diff --git a/src/d_clisrv.c b/src/d_clisrv.c index 8951fe20408c5cd8a2f8e2197bc6cd1b3ee3dc1d..52f091fee2191ddf6bfc93b0af375eaa367430c2 100644 --- a/src/d_clisrv.c +++ b/src/d_clisrv.c @@ -3026,8 +3026,7 @@ static void Got_KickCmd(UINT8 **p, INT32 playernum) if (pnum == consoleplayer) { - if (Playing()) - LUAh_GameQuit(false); + LUAh_GameQuit(false); #ifdef DUMPCONSISTENCY if (msg == KICK_MSG_CON_FAIL) SV_SavedGame(); #endif @@ -3727,8 +3726,7 @@ static void HandleConnect(SINT8 node) static void HandleShutdown(SINT8 node) { (void)node; - if (Playing()) - LUAh_GameQuit(false); + LUAh_GameQuit(false); D_QuitNetGame(); CL_Reset(); D_StartTitle(); @@ -3743,8 +3741,7 @@ static void HandleShutdown(SINT8 node) static void HandleTimeout(SINT8 node) { (void)node; - if (Playing()) - LUAh_GameQuit(false); + LUAh_GameQuit(false); D_QuitNetGame(); CL_Reset(); D_StartTitle(); diff --git a/src/d_netcmd.c b/src/d_netcmd.c index ec46aa4c392267b7de5a45da9343dbe0f2621040..7d5a598db3590202a733d02dcc3fc5e9895ec989 100644 --- a/src/d_netcmd.c +++ b/src/d_netcmd.c @@ -3606,8 +3606,7 @@ static void Command_Playintro_f(void) */ FUNCNORETURN static ATTRNORETURN void Command_Quit_f(void) { - if (Playing()) - LUAh_GameQuit(true); + LUAh_GameQuit(true); I_Quit(); } @@ -4269,8 +4268,7 @@ void Command_ExitGame_f(void) { INT32 i; - if (Playing()) - LUAh_GameQuit(false); + LUAh_GameQuit(false); D_QuitNetGame(); CL_Reset(); diff --git a/src/m_menu.c b/src/m_menu.c index 258b013187260d70ff290652bf4ec8ec1d835ac1..5ec9132f748e6ab8a82b55e72585f6da89a3a208 100644 --- a/src/m_menu.c +++ b/src/m_menu.c @@ -6937,8 +6937,7 @@ static void M_SelectableClearMenus(INT32 choice) static void M_UltimateCheat(INT32 choice) { (void)choice; - if (Playing()) - LUAh_GameQuit(true); + LUAh_GameQuit(true); I_Quit(); } diff --git a/src/sdl/i_video.c b/src/sdl/i_video.c index 310275d551be59ef87e133eeae2d4fbd40803f40..5ebff87001f962d8a63bc5a8a6c5b6535176523d 100644 --- a/src/sdl/i_video.c +++ b/src/sdl/i_video.c @@ -1057,8 +1057,7 @@ void I_GetEvent(void) M_SetupJoystickMenu(0); break; case SDL_QUIT: - if (Playing()) - LUAh_GameQuit(true); + LUAh_GameQuit(true); I_Quit(); break; }