diff --git a/src/hardware/hw_md2.c b/src/hardware/hw_md2.c index 914683db701d87d39bee3fc7a9d359428829466d..0f834213592e041c866ca05a90d2599476c81c76 100644 --- a/src/hardware/hw_md2.c +++ b/src/hardware/hw_md2.c @@ -585,7 +585,7 @@ modelfound: void HWR_AddPlayerModel(int skin) // For skins that were added after startup { FILE *f; - char name[24], filename[32]; + char name[26], filename[32]; float scale, offset; size_t prefixlen; @@ -644,7 +644,7 @@ void HWR_AddSpriteModel(size_t spritenum) // For sprites that were added after s // name[24] is used to check for names in the models.dat file that match with sprites or player skins // sprite names are always 4 characters long, and names is for player skins can be up to 19 characters long // PLAYERMODELPREFIX is 6 characters long - char name[24], filename[32]; + char name[26], filename[32]; float scale, offset; if (nomd2s)