime/2) & 1))
+		{
+			dc_translation = R_GetTranslationColormap(TC_DASHMODE, 0, GTC_CACHE);
+		}
 		else if (!(vis->cut & SC_PRECIP) && vis->mobj->skin && vis->mobj->sprite == SPR_PLAY) // MT_GHOST LOOKS LIKE A PLAYER SO USE THE PLAYER TRANSLATION TABLES. >_>
 		{
 			size_t skinnum = (skin_t*)vis->mobj->skin-skins;
@@ -774,6 +781,13 @@ static void R_DrawVisSprite(vissprite_t *vis)
 		// New colormap stuff for skins Tails 06-07-2002
 		if (!(vis->cut & SC_PRECIP) && vis->mobj->colorized)
 			dc_translation = R_GetTranslationColormap(TC_RAINBOW, vis->mobj->color, GTC_CACHE);
+		else if (!(vis->cut & SC_PRECIP)
+			&& vis->mobj->player && vis->mobj->player->dashmode >= DASHMODE_THRESHOLD
+			&& (vis->mobj->player->charflags & (SF_DASHMODE|SF_MACHINE)) == (SF_DASHMODE|SF_MACHINE)
+			&& ((leveltime/2) & 1))
+		{
+			dc_translation = R_GetTranslationColormap(TC_DASHMODE, 0, GTC_CACHE);
+		}
 		else if (!(vis->cut & SC_PRECIP) && vis->mobj->skin && vis->mobj->sprite == SPR_PLAY) // This thing is a player!
 		{
 			size_t skinnum = (skin_t*)vis->mobj->skin-skins;
diff --git a/src/s_sound.c b/src/s_sound.c
index 00576ff55f03ff6cbe065fcbe049788b518b07f0..6134e338c2649f5114531364275c70ff518498df 100644
--- a/src/s_sound.c
+++ b/src/s_sound.c
@@ -118,8 +118,8 @@ consvar_t cv_gamemidimusic = {"midimusic", "On", CV_SAVE|CV_CALL|CV_NOINIT, CV_O
 consvar_t cv_gamesounds = {"sounds", "On", CV_SAVE|CV_CALL|CV_NOINIT, CV_OnOff, GameSounds_OnChange, 0, NULL, NULL, 0, 0, NULL};
 
 // Window focus sound sytem toggles
-consvar_t cv_playmusicifunfocused = {"playmusicifunfocused", "No", CV_SAVE, CV_YesNo};
-consvar_t cv_playsoundsifunfocused = {"playsoundsifunfocused", "No", CV_SAVE, CV_YesNo};
+consvar_t cv_playmusicifunfocused = {"playmusicifunfocused", "No", CV_SAVE, CV_YesNo, NULL, 0, NULL, NULL, 0, 0, NULL};
+consvar_t cv_playsoundsifunfocused = {"playsoundsifunfocused", "No", CV_SAVE, CV_YesNo, NULL, 0, NULL, NULL, 0, 0, NULL};
 
 #ifdef HAVE_OPENMPT
 static CV_PossibleValue_t interpolationfilter_cons_t[] = {{0, "Default"}, {1, "None"}, {2, "Linear"}, {4, "Cubic"}, {8, "Windowed sinc"}, {0, NULL}};
@@ -2311,7 +2311,7 @@ void GameMIDIMusic_OnChange(void)
 	else
 	{
 		midi_disabled = true;
-		if (S_MusicType() == MU_MID)
+		if (S_MusicType() == MU_MID || S_MusicType() == MU_MID_EX)
 		{
 			if (digital_disabled)
 				S_StopMusic();