diff --git a/src/p_user.c b/src/p_user.c index e6165c2a3e0523caa6ec6bc047a7b1144e97c685..1ba29c3f3517f2ee22ad7efb46a05b8a971e4cb8 100644 --- a/src/p_user.c +++ b/src/p_user.c @@ -6061,7 +6061,7 @@ static void P_3dMovement(player_t *player) // Monster Iestyn - 04-11-13 // Quadrants are stupid, excessive and broken, let's do this a much simpler way! // Get delta angle from rmom angle and player angle first - dangle = R_PointToAngle2(0,0, player->rmomx, player->rmomy) - player->mo->angle; + dangle = R_PointToAngle2(0,0, player->rmomx, player->rmomy) - (cmd->angleturn<<16); if (dangle > ANGLE_180) //flip to keep to one side dangle = InvAngle(dangle);