diff --git a/src/lua_baselib.c b/src/lua_baselib.c index d6f40846c66dc5ef6b9a4a02abab6de42352a213..a3f1d9811da4aaceb00cc331ab0962f2c318d9c2 100644 --- a/src/lua_baselib.c +++ b/src/lua_baselib.c @@ -1883,6 +1883,37 @@ static int lib_pDoSpring(lua_State *L) return 1; } +static int lib_pTryCameraMove(lua_State *L) +{ + camera_t *cam = *((camera_t **)luaL_checkudata(L, 1, META_CAMERA)); + fixed_t x = luaL_checkfixed(L, 2); + fixed_t y = luaL_checkfixed(L, 3); + + if (!cam) + return LUA_ErrInvalid(L, "camera_t"); + lua_pushboolean(L, P_TryCameraMove(x, y, cam)); + return 1; +} + +static int lib_pTeleportCameraMove(lua_State *L) +{ + camera_t *cam = *((camera_t **)luaL_checkudata(L, 1, META_CAMERA)); + fixed_t x = luaL_checkfixed(L, 2); + fixed_t y = luaL_checkfixed(L, 3); + fixed_t z = luaL_checkfixed(L, 4); + + if (!cam) + return LUA_ErrInvalid(L, "camera_t"); + cam->x = x; + cam->y = y; + cam->z = z; + P_CheckCameraPosition(x, y, cam); + cam->subsector = R_PointInSubsector(x, y); + cam->floorz = tmfloorz; + cam->ceilingz = tmceilingz; + return 0; +} + // P_INTER //////////// @@ -3881,6 +3912,8 @@ static luaL_Reg lib[] = { {"P_FloorzAtPos",lib_pFloorzAtPos}, {"P_CeilingzAtPos",lib_pCeilingzAtPos}, {"P_DoSpring",lib_pDoSpring}, + {"P_TryCameraMove", lib_pTryCameraMove}, + {"P_TeleportCameraMove", lib_pTeleportCameraMove}, // p_inter {"P_RemoveShield",lib_pRemoveShield}, diff --git a/src/lua_hudlib.c b/src/lua_hudlib.c index 306ffaf9482dd996fb10d637ab83f70998fcb393..0f8ccb089d1e5d88c9a93bc16e834d22f9ec2b73 100644 --- a/src/lua_hudlib.c +++ b/src/lua_hudlib.c @@ -396,9 +396,9 @@ static int camera_set(lua_State *L) case camera_subsector: case camera_floorz: case camera_ceilingz: - case camera_height: - case camera_radius: - return luaL_error(L, LUA_QL("camera_t") " field " LUA_QS " should not be set directly.", camera_opt[field]); + case camera_x: + case camera_y: + return luaL_error(L, LUA_QL("camera_t") " field " LUA_QS " should not be set directly. Use " LUA_QL("P_TryCameraMove") " or " LUA_QL("P_TeleportCameraMove") " instead.", camera_opt[field]); case camera_chase: if (cam == &camera) CV_SetValue(&cv_chasecam, (INT32)luaL_checkboolean(L, 3)); @@ -410,18 +410,31 @@ static int camera_set(lua_State *L) case camera_aiming: cam->aiming = luaL_checkangle(L, 3); break; - case camera_x: - cam->x = luaL_checkfixed(L, 3); - break; - case camera_y: - cam->y = luaL_checkfixed(L, 3); - break; case camera_z: cam->z = luaL_checkfixed(L, 3); + P_CheckCameraPosition(cam->x, cam->y, cam); + cam->floorz = tmfloorz; + cam->ceilingz = tmceilingz; break; case camera_angle: cam->angle = luaL_checkangle(L, 3); break; + case camera_radius: + cam->radius = luaL_checkfixed(L, 3); + if (cam->radius < 0) + cam->radius = 0; + P_CheckCameraPosition(cam->x, cam->y, cam); + cam->floorz = tmfloorz; + cam->ceilingz = tmceilingz; + break; + case camera_height: + cam->height = luaL_checkfixed(L, 3); + if (cam->height < 0) + cam->height = 0; + P_CheckCameraPosition(cam->x, cam->y, cam); + cam->floorz = tmfloorz; + cam->ceilingz = tmceilingz; + break; case camera_momx: cam->momx = luaL_checkfixed(L, 3); break;