diff --git a/src/hardware/hw_md2.c b/src/hardware/hw_md2.c index be547e5acf862163f892d41b8d48be9494dd2665..cac84fd6b56758fb79df0d35bc86298113dba1c2 100644 --- a/src/hardware/hw_md2.c +++ b/src/hardware/hw_md2.c @@ -1354,7 +1354,7 @@ void HWR_DrawMD2(gr_vissprite_t *spr) frame = (spr->mobj->frame & FF_FRAMEMASK) % md2->model->header.numFrames; buff = md2->model->glCommandBuffer; curr = &md2->model->frames[frame]; - if (cv_grmd2.value == 1) + if (cv_grmd2.value == 1 && tics <= durs) { // frames are handled differently for states with FF_ANIMATE, so get the next frame differently for the interpolation if (spr->mobj->frame & FF_ANIMATE)